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8.1

Generally favorable reviews- based on 1308 Ratings

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  1. May 8, 2017
    6
    Despite having unlocked some neat skills, I just can't get over the fact that the gunplay is quite sluggish and enemy design feels so uninspired, fighting mimics (which you'll be doing a lot) quickly got tedious for me and is just not creepy at all. This in my opinion has a negative effect on the atmosphere of the game, because the scary feeling of being stranded in a space station aloneDespite having unlocked some neat skills, I just can't get over the fact that the gunplay is quite sluggish and enemy design feels so uninspired, fighting mimics (which you'll be doing a lot) quickly got tedious for me and is just not creepy at all. This in my opinion has a negative effect on the atmosphere of the game, because the scary feeling of being stranded in a space station alone is watered down with these monotonous encounters. As a fan of Bioshock and Dishonored, I thought this would be my cup of tea and while this is not by any stretch a bad game, it is just above average in general. Expand
  2. May 11, 2017
    8
    tl;dr: Its deus ex with a dishonored art flair

    There is nothing prey does that has not been done by other games a million times before. But after the recent crap that has come out trying to be "inovative" its a breath of fresh air. Seriously, most fans of games say "i really liked that game, I would like more of that in the sequel/spin off" to which studios answer "lol no, were gonna
    tl;dr: Its deus ex with a dishonored art flair

    There is nothing prey does that has not been done by other games a million times before. But after the recent crap that has come out trying to be "inovative" its a breath of fresh air.

    Seriously, most fans of games say "i really liked that game, I would like more of that in the sequel/spin off" to which studios answer "lol no, were gonna do this inovative thing and circle jerk over the results"

    Prey sticks to a very tried and true set of concepts and mechanics and the result is nowhere near a game of the year, and im sure critics wont drool on it, but as a guy who likes a decent game that has some playability to it, im reall liking it.

    there are some negatives however. The story is thin as hell and heavily relies on the backstory to prop it up. The enemies are bland and when you encounter them the screen goes hazy-ish (yes I understand the reason for this, its still annoying). Moat of the characters you actually interact with are uninteresting while the characters in the audiologs are the interesting ones...very odd... and the station on the whole is a little small for my tastes.

    all in all i give it an 8.
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  3. May 6, 2017
    9
    Very interesting game indeed. I did not read up on this game at all. I'm glad I didn't. So many surprises so far. Graphics are descent. The ambient sound alone is frightening. The music is excellent. Same guy who did the new Doom game. Enemy's jump scare attack often, making the game hard as you die a lot early. Bigger enemy's can be hard if you don't have enough ammo or powers unlocked.Very interesting game indeed. I did not read up on this game at all. I'm glad I didn't. So many surprises so far. Graphics are descent. The ambient sound alone is frightening. The music is excellent. Same guy who did the new Doom game. Enemy's jump scare attack often, making the game hard as you die a lot early. Bigger enemy's can be hard if you don't have enough ammo or powers unlocked. Game feels very much like Systemshock and Bioshock. Highly recommend this game. Expand
  4. May 6, 2017
    9
    This is a very interesting action-adventure (almost stealth) kind of game). Don't be fooled by the first hour of the game. You'll read reviews saying the game is boring. It's definitely not your standard cutscene/gameplay/cutscene etc type of game. You start off in an apartment and then everything changes. The weapons in the beginning are horrible, yes, but with enough exploration MorganThis is a very interesting action-adventure (almost stealth) kind of game). Don't be fooled by the first hour of the game. You'll read reviews saying the game is boring. It's definitely not your standard cutscene/gameplay/cutscene etc type of game. You start off in an apartment and then everything changes. The weapons in the beginning are horrible, yes, but with enough exploration Morgan Yu becomes fully equipped to fight off the Typhon. By exploring every nook and cranny, by reading every email you uncover more clues about what happened on the space station and side missions.

    I've reached maybe the first fourth or third of the game and it's getting even more intriguing. I spend all my time searching each room, trying to find ways into rooms that are off limits and even sneaking around and stealth attacking the Typhons. I can't wait to see how the rest of the game pans out.

    The only thing that bothers me about this game is the shadows and details popping in when moving into a room too fast, or the z-fighting on the walls/ceiling. I wish Arkane could have fixed that. At least they fixed the audio issues they experienced during the demo. That makes the game so much more enjoyable!
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  5. May 7, 2017
    9
    a great game a combine of bioshock-half life- system shock and dishonored you can play this game how ever you want using stealth . combat and using cool and fun powers. the story is also good and have many secrets. one of the best things in this game is its atmosphere. tran star is a super deluxe space ship . the places is mostly neat and give you good feeling . but unfortunately the gamea great game a combine of bioshock-half life- system shock and dishonored you can play this game how ever you want using stealth . combat and using cool and fun powers. the story is also good and have many secrets. one of the best things in this game is its atmosphere. tran star is a super deluxe space ship . the places is mostly neat and give you good feeling . but unfortunately the game doesnt have so many great characters and some times you feel lonely specialy at the start of the game well if you proceed you will talk with more characters but they are not so charismatic . the music is also not bad when you enter in combat mode or an enemy is nearby music change as well and gives you the mode. prey is another unique game of arkane studios like dishonore and its a very good game specialy if you are a bioshock fan . i hope you enjoy this review. stay awesome Expand
  6. May 7, 2017
    9
    I won't harp on about how this game has nothing in common with its 2006 namesake. It doesn't matter since this game is fantastic in its own right. The gameplay and scale harken back to gaming greats like Deus EX and System Shock 1 and 2. Arguably the thing that appeals to me most is the open level design. Being able to get to your objective in as linear or creative a way as you like isI won't harp on about how this game has nothing in common with its 2006 namesake. It doesn't matter since this game is fantastic in its own right. The gameplay and scale harken back to gaming greats like Deus EX and System Shock 1 and 2. Arguably the thing that appeals to me most is the open level design. Being able to get to your objective in as linear or creative a way as you like is fantastic. Combat is challenging and makes you think twice before attacking anything. Add to that the fact that mimics make you become super paranoid about everything from a post-it note to a fridge and you have all the ingredients for a fantastic first-person stealth-adventure-explorer-shooter-horror-roleplaying game. The backstory and characters again take some cues from System Shock 2 in the way that you WANT to read every email and listen to every voice log. Completionists like myself will love the deep stories and many side quests and the open-ended nature of the game will ensure replayability in the future. In this genre System Shock 2 has always been my gold standard, and I have high hopes for that game's upcoming sequel, but for now, Prey has taken the spot held by System Shock 2 for almost 20 years.

    Pros: Environment, lore, ambience, sound and level design, gameplay mechanics.
    Cons: Some low-quality textures and visuals, loading times between areas.
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  7. May 15, 2017
    7
    If I could I would go back and skip buying this. The further into the game I go (about 15 hours as of this review) the more frustrating the game gets. First off it's difficult, which normally I wouldn't complain about but in Prey (even on easy) it's a struggle to maintain everything (ammo, health, armor) and the enemies take outrageous amount of shots to kill comparatively. Even pointIf I could I would go back and skip buying this. The further into the game I go (about 15 hours as of this review) the more frustrating the game gets. First off it's difficult, which normally I wouldn't complain about but in Prey (even on easy) it's a struggle to maintain everything (ammo, health, armor) and the enemies take outrageous amount of shots to kill comparatively. Even point blank can take several shots with the shotgun to kill larger enemies. I'm now finding it necessary to just sprint past them to get to an objective. I've hardly been able to create anything in the fabricator as all my parts go to ammo and health packs. I would love to branch out some neuromod points into more useful skills, but they're limited to find and due to the aforementioned problem I can't really afford to craft them.

    I'll still give it a 7 though as they did a good job of creating the feel of an older PC game, almost like Half-Life. No hand holding (well except the flashy objects and enemy "wall hack" markers) and no cut scenes. Just tossed into the game after a quick prologue and you're off. The game can be fun if you let it, just know that resource management (which I probably have just been bad at) has been the most important aspect so far.
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  8. May 11, 2017
    10
    Non ho mai dato la minima chance a questo gioco fino a quando ho provato la demo... Beh sono restato letteralmente stregato dal gioco, profondo come pochi, complesso, difficile e tecnicamente eccelso; la qualità del level design delle ambientazioni mi ricorda molto quella di Dark Souls, altro titolo che amo, che il quale condivide, secondo il mio parere, anche la tensione incredibileNon ho mai dato la minima chance a questo gioco fino a quando ho provato la demo... Beh sono restato letteralmente stregato dal gioco, profondo come pochi, complesso, difficile e tecnicamente eccelso; la qualità del level design delle ambientazioni mi ricorda molto quella di Dark Souls, altro titolo che amo, che il quale condivide, secondo il mio parere, anche la tensione incredibile durante le fasi esplorative dove aspetti la morte dietro ogni angolo... o ogni tazza. Expand
  9. May 7, 2017
    5
    The amount of 9s and 10s for this game is ridiculous. Prey is a mediocre game at best AND worst. Gameplay wise, it reminds me of a mix between System Shock and Bioshock but unfortunately not as good as either. Glaring audio issues ( I had to turn the volume down for "music" and effects and crank the volume on my TV just to hear what people are saying.), bugs (enemies shooting throughThe amount of 9s and 10s for this game is ridiculous. Prey is a mediocre game at best AND worst. Gameplay wise, it reminds me of a mix between System Shock and Bioshock but unfortunately not as good as either. Glaring audio issues ( I had to turn the volume down for "music" and effects and crank the volume on my TV just to hear what people are saying.), bugs (enemies shooting through closed doors, lagging menu anomalies, slow loading textures and lock ups at load screens.), an absolutely wretched hacking process, and kind of wonky controls. With the issues fixed I'd give it a high 7 but as is, it's just as annoying as it is fun. I wish I would have waited and bought it used. Expand
  10. May 7, 2017
    10
    Incredible game, end of story. I am having just as much fun with this game as I did with Fallout 3 years and years ago, and that is saying a lot. :)
  11. May 7, 2017
    8
    This review contains spoilers, click expand to view. Here is my review of Prey (Spoilers):
    Story - It is interesting. The character's name is Morgan Yu, either Male or Female scientist stuck in a facility called Talos 1 full of aliens called the Typhon in which some called mimics that copy any objects and if Morgan touches or goes near them they pop up and attack the player. The player has two allies in which will decide who to call for help and end the others life, Alex Yu (Brother) and January (Operator who has Morgans voice). Like Dishonor the endings have many possibilities (In which case 7 endings total) but 5 of the 7 are simulations cause turns out the player who was controlling the character is a Phantom one of the Typhon that has killed, consumed and copied both Morgan's memories and body (Mind Blown). The endings are: Destroy Talos 1 killing everyone including the player inside, Escape with the surviving crew the player has rescued during gameplay, Escape by yourself while Talos 1 self-destructs, Escape early or the player can sacrifice and let others escape Talos 1. Those were the simulation endings. The true endings is when the characters goes to its Phantom form it has an option of making peace or kill all humans in which Planet Earth has already been taken over by the Typhon.
    Gameplay - A little bit of Dishonored but in Space. The player may have weapons to survive against deadly aliens but there is a limit to use them especially fighting mini bosses like the Telepaths and the Nightmares and melee is very limited cause of the characters stamina meter. The Gloo gun is the most useful and only gun the player can rely to as it not only freezes the Typhon in place but creates new paths for the player to explore and extend to reach the ending. In order to get ammo the player would have to explore by searching rooms and objects or fight Typhons to pick up minerals to create ammo of their own, the player can also pick up any objects that or not mimics and throw them at a Typhon for damage as well. The level up system should also be the most useful part of the gameplay as the player must collect neuromorphs to obtain and upgrade powers in which the player can complete a mission quickly instead of searching each room or area which takes longer to complete a mission.
    Mechanics - For the movement is a little wobbly when walking forward but for shooting and interacting with prompts are okay, the player should be careful when constantly using melee is it consumes stamina and won't always hit a Typhon as well.
    AI - Annoying but smart. There's a detection meter that shows if a Typhon knows that the player is in their area or location and will also know if the player makes any sound but they still follow the player even if their meter is not full which I believe is a type of bug.
    Conclusion - Story is intense, Gameplay is well done, Mechanic is wobbly on movement and AI is 50/50 upon interacting with the player. Prey (2017) gives a good first person Dead Space gameplay and having the player be alerted of picking up or being near objects when approaching a room or area.
    Final Verdict:
    8 out of 10 - Making the player feel intense whether recklessly running past the Typhon or sneak and create a new and different path gives great creativity and new ways for speed running the game.
    Buy, Not Buy or Rent - Buy, with so many endings the player would know if accomplishing their decisions was worth it or not.
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  12. May 8, 2017
    9
    Prey is a tough game to review, its tough because it gets many things right but depending on what kind of game you enjoy playing what it gets right may not be what you want it to get right.

    Prey is a game in which you play as Morgan Yu a character whom wakes up on Talos 1 only to experience the aftermath of an alien outbreak by the species known as the Typhon. You goal is to solve what
    Prey is a tough game to review, its tough because it gets many things right but depending on what kind of game you enjoy playing what it gets right may not be what you want it to get right.

    Prey is a game in which you play as Morgan Yu a character whom wakes up on Talos 1 only to experience the aftermath of an alien outbreak by the species known as the Typhon. You goal is to solve what happened on the station and to either escape or stop the Typhon. Its not a new concept nor is it necessarily a dull one however, it is something we have seen in many other games both in the past and recent history (systemshock, Deadspace etc).

    There are no real cutscenes in the game and most of the story can be missed by the player, not because it was left out of the game but because Arkane decided to input it in the world itself. Instead of every story point being yelled at you through an intercom through some form of unnecessary exposition, it instead exists within the emails and logs found through Talos 1. Though many may find this a chore it brings me to what Prey gets right and honestly what is the main attraction to this game: exploration.

    Prey possesses elements of FPS games, horror games, both of which are passable, however the main draw to Prey is its exploration aspect. As stated earlier after around the first hour the entire station becomes open to the player in which non or most of it is locked behind story points. A player can spend ages exploring the station and existing in this world that felt inhabited. Everything about it made sense, the emails, the dialogue, the side stories, the location of key cards, pass codes etc all made sense for the world itself and exploring that world is what I found most enjoyable about the game.

    The biggest reason for this is the games superb level design and its implementation of ability powers and subtle puzzle elements. By subtle i don't mean that the area where you need to go is discreetly coated with blood or marked. I mean that to get into a locked room its up to the player to figure out how with what they have at their disposal. I've found 6 or 7 different ways to get into one room using different items ranging from a pass code, key card, my wrench, my alien powers to turn into an item and walk through, a foam dart to shoot through a window and hit the open button, or just a vent sitting on the side. Prey is truly a play how you wish game and that's the draw. Prey doesn't make anything required to move forward. A player doesn't have to use any upgrades, any abilities if they choose not to yet if they are creative they can still enter all the same areas as the players that choose too. Its a true RPG in the sense that you play what role you want.

    There are issues in the game, enemy design is not very interesting and as the game progresses Prey commits the cardinal sin of increasing difficulty by increasing the density of enemies and their health. Also its ending can be viewed as anti-climatic though there is more then one enticing multiple playthroughs.

    There are going to be two types of reviews for Prey, the ones that rush through it and ignore half of what the game has to offer and make a judgement call there (I've already seen a few of them on hear) the others are going to be the ones that take a week or more to come out. the ones that have gone through and experimented with the mechanics to see how much depth actually exists in the world. Hence why i say its a tough game to review, if your looking for a sci-fi shoot-em up game PREY is NOT for you. If you want another thinking mans game similar to that of Systemshock or Half-Life I think you will enjoy yourselves. Its not perfect and bar far the best this i've ever played, but the areas in which you can tell the developers tried to make the focus (survival, exploration, lore) they knock out of the park.

    The game not innovative but it is enjoyable and well worth the asking price or a sale price if your stingy.
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  13. May 5, 2017
    10
    Prey had me hooked from the beginning. The game-play is a combination of stealth, action, and puzzles. I love the way it allows you to play the way you want to play like Dishonored 2. Some people may say they were not afraid of the aliens but I don't think that was the intent. The alien mimics had me always on edge, breaking every chair and coffee cup in my way. There have been manyPrey had me hooked from the beginning. The game-play is a combination of stealth, action, and puzzles. I love the way it allows you to play the way you want to play like Dishonored 2. Some people may say they were not afraid of the aliens but I don't think that was the intent. The alien mimics had me always on edge, breaking every chair and coffee cup in my way. There have been many occasions where they caught me completely unaware and yelling out in real life. An awesome game with a stylish presentation. I hope the ending lives up to the rest of the game. Expand
  14. May 8, 2017
    9
    Before I start - to fans of the original (which I am), this is not that game. It shares some similarities, but is far more derivative of the action/RPG franchise Bioshock, or the other Arkane franchise everybody is familiar with, Dishonored. Where the 2006 release of Prey had more of a puzzle/platformer undertone, with more run and gun shooting, its 2017 predecessor shifts the focus to aBefore I start - to fans of the original (which I am), this is not that game. It shares some similarities, but is far more derivative of the action/RPG franchise Bioshock, or the other Arkane franchise everybody is familiar with, Dishonored. Where the 2006 release of Prey had more of a puzzle/platformer undertone, with more run and gun shooting, its 2017 predecessor shifts the focus to a survival/horror vibe, with an emphasis on stealth and careful planning. The results are inspiring to say the least, and this is definitely an evolution of both the Prey series and Arkane themselves, who took some notable gameplay risks that pay off BIG time in this new/old IP published by Bethesda.

    What's worse this time around? The music. Gone are the lengthy spiritual instrumentals from legendary Jeremy Soule fused with 80's metal tracks, replaced by a respectable palette (if not a confusing one at times) of music and sound effects that leave a little to be desired. A couple quirky moments like notes flaring up with seemingly no catalyst, it was a little jarring and broke immersion slightly a few times. For instance, when a creepy string solo starts ratcheting up tension only to hear what sounded like the Rooster Teeth logo sound play out of nowhere. I spun around to see what had inspired the slight change of tempo, but it was nothing at all from what I could tell.

    What's better this time around? EVERYTHING else. The combat is thoughtful and intense, the risk/reward of the many different upgrade paths is enforced beautifully, and the enemy variety is decent (towards the second half). The story will have you wondering whether its a great story or a terrible one, and is definitely one that will be amazing or terrible depending on how players receive the ending. Still, if the ending is the point in which the story fell flat for you, then you still enjoyed the whole game more or less, and the story here should keep you guessing until the final reveal.

    I'd like to also point out that's more than a touch better than what we were given with the first Dishonored title. That's being nice, because from a story telling perspective Dishonored was a shambled mess that barely deserves more description than "save the princess", and can barely even tell that story well. Don't get me wrong, I love Arkane, but you can tell they made huge strides in the plot department when it came to Prey.

    The graphics aren't amazing, but they aren't bad. What DOES stand out yet again is the amazing art-style. Art deco is the phrase, and this perhaps is the most likened piece of the game to Bioshock. I know, people will argue its the gameplay, but really Prey adds elements of gameplay that Bioshock never really seemed to nail. Horror, stealth and level design are all several cuts above those from expired dev Irrational Games, and Arkane usurps them as the crowned kind of adventure FPS titles on consoles (in my opinion).

    Really there is very little to hate in Prey. The pacing is solid, and the mimic is a great gameplay tool. It makes even tame moments when there is no immediate threat tense with the possibility that at ANY time, that coffee cup might spring to life and face f*ck me to the floor. Its a clever device that really works its way well into the entire game, where as most early enemies in games phase themselves out long before.

    All-in-all Prey sees a well-crafted narrative paired with the Dishonored vibe of "do it your way" gameplay and a beautiful atmosphere (Arkane sets a new benchmark for level design) bring a lengthy and long awaited reboot to life in the best of ways. 9/10 (I'm taking a point for Jeremy Soule) ;)
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  15. May 7, 2017
    6
    The game doesn't feel like an evolution of similar in the genre - both Dishonoured games and all of the Bioshock games just felt more engaging and interesting compared to Prey. It also doesn't run well on a PS4 Pro - definitely not even close to 60 frames per second - feels more like 25 or 30. If you were to get the game, the YouTube videos of the PC version look much better and runThe game doesn't feel like an evolution of similar in the genre - both Dishonoured games and all of the Bioshock games just felt more engaging and interesting compared to Prey. It also doesn't run well on a PS4 Pro - definitely not even close to 60 frames per second - feels more like 25 or 30. If you were to get the game, the YouTube videos of the PC version look much better and run smoother compared to the PS4 version. As I was playing, I honestly just felt like the urge to replay older, better games. I will say some of the music in the game is really awesome though. Expand
  16. May 10, 2017
    7
    Coming into this, I knew it wasn't going to be anything like the original Prey from 2006, which I was totally on board with because I hated that game. I was very excited to see what Arkane could bring to this practically unheard-of series. Even though they failed to do this with Dishonored 2, they breathed new life into it, but still made a game with some very rough edges.
    The story was
    Coming into this, I knew it wasn't going to be anything like the original Prey from 2006, which I was totally on board with because I hated that game. I was very excited to see what Arkane could bring to this practically unheard-of series. Even though they failed to do this with Dishonored 2, they breathed new life into it, but still made a game with some very rough edges.
    The story was the main reason I bought Prey. When I saw the first trailer at E3 last year, I was immediately hooked. Luckily, the overall concept is still interesting, and it does throw some pretty surprising twists throughout its entirety, but the time in between those is very slow-paced. For example,, I was watching a video of something, and before I got to see the end, it got shut off, so I had to go all the way to the other side of the ship to fix it, then head all the way back to the place I started to finish the video and find out what I already knew. Keep in mind that Talos 1 is the size of half the moon, so you can understand why this upsets me.
    I'll also say that for an FPS, the combat is terrible, and probably the worst part of the game. There's no way to aim, so you'll find yourself shooting all over the place until you hit your target, Now this sounds alright, but add in the fact that resources spread very thin, and you'll realise you're just wasting ammo. It's better to just use the GLOO gun on enemies until they're frozen, then whack them with your wrench, but this gets boring quickly, and when dealing with a large crowd of enemies, it can be hard to pull off. There are work-arounds for the lack of aiming, but none of them are fantastic substitutes. Combat focus slows down time to help you line up a shot, but this isn't always that effective, since you are slowed down as well. If you press R3 and zoom in, it makes the crosshair for the gun smaller, but it's not accessible enough, and given how fast enemies are, it's not the most ideal choice in the moment.
    So what's good about Prey? Well, for starters, it's secretly one of the best horror games you could buy right now. Walking around Talos 1, I was constantly filled with a sense of unease, knowing that somewhere around the corner, there could be a typhon. It does an incredible job at world building and making you feel on-edge throughout it's entirety. But that's not the full extent of Prey's terrors. The enemies are what truly make it a genuine horror experience. The typhons are already creepy in design, but add the fact that some of them blend in with the environment, and you've got a recipe for some actually unexpected and scary jumpscares. The ones I'm referring to are called mimics, which are just the shadow equivalent of head crabs from Half-Life, and they can transform into objects in the environment. Sometimes, they're easy to spot. If there are two coffee cups sitting next to each other on a table, more likely than not, one of them is a mimic. But sometimes, they disguise themselves as collectables, so if you go to pick up a health pack, it might just turn out to be a mimic that wants to drain the life from you're body. The best part is that you can get these powers too. You can turn into a small object and get underneath a door or a window, or turn into a turret to be better equipped to fight the mimics. The only problem is that if you have these powers, the regular turrets will recognise you as an enemy and shoot at you, which I love.
    Another thing Prey does well is the soundtrack, and sound design as a whole. The music is composed by the Hans Zimmer of video games, Mick Gordon, who convinced me he was a god after I played through DOOM. The music is amazing, and really fits the game's setting. I don't complement games on their soundtrack often, so that means you should give it a listen, even if you don't buy the game.
    Prey also has a lot of good RPG elements that were also present in Arkane's previous titles, specifically Dishonored. There are skill trees with 6 different categories, each giving you different abilities and powers. You use neuromods, which are these things you inject into your eye to gain new abilities, and they have a pretty crucial role in the story, so that's also neat. But this isn't the only great RPG element of Prey. It has successfully made junk useful. Just trust me when I say pick up literally everything you find because even if it's some broken piece of equipment or a banana peel, you can recycle it, and turn into some cubes that can be used to fabricate different items like weapons, ammo, and eventually neuromods. This is a genius mechanic that has only be previously done in Bethesda's own, Fallout 4.

    Overall, Prey is a game that I could see many people playing for hours on end. But even though there are multiple endings and a few side quests I missed, I don't feel compelled to go back and play through it again. That said, I still had a lot of fun with it, and I'd recommend it if it were on sale or at a lower price. 7/10.
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  17. May 8, 2017
    10
    Hands down one of the best games I've ever played. Very immersive. Rewards exploration. Very much a dead space vibe, but better. Story is crazy & keeps me wondering. I have the game maxed out & running 1440p. On a 1080 I'm usually between 115-144fps. Can't really think of any negatives so far. I'm about 15 hours in so far. Also, the sound & music in this game is incredible.
  18. May 9, 2017
    10
    one hell of a game.. its mixed the gameplay of bioshock and the tricky ways of dishonored 2 and just a little bit of portal environment..mixed all of this a made a great sci-fi game.
  19. May 6, 2017
    9
    This game NEEDS time. It takes a while to pick up certain items and mods that really make the game work at it's best. You might feel a little frustrated for the first hour or two, but stick with it! It picks up, and there's plenty of exploring to do once you start finding vents/keys etc. There seems to be a little issue with a delay on the cursor movement, but you get used to it. Some ofThis game NEEDS time. It takes a while to pick up certain items and mods that really make the game work at it's best. You might feel a little frustrated for the first hour or two, but stick with it! It picks up, and there's plenty of exploring to do once you start finding vents/keys etc. There seems to be a little issue with a delay on the cursor movement, but you get used to it. Some of the graphics might be a little underwhelming but it works well enough. Exploring the station is pretty interesting, and at some point you will unlock skill trees you never knew existed and they're pretty damn cool. Not far into the story so far, but it's intriguing at least. Once you learn how to deal with the mimics and spot/scout for them it makes things more interesting tactically. I really love this game so far; but it does take some time to really get going. I'd recommend following the story for a little while until you pick up a certain scanning item, because from there mods are more interesting Expand
  20. May 6, 2017
    9
    Game looks amazing. They are some issues with animations but i love this story! If Bethesda and Arkane Studios repair animations i think it will be Game Of The Year!
  21. May 5, 2017
    10
    one of the best games if not the best for 2017 and one of the most interesting games i have ever played . this is exactly what the new generation of gaming needed . a new concept almost totally different than anything of the past . an amazing scenario with an gorgeous environment combining some of the most awesome fps games like doom bioshock and even alien isolation . an amazingone of the best games if not the best for 2017 and one of the most interesting games i have ever played . this is exactly what the new generation of gaming needed . a new concept almost totally different than anything of the past . an amazing scenario with an gorgeous environment combining some of the most awesome fps games like doom bioshock and even alien isolation . an amazing experience full of secrets and mystery keeps you wandering what you will see next . amazing graphics and gameplay with some rpg elements . even scary sometimes . i get sick of failed games this year like resident evil 7 mass effect and ghost recon . this is finally an awesome , well designed game that will never get you bored and keep you captivated and excited in every moment . it is just a brilliant game and i hope people will see it as i see it and they will love it too because it really worth it . Expand
  22. May 7, 2017
    7
    This review contains spoilers, click expand to view. Prey
    From Fun and Scary to Slow and Boring
    Prey is a first person survival horror game that seems to be heavily inspired by deus ex…
    you start the game by choosing your male or female character…
    You’re an experiment... and then things go wrong... the space station you’re living in has been overrun by aliens and guess who they’re after?
    You of course…
    The game starts out pretty interesting and terrifying...
    There are mimics around…
    this is all you know
    and at first all you have to fend for yourself is a wrench...
    And these mimics... they can be anywhere…
    as they take the shape of random items in the world…
    Randomly running into them was terrifying and made for many great jump scare moments…
    honestly a wrench and mimics is all this game needed it… but it didn’t stop there…
    it tried to do too much and they game becomes a boring drag because of it..
    This game reminded me a bit of deus ex and bioshock…
    mostly on the deus ex side though…
    There are neuromods around the world that you can pick up to unlock new skills
    these skills include the basics like being able to lift large objects, increase your health, or be able to hack locked doors…
    and you have to choose carefully because these skills are expensive and neuromods practically hardly exist compared to the prices…
    made even more ridiculous when you unlock even more mimic type skills from scanning enemies later on in the game.. it’s just too much for how little the game pays out…
    Speaking of too little to go around…
    health, and pretty much everything else…
    It doesn’t matter which difficulty you play this game on.. It’s going to be brutal…
    enemies are sponges even against fully upgraded guns... they do insane damage…
    And the food you find around only gives about 5 health... which is nothing... med kits are extremely rare…. And your health only regenerates to around 30…
    so you’re gonna die a lot…
    you can recycle trash at machines for materials or use recycle bombs for materials and then use these materials to craft medkits and ammo.. But still... these items aren’t all over the place and doesn’t necessarily make med kits or ammo extremely accessible... they’re still rare even with this crafting machine
    No worries you can just stealth around enemies…
    sort of…
    because they have magnets in their head…
    the game tricks you into believing they’re attracted to noise because of certain lure bombs you can use
    but this is a lie… I know this is a lie because there’s one mission in particular where you have to collect voice samples… one part of this mission challenges you to stay alive while a song plays.. After hiding in the room and failed I thought okay, clearly these enemies are attracted to the noise... ill click play and run down the hall and hide away from the room…
    I did this and guess which room the enemies came to?
    Not the one with the song playing... the one I was in just sitting there waiting for me to enter their line of sight to they could attack me…
    and this waiting happens a lot... they won’t move, they will sit and wait until they can see you
    it’s annoying and emersion breaking
    This game has its moments…
    its surprisingly varied considering you’re stuck in a space station…
    it’s fun and thrilling at times running from enemies while you try to find key cards and information to progress…
    But it’s also just as annoying since the game is inconsistent with telling you where to go to progress…
    sometimes your location is marked on the map.. sometimes you have to just feel your way around and search everything while dealing with monsters…
    The game also have a few progression bugs that will cause you to back in and out of a save..
    Which isn’t too bad since you can save at anytime youd like…
    As well as performance issues if you play too long..
    the inventory and weapon wheels start to lag…
    Bugs aside, Prey ultimately suffers from imbalance…
    There are far too few materials, health, or ammo for how spongy and excessive enemies are in this game..
    they become a nuisance instead of a scare…
    I could easily see this being a game of uncertainty with only a flashlight, a wrench, and some mimics…
    But instead Prey sets out to frustrate you for 16 hours… its becomes die and try again to get just a little luckier this time while dealing with over powered monsters… While I definitely did enjoy moments of prey… I didn’t enjoy most of the moments of prey… I give Prey a 7/10
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  23. May 6, 2017
    9
    Prey has little in common with the original, but if you're a fan of Bioshock, Dishonored or Half-Life, the type of shooters that focus on emergent gameplay and player choice to defeat enemies rather than blind run and gunning, Prey is certainly for you. Sci-fi fans, Metroidvania players and single player enthusiasts in general should also jump aboard the Talos I, as its deep playerPrey has little in common with the original, but if you're a fan of Bioshock, Dishonored or Half-Life, the type of shooters that focus on emergent gameplay and player choice to defeat enemies rather than blind run and gunning, Prey is certainly for you. Sci-fi fans, Metroidvania players and single player enthusiasts in general should also jump aboard the Talos I, as its deep player progression elements and wide array of abilities to choose from ensure that no two players will play the same.

    This is by the team who did Dishonored so the control system and core gameplay design are identical, but after that, Prey shows its personality quickly. The game was designed to be a System Shock spiritual successor so elements of that and its evil twin, Bioshock, are prevalent. Neuromods take the place of plasmids/powers, chipsets take the place of tonics/bonecharms and the usual elements of fire ice and electricity are replaced by organic, mechanical and psychic energy sources. Where this game gets interesting is in its broad array of powers. Strength enhancements allow you to throw and manipulate large objects. Hacking can get you into secure computer systems that can reveal hidden story elements or other unlocks. Repair can let you fix various fixtures of the station to your benefit. Later, it gets better as you earn a scope that lets you scan enemies, learn their weaknesses and unlock their abilities, ranging from shapeshifting to resurrecting corpses to mind control. Acquiring alien powers has risks however, as the automated defenses of the ship will turn on you if you begin to become more inhuman in your power set. Your weapons are also vast in variety, from a glue gun that freezes enemies and hazards to EMP grenades and a weapon that even breaks down foes into spare parts.

    There are deeper elements here too most did not see in demo. A recycling system allows you to gather numerous junk from the ship and inevitably change it into ammo, medkits and weapons. This gives more agency and reason for exploration, as the vast ship and various corridors hide numerous goodies and secrets, as well as sidequests that flesh out the backstory behind the numerous tragedies that led to the downfall of Talos I. Every crew member, corpse or Phantom (resurrrected dead crew) has a position, department and some sort of backstory or relation to other members. The game is set up in Metroidvania style, as often the only thing keeping you from hidden areas is a keycard, a passcode or an ability. Add on numerous Neuromods to find to enhance yourself, blueprints for weapons, a constant need for ammo and medkits (prepare to be resourceful), a hover jump and even zero G space exploration segments and single player questers will find much to love searching the various nooks and crannies of the ship.

    The story is intriguing as well. The game trades Dead Space horror for a more Asimov like sci-fi story that ponders the involvement of science in human life. The game's villain is sympathetic however and is not a villain out of morals or dumb demagoguery, but out of principle. You will find
    conflicting stories and motives through the game that will make you question which story is real and who to trust. And some of the most important elements of the story are left to player discovery: you may find revelations on whiteboards in marker or in logs encrypted behind a psychologist's computer. Much of the lore depends on how deep the player decides to dig in.

    This type of game does come with its shortfalls. Firstly, the pool of enemies you encounter is surprisingly lacking in variety. Despite all the choices at your disposal, the enemy is relatively simple in its response. You will see only a few enemy types in the first hours, though that does not lower their challenge or the resourcefulness you will need to defeat them. Also, while the exploring is a treat, it comes with its old nemesis: backtracking. Many times you have to invest much before opening a door you found hours ago and the game's map system offers little guidance besides gray corridors. There is also the strange design decision of a four-direction D-pad hotkey where one direction is fixed to a flashlight (that I barely use) and even your melee weapon has to be mapped for quick equipping. Odd, considering Dishonored, by the same team, had a dedicated melee button. Considering the vast array of powers available, freeing up that fourth slot or even going an 8-slot route (Nioh comes to mind), I felt I had to duck out to the radial menu a bit more than I liked. There was also the disappointment of having a 1gb day one patch that fixed numerous issues with the game. While none of these were game breaking, for a game with a four year development cycle, abrupt sound cutoffs and other glitches should be QA'd. (Looking at you, Mass Effect.)

    Despite these minor issues, Prey is a must play. It's a thinking person's shooter and will enthrall anyone ready to brave the doomed Talos I.
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  24. May 7, 2017
    10
    Prey has so many similarities to System Shock 2 not just game wise but release wise that it's uncanny. Some might not remember, but SS2 was not the game on release that reviewers **** their pants over. It was the game on the bottom rack collecting dust, it was the unknown and forgotten game.
    Prey has that similar feeling, that game on release that nobody knows about other than 'it's not a
    Prey has so many similarities to System Shock 2 not just game wise but release wise that it's uncanny. Some might not remember, but SS2 was not the game on release that reviewers **** their pants over. It was the game on the bottom rack collecting dust, it was the unknown and forgotten game.
    Prey has that similar feeling, that game on release that nobody knows about other than 'it's not a sequel, cry cry'. But if you have an open mind that is not persuaded by such infantile sentiment, you can sit down and play a solo experience game which reminds you why games are GREAT. When you look back 10-20 years and think what games were awesome, you wont be thinking of that 100th military shooter clone or some other garbage. You will think about special games like Prey.
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  25. May 6, 2017
    10
    As a huge fan of the original Prey I was both upset when I learned this wasn't related to the original and hopeful that it was in Bethesdas hands.
    This is only the second game this year (persona5) that has made me more impressed than its forebearer and made me smile in awe. I was careful not to watch any spoiler videos so as to go in blind and it was the right choice.
    If you like space,
    As a huge fan of the original Prey I was both upset when I learned this wasn't related to the original and hopeful that it was in Bethesdas hands.
    This is only the second game this year (persona5) that has made me more impressed than its forebearer and made me smile in awe. I was careful not to watch any spoiler videos so as to go in blind and it was the right choice.
    If you like space, or psychology, or horror or art you need to play this game. It is longer, funner and mindblowingyer than you think. So quit reading reviews and just get it. You wont regret it. I dont say that much these days.
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  26. May 10, 2017
    5
    Absolutely joyless. This game is full of great ideas and doesn't execute nearly any of them fully. Not only that, but you die constantly because of inconsistent enemy behavior and running into random areas while floating in space. The story is cliche, poorly written, and just full of tropes that have been executed far better in other games. Avoid. It's an unfinished mess.
  27. May 8, 2017
    9
    This game is a definitive improvement and re-envision of a long dead franchise. And thank lord it made efforts in recreating what Prey is. Visually stunning, and a thinker's fps, that forces you to think before you act. full of puzzle, and a ver open explorable space station full of secrets and side-quest to be found.
  28. May 8, 2017
    9
    While it does have some bugs and awkward moments, this game is phenomenal. I takes hints from games such as System Shock 2, Deus Ex, and Bioshock and leaves us with a detailed and lovingly crafted game with a story that is fairly thought provoking. Through all the negative reviews I have read I can safely say that 95% of the claims they make are completely false or just nitpicking atWhile it does have some bugs and awkward moments, this game is phenomenal. I takes hints from games such as System Shock 2, Deus Ex, and Bioshock and leaves us with a detailed and lovingly crafted game with a story that is fairly thought provoking. Through all the negative reviews I have read I can safely say that 95% of the claims they make are completely false or just nitpicking at things such as the fact that the combat is not that of a CoD or Battlefield title. The game is perfect if you enjoy survival games with spectacular story and atmosphere. Expand
  29. Jun 3, 2017
    5
    A video game being relentless is certainly not a bad thing, but when relentlessness is paired with dreary and repetitive gameplay it isn’t a good mix at all. It's just not fun. Despite the admirable design of the locations and enemies, playing Prey just felt like a chore.
  30. Jun 2, 2017
    5
    If they could please release a patch to give it a decent ending this game would be much better. As it is I was left feeling pretty deflated and disappointed after finishing this game. The story just dwindles into nothing important or satisfying. I wouldn't waste my time if I could do it over. Total let down.
  31. Oct 3, 2017
    9
    I'm glad I did not listen to the negative rewiews the best game I played on the pro lately,I felt like playing the first deus ex. Big positive surprise a true single player game at last,without the sick atmosphere of dishonored.
  32. Jun 24, 2017
    7
    I like the open world space station, gave the game a feel of non-linearity which is something more game developers should try. I like the fact that exploration was rewarded usually with neuromods or weapon upgrade kits and stuff, although only a few of the side missions were challenging. The space station can be sterile and uninteresting through your exploration of it and the loading timesI like the open world space station, gave the game a feel of non-linearity which is something more game developers should try. I like the fact that exploration was rewarded usually with neuromods or weapon upgrade kits and stuff, although only a few of the side missions were challenging. The space station can be sterile and uninteresting through your exploration of it and the loading times when travelling between areas is horribly tedious. The RPG elements are pretty good, and using abilities to your advantage in combat was rewarding. The ending was a let down. Overall decent game, that was ambitious but didn't do the greatest job of executing its vision. Expand
  33. Nov 11, 2019
    9
    One of the greatest immersive sim games that just don’t had a marketing budget.
  34. Nov 9, 2017
    10
    Absolutamente incrivel. Uma mistura perfeita de System Shock , Bioshock e Alien Isolation. Jogabilidade incrivel , estao sempre à nossa disposiçao varias soluçoes para ultrapassar um obstaculo. Arkane no seu melhor. Obrigatorio.
  35. Dec 27, 2019
    10
    One of the best surprises I've ever had!
    Awesome!
    I'm not surviver horror genre fan, but I can say I love it, specially with cryengine you you really feel the environment and enjoy the scenes
    Thanks arkane
  36. Oct 21, 2019
    8
    I found myself playing this game in one play-through at night and glad I decided to get it. Sci-fi type game and if I had to compare it to others it would probably be close to bioshock. Storyline was pretty easy to follow and was obvious to pinpoint what was going to happen next. Fairly short game but worth to pick it up on a sale. It's classified as a horror game for some reason but notI found myself playing this game in one play-through at night and glad I decided to get it. Sci-fi type game and if I had to compare it to others it would probably be close to bioshock. Storyline was pretty easy to follow and was obvious to pinpoint what was going to happen next. Fairly short game but worth to pick it up on a sale. It's classified as a horror game for some reason but not really even though it had some moments where it made me jump a little and I usually don't play those type of games. I found the space missions boring though since it was so vast. Expand
  37. Nov 3, 2019
    8
    Un muy buen juego, que es atrevido al intentar darle una vuelta de tuerca mas al genero y sus viejos planteamientos jugables , algo que es muy de agradecer. El único pero, es que el juego va subiendo el nivel paulatinamente de 0 a 10 y no es capaz de mantenerlo al final, Mas que recomendable
  38. Jul 3, 2020
    10
    Prey is the newest game from Arkane Studios and the best. Imagine if Bioshock and Dishonored had one big sexy baby. Well thats this game.
  39. Aug 12, 2019
    8
    Prey was a pleasant surprise to me. I went in not expecting much but it delivered a fun and rewarding experience. It has a good blend of action and atmospheric horror that makes exploring the space station a blast. It really stands out in its puzzle solving elements. The multiple, and sometimes unconventional, ways to progress through the map and achieve goals makes multiple play-throughsPrey was a pleasant surprise to me. I went in not expecting much but it delivered a fun and rewarding experience. It has a good blend of action and atmospheric horror that makes exploring the space station a blast. It really stands out in its puzzle solving elements. The multiple, and sometimes unconventional, ways to progress through the map and achieve goals makes multiple play-throughs an option. It suffers in score because the controls can feel a little clunky at times, but this is something that is worth looking past. Expand
  40. Nov 23, 2019
    10
    This game is very good you get to be in space do cool missions and kill cool enemies
  41. Mar 17, 2020
    7
    What I enjoyed: Talos I, spacewalks, music and difficulty. I didn't enjoy: long loading times, bad quick-menu and menu. Some fights were also very cramped (i.e. lot of enemies in tight spaces).
  42. Mar 12, 2021
    9
    This is definitely one of the most creative games I have played in the past decade. At a time when very few games seem to be trying to bring new ideas to the table, Prey is absolutely packed with clever and fun ideas. On top of that, I love the setting of Talos I -- an alien-infested space station trope that's executed very well--and the story, which is mostly carried by great voice-actingThis is definitely one of the most creative games I have played in the past decade. At a time when very few games seem to be trying to bring new ideas to the table, Prey is absolutely packed with clever and fun ideas. On top of that, I love the setting of Talos I -- an alien-infested space station trope that's executed very well--and the story, which is mostly carried by great voice-acting and solid characters, is compelling enough to keep you interested. Prey is at its strongest in the first two-thirds to three-fourths of the game, when you are constantly going to new areas and getting to experiment with all of the "play your way" mechanics the game has to offer.

    Unfortunately, I found that the game got away from its core in the final act. While it is still solid, much of the true fun has ended by the time the game is headed for its conclusion. The story payoff is ultimately pretty good for a video game, but not quite good enough to justify retreading through areas you've already explored without an interesting new spin on things.

    Still, it was refreshing to play a game that is trying to bring new things to the table. I have played so many "new" games in recent years that I feel like I've already played before. While there are echoes of Dishonored (also made by Arkane) and Bioshock, this game never feels like it is copying anything. And I really, really loved the majority of the game. For that reason, this is one of the better games I played from the past decade.
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  43. Aug 16, 2020
    4
    Played for one hour, not my kind of game. It's included in PS Now collection, uninstalled after a try.
  44. rhe
    May 11, 2017
    9
    The first thing that was immediately noticeable about this game was the atmosphere and soundtrack, the space station feels really inviting but also dark and unsettling. I feel this games environment reminds me heavily of Rapture back in Bioshock (there will be A LOT of comparisons to this game), as the environment there felt very influenced by sort of 80's-ish fashion while also being darkThe first thing that was immediately noticeable about this game was the atmosphere and soundtrack, the space station feels really inviting but also dark and unsettling. I feel this games environment reminds me heavily of Rapture back in Bioshock (there will be A LOT of comparisons to this game), as the environment there felt very influenced by sort of 80's-ish fashion while also being dark and unsettling. The soundtrack is excellent and I feel compliments the game very well, as its sort of futuristic synth score is sounding like its new-age. My only criticism of the score is that at times it can be a little too strong, and this can ruin some scares that can occur in the game, as the player will be able to see it coming once the tempo of the music increases. With that said, this game is really played best with headphones, as the crack of your footsteps as some of the metal, the scuttle of the mimics as they move around and the change in the tempo of the music can really create a good sense of unease which is why I would HIGHLY recommend playing this game with headphones.

    As for the gameplay, I do have a niggling issue. My issue with it is the game heavily emphasises survival, as weapons generally have low ammo, it can be hard to come by more ammo and the best way to get more ammo is to create it through junk you find around the ship. This means that a good part of the game will be spent using the wrench as the main weapon of choice. This is where my main criticism lies, as the wrench as a weapon feels quite floaty, the combat devolves into running around the enemy hoping they don't get a hit on you, then getting in close with the wrench once your stamina is replenished. This for me felt tedious but I would say that this is my biggest problem with the gameplay. Outside of the combat mechanics, the game encourages a high amount of exploration, with the loading screens reserved for moving from one large area of the map to another, however there is a large amount that you will likely not see on your first run of each area as it has a style reminiscent of the metroidvania type of game, which means that specific areas of the game can be locked off until you acquire the skills needed to be able to get into that area (i.e. Needing a certain lifting level to be able to move a large object out of the doorway). I am a big fan of this kind of layout, as I feel that this adds some real retraversing into the game, and it doesn't feel like its just padded content as these areas add more intrigue into the story or it allows you to know more about specific characters, which makes the world the game builds feel like it is something real rather than an empty shell which is simply influenced by your actions. Overall, while I have an issue with the combat mechanics of the gameplay, I do feel that this is probably not a serious issue and I simply cannot help but love this game for its style of gameplay.

    Finally because I do not want to get into the story I will delve into discussing the graphics in this (not so short) review. Overall the game looks extremely impressive and the framerate remained steady (I haven't really experience a dip in framerates). The characters looked very well designed the environment looked beautiful and the lighting seems very well done (which it should for a horror game). I really liked the the sheen the game seemed to have on it, though that may also be a criticism depending on whether you want more realistic looking games, but I did like the way the game was presented.

    Overall this game really is excellent, it reminds me immensely of Bioshock, and that's a pretty damn good thing :D! The sound design is fantastic, the environment and the games emphasis on exploration really encourages the gamer to try and see as much as possible, while also ensuring that they are adequately challenged and their nerves are fried a bit. While I have some slight problems with the melee combat and the music getting too strong, I feel that these niggles do not really badly change my review score as I have thoroughly enjoyed this game. This is a really interesting and exciting game and I could not recommend it enough.

    Disclaimer: I should point out that because I adored Bioshock, this review may be influenced as I did feel that this game brought out some of my nostalgia for that game and my score may possibly have been influenced because of this. However, I would point out that if you did enjoy Bioshock you will also love this game.
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  45. May 6, 2017
    10
    Who doesn't love the games like dishonored and bioshock ? i love them myself. Prey has a very good mixture of these games and they mix it very good. the game has a unique story, character quest lines and even a exciting gameplay. i recommend it to you , you should play it !
  46. May 8, 2017
    9
    I have to say...Arkane studios have made their best game here. I'm a big fan of the dishonored series and fallout (since Bethesda helped with prey). Game is Solid in so many ways but one...the controls. They feel clunky to me (worse then dishonored). They need to put in a dead zone control for the analog sticks. Other then that very good. Great RPG elements, Graphics, and story. This is aI have to say...Arkane studios have made their best game here. I'm a big fan of the dishonored series and fallout (since Bethesda helped with prey). Game is Solid in so many ways but one...the controls. They feel clunky to me (worse then dishonored). They need to put in a dead zone control for the analog sticks. Other then that very good. Great RPG elements, Graphics, and story. This is a definite BUY! Expand
  47. Oct 8, 2017
    4
    I truly wished I could like this game, but every time the game find new ways to annoy.

    The game has been clearly influenced by developers previous work: bioshock and dishonored. It has great locations you want to explore more and more. The controls work great if you don't count the zero gravitation areas., and the weapons feel excellent. The presentation in the beginning is done right.
    I truly wished I could like this game, but every time the game find new ways to annoy.

    The game has been clearly influenced by developers previous work: bioshock and dishonored. It has great locations you want to explore more and more. The controls work great if you don't count the zero gravitation areas., and the weapons feel excellent. The presentation in the beginning is done right. Crafting weapons, utilities and materials are something new and refreshing.

    Unfortunately that's all I can say. Story wise there is no character development, the game throws at you dialogs from characters that you almost never see and protagonist never responds to anything. The game mechanics get very quickly repetitive and the ones you fight against look almost the same. The mini games like hacking is laughable. The game has also some technical problems as well which would take another whole chapter to cover. For a game that forces you to go from one area to another get ready for the loading screens most of your game time.

    After 20+ hours I got bored, I couldn't take it anymore. I was playing the game hoping something would eventually change, but it's the same thing from the beginning. Like MGS5 the game throws at you repetitive mission and exposition that you supposed to care about. and does not reward you at the end.

    It did not deliver what I was expecting, game and technical wise. The whole build up for the secret reveal in the end I just watched on Youtube, and it wasn't satisfying.
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  48. May 10, 2017
    9
    I gave Prey a 9/10. I really enjoyed the game and the universe that was bestowed to me as I ran around Talos 1. The combat was the only real issue I had. Use of the wrench could prove to be problematic at times and in some cases, trying my best to smash the head of a mimic was exhausting. One of the enemies that, in my opinion, was overpowered was the Telepath. The telepath would send aI gave Prey a 9/10. I really enjoyed the game and the universe that was bestowed to me as I ran around Talos 1. The combat was the only real issue I had. Use of the wrench could prove to be problematic at times and in some cases, trying my best to smash the head of a mimic was exhausting. One of the enemies that, in my opinion, was overpowered was the Telepath. The telepath would send a spark of electricity to your most recent location, after that the attacks are chained unless you manage to get from enough away. Graphically, the PS4 version was beautiful and I wasn't met with any lagging moments. I plan on completing the game again.
    Thanks
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  49. May 9, 2017
    10
    Its very good. Buy it if u love those type of games. It runs perfect with no crashes etc. at all.
    When u play it on nightmare u really need to think how u go on.
  50. May 5, 2017
    5
    I will say this game is ok i say its not a masterpiece but not bad either. A really solid 6 for me. Game has massiv input lag on ps 4 really annoying with out this i would maybe give it a 7. Game is a bit short i finished it in 9 Hours and also really easy i mean its not that hard of a game. The monster are also not very scary yes iam a big fan of system shock and *uck me that game wasI will say this game is ok i say its not a masterpiece but not bad either. A really solid 6 for me. Game has massiv input lag on ps 4 really annoying with out this i would maybe give it a 7. Game is a bit short i finished it in 9 Hours and also really easy i mean its not that hard of a game. The monster are also not very scary yes iam a big fan of system shock and *uck me that game was scary as **** but prey the monster are really boring and not scary at all dont know they look like placeholders did they forget to implant the real enemies ? i hope that will get patched like the input lag until than my score will be a 5. Expand
  51. May 5, 2017
    10
    So far loving the game. Looks good visually and the i'm lovin the music. there is a bit of input lag on the PS4. My character has a tendency to continue moving after i release the thumb stick. Actual score would be about an 8 but wanna try and average out those who gave this game a negative score just because its Bethesda.
  52. May 19, 2017
    1
    I have to say the first 5 hours of the game I really liked. Getting my first gun, getting my first alien power, both awesome, after that the game just got repetitive, and wtf was with the sound? Not the music that's another topic, but the cut scenes along with the loud, over the top, noise was just annoying. I don't even know what the cut scenes added to the game... The ending wasI have to say the first 5 hours of the game I really liked. Getting my first gun, getting my first alien power, both awesome, after that the game just got repetitive, and wtf was with the sound? Not the music that's another topic, but the cut scenes along with the loud, over the top, noise was just annoying. I don't even know what the cut scenes added to the game... The ending was disappointing. This one I tried to like but just couldn't... Expand
  53. May 8, 2017
    1
    After all the hate Mass Effect Andromeda got, this gets rave reviews! I must be existing on a different planet as this game is boring me to tears, the graphics are extremely dated and the black blobs are about as scary as jelly and ice cream! This is a blatant copy paste of a combination of Dead Space and Bioshock and not in the same league as those two gems. I honestly am not gettingAfter all the hate Mass Effect Andromeda got, this gets rave reviews! I must be existing on a different planet as this game is boring me to tears, the graphics are extremely dated and the black blobs are about as scary as jelly and ice cream! This is a blatant copy paste of a combination of Dead Space and Bioshock and not in the same league as those two gems. I honestly am not getting 'it'!! Andromeda gets slated for facial animations but this entire game looks like it was made with different textured squares, and the creature design is just not scary at all!! Expand
  54. May 6, 2017
    6
    First impressions of PREY are not good. The graphics are uninspiring, the interface is clunky and the gameplay feels like a clumsy fusion of Bioshock, Deus Ex and Dead Space. When will developers realise that picking up junk for crafting and reading backstory snippets on terminals is really boring and kills the atmosphere! The initial melee action with the wrench and subsequent Gloo gunFirst impressions of PREY are not good. The graphics are uninspiring, the interface is clunky and the gameplay feels like a clumsy fusion of Bioshock, Deus Ex and Dead Space. When will developers realise that picking up junk for crafting and reading backstory snippets on terminals is really boring and kills the atmosphere! The initial melee action with the wrench and subsequent Gloo gun feel awful compared to brilliance of Destinys controls. On console it feels like another PC port that lacks the polish and game engine to meet the standards we now expect. On a positive note, at least the demo allowed me to realise that purchasing this unoriginal, poorly executed sci-fi shooter would be a mistake. Expand
  55. Jun 22, 2017
    6
    Where do I start with this and where do I finish ?
    The best thing I can say about it, it’s an ok game, wait for a big price discount if you want to play it.
    1. The game course is very informative, you have endless emails and audio logs and so on to give you clues, key cards and codes, most of the time you can’t listen or read because you’re ganged on by an endless bunch of aliens that
    Where do I start with this and where do I finish ?
    The best thing I can say about it, it’s an ok game, wait for a big price discount if you want to play it.
    1. The game course is very informative, you have endless emails and audio logs and so on to give you clues, key cards and codes, most of the time you can’t listen or read because you’re ganged on by an endless bunch of aliens that appear out of nowhere.
    2. You’re stuck in Talos 1 a huge space ship/shuttle that consist of numerous sections and compartments, offices, living quarters, medics and so on and you will have to travel back and forth waiting for the game to load every time you go through a gate to complete missions or unnecessary, endless line up for side missions.
    3. You READ a lot, well you have to, each enemy has a strategy of attack so don’t waste valuable shotgun ammo every time you’re faced with a big guy, instead, scan enemy and read instruction to build your plan of attack and even then, select carefully your primary weapon, secondary weapon, your special power and draw enemy to a suitable environment (nice ay).
    4. When in space, zero gravity, make sure you quick save often as you’re pretty much lost in vast space with no map looking for a tiny needle while ganged on big time by all sorts of aliens.
    5. You find millions of cards, key cards, codes, email hints yet all doors are locked.
    6. Play it, but you’re warned, it has its good moments but it’s an annoying game.
    You can only feel a bit of my disappointment, my game of the year 2016 was dishonoured 2.
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  56. Feb 6, 2018
    9
    Just started playing this game and find it very enjoyable. It has elements of several different games and allows different play styles. Learning curve in the beginning is needed, if you just try to run and gun you will not like this game. Stealth is an excellent way to play. Good RPG elements, enjoyable enemies. All round solid game
  57. Jan 9, 2020
    10
    WOW!!! WOW!!! WOW!!! How did Prey and Mooncfrash get missed is my question right now. I bought Prey last month for cheap because it had so much bad press when it came out from haters and it killed the chance this game had. Finished it and one of the best games I have ever played hands down. So that got me looking at the DLC Mooncrash and this even was better then Prey. I am in shock thisWOW!!! WOW!!! WOW!!! How did Prey and Mooncfrash get missed is my question right now. I bought Prey last month for cheap because it had so much bad press when it came out from haters and it killed the chance this game had. Finished it and one of the best games I have ever played hands down. So that got me looking at the DLC Mooncrash and this even was better then Prey. I am in shock this bundle that plays exactly like a combination of Half Life, Bio Shock and Dishonored did not get the acclaim it should of. We are now in 2020 and these two games stand up 3 years later like they would if they were released today! BRAVO and people buy them for cheap and play these two masterpieces of gaming art. Incredible!!! Expand
  58. Jun 29, 2020
    1
    Why do people like this game? Its mediocre at best, unplayable at worst. Why are there so few fabricators? It breaks the game not having these. Others must have played on easy cause on normal this is broke.
  59. May 8, 2017
    10
    Many players hate graphics...
    BUT GRAPHICS IS EXCELLENT,GRAPHICS IS EXCELLENT GRAPHICS IS EXCELLENT GRAPHICS IS EXCELLENT GRAPHICS IS EXCELLENT GRAPHICS IS EXCELLENT
  60. May 27, 2017
    7
    Prey is a game that is either really good or really bad depending on what part of the story you're on. The game does an amazing job of making you feel like you are on the space station Talos 1. Immersion is this games biggest strength. Audio clips, emails, files, and dead bodies are scattered all over the station giving you a look into the past before things were, or as things were goingPrey is a game that is either really good or really bad depending on what part of the story you're on. The game does an amazing job of making you feel like you are on the space station Talos 1. Immersion is this games biggest strength. Audio clips, emails, files, and dead bodies are scattered all over the station giving you a look into the past before things were, or as things were going to **** You really get a sense of seeing what happened to these people. What the aliens did to them. Its wonderful stuff. The graphics also help with the immersion factor. It's not jaw-dropping gorgeous by any means, but the design aesthetic is done really well. Also constantly seeing the moon or earth out of the many huge windows really keeps reminding you that you are in space. Combat is good in this game. Not great mind you. The weapons are all very neat and somewhat original, but using them is the problem. It never seems to really become natural. The shooting mechanics are clunky. You'll find yourself missing shots you shouldn't have missed. Ammo is also very scarce in this game. You can recycle junk you find to craft more, but later on in the game when enemies become more abundant, you will constantly hear the clicking sound of a gun with no bullets as you hopelessly swing your trusty old wrench around. And let me tell you about this wrench. You will use this thing for the entire game. Its the only thing that will keep you alive in tough times. But using it is much worse than the guns. You just swing it around hoping to hit your target. The small aliens, called mimics, are always on the ground crawling about, forcing you to try to smash them. You'll find yourself just mashing the trigger button, spinning in a circle trying to kill these guys. This isn't really fun. Not because of the difficulty, its not actually that hard. Its just not fun. Plain and simple. Later in in the game these machine-drone things called operators will start to appear. They are **** They kill you quicker than you can throw your controller at your tv out of frustration. And you are always low on ammo, as previously mentioned, so you really have to just sprint from room to room avoiding them at all costs. Oh and they respawn indefinitely, so killing them is utterly pointless even if you have ammo to spare. This is Preys biggest misstep in my opinion. The game is best when you are creeping around, killing 1 or 2 enemies at a time. Having to sprint to the next objective or get insta-killed really breaks the immersion I just praised earlier. The load times are atrocious. It sometimes takes up to 1 minute to reload after you die, or walk into the next area. This really becomes a problem when you are not quite sure where to go. The game has several different areas. Different parts of the station. Loading between these parts takes forever. And you don't know where to go sometimes, so you could walk into the next area *queue the 1 minute loading screen* realize you are not supposed to be there, and then turn around and leave *queue another 1 minute loading screen* The game loads soo slow I probably spent 10% of my entire play-through staring at the loading screen. I won't really talk about the main story but I will just say that its ok. Nothing special. Its not going to stick with you after you finish the game. The ending is designed to make you sit back and think, but it didn't really have that effect on me. I've mostly complained about this game, but I did actually like it. Its one of those games where you have to play it for yourself and see what I mean. It will frustrate you at least a few times, but you will have fun. Its not worth the full 60 dollar price tho. I recommend picking the game up when it drops to about 30 bucks. Heres a quick little summary of my pros and cons below:

    Pros:

    visual design
    Immersion
    interesting areas
    exploration

    Cons:

    combat
    lack of ammo
    glitches
    loading times
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  61. May 8, 2017
    10
    My Review:

    At Talos one lobby third floor balcony and there phantom on the first floor. I have Leverage lll so I dropped from the top balcony and used my thrusters to slow my fall. I waited for the alien to come ar Und a corner while I was holding a coffe table, three it at him full force and knocked his ass down flat. While he was down I pulled out the pump and blasted his ass!!!!
  62. May 6, 2017
    3
    Disappointing. I loved the orignal Prey back in the xbox 360 days. This game so far has been quite boring, enemies are not interesting. Typical Bethesda jank, I should have known better.
  63. Dec 18, 2019
    4
    Looks pretty, being in space has neat controls, the rest is masochistic trash. Scurrying for resources check, limited inventory check, next to no ammo check, bad enemies check, bad spatial sound where stealth is crucial check. This is not an improvement at all over original prey. This is like putting your privates in a vice grip and I've got 2k hours into warframe.
  64. May 5, 2017
    8
    First of all, I think PREY can be a good game like Bioshock and Dishonored. I believe in Bethesda and it works and I'll wait for other games of Bethesda!
  65. May 13, 2017
    0
    Guns are useless. Chipsets are useless. Stealth is useless. Peeking is useless. Turrets are EXTREMELY useless. And every ability other than Mindjack is useless. Seriously who thought it was a good idea to be able to mind control every enemy in the game for a minute with no cooldown? And its what 2032 and turrets cannot bolt themselves in place? One sneeze and the damn thing falls over.Guns are useless. Chipsets are useless. Stealth is useless. Peeking is useless. Turrets are EXTREMELY useless. And every ability other than Mindjack is useless. Seriously who thought it was a good idea to be able to mind control every enemy in the game for a minute with no cooldown? And its what 2032 and turrets cannot bolt themselves in place? One sneeze and the damn thing falls over. Theres no reason to kill any enemies since theres no Exp system AND they respawn as soon as you hit a load screen, so its best to just skip past everything because killing the same 5 boring AIs and wasting precious ammo on your nerf guns is pointless.

    Overall this game is sometimes fun, but theres not much more content that wasnt already seen in the free demo. Prey has no interaction or ingenuity that other games like Bioshock and System Shock offer. Prey feels like its trying too hard to NOT be Prey (which is about an Indian killing alien invaders in unique environments that defy gravity and physics) and instead be a cheap ripoff of the other 2 mentioned games. Classic Bethesda bugs and low quality design is to be expected on par with Failout 4.

    Not worth your money or time.
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  66. May 11, 2017
    1
    Bad graphics, a lot of game breaking bugs, problems with sounds, all the enemies looks the same (bullet sponged black blobs – designed by 10 years old kid?). This game is worst disappointment than Mass Effect Andromeda. It's a crap, don't buy it!
  67. May 6, 2017
    0
    Thoroughly disappointed with this game. Graphics are below average. Facial animation resembles stroke rather than speech. Combat is boring-you basically get a wrench (nod to Half Life) and some sort of a freezing gun. Enemies (some sort of alien form) attack in large groups and kill you in a few strikes (even on medium difficulty level), and move way too fast to use firearms. It lacks theThoroughly disappointed with this game. Graphics are below average. Facial animation resembles stroke rather than speech. Combat is boring-you basically get a wrench (nod to Half Life) and some sort of a freezing gun. Enemies (some sort of alien form) attack in large groups and kill you in a few strikes (even on medium difficulty level), and move way too fast to use firearms. It lacks the atmosphere, after half hour you sort of get used to mimics jumping out of nowhere (I guess this is meant to be the horror element but it does not deliver to the slightest). Stealth is virtually impossible. The plot lacks novelty. I would not bother buying this. Expand
  68. Jun 21, 2017
    6
    Prey is a first-person shooter that tries very hard to emulate Bioshock, in that you use powers and the environment to kill enemies, not just traditional weaponry. Prey's biggest flaw is that it wants to be both a survival horror game like Resident Evil and an action thriller like Bioshock, but it pulls off neither effectively. Elements from both game-play styles get in the way of eachPrey is a first-person shooter that tries very hard to emulate Bioshock, in that you use powers and the environment to kill enemies, not just traditional weaponry. Prey's biggest flaw is that it wants to be both a survival horror game like Resident Evil and an action thriller like Bioshock, but it pulls off neither effectively. Elements from both game-play styles get in the way of each other. Let me explain.
    From the survival horror aspect, the game tries to emulate the clunky controls, resource starvation, inventory management and creepy sounds/jump scares of a Resident Evil game. Problems:
    A. Enemies are too numerous and re-spawn each time you load into a "zone". Not just scripted events like Resident Evil, these are almost full respawns of enemies and there is no limit to how often they can respawn. You are given too few resources to deal with all of these enemies, even with upgrades. The enemies rarely drop useful resources. This strongly discourages going back to open rooms that were previously locked, or going back to do side quests.

    B. You get very powerful by the end of the game in some aspects, to the point that the game would be very easy if you just had the resources you wanted. You can still use certain powers to escape and run/sneak by everything if you don’t have what you need. It sucks all the tension out of the game encountering so many enemies and for the most part easily overpowering them.

    C. No storage box to hold extra inventory. It feels like you’re required to take the extra inventory space perks.

    D. Lacks enemy variety/bosses. The enemies that are here are very fast, semi-random behavior, and very powerful. Early on especially, but even later, enemies can feel cheap. Tracking these quick enemies as they teleport and scurry about, some even transforming to objects in the game to hide can be frustrating. They still do high damage late, but you have more ways to deal with them.
    E. Story is mostly told through e-mail and audio logs. The audio logs are well done, but I find it hard to care about these people I’ve never met. It’s not interesting. I read enough e-mail at work, so I’m not sure why the devs thought reading e-mails would be fun, it’s not. I stopped reading the e-mails about mid game. The story is absolutely silly, in that it’s supposed to be set in an alternate reality of the year 2031. I guess we’re supposed to suspend our disbelief that people in the future will use tons of paper, post-it notes, and white boards, despite having modern computers, still smoke like it’s the 50’s (the game says they’ve apparently cured cancer, so smoking is considered as dangerous as a can of soda; WTF smoking still has many other issues), still leave passwords lying around exactly how companies today tell you not to, ect. Yet they also created a very impressive space station, escape pods, 3-D printing, matter deconstruction, ect. It doesn’t mesh well. It also borrows so heavily from Bioshock aesthetically that I found the game rather boring to look at. The enemies don’t help
    matters as they are just blobs of black. They lack personality and are neither scary nor impressive.

    Prey is also a problem as an action game as well. Again you’ll see why:

    A. Pacing issues cause the game to slow down. You get to scoot around the space station, but it is so slow and the U.I. is bad about labeling the way-points all the time, so it’s easy to get lost. It’s also large, so it’s slow to get around. Also, every time you leaving a zone or load your game, it takes literally 3 minutes for the game to load. This is on a PS4 Pro with boost mode enabled and a custom installed hybrid hard drive, which is faster than stock. Unacceptable considering how simple the game is.

    B. Lack of resources make the game not as fun as it could be. If it’s an action game, ammo/health shouldn’t be that hard to come by. Prey has an identity crisis.

    C. Cheap damage from environment. You can take absurd amounts of damage to your space suit running into things in space, or stepping on a puddle of fire, touching electricity that will jump out at you from a broken panel, ect. Since this is a first person game, these things are harder to avoid than you would think, and many times it’s easy to do this by accident and take massive damage, even with mods to reduce damage. It’s very annoying.

    D. The U.I. gets in the way. You only get 3 programmable hotkeys for weapons/items, so you’ll constantly be going in and out of the menu to sway/use items.

    Can you have fun with Prey? Sure, I liked the game enough to finish it. I got it on sale for $40 too, but I'd still say if you've play this type of game before, hold out for a price of about $20 to get your money's worth. The campaign is about 30 hours, but that's not to say all of those hours are enjoyable. Most of the game feels like a worse version of past games, executed with average effort.
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  69. Jul 21, 2020
    0
    Любители виртуальных парков развлечений, типа фортнайт или farCry5, игру не оценили, да и ладно. Одна из немногих игр с погружением, которая зацепила. После неё, постоянно возникал вопрос: "Почему такое управление не сделали в DeadSpace?". Отличная история, которая подаётся через окружение, где даже чтение электронных писем не раздражает. Постоянно ощущение загадки на огромной станции,Любители виртуальных парков развлечений, типа фортнайт или farCry5, игру не оценили, да и ладно. Одна из немногих игр с погружением, которая зацепила. После неё, постоянно возникал вопрос: "Почему такое управление не сделали в DeadSpace?". Отличная история, которая подаётся через окружение, где даже чтение электронных писем не раздражает. Постоянно ощущение загадки на огромной станции, заставляют радостно потирать руки. Expand
  70. May 11, 2017
    2
    The demo was great - it saved me from spending money on this piece of garbage. It reminds me of a game created for a high school project, with its outdated graphics, bland enemies and feeble, unoriginal story. Do yourself a favour and play the demo before spending any money on this.
  71. Sep 22, 2017
    0
    I own PS4 since January 2017, played about 25 games so far, I play everything but with a 100% I can say this is the worst game I've ever played since 1990 and worst 20$ spent ever on a game, I think if i take all those games in 20 years and this one I didnt load so many times. Awful graphic, non-interesteing story, stupid combat and controls, boring enemies, boriiiing loading times betweenI own PS4 since January 2017, played about 25 games so far, I play everything but with a 100% I can say this is the worst game I've ever played since 1990 and worst 20$ spent ever on a game, I think if i take all those games in 20 years and this one I didnt load so many times. Awful graphic, non-interesteing story, stupid combat and controls, boring enemies, boriiiing loading times between some parts in a levels, and AIM with R3 then zoom lol wtf??? i expected better game then Dishonored 2 but its not even close. Believe me I love games but this one is a total total fail. Story is totally stupid its about ill give u glue gun and wrench later gun and shotgun with some bullets u go fight against aliens with electricity, fire and I dont know what else and between that ill lock 90% doors lol wtf, in some parts u must go outside the station and theres no gravity my God wtf u barely can orientate and see where u need 2 go. Really the worst and most annoying game ever wanted to stop playing after 2 hours but continued in a hope something will change but nothing now im on 10hrs and hope this bulls*** will end soon. Expand
  72. May 30, 2017
    2
    Given that this came from the same studio that gave us the Dishonored series it's hard to imagine what they were thinking. They seem to have taken all their best ideas and binned them, leaving only the repetitive, frustrating, and boring dross for this 'game'. The maps are poorly designed with a marker system that leaves a lot to be desired; combat is clunky and simply frustrating. At noGiven that this came from the same studio that gave us the Dishonored series it's hard to imagine what they were thinking. They seem to have taken all their best ideas and binned them, leaving only the repetitive, frustrating, and boring dross for this 'game'. The maps are poorly designed with a marker system that leaves a lot to be desired; combat is clunky and simply frustrating. At no time in this 'game' do you feel like you've actually made any progress. The original Prey was a quirky, interesting, and fun to play experience. This Prey is a frustratingly boring chore whose sole reason for existing would seem to be to show that Arkane can also produce crap when they want to. This is by far my worst game of this generation and definitely wasn't worth the money and time I put into it. Expand
  73. May 9, 2017
    0
    After 18 hours of the game, problems with save and location started, and I could not complete the game to the end, thanks to Arkane for the time spent on your "excellent" game
  74. Jun 5, 2017
    0
    Prey save bug deleted my 11 hours gameplay progression .. Couldn't be arsed to try it again .. when you are a multi million dollar publisher and charging AAA prices for a AA game, this kind of **** is unacceptable ...

    Also, this is a blatant bioshock copy with no new features apart from your slow ass character and **** story ... seriously Bethesda .... screw you guys
  75. May 14, 2017
    6
    After 40 hours of playing and finishing the game, i realized that the illusion of choice that it gives you, is just that, by the end you will realize that everything you did and every choice you made, amounts to nothing as :SPOILER ALERT: the whole game is a simulation.... Really pretentious, really disappointing for such a mechanically great game, with a great setting, to just say screwAfter 40 hours of playing and finishing the game, i realized that the illusion of choice that it gives you, is just that, by the end you will realize that everything you did and every choice you made, amounts to nothing as :SPOILER ALERT: the whole game is a simulation.... Really pretentious, really disappointing for such a mechanically great game, with a great setting, to just say screw it, by the end and throw it all away for a generic twist that just wastes everybody's time Expand
  76. Jan 2, 2018
    6
    Prey has elements that are 9/10 or better and other parts that are 4/10 or worse. It has a solid story, good atmosphere and ambience, and only crashed once. I couldn't stand the repetitive traveling in zones and I really didn't enjoy the combat. I would've much preferred a 6 hour game with the story compacted in there. Honestly, I would've preferred Prey as a walking simulator - and I'mPrey has elements that are 9/10 or better and other parts that are 4/10 or worse. It has a solid story, good atmosphere and ambience, and only crashed once. I couldn't stand the repetitive traveling in zones and I really didn't enjoy the combat. I would've much preferred a 6 hour game with the story compacted in there. Honestly, I would've preferred Prey as a walking simulator - and I'm someone who loves Deus Ex and Dishonored and enjoyed Bioshock, but I was just waiting on this game to end the last half or more. The stealth options are not anywhere near what Dishonored or Deus Ex bring. Expand
  77. Feb 26, 2019
    7
    The game has Bioshock / Dead Space / Aliens Isolation vibes. Visuals are nice and they do remind me of Dishonored, which would make sense since both games were created by the same studio. Audio is excellent and it adds a lot to the experience. i highly recommend playing this game with surround sound headphones. There are different styles of playing this game because there are many ways toThe game has Bioshock / Dead Space / Aliens Isolation vibes. Visuals are nice and they do remind me of Dishonored, which would make sense since both games were created by the same studio. Audio is excellent and it adds a lot to the experience. i highly recommend playing this game with surround sound headphones. There are different styles of playing this game because there are many ways to develop your character. For example you can focus on firearms and play this way or you can concentrate on developing alien skills and play the game that way. Prey is a very solid sc-fi / horror survival game. I am definitely recommending this game. Expand
  78. Feb 17, 2020
    8
    Prey is one of the most immersive and creative games I have ever played. Right from the start it really grabs you, and besides a few tedious missions, holds you by the balls and won't let go with non-stop action and plot. There a few misses, such a plethora of abilities which have no value, and some very boring space travel, and not to mention some missions that are a time sink, but on thePrey is one of the most immersive and creative games I have ever played. Right from the start it really grabs you, and besides a few tedious missions, holds you by the balls and won't let go with non-stop action and plot. There a few misses, such a plethora of abilities which have no value, and some very boring space travel, and not to mention some missions that are a time sink, but on the whole, this is one of the greatest games on the ps4. Expand
  79. Oct 12, 2021
    5
    Some dope reviewers call prey an " Imersine sim".. It is not that, there is combat, rpg and survival mevhsnics..You dont just walk around being imersed..Prey has very interesting game loop with cool origional ideas. Recyling inventory down to it base molecules is very satisfying and adds to a robust and compelling leveling system..
    Infortunatly! this is a woke game, if you blue pill you
    Some dope reviewers call prey an " Imersine sim".. It is not that, there is combat, rpg and survival mevhsnics..You dont just walk around being imersed..Prey has very interesting game loop with cool origional ideas. Recyling inventory down to it base molecules is very satisfying and adds to a robust and compelling leveling system..
    Infortunatly! this is a woke game, if you blue pill you will see all the usual crap that turns a potential masterpiece into a Mid experiance.
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  80. Jul 5, 2020
    7
    Prey is like the baby of Bioshock and Deus Ex: Human Revolution. I should love it and I did at the beginning. But the developers did not understand what they had because Prey progresses into a mess of a game plagued by loading screens.

    My play through clocked in at over 27 hours. I estimate that at least 4 hours of that time was spent in loading screens. At the beginning, loading
    Prey is like the baby of Bioshock and Deus Ex: Human Revolution. I should love it and I did at the beginning. But the developers did not understand what they had because Prey progresses into a mess of a game plagued by loading screens.

    My play through clocked in at over 27 hours. I estimate that at least 4 hours of that time was spent in loading screens. At the beginning, loading screens are a non-issue. You are in a survival/horror game with a rich backstory set forth in e-mails, audiologists, and the environment. The game does not have invisible walls, and as a player, you can make your way to areas that you probably should not. Enemies are frightening and each one requires a bit of strategy. I loved freedom to play at my own pace and choose my own upgrade path. If only the developers had embraced this play style.

    By the end, I had to move around Talos on fetch quests and this means running from loading screen to loading screen. Enemies repopulate areas and I found the most expedient path was running right past them to the loading screen. As an example, a main mission might require me to make an item to move along the story. This can mean moving to the domed garden part of the station through 3 loading screens, picking up the plans to fabricate the item, moving through another loading screen the make it, and then 3 more loading screens to install it in the power core. Then the main mission requires another trip to the domed garden which means 3 more loading screens. Meanwhile, the game goes from one or two strategic encounters per area to a dozen evil robots and aliens spawning per loading screen. Some upgrades let you recharge your weaponized abilities over time, so you can recklessly let loose blasts all over the station to wipe out these dozens of enemies. Or you can do what I did and sprint from loading screen to loading screen because you want the game to be over with some semblance of completion.

    The early game also sets up some odd expectations. No one appears to be alive except semi-sentient floating robots and hostile aliens. This is very much like Bioshock and the sense of dread is major theme of the game. Straying off the main mission path means spending more time among the dead. Then the game takes a major shift and populates the world with living NPCs. You are not given a clear path but the game does seem to make a binary choice between serving the living and expediently completing the game. An odd feature of this is that the game has many escape pods but no option to escort the living NPCS to them. Another odd feature is that the NPCs somehow move around the station unimpeded while the player character will face the hoarded of hades after each loading screen.

    All-in-all, a beautiful premise and stellar gameplay are bogged down by a failed commitment to the premise and a failed understanding of gameplay. Missions could have been encapsulated in one or two areas to minimize loading screens. Remember Bioshock? You mostly moved forward without looking back. This is because new areas are fun and old areas are a chore. Developers knew this over a decade before releasing Prey. Remember Deus Ex: Human Revolution? The developers patched the game after fan outcry because the game forced players to fight every boss with brawn instead of brains. The developers had to commit to the player choice of fighting smart, and they added options to defeat bosses with stealth and strategy. Pray makes no such commitment to the path the player chooses.

    A sign of poor design in any game is that it becomes a mindless shooter like Call of Duty. Prey falls prey to this trope in a couple of ways. First off, the game increases the enemy pressure at a near exponential rate until the screen is a disorienting explosion of lights. Secondly, the game gives the player offensive superpowers that regenerate over time, negating the need for ammo and strategy. On that second point, my advice is not to spend time with side missions until you collect those superpowers because enemies will very quickly outmatch the player without them.

    All-in-all, Prey is a good experience that could have been one of the greatest of all time. I remember around the time of this release there was a debate about the commitment from the studios to single player games. Prey is not simply a single player game, it is rather esoteric and few reviews describe the games appeal. The game has a great story and delves into humanity and the value of emotional connections. Maybe some day the game will be remastered for the PS5 and its load screen free NVM hard drive. That would go a long way toward making Prey the game it should have been.

    Full disclosure: I bought this game used for less than $5 from GameStop. I feel bad that the studio did not see a dime from me. Despite my gripes, I do not believe Prey is a throw-away title.
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  81. Nov 21, 2017
    7
    This review contains spoilers, click expand to view. After 40 or so hours of prey i can say that is a good game, BUT i can feel very unfair (played in hard), the enemy design, visually is OK at best since they took the RE 7 approach by making everything a black blob, but mechanically they dropped the ball pretty hard, mimics are fine, poltergeist to, and even the weaver feels ok even thou he spawns tracking projectiles. but the phantoms feel really unfair since they can spawn Area of effect projectiles in your position, and they can hit you continuously and through walls, since this is a first person perspective it really hurts when they spawn something behind you. One Last thing, the ending movies are REALLY BAD and the post credits scene was really disappointing since absolutely nothing of what i did mattered in any way Expand
  82. May 26, 2017
    1
    It's nothing like the first Prey that was a masterpiece. Now this is one of the most boring game i ever played not only it lags on the ps pro but the story is non existent, the gunplay is lame and frustrating, the enemies are dull and un interesting, and there is not a single npc on the entire space station you can interact with. I grew up playing half life and deus ex and i can't believeIt's nothing like the first Prey that was a masterpiece. Now this is one of the most boring game i ever played not only it lags on the ps pro but the story is non existent, the gunplay is lame and frustrating, the enemies are dull and un interesting, and there is not a single npc on the entire space station you can interact with. I grew up playing half life and deus ex and i can't believe how much disappointment this game is to me. Expand
  83. Jul 28, 2017
    5
    I expected much more from this title. The engine of the game is very weak, the story does not have a definite point, a map that does not help at all and the characters very clumsy. It's very strange that Bethestha makes such mistakes.
  84. May 15, 2018
    6
    Prey is Arkhane's best game, but overall it still disappointed me. It starts off great, and there are many different game-play elements that I really liked. But the story and pacing start to drag more and more as I went on. By the end it felt unsatisfying.
  85. Sep 21, 2017
    3
    My greatest challenge in this game is figuring out where to go... The mission markers are so messed up. Why is finding my way such a project? The game was fun for me the first hours but now it's just annoying, and ''enhanced for ps4 pro''??
    Come on, the graphics are horrible and it does not really feel smooth to play this overall boring game. That being said, the looting is fun and the
    My greatest challenge in this game is figuring out where to go... The mission markers are so messed up. Why is finding my way such a project? The game was fun for me the first hours but now it's just annoying, and ''enhanced for ps4 pro''??
    Come on, the graphics are horrible and it does not really feel smooth to play this overall boring game. That being said, the looting is fun and the story is cool ( the beginning anyways )... My advice is to skip this game.
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  86. Jul 7, 2017
    5
    The game has an amazing first impression and feels a lot like BioShock. The gameplay, however, reveals itself to be punishing and unaccommodating. Early in the game I had to switch to "easy" which did not make the game very easy at all - you are stuck with just your wrench, a pitiful stamina pool and the game pits you against an enemy that can teleport about and has an absolutely tinyThe game has an amazing first impression and feels a lot like BioShock. The gameplay, however, reveals itself to be punishing and unaccommodating. Early in the game I had to switch to "easy" which did not make the game very easy at all - you are stuck with just your wrench, a pitiful stamina pool and the game pits you against an enemy that can teleport about and has an absolutely tiny hit box. The early hours of the game are a mind numbing struggle as you are underpowered, slow moving and restricted in your number of approaches. Furthermore, the game throws you into a huge map with no indication of area difficulty and could see you wander into an area with very challenging enemies completely unprepared. As you collect weapons, resources and powers (basically, plasmids) you level the playing field a bit. But right around 2/3 of the way through the game, when you finally feel powerful and prepared to fight, the game just goes wide and starts putting unrealistic numbers of powerful enemies everywhere and hiding behind that "sometimes it's smarter to sneak or run from the enemies" story. Additionally, the side quests are not motivating. You essentially get nothing for completing them, and since they're basically just a long series of fetch or kill quests you end up having to backtrack a ton. This process is hampered by long loading screens and tiny areas that you can quickly traverse only to reach your next loading screen. Ultimately the game makes use of some extremely arbitrary and predictable tropes to extend the gameplay - you found that keycard you needed? Well, just as you try to open it, some villain somehow cuts off power to the room and now you have to go back 6 areas to the power plant to kill him and restore power to wait through 6 loading screens back to open the damn door.

    The basics are there; puzzle solving and exploring for an alternate path (like Deus Ex) are exciting.
    Finding item schematics and resources is rewarding. But combat is unbalanced and unfair and the ending is a total disaster. The game needs work.
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  87. Sep 8, 2018
    4
    On paper, this game seemed like a game that I would absolutely love. The story seemed dark and a little disturbing but without being an over the top “edgelord” game. It’s a first-person shooter which is one of my favorite Genres and it has Bethesda’s name on it. I like Bethesda.

    What I didn’t realize at the time and that’s completely on me is, its made by the people who made Dishonored.
    On paper, this game seemed like a game that I would absolutely love. The story seemed dark and a little disturbing but without being an over the top “edgelord” game. It’s a first-person shooter which is one of my favorite Genres and it has Bethesda’s name on it. I like Bethesda.

    What I didn’t realize at the time and that’s completely on me is, its made by the people who made Dishonored. So even though it is a first-person shooter, it’s not really run and gun. That’s the type of shooters that I like, just mindlessly running around, killing enemies and blowing **** up. I don’t want to have to be patient, smart and methodical.

    So after a couple hours of playing the game, it just felt like more Dishonored and I just don’t have a ton of interest in those games. I don’t want to bash the game but it just wasn’t for me. I think when Wolfenstein comes out in October, that will be much more up my alley.
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  88. May 12, 2017
    5
    This game is all hype. Waste of time and money. The graphics were horrible for a ps4 game. I thought the gameplay was halfway decent, the only thing decent about this game
  89. Aug 18, 2018
    7
    I tried to love and play Prey. I loved Dishonoured but Prey is what happens when you ask your studio to do something they didn't want to do. The plot conceits are derivative, the enemies are literally blobs of nothing, and the characters are bland. Combined with a frustratingly clunky fighting and inventory system and a deliberate imbalance between your survivability and your enemies',I tried to love and play Prey. I loved Dishonoured but Prey is what happens when you ask your studio to do something they didn't want to do. The plot conceits are derivative, the enemies are literally blobs of nothing, and the characters are bland. Combined with a frustratingly clunky fighting and inventory system and a deliberate imbalance between your survivability and your enemies', this game bored me with the lack of progress I felt in comparison with creeping around trying to find the perect way to get the drop on every encounter. Just not for me. Expand
  90. Jul 17, 2017
    3
    If I had to sum up my entire experience with the game in one word, it’d be “frustrating”. Everything about this game seems designed to make you feel as angry as possible, from the meatshield enemies that are necessary to fight just so you can progress to the resources so limited that Silent Hill would call them out on it to the fact that the game’s much touted “play your way” system fallsIf I had to sum up my entire experience with the game in one word, it’d be “frustrating”. Everything about this game seems designed to make you feel as angry as possible, from the meatshield enemies that are necessary to fight just so you can progress to the resources so limited that Silent Hill would call them out on it to the fact that the game’s much touted “play your way” system falls completely flat once you realize that you literally can build your character wrong and will have to restart the entire adventure just so you can keep progressing. Expand
  91. Jul 28, 2017
    1
    Right, this was a game for, dare I say,, Nerds. Is there any other reason a dweek programer would insist on sending somebody in an antigravity tunnel environment only to find an unlockable portal, with very few clues except in one instance, stop a fan with "goo," I say STRONGLY NOT RECOMMENDED! There was enough meat to keep me going a couple days, but this was a major Bethesda Failure, aRight, this was a game for, dare I say,, Nerds. Is there any other reason a dweek programer would insist on sending somebody in an antigravity tunnel environment only to find an unlockable portal, with very few clues except in one instance, stop a fan with "goo," I say STRONGLY NOT RECOMMENDED! There was enough meat to keep me going a couple days, but this was a major Bethesda Failure, a company I believed had potential. Expand
  92. Nov 3, 2021
    8
    Played this in 2018 and loved it. The only PS4 I've ever re-played, which I did just recently, and loved it even more.

    Gotta admit the story didn't have me too hooked in, but most don't these days. The gameplay, the atmosphere, the setting etc were just fantastic, easily in my top-3 this gen. The studios other games- like both Dishonoured's- left me cold, but Prey was just
    Played this in 2018 and loved it. The only PS4 I've ever re-played, which I did just recently, and loved it even more.

    Gotta admit the story didn't have me too hooked in, but most don't these days. The gameplay, the atmosphere, the setting etc were just fantastic, easily in my top-3 this gen.

    The studios other games- like both Dishonoured's- left me cold, but Prey was just sensational.

    I got at least 40-50 hours out of it on the hardest setting, trying to finish most objectives and main/side stories, and for the $5-10 you can get it for as a second-hand game, it is just astounding value.
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  93. Jan 9, 2020
    7
    For the first 80% of the game I really enjoyed the way that the story was delivered, and the other elements of the game (visuals, fps mechanics, etc) were good enough to not be distracting. I didn't love the ending parts of the game very much - the big reveal at the end was cool but not enough to save the ending for me.
  94. Mar 26, 2018
    1
    Story and world are interesting but terrible controls and first person platforming/shooting are horrendous. Really gave this a honest shot but 10 hours in I don't have the patience to finish. Not a very enjoyable gameplay experience.
  95. Mar 9, 2019
    6
    I had heard mixed reviews for Prey, but thought I'd give it a go since the price has dropped significantly. I'm glad I only paid £6 for it, as it is a bland and mediocre game.

    I have given up playing it a few hours into it because I have found the missions banal and the controls awkward. On the easiest difficulty I can avoid repetitive deaths, however the enemies are bullet-sponges and
    I had heard mixed reviews for Prey, but thought I'd give it a go since the price has dropped significantly. I'm glad I only paid £6 for it, as it is a bland and mediocre game.

    I have given up playing it a few hours into it because I have found the missions banal and the controls awkward. On the easiest difficulty I can avoid repetitive deaths, however the enemies are bullet-sponges and hard to hit that went beyond a lack of skill on my part, I think. The straw that broke the camel's back for me was a mission requiring me to collect data to construct a voice pattern in order to open a door. When I saw that each piece of data only represented 10% of what I needed, I was finally deterred completely. Collecting each 10% was monotonous and more of a nuisance than fun or entertaining.

    There is a shell of a decent game here, however that decent game is Deus Ex; Prey feels like a failed copycat. The RPG elements of upgrading my skills made little difference to my experience. The game itself is fairly buggy and looks like they abandoned it shortly after launch.

    Overall, there is just little that stands out here. In a sea of mediocre games I could not see anything special about Prey. There are plenty of better games out there to lighten your wallet and fill your time.
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  96. May 7, 2019
    6
    Pretty meh, got fairly bored halfway through, monsters all look the same and the stealth mechanic just doesnt fit the pace of the game that well
  97. Sep 16, 2018
    5
    Game has an excellent setting, however marred by game design mechanics. Exploration could have been made less cumbersome especially keycards & door code locations. Design of the gameplay killed the what could have been an excellent game. Should take more queue from Bioshock since its similar experience especially in the hints.
  98. Mar 27, 2021
    7
    For me the good part are the beginning and the ending, and middle part of the whole game is mediocre in my opinion. Gameplay on a console feels like a waste of time so I used story mode - FP games is best played on a PC with a mouse. The space walk is a highlight in the gameplay, unfortunately maybe the only highlight.
  99. May 20, 2019
    8
    Prey is one of the of the best games I've played in the past 5 years, unfortunately kneecapped by unacceptable load times and a sudden lack of player direction. If a patch were released today that cut load times in half, I would be downloading it for another 40 hours on top of my existing 100 hours+.

    This game is just fantastic in so many ways. A thinking man's game to be certain.
  100. Nov 11, 2019
    5
    To me this game was very average and the experience was a let down when i finally got to the end.

    The first 10 hours of this game is great, I was having an absolute blast and the soundtrack is phenomenal. But after playing for 15 hours the jumpscares weren't scary anymore, the tasks got more tedious and I got extremely bored. the game picks up towards the end but by then I was having a
    To me this game was very average and the experience was a let down when i finally got to the end.

    The first 10 hours of this game is great, I was having an absolute blast and the soundtrack is phenomenal. But after playing for 15 hours the jumpscares weren't scary anymore, the tasks got more tedious and I got extremely bored. the game picks up towards the end but by then I was having a miserable experience and wanted the game to end.

    A lot of people love this game, but sadly I think this is one of the more overrated games that I have played, maybe I need to try playing it again on an increased difficulty or maybe I just don't find this game appealing when we have masterpieces like Alien Isolation and the Resident Evil franchise to keep me on my toes.
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Metascore
79

Generally favorable reviews - based on 68 Critic Reviews

Critic score distribution:
  1. Positive: 55 out of 68
  2. Negative: 0 out of 68
  1. Playstation Official Magazine Australia
    Jul 7, 2017
    90
    This is one of the cleverest games we’ve ever played. It constantly wows with many multiple solutions to almost every problem. If you have a talent for thinking outside the box, chances are Arkane is three steps ahead and ready to accommodate your lunacy. [July 2017, p66]
  2. Playstation Official Magazine UK
    Jun 24, 2017
    80
    While not the masterpiece it could have been, this imaginative, immersive sim provides an impressive, dense sandbox with plenty of exciting toys to play with. [July 2016, p.93]
  3. Games Master UK
    Jun 22, 2017
    78
    Harsh difficulty mars an otherwise engrossing sci-fi journey in a fascinating setting. [July 2017, p.76]