I really wasn't sure how much of a game I'd get when I bought this, but so far, it has turned into an 8 hour grind that for some reason I simply can't let go of! The biggest problem with Punch Club is you waste far too much time trying to upskill all your stats and take each and every skill tree (because face it, that's what RPGs are good for yeah?). But once you figure out it's aboutI really wasn't sure how much of a game I'd get when I bought this, but so far, it has turned into an 8 hour grind that for some reason I simply can't let go of! The biggest problem with Punch Club is you waste far too much time trying to upskill all your stats and take each and every skill tree (because face it, that's what RPGs are good for yeah?). But once you figure out it's about narrow focus and prioritising ONE thing only, then the game really starts to come good and solid progress is made.
The game doesn't take itself too seriously and is a hilarious throwback to some great 80's and early 90s culture. Pizza, sewers, managers called "Mick" and posters in the garage called "Stoney", with a drizzle of Van Damme and Kickboxer/Bloodsport references thrown in for good measure. Things like this I appreciate and the Double Dragon style graphics never seem to get old.
There's lots to really enjoy in Punch Club, especially once it starts to open up, but the core essence of the game is really quite repetitive and it's all about finding tricks to beat the grind. Because doing the same thing over and over again simply doesn't work - the game mechanics are designed so that you can't simply bully your way to winning. You need to think a bit and plan ahead. I can certainly appreciate games like this. They're not way deep, but you can certainly end up to your neck in it if you give it an honest go.… Expand