User Score
6.9

Mixed or average reviews- based on 207 Ratings

User score distribution:
  1. Negative: 47 out of 207
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  1. Aug 9, 2023
    7
    Mortal Shell is an action role-playing video game developed by Cold Symmetry and published by Playstack.
  2. Jun 6, 2022
    3
    First of all, this is an OBJECTIVELY BROKEN GAME, as wayyyyy down the line from this game's release, there are GAME BREAKING BUGS. IF YOU GET HIT GOING TROUGH A LOADING ZONE YOU CAN LITERALLY LOSE YOUR SHELL AS IF YOU JUST STARTED THE GAME LMAO. So yeah. Do with THAT information what you will. I restarted the game, and luckily the shell warped back to me somehow, but I DOUBT I will be thatFirst of all, this is an OBJECTIVELY BROKEN GAME, as wayyyyy down the line from this game's release, there are GAME BREAKING BUGS. IF YOU GET HIT GOING TROUGH A LOADING ZONE YOU CAN LITERALLY LOSE YOUR SHELL AS IF YOU JUST STARTED THE GAME LMAO. So yeah. Do with THAT information what you will. I restarted the game, and luckily the shell warped back to me somehow, but I DOUBT I will be that lucky again. So, onto further peoblems. Parry timing isnt correct. Imagine designing a game with literal incorrect input timing. Like the hubris required to think "we're smarter than every other game dev ever" its just shocking. If the parry timing was correct, it would be consistently when the attack is about to hit, you press the button, unfortunately that isnt the case at all. Dont believe me? Download the game yourself. Try to parry the first boss. Thats right, the first one. Also, within the first 2 hours of play, I have had multiple instances of the game not responding to my input. Which is awful when the boss fights are wayyyy too long. L2 is harden. L2 is. Harden. Period. If the gauge is full, and i press it. It should work. But no. The button didnt register. So theres that 30 minute boss fight (awful and boring) down the drain, because the game messed up on the 100th time i pressed L2. It isnt acceptable. Also, this game is just terrible. The level design is literally some of the laziest I've ever seen. Just uninspired mush of the same assets copy and pasted over and over again so you HAVE NO IDEA WHERE YOU ARE, WHERE YOU WERE, WHERE YOU CAN GO, OR ANYTHING. It's uninspired trash, with 0 artistry at all. You will get lost, because EVERYTHING looks the same. Oh, and as you are walking around aimlessly, there are unavoidable traps hidden everywhere! Yep, some LITERALLY unavoidable unless you know the exact place where they are, which is impossible, since like it said, EVERYTHING LOOKS THE **** SAME. This is a terrible experience. Through and through. Oh and you wanna know the icong on the cake? This game is free with ps plus, is only like 15 hours long, and the completion rate is 8.5% LMAO(its not even a hard game, its just reaaallly boring) The reason I give this game 3 points is for the potential of the harden system, and the shell system. Also the voice acting and audio, plus some animations are pretty cool. Expand
  3. May 10, 2022
    7
    Recommended for people who like the Souls series of games. I really enjoyed the aesthetic this game provides. Soundtrack by Atrium Carceri and is an absolute masterpiece of dark ambient. Overall, the game lacked the polish and customization necessary to give it a higher rating. 7/10
  4. Apr 21, 2022
    8
    Easily the most "Metal" game I've ever played.
    Mortal Shell is a very, very solid attempt at the "SoulsBorne" genre and it does everything pretty well.
    People need to remember this is a new, small studio with a limited budget and what they've done is exceptional. I love the aesthetics of it, how different the four biomes are from one another. It does take a bit of getting used to but
    Easily the most "Metal" game I've ever played.
    Mortal Shell is a very, very solid attempt at the "SoulsBorne" genre and it does everything pretty well.
    People need to remember this is a new, small studio with a limited budget and what they've done is exceptional.
    I love the aesthetics of it, how different the four biomes are from one another.
    It does take a bit of getting used to but as per with these games one must persevere.
    There are some really, really good ideas here which they've done just enough to make them feel unique. There next project is something I'm keeping an eye out for.
    My gripes are simple, the Eternal Narthex is awful and is a major no-no in game/level/map/world design, and lastly, the final boss, is thoroughly underwhelming.
    I picked it up cheap a month before it came out free on PS+ and don't regret it one bit.
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  5. Mar 6, 2022
    4
    As someone who has never played a "Souls" game I thought Mortal Shell would be a great place to start - it's free on PS+, seems a bit simpler than the From Software games and is supposedly easier due to the "Harden" mechanic. Safe to say this was not one of my best decisions.

    After the first few hours I spent with the game resulted in me absolutely hating it, I sat down to play it with
    As someone who has never played a "Souls" game I thought Mortal Shell would be a great place to start - it's free on PS+, seems a bit simpler than the From Software games and is supposedly easier due to the "Harden" mechanic. Safe to say this was not one of my best decisions.

    After the first few hours I spent with the game resulted in me absolutely hating it, I sat down to play it with a friend who is really great at Souls games in order to see if it's actually a bad game or if I just hate Souls-like experiences. It ended up being a bit of both.

    On my side the constant respawning enemies and backtracking are a harsh gameplay mistake which completely denies you of any sense of progression. The setting and "plot" felt dull and uninspired and at no point did I feel the urge to explore. But it wasn't just me. My friend echoed my concerns saying that the game felt like a knock-off. We both enjoyed the Shell mechanic but mostly because it functions as a safety net, compensating for the absurdly overpowered regular enemies, the off-beat dodge mechanic and the general gameplay clunkyness. Everything from build customization and combat to fast travel and boss fights were bad versions of already established mechanics.

    Overall Mortal Shell is a painfully mediocre attempt at copying the Souls formula which lacks any of the polish and fine-tuning its predecessors have so it tries to compensate with cheap difficulty and "get-out-of-jail" mechanics.
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  6. Feb 21, 2022
    6
    There are many highs and many lows in Mortal Shell. Overall the game has a solid foundation with regards to its look and gameplay but also some major shortcomings with balancing and level design.

    The art is beautiful, the graphics are serviceable and most importantly the core combat loop works well: attacks feel good and are weighty, "shells" are an interesting twist to add more
    There are many highs and many lows in Mortal Shell. Overall the game has a solid foundation with regards to its look and gameplay but also some major shortcomings with balancing and level design.

    The art is beautiful, the graphics are serviceable and most importantly the core combat loop works well: attacks feel good and are weighty, "shells" are an interesting twist to add more personality to your character build and hardening is a unique blocking mechanic that negates damage at the cost of freezing you in place. This stuff is cool and elevates the core combat on a similar tier as other popular Soulslikes.

    However, there is also a lot to criticise. The game world and map layout can be incredibly frustrating for two reasons.
    For one the overworld is hard to navigate. A new player will definitely get lost and be confused. This is on a completely different level than for example a Dark Souls game because there are so few landmarks to help you figure out where the hell you even are.
    Secondly the difficulty curve. The game is very non-linear. You can basically go everywhere at any time and as a result difficulty balancing is all over the place, resulting in a tough as nails early game whereas the late game is almost trivial.
    Another issue I have is with items and healing. The rate at which you obtain these items is not well balanced in my opinion. Again, the early game will be brutal with barely any healing or helpful items being available whereas in the late game you can get an overabundance of healing and other items when you really don't need it anymore anyways.
    Finally there is one dungeon that I really disliked. The other ones are fine but that one in particular just feels like an overly long and tedious gank fest.
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  7. Jan 19, 2022
    0
    How can this game compare to the Legendary Dark Souls series. Slow and sluggish gameplay and poorly done healing mechanics. The only this its got going for it is the decent graphics. 1 out of 10 for me.
  8. Jan 9, 2022
    3
    Very poor game just like all the souls games. Rubbish. Not difficult and maybe slightly better than dark souls but boring trash.
  9. Dec 31, 2021
    7
    Prós:
    - Jogabilidade
    - Direção de arte - Dificuldade Contras: - Level design - Trilha sonora (nada muito memorável) - exagero de inimigos gerando alguns travamentos Conclusão: Um jogo mediano inspirado em Dark Souls com uma mecaninca de combate muito interessante que acaba deixando o jogo mais facil porém divertido, recomendo a fãns da franquia Souls ou a novatos que querem um
    Prós:
    - Jogabilidade
    - Direção de arte
    - Dificuldade

    Contras:
    - Level design
    - Trilha sonora (nada muito memorável)
    - exagero de inimigos gerando alguns travamentos

    Conclusão: Um jogo mediano inspirado em Dark Souls com uma mecaninca de combate muito interessante que acaba deixando o jogo mais facil porém divertido, recomendo a fãns da franquia Souls ou a novatos que querem um gostinho de Ds de modo mais facil, duração do game em torno de 10 hrs.
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  10. Dec 21, 2021
    5
    Serviceable Souls-like game. Everything about it doesn't really rise above satisfactory. It's missing the spark of inspiration of games like Hollow Knight or Dark Souls. It's fairly short. The Shell mechanic is different and interesting. I came to quite like the "hardening" ability, which is like a super block.

    Nothing really wrong with it. It's just that the Souls elements are ok
    Serviceable Souls-like game. Everything about it doesn't really rise above satisfactory. It's missing the spark of inspiration of games like Hollow Knight or Dark Souls. It's fairly short. The Shell mechanic is different and interesting. I came to quite like the "hardening" ability, which is like a super block.

    Nothing really wrong with it. It's just that the Souls elements are ok to bad. Souls games use snippets of text to aid its world-building, and the vague dialogue and nebulous flavor text here is awful. It's like if a 12 year old with a dictionary were asked to create Souls-like writing.
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  11. Dec 9, 2021
    0
    FPS locked for ps5 under an "enhanced edition" paywall. I paid for ps plus not for demo versions of games. Shame on you
  12. Dec 8, 2021
    0
    Just another Dark Souls copy generic thing, nothing new and a lot of weird mechanics ! Game have 6 weapons and 4 playable character skins in TOTAL... it´s just A BAD JOKE, everything it´s dark and evil even your playable dude feels like a vilan, the devs that made this should be like depressive and ghotic sad PP... i did not buyed , it came with PS Plus and boy, i want better games thanJust another Dark Souls copy generic thing, nothing new and a lot of weird mechanics ! Game have 6 weapons and 4 playable character skins in TOTAL... it´s just A BAD JOKE, everything it´s dark and evil even your playable dude feels like a vilan, the devs that made this should be like depressive and ghotic sad PP... i did not buyed , it came with PS Plus and boy, i want better games than this from PS Plus since i pay for this service ! Expand
  13. Dec 8, 2021
    0
    Controls are sloppy and unresponsive when needed, ive played similar games that do it better, seems unfinished needs work.
  14. Dec 8, 2021
    0
    The combat system feels so unresponsive and unimaginative that it finally stopped me from playing it. I thought i would ignore any issues because the levels looked so interesting, artful well crafted, but the combat feels so slow, unfair and boring that i couldnt bear it. It is so clearly a souls imitation. High effort level design against low effort combat design, this time low effortThe combat system feels so unresponsive and unimaginative that it finally stopped me from playing it. I thought i would ignore any issues because the levels looked so interesting, artful well crafted, but the combat feels so slow, unfair and boring that i couldnt bear it. It is so clearly a souls imitation. High effort level design against low effort combat design, this time low effort wins again, sadly. Expand
  15. Oct 9, 2021
    4
    Meh another disappointing Souls clone trying to be complicated for the sake of being “ cool” . I don’t want to have to take a YouTube class on how to play a game. The gaming industry is getting obnoxious with this **** It gets a 4 for the price and the that a boy for a small studio otherwise I would give it a middle finger with a 0 attached to the end of it
  16. Sep 3, 2021
    7
    Overall, Mortal Shell is a very mediocre game. It controls well, better than most other souls-like games, and the graphic quality is relatively high, with all the shininess and particle effects we've come to expect from unreal engine. Additionally, mortal shell brings a couple of interesting mechanics to the table with a very interesting "harden" mechanic as well as offering a nicelyOverall, Mortal Shell is a very mediocre game. It controls well, better than most other souls-like games, and the graphic quality is relatively high, with all the shininess and particle effects we've come to expect from unreal engine. Additionally, mortal shell brings a couple of interesting mechanics to the table with a very interesting "harden" mechanic as well as offering a nicely flexible class system. The systems in the game are also very simple, which might be a welcome change of pace for some people that aren't into the deep rpg elements of the souls games.

    However, for all the good the game brings to the table, it is also very bland and many of the areas and enemies aren't very interesting. One of the things that's so great about the souls games is how vibrant and detailed all of the components of the game. Every area of the games ooze with lore and heavily customized architecture that gives a sense of wonder and mystery, and every boss feels unique and interesting. By contrast, areas in mortal shell seem like randomly arranged sets of themed environment components and the rooms in any given area have a tendency to blend together to the point of easily getting lost. The bosses in mortal shell are also nothing to write home about, as they are primarily just humanoid enemies with a random weapon, except for the last boss, who was a welcome change of pace (though he still wasn't a very good boss in my opinion). Also note that the game is incredibly short, being completable in about a weekend.

    With all that said, I do think this game is worth playing. It does a lot good, and it is probably the most well-done souls like game besides maybe nioh 2, so if you are a fan of the genre and need something to hold you over before elden ring this will fill an afternoon or so for you. If you aren't a fan of the souls games this probably won't be the one to win you ever, and if you've never played a souls game -- well, just play dark souls or Bloodborne and come back to this if you get addicted.
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  17. Jul 7, 2021
    1
    This will be the last time I ever touch a "souls" game. This game has no soul, it is straight trash, no map, no missions and no reason to even play the game after you die twenty times and realize you have gotten no where
  18. Jun 27, 2021
    0
    man i wanted to love this game. i really did, and i tried to believe me. but my god it is utter **** the combat is sooooo awful - ZERO input queing, ultra clunky, slow AF, unresponsive, feels **** across the board. combat is the crux of any souls like or really any action RPG and they ran this into the ground harder than a plane crash. EVERYTHING moves swings etc like youre submerged inman i wanted to love this game. i really did, and i tried to believe me. but my god it is utter **** the combat is sooooo awful - ZERO input queing, ultra clunky, slow AF, unresponsive, feels **** across the board. combat is the crux of any souls like or really any action RPG and they ran this into the ground harder than a plane crash. EVERYTHING moves swings etc like youre submerged in molasses. movement feels awkward and its mildly annoying outside of combat but its horrid in combat. combat on the whole lacks ANY of the dynamic, tight, responsive combat that made souls games what they are, whether thats DS1s deliberate weighty pace or BBs frantic speed. and what is an ARPG with **** action??

    hardening is a lame gimmick. its dumb, repetitive and one dimensional. shells were a cool idea but theres FOUR. thats FOUR load outs/playstyles/strategies. FOUR. like bloodbornes 20? ish weapons represents night infinite playstyle choice in comparison. thats not even touching armor, rings or runes etc available in those games (or hell, gear varirty in ANY ARPG). familiarity is a cool thing but consumables are **** healing is **** *effective* healing is non existent. world is composed of small number of areas, enemies are boring, bosses arent worth remembering, combat is god awful. just terrible.

    i feel robbed for the $20 i spent on this heap. if you want something to scratch the souls/BB itch, dont bother its not even remotely close. if you want an ARPG theres well made games that are better choices, if youre interested in MS in its own right, save yourself the trouble and money and watch a lets play or something. if you managed to like then good for you man, i am legitimately jealous. this is a half finished game, with what mightve been a cool idea and an interesting world that, for whatever reason, made it to like 30-50% complete and was then dressed up and padded enough so that it could be released. IMO the devs seem talented, i hope they get some proper funding, staffing and time in the future and can make something worth a damn bc it seems to me like the creativity and talent is there.
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  19. Jun 12, 2021
    6
    Mortal Shell is another example of a promising game that is afraid to step outside the shadow of it's obvious inspirations. In nearly every aspect, Mortal Shell follows the Dark Souls textbook to a fault, but the original elements it introduces to the Souls-like genre do nothing but worsen the overall experience. For one thing, you can't block attacks or wield shields in Mortal Shell, theMortal Shell is another example of a promising game that is afraid to step outside the shadow of it's obvious inspirations. In nearly every aspect, Mortal Shell follows the Dark Souls textbook to a fault, but the original elements it introduces to the Souls-like genre do nothing but worsen the overall experience. For one thing, you can't block attacks or wield shields in Mortal Shell, the alternative to doing so is a defensive move where you 'harden' your 'shell'. This is by far one of the worst forms of defence given the fact that it fully restricts your movement and your ability to harden is limited by a timer. Another aspect that Mortal Shell gets fundamentally wrong is its dodging mechanic which is clunky and requires a double tap to actually roll away from incoming attacks.

    Furthermore, Mortal Shell requires two separate forms of currency - Tar and Glimpses - to upgrade your different Shells. The only problem is that these can both be difficult to obtain and be easily lost through carelessness - I foolishly used a special mask that returned me to the respawn point only to discover afterwards that doing so sacrificed all my accumulated Tar and Glimpses. For the developers to brazenly implement such an insulting feature that further compounds an immensely challenging/frustrating experience adds to the growing list of things that are a detriment to Mortal Shell.

    Damage scaling and hitbox detection are other issues that contribute to Mortal Shell's underwhelming and unfair combat. Common enemies do WAY too much damage - and this is just in the game's starting area(!). Hitbox detection and overall perception of depth is another thing the game gets wrong: I encountered a large monster called Grisha very early in the game and I had a lot of trouble gauging the 'reach' of its attacks because it would suddenly close the distance - without warning - due to the unpredictable nature of its attack animations. This was one of the things that contributed to my decision to stop playing the game - and I had only been playing for roughly 3 hours.

    Healing in Mortal Shell is another fundamental thing the game fails to do adequately. To heal, you either consume food (that has a painfully low amount of regen per item consumed) or absorb damage from incoming attacks when you harden (which actually seemed negligible despite the game's assurances that it works). Considering that maintaining your health meter in a Souls-like is an essential component of the core experience, this is yet another detracting factor to Mortal Shell.

    Being true to Dark Souls' example, Mortal Shell is predictably light in terms of narrative direction, but is even more ridiculously obscure than its source of inspiration. I virtually had no clue as to what the game's story was or what I was doing or where I was going or even what the main character's purpose was. It was just a vague 'go here, unlock new Shells, fight enemies, progress forward, fight bosses, rinse, repeat, and reach game's ending - Hurrah! You finished Mortal Shell!'. This is simply appallingly underwhelming and lazy because you shouldn't need to read a Wiki page on what the story is or why the world is the way it is, nor should it be a simple case of the developer saying (but not actually saying) "Well, you've played a Dark Souls game, so you know the gist".

    In the end, Mortal Shell just feels like a waste of time and a 'hollow' (Dark Souls reference) imitation of the game it tries to emulate. But by simply being frustrating for the sake of being frustrating doesn't add much to the experience or make it 'better because it's harder'. Regardless of its length or talented developers what ultimately undermines Mortal Shell is its determination to be unnecessarily difficult.
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  20. Apr 25, 2021
    10
    Авансом ставлю 10, в игру явно вложили душу, чувствуется атмосфера, проходить игру в обычном режиме одно удовольствие, но прохождение без оболочки просто идиотизм, зачем это вообще делать, если даже финал тот же, хз я не понял разрабов, это явное фиаско. Но игра отличная для первого проекта , да и учитывая что игру делали 15 человек. Будем надеяться что вам дадут больше денег и ресурсовАвансом ставлю 10, в игру явно вложили душу, чувствуется атмосфера, проходить игру в обычном режиме одно удовольствие, но прохождение без оболочки просто идиотизм, зачем это вообще делать, если даже финал тот же, хз я не понял разрабов, это явное фиаско. Но игра отличная для первого проекта , да и учитывая что игру делали 15 человек. Будем надеяться что вам дадут больше денег и ресурсов для более мощного проекта. Expand
  21. Feb 9, 2021
    10
    It is like this game was made for me. I have always been fascinated by Dark Fantasy, at the crossroads between the sinister passages of Conan's book and the old artworks of Mordor in the lord of the rings. This solitude and darkness are delectable. Long live this sublime adventure, alongside the souls without being a copy.
    spoil /
    I really felt sad because of the ugly final fight. This
    It is like this game was made for me. I have always been fascinated by Dark Fantasy, at the crossroads between the sinister passages of Conan's book and the old artworks of Mordor in the lord of the rings. This solitude and darkness are delectable. Long live this sublime adventure, alongside the souls without being a copy.
    spoil /
    I really felt sad because of the ugly final fight. This is the only big default, except perhaps some areas that are too big for nothing..
    Expand
  22. Jan 3, 2021
    8
    Grata sorpresa de un juego no tan conocido, muy corto y poco explicativo pero te llegas a meter en su mundo y acaba gustando mucho, no deja de ser una copia de un souls pero no por ello es peor juego, muy recomendable.
  23. Jan 1, 2021
    3
    The game suffers a lot with its own technical problems, but the main problem for me is the playability/gameplay. It feels too clunky, a lot of input lags, etc.

    It has a few nice ideas, unfortunately none of them work.
  24. Dec 23, 2020
    4
    Nintendo hard dark souls with one neat idea. No reliable heals, very few checkpoints. They clearly made half a game and decided to pad it for the worse.
  25. Dec 15, 2020
    8
    I know its not a AAA game, but very good game. As a souls fan, Im enjoying IT. Congratulations Cold Symmetry!
  26. Dec 3, 2020
    9
    This review contains spoilers, click expand to view. Great and solid experience. The shells are great and the souls like combat is refreshing . Familiarity with items and harden your body for defense is one of the great parts in this game. Minor visual bugs and the grain and blur effects are **** but it can be turned off in the menu. Rottemn autumn adds new colors to the shells and new boss themes by rotting christ for free and is the kind of example of dlc we would love to see more often. Expand
  27. Nov 17, 2020
    9
    This game nails almost everything, aside from perhaps some lackluster bosses and a few glaring faults in certain mechanics. For example, one of the "shells" you can play as has a cheap upgrade that allows him to gain more base damage with every enemy he kills, completely ruining the game's balance. When it's good though, it draws you in almost as if it's a souls game itself. The atmosphereThis game nails almost everything, aside from perhaps some lackluster bosses and a few glaring faults in certain mechanics. For example, one of the "shells" you can play as has a cheap upgrade that allows him to gain more base damage with every enemy he kills, completely ruining the game's balance. When it's good though, it draws you in almost as if it's a souls game itself. The atmosphere is strong, the soundtrack strengthens tension, combat feels great to take part in, and the art design and visuals looks great (especially from such a small team). I would strongly recommend this game, but it's important to remember that you'll have to look past some very amateurish design decisions. Expand
  28. Aug 20, 2020
    0
    Someone could make this in Dreams and release it for free and it would be the same or better. The worst souls-like to exist. The combat and movement is the worst I've ever seen and the areas are legit just vast and completely tasteless with about 2-3 enemy types and the same repeated assets. Offensively boring, and I don't like throwing around the "PS3 game" saying, but this is justifiedSomeone could make this in Dreams and release it for free and it would be the same or better. The worst souls-like to exist. The combat and movement is the worst I've ever seen and the areas are legit just vast and completely tasteless with about 2-3 enemy types and the same repeated assets. Offensively boring, and I don't like throwing around the "PS3 game" saying, but this is justified the graphics are so bad. Same for movement Expand
  29. Nov 14, 2020
    10
    This game is Fantastic! I am a huge Dark Souls and Bloodborne fan and I appreciate what the creators did in this game. From a small company Cold Symetry of 4 individuals that no one have heard of since it is their first developed game, They did a pretty good damn JOB! I am looking forward for more releases in the future. I have played this game non stop. I even got the hard copy as wellThis game is Fantastic! I am a huge Dark Souls and Bloodborne fan and I appreciate what the creators did in this game. From a small company Cold Symetry of 4 individuals that no one have heard of since it is their first developed game, They did a pretty good damn JOB! I am looking forward for more releases in the future. I have played this game non stop. I even got the hard copy as well with the poster collections as it was worth buying for me I love the mechanics, combat, boss fights, landscape environments, the gothic dark feel of the game and the cryptic story! I will definitely recommend buying! I loved it! Expand
  30. Nov 7, 2020
    10
    This review after I finished the game 2 times and now doing my 3rd run.

    I love this game and I can see a lot of love and dedication from the devs. Amazing environments and unique bosses and enemies. I love the shell concept and the hardin mechanics.
Metascore
76

Generally favorable reviews - based on 32 Critic Reviews

Critic score distribution:
  1. Positive: 21 out of 32
  2. Negative: 0 out of 32
  1. Nov 19, 2020
    85
    Mortal Shell offers a souls-like with a dark story, innovative gameplay, and great graphics quality that will overwhelm fans of this genre. Its short duration and its limited variety in some aspects leave you wanting to see a second chapter.
  2. Game World Navigator Magazine
    Oct 21, 2020
    65
    You can’t help but feel that Mortal Shell is a fan-made mod for Dark Souls – however, it has accordingly low price. It also shows promise: a few more tries, and Cold Symmetry could make something really good. [Issue#248, p.34]
  3. Sep 29, 2020
    70
    While there were many aspects of Mortal Shell that I didn’t care for, the bits that worked for me really worked. The final product is far from perfect and I’m not sure that I’d even recommend it to anyone except the hardest of soulslike hardcores, but beneath the underdeveloped ideas and questionable design choices is a pool of talent bound for bigger and better things — Cold Symmetry’s work shined brightest when it veered away from standard Souls, and I’m interested to see them take it further.