On paper, Cyber Hook taps into several gameplay elements that are innately appealing: It encourages high-speed gameplay, it blends parkour platforming with precision, and its retrowave environments look really freaking cool. But, its PlayStation implementation is somewhat buggy, hindering the momentum further beyond progression decisions that already prevent players from blazing through the games. I want to believe that Blazing Stick will continue to support the PlayStation version and iron out some of the kinks (and hopefully release new content, too), as its current implementation leaves much to be desired.