This is one of those kinds of scenarios where the designers set out to make exactly what they aimed for, and achieved it... but only because they were only going for a very simple premise. Cybarian aims low, and succeeds at what it needs to, which was not very much. There is no room for expression for the extremely controlled nature of the gameplay, with the exception of how many times a player might miss an input or get slapped. While it may not be a horrible game, Cybarian is merely mediocre and too strict to have any lasting appeal.