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Critic score distribution:
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  1. Jun 19, 2018
    80
    Of the many roguelites I’ve played over the last few years, Monster Slayers is perhaps the most successful in offering enough variety and options to prevent the annoyance and frustration that so often accompanies repeated playthroughs. The different classes and range of cards mean that there is a fantastic sense of improvement and development whilst the random layout stops runs from being too simple.
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  1. May 27, 2018
    9
    Unlike most deck-building games. Unlike most dungeon-crawling games. Unlike anything I’ve seen in any game, ever! Monster Slayers swoops inUnlike most deck-building games. Unlike most dungeon-crawling games. Unlike anything I’ve seen in any game, ever! Monster Slayers swoops in out of nowhere. You’re gonna need a checklist for what I’m about to call off here, so get ready.

    Like most games, Monster Slayers starts you off with a choice. That choice is a character, or hero rather, and each of those heroes have a solitary way of how you build your deck. It’s all up to you to figure out what play-style fits you. I immediately chose the Ranger because I’ve always been the ranged combat kind of guy, and rightfully so, it was a wise choice. The other heroes had some pretty cool cards and combos to choose from, too. Again, it’s all up to the player to decide on that particular hero.

    Furthermore, your hero is part of a guild, and the crux of the adventure is to slay the ultimate fiend, the Harbinger. Battling your way through multiple bosses, your power continues to grow. Everything leading up to the final boss is either satisfied with victory, or left for the crows to pick at your bones.

    For anyone who’s ever played Magic the Gathering, you might just have the upper hand — don’t be fooled, though, the game can easily turn on a dime. That’s where the hook of it all comes in! The further you get into the game, the more loot, cards, and experience you obtain. Fair warning, you do not get to keep previously built decks, if you say, kick the bucket. That goes for coins as well. Rest assured, your progress does carry over — experience and items are your most valuable assets here.

    Card building mechanics are where it’s at, and basic card-building strategy can help you get where you want to go. Aim for cards that mesh well, and have a main theme, or build, to focus on instead of cooking with the blindfold on. Meaning, a little piece of poop can ruin the entire batch of brownies. We all know if you throw, even the tiniest bit of **** into the brownie mix, no one is gonna eat that. Metaphors to save your life, seriously.

    At the point you become comfortable in deck building, take time to play with the other heroes. Don’t be afraid to experiment! Monster Slayers best attribute is pushing you to take chances. The more competent you become, the better the game gets!

    When you die, you gain access to an ability tree. As you level up you acquire skill points to use on this skill tree, and depending on the hero you choose, certain abilities/perks become available to you. The perks are extremely beneficial, as it alters the way of play immensely. Of course, the problem I faced next was picking a perk I wanted most for the next run. I guess that’s why dying in Monster Slayers is something that’s ok!

    Like any heroes journey, there is a main objective they must fulfill. A journey to slay them all, and on this journey, you are accompanied by several companions. Companions have a vital role in aiding you, but make sure to use them wisely. Once you use a companions ability, they are set on a cool-down. Normally lasting a couple of battles, a companions ability is then reset to its former glory. Companions are legitimately one of the most useful things in this game (besides the one that only gives you coins, and who wants that). Be wary, though, as if you use that ability prior to a boss battle you’re out a companion, and you may be in for some tough times.

    Onto more critical points. As much as I loved Monster Slayers, there were a couple of flaws that I really just can’t let go. The fact that (in game) it tells you to name your character, and can’t, is both grotesque and aggravating. I know this game is set up more towards PC, but that doesn’t really discount the fact that you should treat the console versions any differently. I originally thought it was a bug or something, but it’s apparently supposed to be a randomly generated name…odd right? Another thing, selecting certain things on the screen can be a bit of a hassle as well. Quagmire swamp, I’m looking right at you. Personally, I think the map could have gone without the “Delete Save Slot” button, that way you have only the lower tabs, and areas to select. If I’m being honest, these were really the only issues that stuck out to me.

    Wrapping up this review, I give Monster Slayers a worth it rating of 9/10. Priced at 14.99 on the PS4, I say it is worth it! All the given elements, Monster Slayers is an indie game worth mentioning. The mix between card-building, dungeon-crawling, and even a hint of RPG make for a cohesive experience. All I can say is, don’t let this one get buried with the rest! This is absolutely an indie gem.
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