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No user score yet- Awaiting 2 more ratings

User score distribution:
  1. Positive: 1 out of 2
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  1. May 20, 2022
    5
    An arknoid like brick smashing game...an average game. not too bad but not to great either.
  2. Jun 14, 2021
    8
    Radon Blast is the first Arkanoid-clone I've played on a console that didn't make me completely nuts (still made me a little nuts, more onRadon Blast is the first Arkanoid-clone I've played on a console that didn't make me completely nuts (still made me a little nuts, more on that in a sec). I found this during the Indie Sale in June 2021 on Playstation Store, and from the video, I loved the concept. Instead of up and down, this game takes advantage of the modern wide-screen TVs and places your paddle on the left instead of the bottom of the screen. You don't necessarily have to clear the board (and sometimes you can't) to advance, you just have to break through to the wall on the far right. There really are no "power-ups," per se. There are occasions where a brick will turn blue (slow down), green (split ball), or red (end-of-ball/game bonus), and you have to hit it again to claim that reward (it doesn't "fall" toward the paddle).

    Some of the other things I liked were that the paddle doesn't bounce the ball down (backward) - a "must" if I'm going to consider a better-than-five score, a catchy music loop (but I wish there were one or two more to cycle through in some of the longer games), and a basic simplicity I haven't seen in a game in a while.

    My gripes are few considering this is an indie and totally worth the sale price I paid. The difference in the three difficulty levels is not "even." There is a massive difference between "kids" and "normal" and less of a difference between "normal" and "hard." Kids - ball never speeds up, going backward a stage doesn't give you a "critical speed" ball, and bouncing off a pre-existing brick will put you right back into the next stage again (normal and hard there's an "invisible wall" that prevents this until you touch the ball again with your paddle), and is pretty much the only way you're going to get all the trophies without spending a copious amount of hours on it. The difference between normal and hard is that the ball speeds up in more frequent increments and the "power ups" are fewer.

    I do not like the critical ball exploding after a few seconds, particularly when the ball is trapped between the several bricks you managed to skirt around on the way to the next stage and the aforementioned invisible wall, especially when it starts you back at Stage 1 regardless. If you fall from Stage 10 and it goes through stage 7 and explodes, you don't start at stage 7 - you start at 1. So, why bother exploding the ball? It's moving fast enough that it could fall that far, anyway.

    Which brings me to my #1 gripe, but it's one that no one has solved on console: there is no "fine" control. You have to kind of guess/nudge/hope that you didn't move the paddle just a shave too far. I think the solution to fixing this, honestly, is to employ the touch pad as your paddle control, rather than the stick/pad.

    Overall, it's worth the investment. Try hard for a few times. If you're like me, you get to Stage 7 or so after a few attempts...then you kick on "kid" mode and cruise through the game in about eighty minutes.
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