- Publisher: Secret Location
- Release Date: Feb 27, 2018
- Also On: PC
User Score
Mixed or average reviews- based on 14 Ratings
User score distribution:
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Positive: 10 out of 14
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Mixed: 1 out of 14
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Negative: 3 out of 14
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- User score
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- Most helpful
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Jun 4, 2018Unique and very well made. When I heard it was essentially a VR bullet hell I turned it down immediately but after finally playing it I am upset that I didn't earlier. Dodging and shooting in a 80's sci-fi aesthetic complete with a great soundtrack has been a blast. On the technical side I had no issues with the game at all. I played the game to completion and am currently replaying it.
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Mar 4, 2018
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Mar 13, 2018A bullet hell completely perfect for VR. Amazing graphics, perfect immersion and spetacular gameplay and replayability.
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Jan 12, 2019Fun, challenging and immersive. Exciting retro graphics and a variety of weapons and enemies. My only wish is that it had some kind of online co-op, it would truly be a blast to play with a friend. Highly recommended for anyone looking for a visually appealing shooter with lots of replayability.
Awards & Rankings
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Apr 9, 2018You will see all that Blasters of the Universe has to offer within an hour, but unlike many PSVR shooters there’s tonnes of replayability and it works really well as a party game if you have friends round. You’re going to need more space to play than most PSVR games, and also more stamina, as dodging, ducking, and flinging your arms in all directions really gives you a work out. Like the best arcade games it has a simple but addictive gameplay mechanic and is one of the best PSVR shooters to date.
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Apr 4, 2018It’s great fun, the refined and challenging shooting mechanics and enormous assortment of gun configurations proving highly entertaining.
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Mar 20, 2018With its fun visuals, finely tuned difficulty, and inherent physicality, Blasters of the Universe stands out in the crowd of VR wave shooters. While a late-game bug was disappointing, I still had a great time and plan on returning to it. Bugs can be patched, and game design this strong doesn’t come knocking every day.