• Publisher: SCEA
  • Release Date: Nov 15, 2013
User Score
6.9

Mixed or average reviews- based on 2591 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Apr 29, 2019
    7
    As a killzone fan, I was disappointed by Shadow Fall. This game although fun, isn't better than killzone 2 or 3. I felt as though it didn't have as much story as the trilogy games and on top of that, the characters were poorly developed. The story had a lot of potential that sadly went unfulfilled. I did enjoy the campaign the more I played it but in the end it doesn't outperform theAs a killzone fan, I was disappointed by Shadow Fall. This game although fun, isn't better than killzone 2 or 3. I felt as though it didn't have as much story as the trilogy games and on top of that, the characters were poorly developed. The story had a lot of potential that sadly went unfulfilled. I did enjoy the campaign the more I played it but in the end it doesn't outperform the trilogy campaigns. Multiplayer is the best aspect of the game and is the main reason I keep coming back. It isn't anything spectacular but it's still fun to play. This game is overall average at best. Expand
  2. Apr 29, 2019
    7
    Eyecandy game without a soul. The story is awful. Characters are awful. Voice acting is a joke
    Graphics and sound are great, shooting is decent - nothing more, nothing less.
  3. Apr 21, 2019
    2
    Los gráficos son hermosos, de ahí nada mas. El sistema de disparos no se siente bien, tampoco cuando te disparan a ti mismo. El doblaje al español es malo, el funcionamiento del entorno esta mal diseñado, es fácil perderse mas aun cuando los lindos gráficos hacen que sea vital usar el sonar para ver a los enemigos, porque si no, vas a disparar mas al entorno que a los propios enemigos. LosLos gráficos son hermosos, de ahí nada mas. El sistema de disparos no se siente bien, tampoco cuando te disparan a ti mismo. El doblaje al español es malo, el funcionamiento del entorno esta mal diseñado, es fácil perderse mas aun cuando los lindos gráficos hacen que sea vital usar el sonar para ver a los enemigos, porque si no, vas a disparar mas al entorno que a los propios enemigos. Los ataques a melé dan risa, si hace la animación, es normal, pero cuando no, solo ves caer el cadáver del enemigo con unas físicas de muñeco de trapo peor echas que en half - life 2. Dentro del juego hay una opción de bloquearlo a 30 fps. Porque alguien haría eso? fácil, porque el juego tiene caídas de fps. Funciona a 60fps, miras a un lado, PUM 30. Es molesto, marea y con el tiempo te da una mala experiencia.

    Solo vale la pena si lo obtienes gratis, tal vez en los 7 días gratis del PS Now o te lo ganaste de alguna forma, si no. Mejor ni lo toques, al día de hoy hay varios fps en ps4 con hermosos gráficos Y A 60 FPS. Y lo mas importante, divertidos.
    Expand
  4. Feb 23, 2019
    8
    As a PS4 launch title, Shadow Fall was above all a graphics showcase for Sony's new powerful system. The missions are very varied, but the game is not as action-packed and fun as previous episodes in the series. Sometimes, finding the right path can be frustrating and some passages are overly difficult. The best looking episode in the series yet, but also the weakest overall.
  5. Jan 25, 2019
    5
    I really wanted to like Killzone: Shadow Fall. I went into the game with high expectations after hearing from some people it was an early gen gem. After the second mission I could tell I wouldn't be having a great experience with the game. The campaign feels like a very generic early ps3 shooter with no compelling story. The added mechanic of the robot companion felt forced and clunky.I really wanted to like Killzone: Shadow Fall. I went into the game with high expectations after hearing from some people it was an early gen gem. After the second mission I could tell I wouldn't be having a great experience with the game. The campaign feels like a very generic early ps3 shooter with no compelling story. The added mechanic of the robot companion felt forced and clunky. Every time I started to enjoy parts of the game it forced me into some horrible free-fall segment which caused me to die over and over. In the end - there was some enjoyment but too many issues for me to recommend this to anyone. By far my least favorite game on PS4 to date. Expand
  6. Jan 23, 2019
    0
    what a **** peas of **** games not even worth the box that came in it boring repetitive just horrible
  7. Jan 22, 2019
    6
    First levels of this game was really good and promising. And then it became your standard shooter. Good graphics tho.
  8. Dec 12, 2018
    6
    Coming from Killzone 2 and 3, it is immediately apparent that this game looks a lot better. But that is just about as good as it gets with this game. From here the disappointment sets in.

    As far as the story goes, Guerrilla games apparently thought it would be logic that two warring factions could live on the same planet together, only separated by a wall... what a dumb idea. They
    Coming from Killzone 2 and 3, it is immediately apparent that this game looks a lot better. But that is just about as good as it gets with this game. From here the disappointment sets in.

    As far as the story goes, Guerrilla games apparently thought it would be logic that two warring factions could live on the same planet together, only separated by a wall... what a dumb idea. They probably thought: 'The cold war was pretty interesting with spies and stuff... so let's copy it, but do it really stupid.'

    Controlling and shooting has always been a problem in the Killzone series, being at its finest in Killzone 3. So why they thought it would be a good idea to mess it up again in Killzone Shadow Fall is beyond me. The owl is interesting as a concept, but also poorly implemented.

    This game basically serves as a tech demo to the PS4 and that's about it. I give it a 6/10.
    Expand
  9. Dec 8, 2018
    0
    Single player. This has got to be the most annoying console game I've ever played. The controls are awkward, the gameplay - repetitive. I mean fighting off waves after waves after waves of the same enemies who just keep coming... Come on! It's like developers weren't allowed to play any game in the last 10 years or so... And the graphics - Uncharted 1-3 look way better than that!
  10. Nov 7, 2018
    6
    Un juego para salir del paso. Es bastante meh y logré pasarmelo porque le puse ganas.
    Bastante olvidable pero para el fan le gustará por los gráficos de Next Gen
  11. Oct 22, 2018
    7
    Killzone Shadow Fall is an amazing multiplayer experience, but the story is lackluster. Phenomenal graphics and shooter mechanics. Awaiting what's in store for the next installment.
  12. Sep 30, 2018
    1
    Shadow Fall is a beautiful game, but its story is bad. There isn't an Helghast Campaign, play again like an ISA operative is very boring. The scenarios are uninspired, the IA is bad, some flying moments are very nasty.

    The Multiplayer is very generic and bland, because there are only 24 players in little scenarios, not vehicles, not jet-packs, not Exos.
  13. Sep 9, 2018
    4
    Why did you want to play this game?

    Horizon Zero Dawn is one of my favorite games of all time. The same studio that made that game, made this game. I also really like First Person Shooters so I thought this game was going to be right up my alley. What did you not like about it? I don't know what it is about this game but it just did not click for me at all. The shooting felt off,
    Why did you want to play this game?

    Horizon Zero Dawn is one of my favorite games of all time. The same studio that made that game, made this game. I also really like First Person Shooters so I thought this game was going to be right up my alley.

    What did you not like about it?

    I don't know what it is about this game but it just did not click for me at all. The shooting felt off, the story tried to make me care but I just did not care. The levels of themselves were just too big and convoluted. It's just not a great game, there are much better FPS available.

    How much time did you put into it?

    I probably played the game for 4ish hours.

    Do you think you'll try it again at some point?

    No, this game is just not worth your or my time. There are much better options out there.
    Expand
  14. Jul 26, 2018
    7
    This game is made by the good people of Guerrilla Games. They are only known for the Killzone series. Now some people may know and you will find out know I loved the **** out of Killzone 3 so I was proper excited for this game. Sadly I can say I was rather disappointed with the result of Killzone Shadow Fall.

    The story is a direct sequel to Killzone 3. Helghan is destroyed and the
    This game is made by the good people of Guerrilla Games. They are only known for the Killzone series. Now some people may know and you will find out know I loved the **** out of Killzone 3 so I was proper excited for this game. Sadly I can say I was rather disappointed with the result of Killzone Shadow Fall.

    The story is a direct sequel to Killzone 3. Helghan is destroyed and the Helghast are now living on Vekta good ole Berlin wall style. You play Lucas Kellan, who was being violently kicked out of New Helghan. After seeing your father shot in front of you. Many years later you become a Shadow Marshall, which is a fancy title for special forces. The rest of the game is you behind enemy lines investigating or hunting down targets. The game has almost none of the original characters from the series being that this all takes place 20 years after Killzone 3. So no more bromance from Sev and Rico, know this game lacks the Bro that the shooter series previously had. I also must say a change they make that I do hate is that they took out the cut scenes. They technically still have "cut scenes" but they are all Call of Duty style. Those aren't bad but I did miss seeing the story being told from different points of view and not just my bland character. They also got rid of any good villains. The villains they have are your cookie cut out of what a shooter villain should be. I can't even tell you their names cause they might as well been some masked space Nazi. You character is also very bland. I felt like he was supposed to be on the set of Call of Duty and just walked onto this one. There are set pieces which I thought were good but nothing quite as amazing as Killzone 3. The ending does take a turn I didn't entirely see coming. It was actually a bit confusing until I sat and thought about it for a minute.

    The games graphics are good not blow me out of my seat fantastic just good. The environment and guns and character models in cut scenes all look great. The biggest flaw I saw in the graphics was the human faces outside of cut scenes. They weren't atrocious but in comparison to the rest of the game they didn't hold up.

    The sound was interesting. The voice acting was done well enough to get the story across. The guns and explosions all sounded fantastic. The real elephant in the room was the sound that would come from the controller. It would only come out when you picked up an audio log but it would sound so damn creepy. They weren't scary sounds just the fact that it is coming out of the controller was something I wasn't used to so it gave a ominous feel.

    Now like any game you are wondering Brandon does the gameplay. Well little one I shall tell you, it is the best controls of any of the Killzone games. The previous ones had really sensitive aiming in them which made them a bit hard to control. This one feels as good as any of the shooters today. The touchpad controls this very useful drone that can do a number of things from attacking the enemy to reviving your ass if you get downed. On normal I did feel like the challenge was perfect not too easy nor too hard. It was a perfect balance but the biggest problem I had was how the game was structured. Since you have to be this covert ops guy you don't fight in any big battles it is always you VS a group of Helghast. The problem is the entire series is about a war and what I loved about the previous two games is I felt like I was in war. This one just was copying Call of Duty Ghost with just about everything except it was set in space. You get a variety of weapons and the game changes enough to keep from ever getting repetitive so those are all pluses there.

    Now this is going to sound strange coming from me but if you own a PS4 get this game for the online. The online supports 24 players being on either the humans or space Nazis side. You start out with a butt load of different premade classes to choose from and you can customize any class to your liking. The game will have a big learning curve but from a guy who is not used to multiplayer I must say I enjoyed the **** out of this, and I wasn't half bad at it either. You do unlock more weapons and goodies but I don't see a need because the weapons they give you are badass. You get a bunch of different versions of Warzone. You get team death match, capture points, hide and seek, classic, and many more I can't think of at the time. The absolute best part of multiplayer is how it ends. It ends with what I imagine the best players on the winning team executing a member of the losing team. I see it a get all funny inside, sadly I wasn't ever one of the executioners.

    Overall the single player is a shell of what Killzone 2 and 3 were but the multiplayer is the reason to stay. Honestly it was the multiplayer that saved this game so I give it a 7/10.
    Expand
  15. Jul 9, 2018
    1
    This might be the worst game I've played in my life (definitely since I started my Gaming Renaissance in 2016), for so many reasons. Let me get this out of the way first: it looks great. This game is gorgeous, the graphics are superb. But that doesn't change the game itself. It's a shiny, well-polished pile of **** There are a lot of cool concepts in the game itself but every single one ofThis might be the worst game I've played in my life (definitely since I started my Gaming Renaissance in 2016), for so many reasons. Let me get this out of the way first: it looks great. This game is gorgeous, the graphics are superb. But that doesn't change the game itself. It's a shiny, well-polished pile of **** There are a lot of cool concepts in the game itself but every single one of them is executed horrendously. The gameplay is absolute trash; it plays like a Nintendo 64 game that has been slightly remastered (poorly) for the new gen consoles. Every chapter has something different in it, cool right? No. Every chapter introduces you to a new concept, a new way to play, and the game never tells you what to do with your new tech. Every level plays like a tutorial and never allows you to get used to any of the mechanics. There are like maybe three different weapons you can pick up off the ground but no matter what, you ALWAYS have to carry around an assault rifle that the game chooses for you, and you can't trade it for something else. I hated the damn gun, it fires fast and reloads slow so I was stuck having to use other guns to shoot, and you can only have one other gun besides the ****ty one they give you. Such a step down from the third game which allowed you an assault rifle, heavy weapon, and sidearm of your choosing. What's the justification of decreasing the player's options? Some amazing elements in K2 and K3 were removed in this game, including cover and stealth. The weapons do a lot of damage and the enemies take little before they die. It's not hard at all but every gun reloads extremely slowly which hindered my gameplay so much. I'm all for harder games that challenge your playstyle and force you to take a more methodical approach, but this is not that game. It's not a hard game, it's just designed so poorly that you're forced to keep replaying checkpoints until you're able to make up for the **** mechanics. The automatic checkpoints are unapologetically bad, forcing me to restart checkpoints with enemies directly in front of me without any ammo in my weapon. The objective markers are so lazily implemented and sometimes just don't show up at all, making this game a maze to navigate. For the first three missions, I dug it pretty well. The fourth mission wasn't too bad, and then 5-9 were absolutely abysmal. 10 was a joke. When I started playing 10 (which is a post credit scene out of left field), I thought "wow, finally. let's see what this game can do with stealth," but it got old fast. And it didn't make sense at all. Major plot hole. Which brings me to...story! What story?! What characters?! The introduction made me tear up, it was sweet and beautiful. Everything after that? The opposite. This game has the most bland story, most inconsistent gameplay, most amateur mechanics, and most reasons for people getting an Xbox to buy Halo instead. Oh, the voice acting. Honestly, so forgettable. It seems like they got the voice for "Guy in Baseball Hat" from some random movie background to play the lead. And I don't even remember the character's name. The only cool character was Ghost or whatever the girl's name was but she's just sprinkled in the game here and there with no arc. Other supporting characters pop in and out of the story but never mean anything at all. I'd be hard pressed to remember anything about this game in just a few days. There are so many times throughout the game in which you just have to press a button here, press a button there, and then do this. It doesn't feel like a game at all. Also, the button mapping is garbage and even when you remap the buttons, the on-screen instructions still use the classic controls. How could that be overlooked? Why is Circle the same button for "interact" as it is "crouch"? So many times throughout the game I would run over to adrenaline packs and try to pick them up but instead I'd just be humping the wall right in front of the pack itself. It's glitchy, sloppy, and disasterously disappointing. Abysmal, indeed. Expand
  16. Jun 27, 2018
    7
    Does Killzone Shadow Fall live up to its predecessors? Let's find out. Guerilla accepted the honor of having Killzone Shadow Fall be a launch title for the PS4 to showcase the power of its graphics. It is a very visually stunning game, probably one of the most beautiful I've played to date. You may even forget that you're playing a shooter with the gorgeous backgrounds. However, being aDoes Killzone Shadow Fall live up to its predecessors? Let's find out. Guerilla accepted the honor of having Killzone Shadow Fall be a launch title for the PS4 to showcase the power of its graphics. It is a very visually stunning game, probably one of the most beautiful I've played to date. You may even forget that you're playing a shooter with the gorgeous backgrounds. However, being a launch title also meant the game was rushed and lacked content at launch. Initially, warzones had very limited options which impacted the game with negative reviews and a low playerbase. While there have been numerous improvements, the damage had already been done. I just picked up a copy of the game cheap and the numbers in multiplayer are still low. I feel like Guerilla focused too much on the number of weapons available and weapon attachments instead of focusing on gameplay. They also left out four important classes from the previous 2 games, the medic, the engineer, the tactician and the infiltrator. Instead they rolled three of those classes into the support class and the infiltrator returned as the insurgent, but it was no where near as good as the originals. Killzone 2 was fun. There were enough weapons and you could mix and match abilities with each class to play how you wanted to play. It was 32 player online which meant constant action. There was always a fight going on somewhere. Killzone 3 and SF were rather dull in that regard. Also, you could do some real damage with rockets and the grenade launcher in Killzone 2. That was blast, pun intended. You also got a grenade count of three. You can get extra throwables in SF, but you have to buy them with valor as a boost and it only lasts one round. I also didn't like how I had to press right on the D-Pad to use stun blast. This felt awkward as you have to momentarily stop moving your toon to use the stun blast ability which leaves you vulnerable to attack. Multiplayer is about speed and mobility and you can't afford to stop moving even for a second. I haven't played the campaign mode so I can't review the game there. My primary focus is multiplayer. However, I have heard that it's not that good. From what I do know about the story, Helghan has become a lifeless rock which is uninhabitable. The Helghast were granted half of Vekta as their new home to make up for the atrocity committed during the war. I had hoped for something different at the end of Killzone 3. I was hoping the war would go to Earth and we'd get a Helghast campaign. Instead we got a story that made little sense. There's no way the VSA would allow the Helghast onto their homeworld because the two factions were bitter enemies. The original Killzone had the best story with Templar, Luger, Haaka, and Rico. Killzone 2 was OK, and Killzone 3 was more about Hollywood style action. I hope that we get a better Killzone 5 or a reboot of the series that picks up where Killzone 2 left off and does away with 3 and SF. I still gave the game an 8 though because the graphics are great, the music is good, the gameplay isn't as good as KZ2 but it's above average and has marked improvements in the series. The gave the support class a spawn beacon so there's no more base camping. They also give you the ability to create your own warzone. However, I still want the old 16v16 32 multiplayer back from Killzone 2. There were no lag issues with 32 players. Expand
  17. May 15, 2018
    4
    Fantastic technical achievements and a few interesting game-play elements don't make up for everything else being lazy and dull.
  18. Apr 27, 2018
    10
    this game story is epic as **** people just dont get it,its deep this cold war feeling and running as a lone wolf a lonely shadow marshal its awesome
  19. Mar 23, 2018
    10
    this game is criminnaly underrated,best story in the franchise so far,great level design,the way the narrative progresses making you think the main protagonist is just a pawn but he dies in the end for hes new ideals after seeing the helghast side of the story , and the end just leaves so many questions,the gunplay and mechanics are just awesome,graphics are just unreal,the multiplayer isthis game is criminnaly underrated,best story in the franchise so far,great level design,the way the narrative progresses making you think the main protagonist is just a pawn but he dies in the end for hes new ideals after seeing the helghast side of the story , and the end just leaves so many questions,the gunplay and mechanics are just awesome,graphics are just unreal,the multiplayer is fun and very strategic Expand
  20. Sep 13, 2017
    7
    Graphics are awesome... shame about the rather cliche story and gameplay. Online is pretty lacklustre too, compared to Battlefield 4 (also available at PS4 launch). Still, a good variety of single player campaign missions make it well worth a discount price.
  21. Aug 5, 2017
    0
    Graphics, perf, story, execution is all pretty good. Audio ...etc also very good. 10/10 each.

    -100/10 for gameplay. Guerilla games always has this problem. They have no **** idea how to actually create gameplay that actually plays like a game. All the mechanics just don't work. Please for god's sake, hire a real senior game designer. Whoever designed the gun and mechanics balancing,
    Graphics, perf, story, execution is all pretty good. Audio ...etc also very good. 10/10 each.

    -100/10 for gameplay. Guerilla games always has this problem. They have no **** idea how to actually create gameplay that actually plays like a game. All the mechanics just don't work. Please for god's sake, hire a real senior game designer. Whoever designed the gun and mechanics balancing, fire them, hire a 13 year old who will design better gameplay and balance.

    The gunplay just doesn't acyually work. Reload is too slow, all the actions are too slow. Hacking is too slow Echo marking is too slow even commanding your bot is too slow. Throwing a grenade is too slow. Climbing ladders is too slow jumping over a ledge animation is too slow melee animation is too slow stealth kills are too slow ADS is too slow reviving using adrenaline is too slow jumping is too slow landing is too slow dealing with soldier enemies is too slow killing enemies is too slow replacing your gun is too slow picking up adrenaline is too slow. Get every single player action, literally QUADRIPLE the animation speed, then we'll talk.

    For reference of good gunplay, look at Vanquish, Call of Duty, Battlefield ...etc. That is good gunplay. You are not good gunplay. Aspire to be good gunplay.

    You can't prone, and all the cover designed in this game so that it's actually better *NOT* to use the cover, because all the cover in the game is too low. Again you can't prone, you can't actually COVER yourself from being shot because your crouch height is so high and cover is so low. In other words the cover doesn't actually COVER anything.

    Stealth mechanics are nonfunctional.
    Expand
  22. Aug 3, 2017
    4
    Shadow Fall is the first game Killzone game I've played. It’s terrible. Sure it looks good, but that’s not a selling point because many games look great nowadays. Other than visuals, KSF does nothing right. Silly story. Boring combat. Bland weapons. Dumb AI. Dead multiplayer. Terrible music. Sigh. KSF is a last gen game ported over to the PS4. Developers continue to rehash tired conceptsShadow Fall is the first game Killzone game I've played. It’s terrible. Sure it looks good, but that’s not a selling point because many games look great nowadays. Other than visuals, KSF does nothing right. Silly story. Boring combat. Bland weapons. Dumb AI. Dead multiplayer. Terrible music. Sigh. KSF is a last gen game ported over to the PS4. Developers continue to rehash tired concepts despite powerful console hardware at their disposal.

    The protagonist, Kellar, is a mindless drone killing his way to the truth. He is a super soldier with a few high tech abilities and nifty armor. The armor looks similar to the nanosuit in Crysis, but it’s all for show. I couldn’t help reminiscing about the first Crysis game I played: Crysis 2 on the Xbox 360. Unlike Shadow Fall, Crysis 2 blew me away. It launched 3 years prior to KSF on significantly weaker hardware, and Crysis does nearly everything better. It’s an impressive 360 game on many levels. Visuals are still top tier. Combat is varied and satisfying. Multiplayer is solid and criminally underrated. And that nanosuit… The hero feels like a badass because the nanosuit provides multiple tactical options to clear levels. Not Kellar however. His mobility is so limited that KSF plays like an on rails shooter. What a shame. Kellar's world is comprised of beautiful set pieces he can’t explore. Why develop such intricate levels just to lock players out?

    Visuals are solid, but that’s because the world is bathed in fancy lighting effects. Without them, things don’t look better than any other game. Lens flare and other ornamental effects are nothing more than parlor tricks. Now that consoles can push these out with relative ease, developers simply can’t control themselves. Unfortunately, KSF’s campaign performance hovers around 30fps. COD Ghosts launched at the same time and feels noticeably smoother. That’s because developer Infinity Ward focused on the 60fps benchmark. I absolutely hated Ghosts, but it feels responsive compared to KSF’s heavy controls.

    So that leads into gameplay, which is clunky and awful. Kellar constantly loses his weapons, so he is forced to improvise. All this does is force the already sluggish campaign to a crawl. These missions usually entail sneaking around areas completely devoid of people, enemies, and anything else. Exploration is nil despite all the fences, doors, airlocks, curtains, that look accessible but aren’t. Crates will be neatly stacked next to a low wall, but alas our super soldier can’t climb them. A few missions occur in a futuristic shanty town with blankets draped over doorways. Of course, Kellar can’t pass thru these indestructible cloth obstacles.

    Truth be told, the campaign is a mind-numbingly tedious slog. Most of it is spent walking around. Enemies are sparse. I’d say 70% of the game is spent not doing much of anything. When combat happens, it’s hampered by sluggish controls and predictably stupid enemy AI.

    Kellar gets a unique situational ability per level, like repelling or floating thru space or using a sniper rifle. Yawn. I’ve read comments were fans say all this “keeps things interesting”. But all that “interesting” excitement occurs in very short bursts limited to specific set pieces. Kellar got to repel. Once. OMG!! How interesting! Not. Many popular shooters (cough, COD, cough) are guilty of the same crime. They keep things simple and safe for the kiddies but throw in a cool feature or cutscene every hour or so to rope them in that much longer.

    The story is stuffed full of commentary reflecting specific contemporary events. Guerilla shamelessly thrusts political messages into gamers’ faces. At one point, I was expecting the word “privilege” to surface, but I don’t think it ever did. Guerilla addresses the pointlessness of violence while using a violent “M” rated game as the medium. How ironic? Oh wait, DICE did the same thing in Battlefield 1. Not every company needs to inject itself into the public discourse.

    The multiplayer is better than expected. It’s a ghost town these days, but enough people get on to keep things up and running. Too bad I missed out on it when it launched.

    With only a few missions to go, I encountered a game breaking glitch. I couldn’t complete a mission. After multiple failed retries, I finally consulted the almighty Google. Sure enough, KSF has bugs that can prevent players from completing the game. Three years after launch, these bugs still exist. Unfortunately, I was able to fix the glitch and complete the game.

    To conclude, Killzone Shadow Fall is a glorified tech demo with nothing to offer. Guerrilla obviously lost its way. If anything has stalled next gen innovation, it’s developers afraid to take risks. I installed Crysis 2 on my pc to cleanse myself of this awful experience. Despite its age, Crysis 2 still holds up. Buy that instead.
    Expand
  23. Jul 10, 2017
    5
    PS Store had a flash sale this weekend so I picked this up for $3 and it's worth about $3. One of the worst games I've ever played. Story doesnt make any sense.
  24. Jul 10, 2017
    10
    Liked the game! Interesting universe and a good story, a huge variety of beautiful scenery with high-tech graphics and sound. In multiplayer, the game reveals itself even better. Recommend! Sorry for anything not yet heard about the new part..
  25. Jun 19, 2017
    6
    This game is the definition of meh. Good gameplay but boring story with a tacked on multiplayer component. No wonder why Guerrilla didn't make a new one.
  26. May 21, 2017
    5
    Killzone: Shadow Fall is a disappointing entry into a great PlayStation franchise. The campaign is painful to play and has some moments that make no sense. The gameplay itself is fine, but the campaign manages to make it boring. There are some good missions, but they’re outnumbered by a number of bad ones. Can the multiplayer redeem this game? To me, it cannot. The multiplayer isn’t bad,Killzone: Shadow Fall is a disappointing entry into a great PlayStation franchise. The campaign is painful to play and has some moments that make no sense. The gameplay itself is fine, but the campaign manages to make it boring. There are some good missions, but they’re outnumbered by a number of bad ones. Can the multiplayer redeem this game? To me, it cannot. The multiplayer isn’t bad, but it’s inferior to Killzone 2, Killzone 3, and Killzone: Mercenaries. The movement just feels off and the progression just isn’t interesting. In Killzone: Mercenaries, the progression was done perfectly. I did have fun with the multiplayer, but it didn’t hold me as long as I wished it did. Killzone: Shadow Fall isn't a terrible game, but you might as well avoid it. Expand
  27. Apr 16, 2017
    7
    Overall the game is decent, There is nothing WOW about this game, but still decent. Single player is good with more open level design, graphics are as you would expect. BUT compared to the previous titles Shadow Fall Focuses On story then blind brute shooting which is well explained. there are also some scenes In the game which are amazing.
    And now the combat / shooting mechanics THAT IS
    Overall the game is decent, There is nothing WOW about this game, but still decent. Single player is good with more open level design, graphics are as you would expect. BUT compared to the previous titles Shadow Fall Focuses On story then blind brute shooting which is well explained. there are also some scenes In the game which are amazing.
    And now the combat / shooting mechanics THAT IS TERRIBLE, but if you are solely controller user then it wont suck that much.There is No auto aim as always, no aim assistance, and no cover system like that of kill zone 3, IN Combat you have to rely on your fancy combat buddy which is a drone for support, distraction bla bla....etc etc and some other fancy features, And about health which doesn't regenerate by it self like in other modern shooters.
    Expand
  28. Mar 28, 2017
    6
    Nice environment and graphics, but just an all around run of the mill FPS. It lacks any real story and missions are very lineal. It's decent but easily forgettable. 6/10 Rental or buy used
  29. Mar 23, 2017
    9
    A fantastic game, with superb multiplayer, falls short for me as the story seemed just a bit ridiculous. Graphics are lovely, and the gameplay is solid.
  30. Mar 8, 2017
    6
    FPS isnt my favourit genre, i hate it in general, but liked Killzone series, especially second part, for desing level, heavy and dirty future war, powered by top graphic (technical site). Shadow Fall is different, its still top tech, i upvote open areas but its not more what i love most. No more crap, junk, dirts, its colourfull laser shooter...Helghast no more formidable "nazi" styleFPS isnt my favourit genre, i hate it in general, but liked Killzone series, especially second part, for desing level, heavy and dirty future war, powered by top graphic (technical site). Shadow Fall is different, its still top tech, i upvote open areas but its not more what i love most. No more crap, junk, dirts, its colourfull laser shooter...Helghast no more formidable "nazi" style repectful soldiers, they wearing nylon and looks plastic. I except Killzone to be Killzone, not halo... Expand
Metascore
73

Mixed or average reviews - based on 88 Critic Reviews

Critic score distribution:
  1. Positive: 46 out of 88
  2. Negative: 0 out of 88
  1. Pelit (Finland)
    Feb 13, 2014
    88
    A very good and varied multiplayer FPS. Some things, like the big attack/defend scenarios, were better on Killzone 3. [Jan 2014]
  2. Jan 22, 2014
    50
    In attempting to juggle so many balls at once, it simply loses control and bats them all over the place in a crazed, lurching frenzy as it tries to stop the whole thing from falling apart.
  3. Jan 15, 2014
    61
    Whatever the reason was for making Shadow Fall in the first place, the result is a mixture of bland, annoying and weird.