- Publisher: Xibalba Studios , Creaciones Interactivas
- Release Date: Jul 12, 2016
- Also On: PC
User Score
Mixed or average reviews- based on 14 Ratings
User score distribution:
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Positive: 5 out of 14
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Mixed: 3 out of 14
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Negative: 6 out of 14
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Jul 14, 2016Just what I need it! It's extremely invigorating to play a full action packed game in this style/genre with this high quality, very fun with awesome music and graphics, and before you could ask for more the gameplay is hard but you get the same gratification degree! If you dig retro games or want to know how amazing they were, don't think much about it and buy it, it's worth every penny.
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Jul 15, 2016If you wanted Contra to have even more frustrating shooting and have guys spawn directly under you as you move this is the game for you. MilitAnt just makes me want to play Contra because it plays better and Contra looks better despite coming out 20 years before this turd.
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Jul 14, 2016
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Jul 27, 2016Es un juego excelente con una dificultad impresionante, espero mas juegos de esta gran compañía, y lo recomiendo al máximo, espero que tenga muchas ventas.
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Jul 12, 2019Well I think it's not the "great game" or a big production, but I think it was fun, ridiculously hard at times, but when finished it feels good to be go trough it, a game for casual gamers at the end.
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Aug 2, 2016MilitAnt is offensively bad, it looks like a PS2 game and plays like something a few amatuer developers cobbled together. This wouldn't be an issue if there wasn't a price tag involved. Steer well clear of this.
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Jul 27, 2016With so much potential in the premise, it’s a shame MilitAnt didn’t deliver where it counts in the gameplay department. Annoying A.I. and frustrating combat mechanics make for a tough recommendation even for the biggest fans of action platformers.
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Jul 26, 2016There is very little fun to be had in MilitAnt. After spending most of my time breezing through half of the game’s bosses, all but submitting to the other half (with a pair of very green exceptions), and rushing past nearly every basic enemy, I get the impression that this ubiquitous imbalance in difficulty is more likely a vast oversight than a design choice.