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Mixed: 0 out of 2
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Negative: 2 out of 2
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Jul 22, 2020
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Oct 7, 2020Monstrum has a rough start and it does not do well to educate new players. There's a real lack of explanation when it comes to enemy behaviours and objectives. Once I'd come to terms with it, I found a game that was surprisingly fair and accomplished in the art of building tension. It's not a great game to look at but there's fantastic sound design at work that does build apprehension well. As basic as it is, there's a decent thrill here, however short it lasts.
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Jun 8, 2020While the game’s not terribly impressive visually, some aspects of this elevate the game. The draw distance is laughably small, shrouding the game in fog at all times, heightening the experience. And the monster AI isn’t terribly robust, but everything is fair; any time we died it felt more like user error. Learning the rules of the ship is the key to surviving. When to fix a broken pipe, when to hide, when to run. As you die over and over, all these rules craft you into a more skilled player and make a more enjoyable experience.
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May 20, 2020Terrifying visuals are undermined by choppy controls and a frustrating use of procedurally generated levels. Monstrum could have been a terrifying horror experience, instead it became a boring one.