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6.3

Mixed or average reviews- based on 605 Ratings

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  1. Oct 28, 2014
    6
    If you are expecting Dark Souls, then yu will be disappointed.. It does have a similar look to Dark Souls, but it is not as challenging.

    In this game regular enemies have no real chance against you as in Dark Souls you could be max level and regular enemies could still do their damage.. Not so much in Lords of The Fallen. I'm disappointing with the bosses, they are all pretty much
    If you are expecting Dark Souls, then yu will be disappointed.. It does have a similar look to Dark Souls, but it is not as challenging.

    In this game regular enemies have no real chance against you as in Dark Souls you could be max level and regular enemies could still do their damage.. Not so much in Lords of The Fallen.

    I'm disappointing with the bosses, they are all pretty much the same and can all be beaten the same way... I do like the combat... If you wear heavy armor you will be slower, but you can pretty much take everything out.

    Do not try and play this game like Dark Souls.. Dark Souls was more on the level of playing defensivly and trying not to get hit.. In this game, it's more like a hack n slash... You WILL get hit a lot but it's not as much of a big deal as it is in Dark Souls..

    To be honest I bought this game thinking that the boss battles were going to be epic, I do love me my boss battles....The bosses were a let down to me, but the game as a whole is pretty decent and fun. I would complain that you can not make your own character, but this was known before the game came out...

    All in all it's a decent game, but I do not see it being remembered for very long. Keep in mind I have only been playing the game for about 9 hours and I am not finished yet, but this is enough for me to judge the game.. I could not put down the controller when I first played Demon Souls and Dark Souls , this game I had to put the controller down a few times..

    Rent before you buy, I do not think it will be for everyone.
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  2. Feb 25, 2015
    6
    If you liked demon/dark souls, you can try this game, but do not expect DS game. If you didnt like DS games, dont play this one. Is just a downgrade version of DS game.

    I finished it, i got my 20 hours of game play, and the game is playable. I rate it 6/10
  3. Mar 27, 2015
    6
    *WARNING HEAVY COMPARISONS WITH THE DARK SOULS FRANCHISE IN THIS REVIEW*
    Clumsy would be the best way to describe my, admittedly, brief encounter with Lords of the Fallen. While blatantly imitating the Dark Souls franchise, CI Games clearly intended to differentiate itself from merely becoming a DS clone by designing many assets (such as enemies, amour and environments) in a Diablo/War
    *WARNING HEAVY COMPARISONS WITH THE DARK SOULS FRANCHISE IN THIS REVIEW*
    Clumsy would be the best way to describe my, admittedly, brief encounter with Lords of the Fallen. While blatantly imitating the Dark Souls franchise, CI Games clearly intended to differentiate itself from merely becoming a DS clone by designing many assets (such as enemies, amour and environments) in a Diablo/War Hammer fashion. It almost attempts to take every aspect of Dark Souls and make it more 'hardcore' and spikey. I would love to credit this game for continuing the Souls-like formula that so many have come to love, and in some ways I actually can, however the game falls flat and down right lazy in certain critical areas. Where Dark Souls cleverly weaves challenge and satisfaction of overcoming the various hurdles it lays on its path, LotF often feels cheap and badly designed. Deaths often happen due to unforeseen circumstances or exploitation with the dodging mechanic and so on, which reduces the challenge to a simple 'trial by error' system. The visuals are astonishing and the soundtrack does the game justice for the most part but this is over shadowed by the negatives: A weak plot with unconvincing voice acting, demanding and downright frustrating AI, crashes and glitches on a regular basis, a mixed bag of quality with the bosses, uninteresting (and often overworked) design and a clear bias towards the warrior class. Don't get me wrong, there is fun to be had in LotF but it is not worth the asking price of £50. If many of the issues surrounding this title are ironed out, its, already announced, sequel could be something much more. Definitely recommended on offer if you are a fan of the Souls franchise or similar RPGs.
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  4. Dec 12, 2016
    6
    Story - The story begins in the time the humans are in a losing war against the Rhogar, a demonic army summoned by a god named Adyr which was sealed by 3 unnamed heroes in the game. Harkyn, a convicted criminal and the main protagonist of the game is released by a monk named Kaslo in order to turn the tides of the war against the Rhogar. Harkyn's main mission is to defeat all of the lordsStory - The story begins in the time the humans are in a losing war against the Rhogar, a demonic army summoned by a god named Adyr which was sealed by 3 unnamed heroes in the game. Harkyn, a convicted criminal and the main protagonist of the game is released by a monk named Kaslo in order to turn the tides of the war against the Rhogar. Harkyn's main mission is to defeat all of the lords or commander of Adyr which leads the Rhogar army. The story overall is good, however, the characters in the game aren't really likable nor memorable. Harkyn is an ok main character but others like Kaslo and other NPCs are forgettable (I cant even remember most of their names now) and the movement or complication in game are uninteresting. A fair score of 6/10.

    Gameplay - As an avid gamer of the Dark Souls series, i can say that despite the fact that the game's overall gameplay is identical or based from the critically acclaimed action game. I can say that it is easier since Harkyn is really overpowered no matter what class you chose him to be. His skills are powerful when maxed and also the enemies as a whole are easy and not it is a bad AI but compared to the aggressive enemies and bosses of Dark souls this game is much easier. I also liked the way the experience system is made that it is multiplying by the numbers of enemies you killed without using the savepoint and also the hidden challenges in boss fights you need to do in order to get the upraded versions of their boss weapons. Overall, i really like what the developers added new in the game. Overall, A good score of 8/10.

    Graphics - To be fair, the graphics of this game is rather good if not average. Is it on the level of high graphics games? no. But it is not also in league to those lower grahics or bad grahic games. The environment and level design are also good and really liked the Maze type of the world of lords of the fallen despite it being small, which is not really a problem to me. The character design are also good with Harkyn's weapons and armors has good and different designs. my main issue is that NPCs esp those not named have reused character models (monks in the game exept Kaslo are look alikes) and also the lack od enemy design which are just recycled and of different colors for you to see their difference. a fair score of 7/10 will suffice.

    Music and sound - As to music, hm in my opinion it is really mixed. Some are good esp the boss fights but kinda dont like it in exploration or some other things in the game. As to the Sound and voice action, i really love the sound of that hammer attacks (which is my preffered weapon in the game) and the magic attacks of Harkyn. With regard to the voice acting though, meh. They are not good nor giving emotions to them like you are talking to almost robot like characters. The voice actors never really did a good job. Therefore, a score of 5/10 will do for these part.

    Overall = 6.5

    The game overall was a good experience. However, it is short and compared to its obvious inspirations, it is far way too inferior. But to those gamers who want to feel that darksouls like gameplay in an easier game, then they would like this. But to those who love challenges like me, then this game will still be good but i would be unimpressed at the end. Overall though, i hope the developers do better and put more challenging games in the future. I liked this as a new IP and hopefully they continue these series...Thanks
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  5. Nov 4, 2014
    6
    An enjoyable game hidden in between a sloppy and unfinished shell.

    After around 10-15 hours I had beaten the game and enjoyed some of the game-play (the mechanics can be lackluster and may not reach the depths that you want them to however) but overall the experience was sullied by a continual onslaught of bugs. They may be mostly minor bugs but it is a HUGE array of "minor" bugs. Ones
    An enjoyable game hidden in between a sloppy and unfinished shell.

    After around 10-15 hours I had beaten the game and enjoyed some of the game-play (the mechanics can be lackluster and may not reach the depths that you want them to however) but overall the experience was sullied by a continual onslaught of bugs. They may be mostly minor bugs but it is a HUGE array of "minor" bugs. Ones that can ruin your game experience entirely. Audio not working, hidden walls not breaking, graphical glitches, weightless/bouncing ragdolls, stat changes misrepresented, quests not updating - lets not forget the game breaking bugs either, forcing you to make a new character to progress, or the ones that crash you out to your desktop/XMB etc. How about we then go on to talk about bad game design where quests and trophies refer to areas or items that are called something completely different in game?

    The story was also nothing to write home about. In the start of the game you are thrown into what seems like the midpoint of a story about a criminal who was sprung from jail and asked to fulfill some divine deed which he just decides to do - no questions asked. The characters you meet along the way come and go without so much as a cut-scene and you find yourself pushing forward without really knowing why until you reach the last half hour of the game. By which point you find yourself no longer immersed in the game world and wondering why the game was allowed release with so many bugs and glitches.

    May be worth playing in the future if the issues are ironed out but as it stands this game is not worth the full asking price.
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  6. Nov 4, 2014
    5
    *****DIDN'T MEAN TO REVIEW PC VERSION OF THE GAME, THIS WAS MEANT FOR PS4*****Sucks to know that this game had alot of potential. Great graphics(FPS go in and out tho), awesome looking equipment and enemies, boss battles have special quality, but...when a game crashes more times than you have booted up the game to play it, that's a problem; a major one. Plus there is a list of game*****DIDN'T MEAN TO REVIEW PC VERSION OF THE GAME, THIS WAS MEANT FOR PS4*****Sucks to know that this game had alot of potential. Great graphics(FPS go in and out tho), awesome looking equipment and enemies, boss battles have special quality, but...when a game crashes more times than you have booted up the game to play it, that's a problem; a major one. Plus there is a list of game breaking glitches too. SO....saying that; the game runs on checkpoints and has no autosave feature. Playing without hitting checkpoints yield you better drops and experience. Basically im saying that, you DON'T want to hit checkpoints cause you will reset your "bonuses" for sticking it out against the enemies but......again if you don't hit the checkpoints and the game crashes, you lose EVERYTHING because you haven't been hitting the checkpoints. Vicious circle. Personally i would wait for them to fix these bugs and glitches before buying the game cause it will just give you a bad impression about the game like it has for me. Its a shame cause without the problems it has, its a pretty decent game. Expand
  7. Feb 11, 2015
    5
    When I heard Lords of the Fallen referred to as Dark Souls lite I looked forward to playing the game. I'm a huge Dark Souls fan. I dumped over a hundred hours into each entry of the series starting with Demon's Souls back in the day. And the description is fairly accurate. It is a lite version of Dark Souls. It is a persistent game in that there is no save and load. The game continues onWhen I heard Lords of the Fallen referred to as Dark Souls lite I looked forward to playing the game. I'm a huge Dark Souls fan. I dumped over a hundred hours into each entry of the series starting with Demon's Souls back in the day. And the description is fairly accurate. It is a lite version of Dark Souls. It is a persistent game in that there is no save and load. The game continues on even when you die and you have to recover from your mistake and retrieve your experience which waits for you where you originally died. It has the same tropes of melee combat, equipment burden, magic, boss fights and exploration. But none of it is as good as Dark Souls. It, how do they put it, lacks that certain something.

    The game looks ok, not great, but no one plays the Souls series for the graphics. The sound is decent, and the voice acting is mostly well done. The world is decently interesting and the lore is worth reading.

    The gameplay is more melee focused than the Souls series. There is magic which is useful but the system isn't as deep or wide as the Souls series. There is a gauntlet that is basically a hand cannon which is powerful and useful, but slowly recharges and shares the magic pool which left quite a few times where I would fire it and then fall back waiting for it to charge while I circled to the side avoiding the enemy. There is a Diablo style loot system that keeps you looking for gear, and in all honesty I would say the game is more like a 3rd person version of Diablo than it is similar to the Souls series.

    There were two things that bothered me from the game, and kept it from being better. The first was random spikes in difficulty. And I mean random. I would be exploring and come to a side hallway where I would be killed over and over trying to get through, which of course made me feel like there must be something great at the end, There wasn't. When I say random spikes in difficulty I mean just that. Random. The other were the dull marathon fights with some of the bosses or occasionally tougher enemies. Enemies are skilled at blocking, and fights can turn into tests of endurance while trying to nickel and dime an enemies health rather than a feeling of skilled combat.

    Lords of the Fallen is an ok game. It's not great, and the large drop in its price shows that general feeling. I have a hard time seeing a large hardcore community developing around the game, but it's not the worst way to spend a couple hours here and there. There are three different classes you can play with, and a new game + system. I didn't do multiple playthroughs on new game +, and I doubt a lot of people will be inspired to either.

    I would recommend avoiding Lords of the Fallen, but that's a pretty soft recommendation. It's the kind of game that I played and just felt "meh" toward. It had highs, it had lows, but it didn't really stick with me. If you want to rent it or buy it at its lower cost these days I doubt you'll regret the decision.
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  8. Oct 29, 2014
    6
    To be brief, after around 14 hours in I find Lords of the Fallen to be a bit of a disappointment but still largely worth playing. I spent 74 hours this week playing Dark Souls 2; it was my first playthrough of anything in the Souls series. Having that as a completely fresh experience and then moving into Lords of the Fallen was an interesting transition. I did not find myself to beTo be brief, after around 14 hours in I find Lords of the Fallen to be a bit of a disappointment but still largely worth playing. I spent 74 hours this week playing Dark Souls 2; it was my first playthrough of anything in the Souls series. Having that as a completely fresh experience and then moving into Lords of the Fallen was an interesting transition. I did not find myself to be exceptional at DS2 nor do I find myself particularly skilled at Lords of the Fallen, just to be clear about who you're reading here.

    LotF has beautiful and vibrant art that doesn't sacrifice deadliness for attractiveness. The combat is beefy and satisfying; striking an enemy feels legit instead of your weapon just ghosting through and reducing an HP bar by a few pixels. There might be some replayability here but that will depend on some factors. The narrative is interesting and accessible while being relevant and not over-the-top or excessively deep to the point of distracting from the actual game itself (though I often like that sort of thing). The XP and loot system is really a nice advancement in this quasi-genre, where the longer you hold on to your XP instead of spending it the greater your multiplier becomes as you progress thereby providing an optional higher risk higher reward system since dying could possibly amount to losing all of that XP.

    On the downside, there are enough bugs, flukes, and design oversights or flaws to really distract me from the potential fun of the game, at least from time to time. One of my biggest complaints (that could be my own fault, but I can't seem to fix it) is the lock-on targeting system. I've gotten used to a lock-on system where I can easily (though perhaps TOO easily) switch from one target to another, and where a new target is automatically selected once the old target dies. LotF seems to have a lot of trouble allowing me to switch from targets that aren't standing directly next to each other, and it disengages the lock-on system when the target dies. It might just require an adjustment of gameplay on my part but I can't help but really despise how this feels during combat with multiple enemies or more difficult fights where rapid and clean target switching is a must.

    As a final negative point, the camera can be terrible at times. When engaged in combat you can sometimes find yourself in a bush or something and completely incapable of seeing what's going on, especially if you get stunned and are unable to strafe out of it. What's more, getting backed into a wall makes your character disappear from the screen and puts you in a first person perspective that often annihilates your sense of combat (and more than once even literally prevented me from fighting, for whatever reason). Even backing down a hallway and having the camera hit a small object jutting out from a wall, like a lever, can cause it to begin to zoom in on you and again destroy your view of combat. In a game that is built around difficulty this sort of design is a massive flaw since it can get you killed and destroy quite a bit of progress all because of a technical camera issue.

    In terms of boss fights they are largely endurance challenges wherein you will always have to survive roughly the same series of attacks (per boss stage) while often using a gimmick to find a way to deal damage. This boss can't be damaged by this type of attack, or that boss stuns itself under certain conditions. Nothing unique there, but the complaint is largely that this ends up feeling like an artificial difficulty barrier. There's no doubt that greater skill will win out, but I (and many of my Twitch viewers) felt that under all circumstances you going to have a protracted battle with every boss which inevitably felt like it was far longer than it had to be due to design instead of skill. I think this really says it's not "hard" because it's challenging, it's "hard" because the designers said so, in a manner of speaking. In DS2 I could sometimes go into a boss fight and just be in the zone and drop it in one try; in LotF I feel like I will always invest a serious amount of time in every boss for the sole reason that this is how the designers wanted it. It's almost as though they said, "C'mon, it's a boss. It should always take more than 15 minutes per fight where no amount of skill will make a mechanical difference."

    All in all, I think it seems worth playing though not necessarily worth the price right now. With future updates, patches, and DLC it could turn into something worth spending a lot of time in. As of right now I find it to be a sub-par competitor in what it is helping to define as a new genre in gaming.
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  9. Nov 1, 2014
    6
    This review contains spoilers, click expand to view. Lords of the Fallen is a Western RPG that bring you into the world as Harkyn, a middle aged man whom must face down foes called Rhogar in order to bring an end to an ongoing war between humanity and the fallen god Adyr.

    Possible Minor Spoiler!

    The game starts off rather well by introducing you to all of the main mechanics of the game in a calm section of the game, allowing players new to the genre to adapt to the way the game works. The combat feels heavy and that it carries a lot of force behind each blow making but you, and your enemies, feel powerful. The game tries to encourage you to experiment with different weapons and make combos so that you'll have an easier time slaying your enemies, but it fails to teach you some other important things.

    You will meet foes using both range and melee. Some are rather straight forward in how you kill them, using the same methods you've learned early on, but others take whatever you've learned and throws it in your face. Shield user in particular are much more obnoxious to fight for new players as the game doesn't teach you anything about breaking their guard. This leaves you either bashing on a shield that makes your every attack bounce off like a bouncy castle, or back peddling for days using your magic gauntlet in order to take them down. Later on you will also face enemies who are much faster than you are, making attacking near impossible without taking a large amount of damage, until you abuse faults in their AI.

    Which brings me to one of the more disappointing things about Lords of the Fallen. The game feels very incomplete and this is noticeable rather early on. The magic gauntlet you get early on, which serves as your ranged weapon, has it's own category as a weapon. However, there are no other gauntlets to be found. There are only 3 different firing modes for the same gauntlet, which are all unlocked from the get-go, so it doesn't really count as 3 different weapons. Equally the other weapons in the game are all completely static in their shape and feel. You will constantly change out weapons and armors for other weapons and armors as their stats means everything. This gives a false sense of customization as the game very much forces you to use a weapon you don't really like the feel and look of due to superior stats.

    The rune system is very much the same as it doesn't seem to have much thought put into it. You can get several types of runes, of varying quality, from shards you collect throughout the game. You take these to the blacksmith-guy-with-no-name-because-we-couldn't-think-of-one who can open them and give you the runes inside. But, of all the runes I found myself only using 2 of the 5 runes for my weapons and 3 of the 5 runes for my armors as those I didn't use was either inferior or rather useless.

    The same unfinished business goes for the story-line, back-story and quests found throughout the game. The up front story is easy to predict and with stereo-typical characters making it rather boring and forgetful due to bad presentation. You never really feel any sort of connection to any of them as they seem to only appear when the story demands it before phasing out of existence again. This became a problem later on when I had a quest to gather tablets for Yetkha whom is one of these characters as she decided to either disappear before I had found all of them, or not accept them at all. There are also a back-story to be found, but it is very fragmented and it is again so badly presented I can't really remember most of it.

    The visuals however seems to have gotten most of the attention as it is beautiful in it's own way. It manages to pull off a gritty look while not getting too washed out and bland. This gives the game a more relate-able feel to it, which in turn helps pulling you into the game. The animations are also great and flows rather well with some minor exceptions. The enemies look harrowing and intimidating with distinct differences from each other, again with some minor exceptions. The armor and weapon designs feels slightly overboard and while I understand they want you to feel powerful, it's not actually achieved by adding thousands of spikes to impale yourself on. It is overall a very good looking game whom manages to pull of a dark and gritty feeling.

    In the end, Lords of the Fallen is a good game worth buying, but it lacks the finesse expected from it. The replayablity is lacking, but it will give you many hours on your first time through and some extra hours the second time through trying to gather everything you missed the first time.

    Overall
    + Good visuals
    + Combat feels heavy and powerful
    - Story is dull and forgetful
    - Many loose ends in the different side and back-stories
    - Poor customization
    - Dodgy and edgy mechanical moments in the game
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  10. Nov 2, 2014
    7
    I gave this game a negative review on PC - the game is/was broken for PC. I purchased an additional copy for PS4 so I could play it. Putting that aside, the game was enjoyable for PS4 and there should be more games that strive to be like Dark Souls generally, i.e. with an emphasis on combat mechanics. However, I beat LOTF in one afternoon. By mid-game with my character leveled up theI gave this game a negative review on PC - the game is/was broken for PC. I purchased an additional copy for PS4 so I could play it. Putting that aside, the game was enjoyable for PS4 and there should be more games that strive to be like Dark Souls generally, i.e. with an emphasis on combat mechanics. However, I beat LOTF in one afternoon. By mid-game with my character leveled up the game became exceedingly easy. There is only one environment type, little variety between build types, and hardly any enemy variety. Accordingly, I am already ready to move on from LOTF to a new game. I would like to see a DLC in a completely different environment with much more enemy variety. P.S. I am still playing the Dark Souls games. Expand
  11. Jan 28, 2015
    7
    Well - I expected more after first optimistic reviews. This game is good and guarantees a lot of fun, but in every single aspect it's worse then Dark Souls. Even the graphics. It's visually better, but not that dark and artistic anymore. It has a lot of bugs and a tragic, horrible camera, which should be perfect in that kind of games. Battles are easier than in Dark Souls and you don'tWell - I expected more after first optimistic reviews. This game is good and guarantees a lot of fun, but in every single aspect it's worse then Dark Souls. Even the graphics. It's visually better, but not that dark and artistic anymore. It has a lot of bugs and a tragic, horrible camera, which should be perfect in that kind of games. Battles are easier than in Dark Souls and you don't feel that you have that much control as in DS. But it's still a good fun for action RPG fans and also for that guys who were to fat for DS, but like Fable or Assassin's Creed, because it's not as hard as From Softwares games are. Expand
  12. dpc
    Nov 3, 2014
    5
    For the gamers saying the bosses were too easy...really? Wow, you are clearly better than I am. That said, I was extremely excited to get and play this. Loved the opening. Was pumped to get lost in an awesome fantasy world and level up and all that. But I couldn't get past the very first boss. I've played Demon's Souls and beat it. I've played the first Dark Souls and didn't finish, butFor the gamers saying the bosses were too easy...really? Wow, you are clearly better than I am. That said, I was extremely excited to get and play this. Loved the opening. Was pumped to get lost in an awesome fantasy world and level up and all that. But I couldn't get past the very first boss. I've played Demon's Souls and beat it. I've played the first Dark Souls and didn't finish, but did love it. Lords of the Fallen seemed frustrating for the sake of being frustrating. I felt like it was unnecessarily annoying to be in the "if you like Dark Souls, then you'll love us" category, but it was missing all the atmosphere, class, and just about everything else that makes the Souls games amazing. It just didn't feel worth it to finish this, so I sold it within a day and got Shadow Warrior instead - which I freakin' love! Should've gone with my instincts and done that in the first place. So, long story short, if you just can't get enough of purposely difficult battles (without the "magic" and charm that makes games like Dark Souls incredible) then you will probably get value out of this game. For the rest of us, skip it and wait for Dragon's Age Inquisition in a few weeks. Expand
  13. Oct 28, 2014
    7
    This review contains spoilers, click expand to view. So, the game is good, it's Souls-like, but it's not perfect (yet, I hope).
    So, firstly, PS4-version has some annoying framedrops at some open areas. The game is supposed to be running at 30 FPS, but it feels like it drops to 20 quite often. I hope that can be patched.
    Secondly, there's that weird lock-on system. I don't mean the controls, but its unresponsiveness. Sometimes it just won't lock, sometimes the lock will just vanish, turning your fleshy back to your opponents.
    Lastly, some quite strange issues with bosses, like they were'nt worked on too thoroughly. For example, the second boss (Commander) has that stunning attack which does no damage, but eats up all your energy. I think it's supposed to be followed by some devastating HP-costly hit, but instead he just stands there and waits till your energy fills up again. I have done only two bosses so far, so I hope there aren't too much things like that later on.
    But, technicals problems aside, it's a really good Action-RPG with Souls-like mechanics, which manages to make me, as an experienced DaS1/2 player, feel uncomfortable sometimes. Most enemies are bigger than you and hit quite hard. Local exp-regain system, which allows you to build up experience multiplier if you don't activate local checkpoints, is both rewarding and deceptive as you may die quite far from your last checkpoint. However, there's a catch: the bigger multiplier you had before death, the more time you have before points at your "bloodmark" will start fading away.
    It's important to notice that LotF, unlike Souls, is all about your armor, so the better armor you have, the easier it gets. The more raw damage your weapon does, the easier it gets.
    Also, I really liked art-style of the game, somewhat like Darksiders mixed with Warhammer, with giant chestplates and gorgeous weapons with some useless edges on them.
    So, as for me, it's a solid 7 (which may climb to 9 if those technical issues are patched)
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  14. Nov 3, 2014
    6
    A wonderful game sadly hampered by an attrocious frame rate that never maintains 30fps at any point on PS4. The game also has alot of screen tearing, but it's less of a problem than the frame rate. Please fix the console ports CI as all your hard work is being undermined by unacceptable performance and people will be warey of your future products.

    I rate this game 6.5/10 due to the
    A wonderful game sadly hampered by an attrocious frame rate that never maintains 30fps at any point on PS4. The game also has alot of screen tearing, but it's less of a problem than the frame rate. Please fix the console ports CI as all your hard work is being undermined by unacceptable performance and people will be warey of your future products.

    I rate this game 6.5/10 due to the terrible fps. This game would otherwise be an 8.5/10 if the developers reached the rock solid 30fps they promised in interviews.

    These comments were made after applying the day one patch. Apparently the unpatched version of the game is nigh on unplayable.
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  15. Sep 15, 2015
    5
    Lords of the Fallen is very clearly an attempt to build a new Dark Souls from scratch, and as such, it should take pride in being a very worthy piece of entertainment to keep players busy until DSIII comes out.
    From a programming side it it is not as polished, and it doesn't have that special atmosphere that the DS games have, but it is a very enjoyable journey nonetheless, with some nice
    Lords of the Fallen is very clearly an attempt to build a new Dark Souls from scratch, and as such, it should take pride in being a very worthy piece of entertainment to keep players busy until DSIII comes out.
    From a programming side it it is not as polished, and it doesn't have that special atmosphere that the DS games have, but it is a very enjoyable journey nonetheless, with some nice ideas that actually improve over the Dark Souls formula. If you liked Dark Souls but are not digging the dark and upsetting atmosphere of Bloodborne, this is the game you are looking for.
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  16. Nov 3, 2014
    7
    This review contains spoilers, click expand to view. First: make sure you've installed the patch. It takes care of most of the issues noted in these reviews.

    Second: I recommend a paladin build to start. It makes the first boss that much easier.

    Third: completely explore the introduction area. There's a lot more there than you think (make sure to go back and loot the chest in the portal). There's also a hidden cellar area with some loot.

    Fourth: level up your agility and take a staff/light armor build if you are used to speed. Made a huge difference for me. And don't neglect your magic. Those gauntlet projectiles and daze are fantastic.

    The game has some issues, most notably weird camera tracking on some boss fights, but I've noticed many people trying to run around from the get-go with heavy weapons builds getting beat down. That probably explains some hate. The game is viable without a shield equipped at all. Just beat infiltrator without much difficulty. That may change in the latter half but making the switch from str build to agi was a good choice. My only real gripe is that every mob seems to have excessive special moves. That and mob recovery is stupid fast--you literally cannot get behind or flank some mobs before they recover from a swing and face you.

    Other than that the game plays great and somewhat similar to dks. Graphics are pretty. Enjoy the cutscenes. Story is interesting.
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  17. Oct 31, 2014
    6
    Unfortunately you cant play this game without the obvious comparison to souls series which just hi-lights Lords flaws and in the process makes me appreciate the Souls series even more. Graphically the game is fine not next gen quality more closely resembling the darksiders series with big bulky characters. All of the armor looks like sauron from Lord of the Rings. My biggest problem withUnfortunately you cant play this game without the obvious comparison to souls series which just hi-lights Lords flaws and in the process makes me appreciate the Souls series even more. Graphically the game is fine not next gen quality more closely resembling the darksiders series with big bulky characters. All of the armor looks like sauron from Lord of the Rings. My biggest problem with the look and feel is the level design, in Souls every new area in the souls series looks distinct and different you remember every turn and bridge you pass by. In Lords by contrast most places feel like you have seen them before and just blend into one another they are all pretty generic.

    The controls are identical to Souls series but combat differs wildly combat is not skill based in this game or nearly as tight. You can early on max out a spell and just stand in an enemies face spamming him with attacks. The attacks feel unresponsive and sluggish in this game even with light equipment. Every boss fight plays out pretty much just like the previous and i rarely died during them, you really don't feel that sense of accomplishment that you do in dark souls when you overcome a challenging boss or area.

    There are a few bright spots in the game the music is excellent. The fact you can multiply your experience by waiting to save at a check point and bank them is a good idea but i warn you the game can and will crash for no reason so after saving up experience for an hour and then the game crashing can be one of the most frustrating things ever. I feel like the creators of this game have a good game in them but couldn't finish the game do to budget restraints also the game is short compared to Souls games probably a quarter the length of Souls.
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  18. Oct 30, 2014
    6
    Inital review: (read after for a revised review after more gameplay)

    I had a real tough time deciding what score to give this game. There are a lot of things running around in my head saying this game is awesome and just as many saying its a sloppy mess. What I love about this game is it is crafted with inspiration. What I despise is that it is made by a smaller development team and it
    Inital review: (read after for a revised review after more gameplay)

    I had a real tough time deciding what score to give this game. There are a lot of things running around in my head saying this game is awesome and just as many saying its a sloppy mess. What I love about this game is it is crafted with inspiration. What I despise is that it is made by a smaller development team and it definately shows. In the end I am torn. Do I play this or not. I decided to keep my purchase but I have little inspiration to play. I like hardcore games and I'm willing to put in the effort. I knew going in this was not Dark Souls and so appreciate the game as its own. However what I discovered playing is that if you are going to play a hardcore game and repeatedly invest in going over the same areas over and over, you better have confidence the game is worth your time and not glitching or encountering software bugs. This is why I have decided not to play this game. I simply do not have confidence that its worth my time. It is crystal clear this game was left with defects and the developers just said its good enough lets just move forward. Sorry, that is not good enough for me. To get my time all the bugs need to be fixed. Until then this is just an awesome demo. I scored the game high enough to say its not bad and low enough for warning. I must say a lot of what is here is fantastic. I love the combat, the creatures, the puzzles, the weapons, the exploration. What I have no tolerance for is screen tearing, terrible lock on and toggling ruining gameplay, cutscenes with dropped audio, my character teleporting into and out of 1st person/3rd person in the middle of combat and the perception with all these flaws that there are probably game breakers in there too. So, my review is a buyer beware. There is a lot of neat stuff in this game and a lot of draw and fantasy but also a lot of breaking of immersion due to low standards getting this game out for launch. I guess it will depend on your personality so I touched upon things to consider and for me this game is love hate already. Love whats there, hate it wasn't made with better quality

    Revised review:

    Yes this game is very broken and thats it I'm trading it in. It is extemely alluring but not worth all the high scores it is getting. Obviously this game is being rated by its wow effect and not how broken it is. I have just spent two attempts unravelling quests. I made it to certain areas in the game and figured out some pretty decent puzzles to get there...and saving my multipliers up for big experience points....then the game crashes and this happened twice. I just spent 4 hours for this to happen. In the meantime I discovered the weapons you find in the game are not in the proper order of strengh making finding many of them useless garbage. It an open world game this is ok but in a linear game why is my starting 3 weapons better than what I find later on. I'm sorry this game tried to impress and it may fool a lot of kids who want to write a review here and get a lot of hits on their metacritic profile but I'm giving you an honest mature review of this game. It looks spectacular, has its moments but it overly flawed and not the same quality of its inspiration. I'm not saying avoid, there is some fun to be had, but this game clearly deserves only the 6 I gave it not the scores of 8 or more people are giving this game. They are judging it based on their love of the genre not the actual quality of this game. Its very flawed.
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  19. Nov 19, 2014
    7
    Played on PS4: Graphics could be better on PS4... Maps should be bigger.... Game should be better balanced so you don't have to grind in the same zone before being powerful enough to move on, this makes it feel padded. Enemy attack patterns could use more variety. There are some game breaking bugs on ps4 that are known and documented (therefore avoidable) but no patch yet, these will forcePlayed on PS4: Graphics could be better on PS4... Maps should be bigger.... Game should be better balanced so you don't have to grind in the same zone before being powerful enough to move on, this makes it feel padded. Enemy attack patterns could use more variety. There are some game breaking bugs on ps4 that are known and documented (therefore avoidable) but no patch yet, these will force you to restart your game after dozens of hours of playing if you run into them.

    Overall this is a solid effort which needed more polishing and I'm sure corrections and improvements will be made to the sequel.
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  20. Nov 11, 2014
    6
    This is a good and challenging game. It is one of those games that will get you killed in a moment if you are not careful and planning, but in time it gets better. On the bad side amount of bugs in the game is HUGE and sometimes kills the fun, unfortunately. Apart rom that visually it's pretty amazing. I would recommend it to anyone who likes the genre.
  21. Jan 31, 2015
    5
    Mercifully, developers are starting to realise that the tedious boss fight at the end of each game is getting very old, and some of them have stopped doing it altogether. Not this piece of crap though. I didn't count them, but there are about ten bosses throughout the game, which means just as you are starting to settle into the block/evade/hit/block boredom, along comes another boss andMercifully, developers are starting to realise that the tedious boss fight at the end of each game is getting very old, and some of them have stopped doing it altogether. Not this piece of crap though. I didn't count them, but there are about ten bosses throughout the game, which means just as you are starting to settle into the block/evade/hit/block boredom, along comes another boss and usually at a grossly overpowered level.
    After my fourth such fight, I turned the game off and deleted it. Graphics are nice, but quite a few bugs and the sheer repetition just prevents it from ever being fun. Games are supposed to be fun after all.
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  22. Dec 15, 2014
    5
    Didn't really play the game, but what I do know is that having a great character is 40% of the battle in my opinion. 30% goes to graphics/environment and 30% story (especially making the ending make sense). Lords of the Fallen is similar to Diablo III, but the offense is SLOW, the villains are fast, the environment is narrow, and it just does not grab you fast enough.
  23. Nov 6, 2014
    7
    despite multiple glitches that really set me back i really love this game,really challenging and beautiful looking game,would be a higher rating if it wasn't such a buggy game
  24. Nov 13, 2014
    6
    This game generated high expectations among fans of the Soul series. Unfortunately it ends up being no more than a low quality clone of the Dark Souls series.

    The game plays decently, with interesting combat mechanics and variety of weapons, and offers good visuals but it is not enough to compensate for the dreadful story and the scarcity of enemies and environments. You will find
    This game generated high expectations among fans of the Soul series. Unfortunately it ends up being no more than a low quality clone of the Dark Souls series.

    The game plays decently, with interesting combat mechanics and variety of weapons, and offers good visuals but it is not enough to compensate for the dreadful story and the scarcity of enemies and environments. You will find yourself going back again and again to the same locations - not even a third of the size of what the Dark Souks titles offer - and fighting the same creatures. There is no clear storyline here and exploring is meaningless as you will be forced to visit the same areas several times during the playthrough.

    At the technical level, Lords of the Fallen is plagued with graphical and sound glitches and some bugs. My PS4 crashed around 6-7 times when playing the game. The environment design is solid and the lightning effects do a pretty good job. Unfortunately, textures and elements popping up are a frequent issue, along with noticeable screen tearing at certain points, along with dropping frame rates. The sound effects have noticeable problems, with certain elements of the environment producing sound effects that pop up or disappear abruptly.

    On average it is a decent game that outrageously copies the formula from another title. It has some entertaining value in it but it will not be remembered for a long time.
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  25. Nov 20, 2014
    5
    I liked a lot of the ideas this game had. I really enjoy games that rely on trying to make you feel ported into the game world. Demon Souls did a great job with weapon feel and this game does an excellent job there too. I really enjoy puzzles and random loot and customization options to give me player choice. This game does a nice job there too. The real issue I have with this game isI liked a lot of the ideas this game had. I really enjoy games that rely on trying to make you feel ported into the game world. Demon Souls did a great job with weapon feel and this game does an excellent job there too. I really enjoy puzzles and random loot and customization options to give me player choice. This game does a nice job there too. The real issue I have with this game is software bugs. I cannot have any tolerance for this there are so many games on the market and so little time you can't play them all. There are too many software bugs in this game that it does not deserve my time. Sorry Im the type of person who can only hear a joke once, watch a movie once and as well play a game once. I do not have the mindset its ok to play an area over and over and over until it works. Simply put software bugs break immersion and this game has too much of that. I like the effort but sorry this game is not going to get my time. Its broken to me and thats very unfortunate cuz i do like a lot of whats in this game. Expand
  26. Dec 8, 2014
    7
    First of all I must say that I love the character. The game itself is not bad. It is a bit above average. The difficulty often bases on luck. I rated this game with fair seven points because the replay value is too low. Lords of the fallen is quite a good game but funny to play.
  27. Jan 25, 2016
    6
    Do you want to play a game like Dark Souls where it is nearly impossible to beat, or even progress from location to location, and have it be done with a very slow-moving character, with less quality overall? Play Lords of the Fallen.

    5.0/10
  28. Jan 5, 2019
    6
    Deutsche Review - Kritik Der folgende Test ist in 5 Kategorien zusammengefasst. Diese 5 Kartegorien ergeben die Gesamtpunktzahl von 0 - 100 Punkten. Um einen passenden Userscore zu geben wird auf oder abgerundet. Bei 84 Punkten ergibt das einen User Score von 8. Bei 86 einen von Userscore von 9. Falls eine 85 kommt entscheide ich ob ich es eher positiv oder negativ nehme. RegelnDeutsche Review - Kritik Der folgende Test ist in 5 Kategorien zusammengefasst. Diese 5 Kartegorien ergeben die Gesamtpunktzahl von 0 - 100 Punkten. Um einen passenden Userscore zu geben wird auf oder abgerundet. Bei 84 Punkten ergibt das einen User Score von 8. Bei 86 einen von Userscore von 9. Falls eine 85 kommt entscheide ich ob ich es eher positiv oder negativ nehme. Regeln verstanden? Dann sind hier meine Punkte.

    Punkte: 62/100
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  29. Mar 22, 2017
    5
    I buyed this game cheap for my PS4 because i'm a big fan of souls series and this game was really similar: dogde system, bosses on each area, combat system is pretty much the same but slower, etc. But I found a game with good graphics but REALLY boring to me. The combat is slow and boring, the bosses are not that original, you can't customize your character... I don't know... This game hasI buyed this game cheap for my PS4 because i'm a big fan of souls series and this game was really similar: dogde system, bosses on each area, combat system is pretty much the same but slower, etc. But I found a game with good graphics but REALLY boring to me. The combat is slow and boring, the bosses are not that original, you can't customize your character... I don't know... This game has no challenging difficulty, it has artificial difficulty... Don't buy it expecting a similar Souls-borne game. Expand
  30. Dec 29, 2014
    6
    Very DarkSouls like. Graphics are very nice. Controls are smooth. Combat moves are very timing/sequence sensitive and unforgiving. There is a token story, limited dialogue and a small 'world' to walk through - but its played out largely as a strainght line wak through set peice combats. Saves are at set points only and a mistake (or real wold distraction) in between save points willlVery DarkSouls like. Graphics are very nice. Controls are smooth. Combat moves are very timing/sequence sensitive and unforgiving. There is a token story, limited dialogue and a small 'world' to walk through - but its played out largely as a strainght line wak through set peice combats. Saves are at set points only and a mistake (or real wold distraction) in between save points willl send you back to the last. If you like DarkSouls you'll probably like this. Expand
Metascore
68

Mixed or average reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 13 out of 45
  2. Negative: 0 out of 45
  1. Playstation Official Magazine UK
    Dec 28, 2014
    60
    A packet of steak McCoy's next to Dark Souls II's ribeye. The action is handsome and combat can bite, yet with Bloodborne on the horizon, Lords is a bit of a hard sell. [Christmas 2014, p.86]
  2. Games Master UK
    Dec 21, 2014
    60
    At times bearably similar to Souls, at others woefully at odds with its philosophy. [Christmas 2014, p.]
  3. Play UK
    Dec 18, 2014
    75
    Lords is a solid and enjoyable action RPG, but suffers a little at the hands of over-ambition. [Issue#251, p.74]