User Score
7.8

Generally favorable reviews- based on 205 Ratings

User score distribution:
  1. Negative: 25 out of 205
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Jul 11, 2015
    4
    Why play a game that is "like metroid" when there are actual Metroid games that are the 'real deal' ? It's sad to see a game with so little personality, even sprites and enemies movement are a direct copy, getting such a praise. Really guys; Ig you like this, get na Wii-U, all Metroid the great games are avaliable there.
  2. Aug 7, 2015
    4
    A decent Metroid clone but GOD DAMN there's so much running back and forth every-time you get a new item. This is a cheap way to extend game-play and it's a complete failure to include map markers when you're playing as a space gofer. The first 1/2 of the game was enjoyable but it got old fast.
  3. Jan 12, 2017
    7
    A good Metroid-style (some will say clone), although I've been disappointed towards the end.

    I have a few gripes. The game doesn't try add modern mechanics/gameplay - it's "just" a well-done, straight old-schoold, Metroid. Ori and Guacamelee, independently of their aesthetics, add interesting, modern, elements. F**KING CONTROLS!! The grapple, which becomes more important in the
    A good Metroid-style (some will say clone), although I've been disappointed towards the end.

    I have a few gripes.

    The game doesn't try add modern mechanics/gameplay - it's "just" a well-done, straight old-schoold, Metroid. Ori and Guacamelee, independently of their aesthetics, add interesting, modern, elements.

    F**KING CONTROLS!! The grapple, which becomes more important in the second half of the game, is awfully controlled/designed. Why does it jump on left/right (and oblique) taps?? There is a jump button for this!!
    Dash is tricky to use in some parts (timing when crossing platforms vertically is unnecessarily strict).
    I spent the last part of the game fighting controls very often.

    There is no teletransport. If you want to move through worlds (sections), well, get ready for a long walk.

    Some of the last segments are just tedious. There is a large part of a world where there is only one type of enemy which must be killed stealthily.

    The boss enemies are... uh... trivial. I'm not a hard boss type of player, but there were no interesting mechanics.

    -----

    Now for the good.

    Well, if you like(d) Metroid, you will like this. That's pretty much it.

    I did, to be fair, but towards the end the appeal starts to wear out. And unfortunately, I can't avoid comparisons with Ori, which I've played just before.
    Expand
  4. Apr 7, 2015
    6
    Axiom Verge compares pretty unfavorably to both its more prestigious Metroid forebears, as well as to other, more modern, Metroidvanias like Dust: An Elysian Tail or Castlevania: Symphony of the Night.

    Like many other things in Axiom Verge, the central gameplay loop is ripped directly from Metroid - you scrabble about the environments searching for new power-ups that you can use to
    Axiom Verge compares pretty unfavorably to both its more prestigious Metroid forebears, as well as to other, more modern, Metroidvanias like Dust: An Elysian Tail or Castlevania: Symphony of the Night.

    Like many other things in Axiom Verge, the central gameplay loop is ripped directly from Metroid - you scrabble about the environments searching for new power-ups that you can use to access previously inaccessible areas. Of course, the problem comes when you need to remember exactly where those inaccessible areas were, or how you can use your newfound powers to reach them. This dilemma of "wait, where was I supposed to go next?" will be familiar to anyone with experience with Metroid, and it's one of the few truly obnoxious elements of those games. This problem is much, much worse in Axiom Verge.

    Partly, this is because of the way the map is designed. Often times, the place you need to use a new ability is on the far corner of the map from where you acquire it, forcing a lengthy backtrack across areas you've probably trodden over a dozen times or more already. Like Metroid, substantial chunks of this backtracking can involve large vertical spaces requiring a climb - the kind of climb where getting hit tends to send you plunging down to the bottom to try again. Metroid mitigated this annoyance by giving you fast and fun ways of moving about, such as the super-speed run or the classic Screw Attack. No such conveniences exist in Axiom Verge. About the closest you get is a late-game teleport that damages enemies - but it's hard to pull off and doesn't allow you to fly through areas in the same way Metroid did. Instead, you'll find yourself slowly moving up the corridor, shooting enemies as you go. It's tedious, and while there is a warp-zone of a sort located in the middle of the map, that can be almost as much of a pain to get to as the place you're trying to go. All of this is to say that traversal in Axiom Verge can be a colossal pain, not a good thing in a game so heavily based on exploration and discovery.

    The good news is that there's plenty to discover. Health upgrades, weapon power ups, range upgrades, and story notes are all scattered about the environment. Some are obvious, while other are cleverly hidden and require quite a bit of digging to find. There are also a ton of weapons, ranging from your standard blaster to a short-range lightning gun to a wall-reflecting flame-thrower. Based on the menu screen and the fact that the game tells me I discovered only a paltry 67% of the items, I didn't come close to discovering them all. Unfortunately, most of these weapons offer little more than situational or novelty value. While I'd play around with a new weapon for a few minutes after discovering it, I'd generally find myself reverting to the standard blaster or lightning gun.

    Aside from the weapon selection, many of the power-ups function as twists on traditional Metroid items. Instead of the morph ball, you get a deployable drone that fits through tight areas. Instead of bombs, you get a laser drill to break loose blocks. The one truly unique item is the "Address Disruptor," which allows you hack the environment revealing or removing hidden tiles. You can use it on enemies too, to change their behavior in a variety of ways. For example, and enemy that spits out poison clouds might spit out health instead, or you might hack a very fast enemy to slow it down. It's a cool concept, and its fun to discover the various effects the items' use might have on your foes.

    Probably the most successful part of Axiom Verge is its look, which really does a good job of emulating the 8-bit era. The game also has a sort of Geiger-esque aesthetic to it, which manages to evoke the old Metroid games while still feeling like its own thing. There are a few small problems with the graphics; the color scheme occasionally makes it difficult to pick out enemies or projectiles, and the use of graphical cues to tell you when a block can be destroyed or hacked isn't always consistent.

    Unfortunately, the sound design is somewhat less successful than the graphics. On the plus side, the music definitely nails that particular 8-bit midi sound, and the soundtrack feels like something that could have come directly from a Metroid game. The sound effects, however . . . well, let's just say that sound design has advanced a lot from the days of the old NES. It isn't just that the sounds are too repetitive without enough variance between weapons types and enemies. It's also that the weapon and enemy sound effects trend strongly into the sharp, tinny end of the spectrum, which, depending on your tolerance for high-pitched noises, quickly gets tiresome. One type of enemy in particular marks its presence with a headache inducing shriek that eventually forced me to put the game on mute.

    Axiom Verge is ultimately a difficult game to recommend given better games, like Dust or Castlevania currently exist on the market.
    Expand
  5. Apr 20, 2015
    10
    Axiom Verge was a treat to play and with almost 30 hours invested into it I still have more weapons, areas and unlockables to uncover. The game from the beginning has a very noticeable Metroid meets Contra in the belly of Red Falcon sort of feel and I have to say that I love it. One thing right off the bat that this game gets right is the basic controls. Firing your weapon in allAxiom Verge was a treat to play and with almost 30 hours invested into it I still have more weapons, areas and unlockables to uncover. The game from the beginning has a very noticeable Metroid meets Contra in the belly of Red Falcon sort of feel and I have to say that I love it. One thing right off the bat that this game gets right is the basic controls. Firing your weapon in all directions felt just as smooth as an NES or SNES side scrollers without that weightiness present in most games. Jumping and firing on enemies with the sound effects and enemy explosions felt satisfying. A very easy game to pick up and immediately start playing.

    The story is best described as a complex science fiction tale where a scientist named Trace supposedly dies in a lab explosion only to awaken unharmed in an alien world. Armed with a biomechanical gun and tasked by a female voice in his mind, Trace runs out into this mysterious world searching for answers while trying not get killed in the process.

    The game is filled with weapons, health and weapons upgrades, unique enemies, boss battles and of course secret areas. Each world is interconnected by portals or breaches in structures where you must fight enemies and find that specific upgrade to continue on.

    One of my favorite upgrades might have to be the mechanical drone. This little laser armed critter can get to hard to reach areas or tunnels all the while Trace is protected under a barrier shield. A very useful way to clear the path of enemies in tight situations. A later upgrade even allows you to increase the launch distance of the drone as well as allow you to teleport to its location making traversing areas quicker. The laser drill attachment also acquired near the begin is also a beautiful tool for passing through rocky areas and enemies.

    The music feels like a love letter to the chiptune styles of the NES and SNES and do I love the design choice. The constant loop does bring back nostalgic feelings, however, I feel the sound was spot on for the atmosphere and style of the game.

    Of course, what appears to be pretty straight forward good vs evil side scrolling shooter evolves into an existential drama of dark events and discovery of who you really are – as well as the motives of your enemy and allies. It is certainly complex and will get you pondering afterwards – however, there are quite a few hidden documents and notes that you can uncover and translate to find out what has been transpiring. I will not lie that some of it can be confusing, however, its complexity and winding nature kept me piqued. Whether a gamer loves it or hates it will be one’s story telling preferences methinks.

    If there were any issues, I would say that the dashing teleporting mechanic which later serves as a quick dash to break through walls or access alternate paths or double jump can be a little hard to master when trying to access overhead areas. I found it was best used in tandem with a grappling hook accessory. In addition, the weapon wheel used to select your full arsenal in game vs. during a pause can be a little difficult to direct especially as you gain more weapons – however, none of these were deal breakers.

    Also, anyone looking for someone to hold your hand, this is most likely not the game for you. Although you get save points in each map, there is no regenerative health (you have to earn it) and only one life. There are no glowing indicators telling you exactly where to go (although colors exist on the map for potentially red boss rooms, light blue save rooms, or areas of importance) and you cannot teleport between worlds. You have to trek it out on foot or with your upgrades. However, there are some hidden drops and one fast mode of travel in a specific area if a gamer discovers it. In addition, sometimes you will get trapped in a world with no option other than to go deeper into it. To me, it is my favorite environmental choice – forcing you to explore the rich environments, only to find another powerup to access other areas as well as allow you to finally backtrack to the previous worlds.

    As for the supposed “glitches” that appear on screen (another throwback to the NES days), these are actually intentional. A later upgrade called the Address Disruptor allows you to manipulate not only these glitchy environments to open up new areas but also change the attack patterns and forms of your enemies - sometimes even allowing them to spawn energy to refill your health.

    All of this (the game, soundtrack and story) developed by one man over a span of 5 years is astonishing in my opinion and shows how an indie game or any game can be done well with a great attention to detail and love for the genre. I only think what Tom Happ could do with a large team and bigger budget. If you have a PS4, I think it is a no brainer to get it, just be aware of what you are getting into.
    Expand
  6. Apr 16, 2015
    10
    I'm always astounded (for some reason) by the rampant ignorance that fills up Metacritic's user review section. 1's and 0's? Come on? Anyways, complaining about not knowing where to go next, having to do some backtracking and and giving a negative review because the game doesn't grab you by the hand and pull you through the entire experience telling you what to do at every whim is asinine.I'm always astounded (for some reason) by the rampant ignorance that fills up Metacritic's user review section. 1's and 0's? Come on? Anyways, complaining about not knowing where to go next, having to do some backtracking and and giving a negative review because the game doesn't grab you by the hand and pull you through the entire experience telling you what to do at every whim is asinine. Most likely the complainers probably did not play NES games and/or were more than likely born in the 90's or later.

    Axiom Verge did exactly what it set out to do. It payed homage to Metroid, and encompassed everything from that era, from visuals to game design. These types of games were all about exploration, so yeah you had to do some backtracking...big deal. I guess gamers have gotten so lazy, ADD ridden and spoiled that they can't bear to backtrack for a few minutes, or do a little exploration on their own without whining.

    If you're someone who loved NES games, especially Metroid (obviously) pick it up! This game is fun, immersive, and addictive. It's well worth the price, and not to mention you would be supporting a good man who worked by himself, for years developing all the visuals, coding, sound, and even music, to deliver this experience to us. Excellent game!
    Expand
  7. Apr 7, 2015
    10
    I beat the game on Sunday and just loved it! I haven't had all that fun in a long time with a metroidvania game, i'm definitely playing it again when it comes to Playstation Vita.
  8. Apr 10, 2015
    10
    This is my favourite PS4 title to date. Stop reading reviews as it will spoil all the fun to be had exploring. The music is stirring and the joy of discovering new items and guns confirms why we play games. Can’t wait for Axiom Verge 2.
  9. Apr 1, 2015
    8
    Great metroidvania 8bits style. The mecanics are cool, the musics are awesome, the gameplay is smooth, but i found it a little over-priced. It is a good little indy game NES look alike, but 10$ would have been more appropriate.
  10. Mar 31, 2015
    8
    It's a lot like super metroid and it's a pretty damn enjoyable indie game. Occasionally confusing but a huge part of this game is just... exploring. It's pretty much worth $15.
  11. Apr 4, 2015
    8
    When it comes to “Axiom Verge” there are two certainties, one it’s a complex and challenging experience, and two it’s down right addicting. Axiom Verge is game that pays homage to the Metroidvania genre, made famous in the 90’s by games like Super Metroid and Castlevania. If still unfamiliar with either of the titles the primary objective of the game is to explore an environment slowlyWhen it comes to “Axiom Verge” there are two certainties, one it’s a complex and challenging experience, and two it’s down right addicting. Axiom Verge is game that pays homage to the Metroidvania genre, made famous in the 90’s by games like Super Metroid and Castlevania. If still unfamiliar with either of the titles the primary objective of the game is to explore an environment slowly acquiring new equipment in order to traverse other parts of the map. Axiom Verge excels at recreating what made those games so special.
    One of the only places Axiom Verge truly struggles is located within the game’s actual story. The player takes control of a young scientist named Trace, after a fatal accident he awakens in a mysterious new reality. From here the player slowly discovers a strange new world. The story is told through old school like cutscenes similar to what would be seen on the Super Nintendo. Though despite the retro style there is never anything that interesting happening. In fact, most of the story is somewhat confusing. But Axiom Verge isn’t about story; it’s about so much more.
    Axiom Verge’s art and world are some of its greatest features; the 2D side scrolling gameplay is a wonderful compliment to the vibrant colors in each of the different areas. As the player traverses the game’s many different environments a massive sense of nostalgia is bound to kick in as every sound and pixel is reminiscent of the past games. There is a real feeling of retro gaming, but like most modern games there is a wonderful twist.
    While the game relies familiar mechanics, like shooting enemies and jumping from platform to platform, it still brings something entirely new to the table. Like the games of the past Axiom Verge is filled with various glitches, but there’s a catch they’re just another tool on your journey. With this mechanic the game’s potential is revealed as the player changes the game world. Every enemy has an alternate glitch form that can either become a helpful ally or a weaker version of it’s previous self. Where this feature truly excels is how the map changes in order to help Trace. Soon these tactics feel like cheating as a boss that may have been near impossible is now taken down because an exposed “glitch”.
    The game’s many bosses are some of the most appealing looking boss the player will ever seen and each is bigger and scarier than the one before it. Yet as the player is bound to discover each can be defeated with ease by using a certain weapon or a hidden glitch. After defeating each boss the player is back to exploring the game’s massive map, this is another place the game struggles. While each of the Axiom Verge’s levels are certainly beautiful at first glance, the game’s level design becomes progressively more confusing over time. The player is bound to be lost more than once while exploring Axiom Verge. With no way to ask for help or have story exposition retold the map may become a place of hopeless wandering.
    Axiom Verge is a game that pays excellent homage to games of the past like Metroid and Castlevania while still doing it’s own thing. The map may be confusing at times, but Axiom Verge is still an amazingly addicting experience. There is no reason that you shouldn’t pick up Axiom Verge.
    Expand
  12. Apr 6, 2015
    8
    Remember the NES? Take equal parts Bionic Commando, Metroid, Kid Icarus and Castlevania, put them in a blender and add a couple dashes of awesome, and you have Axiom Verge. It's like playing Metroid for the first time. (One of my favorite nostalgic games of all time) .......getting tired.....NO!! not until I find another power up!
  13. Mar 17, 2018
    9
    It's a shame that Metacritic user reviews have lost their way and resorted to "its an ok game but rating it 1 to counter all the 10s I disagree with" so lame. You kids need to grow up and stop using this site.

    Axiom Verge is a beautifully crafted game that any true Metroid fan should fully enjoy. It has a great assortment of weapons and power-ups, hidden areas that require some
    It's a shame that Metacritic user reviews have lost their way and resorted to "its an ok game but rating it 1 to counter all the 10s I disagree with" so lame. You kids need to grow up and stop using this site.

    Axiom Verge is a beautifully crafted game that any true Metroid fan should fully enjoy. It has a great assortment of weapons and power-ups, hidden areas that require some diligence to discover, and fantastic level and character/creature design. It's a blast to play from beginning to end.

    My only complaint, and the reason I am not giving it a perfect 10, is that the bosses aren't challenging enough (even though their designs are fantastic). If you go in blindly and don't sit back and strategize then you might find them difficult, but almost every boss has some way to basically cheese the fight. I'm not going to say no skill, because it takes some skill to strategize, but there's far too many safe spots. Most of the enemies you encounter elsewhere in the game are far more annoying.
    Expand
  14. Oct 22, 2015
    8
    Axiom Verge takes me back to a time when I really loved the Nintendo games and consoles. It is classic in its controls, gameplay, level design and the music is great. It is nostalgic like the original Metroid and Super Metroid - my favourites of the series.

    This game may not be for everyone, but if you loved the original Metroids and can see past the 8/16 bit graphics you will have a
    Axiom Verge takes me back to a time when I really loved the Nintendo games and consoles. It is classic in its controls, gameplay, level design and the music is great. It is nostalgic like the original Metroid and Super Metroid - my favourites of the series.

    This game may not be for everyone, but if you loved the original Metroids and can see past the 8/16 bit graphics you will have a blast.

    Enjoying my childhood again.
    Expand
  15. Dec 24, 2017
    7
    Good:
    - Really nails the feel of an old-school Metroid game; doesn’t hold your hand and it’s really up to the player to figure out how to advance through the story
    - The sprite art really shines throughout - Upgrades are unique and fun; drastically change gameplay - The address disrupter mutates enemies which makes them vulnerable to certain weapons or changes their attack patterns
    Good:
    - Really nails the feel of an old-school Metroid game; doesn’t hold your hand and it’s really up to the player to figure out how to advance through the story
    - The sprite art really shines throughout
    - Upgrades are unique and fun; drastically change gameplay
    - The address disrupter mutates enemies which makes them vulnerable to certain weapons or changes their attack patterns entirely
    - There are some really well hidden secrets which feel very satisfying to find without using a guide
    - The game has a hard mode and speed-run mode for players who want a real challenge
    - Fitting soundtrack and varied throughout the different areas

    Mixed:
    - Bosses had unique designs but were often too simple
    - The main character’s portrait makes him look like an NPC rather than the hero of the story (lose the mutton-chops please); the actual sprite looks fine
    - Would really benefit from a quick-travel system but it what take away from the nostalgic feel

    Bad:
    - Over abundance of weapons; I mainly stuck with 4 guns and there are over 20 that can be collected in the game
    - The story is unimpactful
    - Mapping the teleport ability to hitting a directional button twice is annoying; It accidentally triggers all the time and is a burden when trying to use while navigating and in combat
    - Poor mapping mechanics in-game; Players can only use “1” and “2” to mark a square and they need to be standing in that area to put it down
    XXX
    Expand
  16. Aug 27, 2017
    8
    Axiom Verge borrows a lot from Metroid 1 and Super Metroid and more or less is a love letter to the two. Carrying it's own intriguing, yet simplistic plot that is coupled with that great old-school action we got from its inspirations. Gadgets are fun to use and boss fights are tense and challenging, but not unbeatable. My only problem is, that the music does get a little annoying duringAxiom Verge borrows a lot from Metroid 1 and Super Metroid and more or less is a love letter to the two. Carrying it's own intriguing, yet simplistic plot that is coupled with that great old-school action we got from its inspirations. Gadgets are fun to use and boss fights are tense and challenging, but not unbeatable. My only problem is, that the music does get a little annoying during prolonged sittings. Turning it down a couple notches does help. Expand
  17. Jul 7, 2015
    10
    Axiom Verge is a worthy spirit child of retro Metroid, but beyond a semi-clever level design and LOTS of guns, it doesn't really offer much to.......wait.....one guy made this? ONE GUY! ONE FREAKING GUY MADE THIS WHOLE GAME!!!!!!!!!!!!!!

    Scratch everything, 10/10, shortest review ever. Your dreams can come true kids, this guy is proof. Completely worth the money, I had a blast with this
    Axiom Verge is a worthy spirit child of retro Metroid, but beyond a semi-clever level design and LOTS of guns, it doesn't really offer much to.......wait.....one guy made this? ONE GUY! ONE FREAKING GUY MADE THIS WHOLE GAME!!!!!!!!!!!!!!

    Scratch everything, 10/10, shortest review ever. Your dreams can come true kids, this guy is proof. Completely worth the money, I had a blast with this game. Guns, guns, guns. PLAY IT!
    Expand
  18. Jul 16, 2015
    10
    It's a great game that fills the 5 year gap since the last Metroid released. It's to Metroid what Shovel Knight was to Megaman, meaning there are lots of similarities, but it still feels like its own thing. The world of Axiom Verge, in my opinion is a lot more interesting than that of the original Metroid, and I feel the game in general is far superior to it;s NES inspiration. You'll getIt's a great game that fills the 5 year gap since the last Metroid released. It's to Metroid what Shovel Knight was to Megaman, meaning there are lots of similarities, but it still feels like its own thing. The world of Axiom Verge, in my opinion is a lot more interesting than that of the original Metroid, and I feel the game in general is far superior to it;s NES inspiration. You'll get lost a lot, but that's kind of the charm to Metroid games. Finding out what you need to do and what you need to have to do it. It's very satisfying. The protagonist isn't the most interesting, but frankly, it doesn't matter too much in a game like this. Expand
  19. Apr 8, 2015
    0
    -0 to balance all the 10s- Has the worst parts of the original NES Metroid, none of the modern advancements of Super Metroid, Fusion, or Zero Mission. Controls are clunky (shouldve been twin stick shooting option), map is horrible (no zoom, no waypoints, no treasure indicator), no dashing/running and no warp rooms makes travel incredibly painful and slow. Music is a boring and repetitive-0 to balance all the 10s- Has the worst parts of the original NES Metroid, none of the modern advancements of Super Metroid, Fusion, or Zero Mission. Controls are clunky (shouldve been twin stick shooting option), map is horrible (no zoom, no waypoints, no treasure indicator), no dashing/running and no warp rooms makes travel incredibly painful and slow. Music is a boring and repetitive mix between chiptune, ambient, and weird middle eastern "allu akbar" type vocals, thankfully I have Spotify. Theres a lot of weapons, however none of them are chargeable and most are useless. The tool upgrades are pretty bad too (no double jump but instead an awkward short teleport thing keyed to the control stick, no space jump even though theres a "space jump" upgrade that increases height by 1 pixel.) The boss battles are very boring and can either be hamrushed or cheap shotted very quickly, and the later battles can be skipped altogether, being rewarded for laziness with secret trophies. The plot is terrible and is told mainly through hidden notes (most of which need to be translated). The glitches are pretty bad even after several patches, and Ive also had issues getting certain trophies to pop. Overall one of the most overrated metroid-esque sidescrollers, and unless you were a huge mega fanboy of NES but hated Super Nintendo and everything after, I highly recommend passing on this or at least wait till it's PS+ Free. Final Review - 4/10 Expand
  20. Apr 12, 2015
    1
    Play a real Metroid game, not a blatant ripoff with hipster overtones.

    To think this game does nothing new and will still get props because there is little on PS4 atm is a joke.
  21. Apr 2, 2015
    9
    I started the game with some reservation This because a lot of retro metroidvania games i,ve played over the years didn't quite live up to the original masterpieces like maze of galious and usas. At the moment im about 4 hours into the game, and must say that i think it is really great. From the complex layout of it's maze, to the joy of discovering new weapons, health packs, hidden rooms,I started the game with some reservation This because a lot of retro metroidvania games i,ve played over the years didn't quite live up to the original masterpieces like maze of galious and usas. At the moment im about 4 hours into the game, and must say that i think it is really great. From the complex layout of it's maze, to the joy of discovering new weapons, health packs, hidden rooms, ways to reach that one place you coudn't just before.
    Another thing that took me by surprise was the atmospheric soundtrack, a perfect blend of the PSG soundchip, used in most consoles from the eighties, with some great and ominous dark synthsounds.
    So thanks Tom, for creating this universe of nostalgia with a enough newishnesh to keep it from being a mere copy. And yes when you read this Steven, doeg van de Retielen.
    Expand
  22. Mar 7, 2017
    7
    An adequate super metroid clone; more of a copy than an homage. Once I'd completed my first play-through, I can't honestly say I wanted to jump back in and discover all its secrets. I get that it was all produced by one guy, but seeing as thye want fifteen quid for it, i think its fair game. One or two really poor boss battles didn't help either. Worth a look but don't hold your breath.
  23. May 15, 2017
    9
    This game really captures the original Metroid feeling.
    It has that exploring that I have so missed in many other MetroidVania style games.
    I think partly because they have returned to that original style where you had to find out where to go rather then having it pointed out on the map. Some may argue that this is bad, they want that extra help to know where to go. I personally prefer
    This game really captures the original Metroid feeling.
    It has that exploring that I have so missed in many other MetroidVania style games.
    I think partly because they have returned to that original style where you had to find out where to go rather then having it pointed out on the map.
    Some may argue that this is bad, they want that extra help to know where to go.
    I personally prefer the no info game style since it makes it so much more rewarding when you find out where to go and how to get there.
    I would recommend that you make use of the 2 notes you can place on the map, My only concern with them is that you can't write memos about them, like "Need high jump ability" or "narrow path" so that you can easily recall why you put the note there.

    Overall this game is as close to perfect as I can say, it has a true Metroid feel to it
    Expand
  24. Jan 7, 2016
    7
    A great nostalgic game from nines (style). Axiom Verge's a 'metroidvania' style with a lot of challenge. One of them is a big exploration that game offers turning the experience bigger and better. The storyline in my opinion is great not more like was this kind of games from the past.

    The game had a high level of difficult anyway, but with the time all things becames easier. Great
    A great nostalgic game from nines (style). Axiom Verge's a 'metroidvania' style with a lot of challenge. One of them is a big exploration that game offers turning the experience bigger and better. The storyline in my opinion is great not more like was this kind of games from the past.

    The game had a high level of difficult anyway, but with the time all things becames easier.

    Great game, deserves your attention
    Expand
  25. Aug 26, 2015
    8
    A failed scientist dies in an accident, only to awaken in a mysterious, alien world. Where is he? How did he get here? And why do the fundamental laws of reality appear broken? Life. Afterlife. Real. Virtual. Dream. Nightmare. It's a thin line. It's Axiom Verge. [Thomas Happ]
  26. Jul 4, 2016
    10
    Quite possibly my favorite game in the last year. Played front to back and barely put it down. Could not wait to get off work to play this again. well done.
  27. Feb 12, 2018
    6
    Axiom Verge is a mediocre platformer with an identity crisis. AV is labeled a metroidvania game, but it's an homage to NES platformers. Super Metroid is a near perfect masterpiece that still sets the gold standard for 2D platformers. The music, level design, and visuals were crafted with superb attention to detail. Castlevania: Symphony of the Night took SM’s formula and pumped it full ofAxiom Verge is a mediocre platformer with an identity crisis. AV is labeled a metroidvania game, but it's an homage to NES platformers. Super Metroid is a near perfect masterpiece that still sets the gold standard for 2D platformers. The music, level design, and visuals were crafted with superb attention to detail. Castlevania: Symphony of the Night took SM’s formula and pumped it full of steroids. The result is another legendary platformer. Both games aged incredibly well. When developers mimic them, they inadvertently highlight why those 2 games are still widely considered the best platformers ever.

    AV's cover art indicates a Gigeresque direction. I was hoping that haunting, futuristic vibe would pervade the whole game. Alas, the developer opted to borrow concepts from every platformer he played as a kid instead. This mishmash of nostalgia melds into a mess of ideas that aren't fully fleshed out.

    AV begins alright. Something happens, so players must guide Trace thru a labyrinthine network of tunnels and environs. The story is intriguing at first but losses its oomph after an early reveal. The need to over explain things is a flaw with modern gaming. Sometimes it’s best to leave players in the dark so they can create their own worlds. The reveal is meant to be a “twist”, but it divulges unnecessary and silly details that ruin the mystique built up in the first hour. Even as Trace gathers intel, the story continues to underwhelm. Specially, the NPC's could be interesting creatures but are underdeveloped.

    The soundtrack is polished but average. Some tracks are catchy. A few are jarring. The boss fight theme is grating as hell. That aside, tunes and beats combine 8-bit and 16-bit style sounds for interesting effects. None of it will stick in gamers’ heads like Kraid’s Hideout, Brinstar Red Swamp, or Wandering Ghosts. On the other hand, sound design is atrocious. I can’t being to describe some of the horrendously annoying noises and screeches that mar the experience. Just a handful of sounds are recycled throughout the game too.

    Trace accesses new weapons and abilities as he explores. However, he never feels powerful. Some weapons are interesting but ultimately useless. Abilities don’t fare much better. Movement upgrades don’t positively affect gameplay. Accessing some areas is an absolute pain because players must stand on nondescript sites to access equally nondescript passages using jumps/actions that are precisely timed. Movement is never fluid or intuitive since players must often chain abilities together. New abilities don’t make traversing locations quicker either. Trace will spend most of his time walking, so backtracking is time consuming.

    Level layouts are elaborate. Invisible doors, rooms, and goodies are scattered everywhere. However, getting lost or hopelessly stuck happens often. Locating the grapple hook is one aggravating example. Navigating AV is difficult for difficulty’s sake. Super Metroid rewards player progression by giving them ever more powerful and diverse abilities. Locations are traversable using combinations of powers, and shortcuts are easy enough to find. Exploration never feels cumbersome as a result. In AV, players access most abilities in the first few hours. The last half of the game is spent backtracking well-worn paths to find measly upgrades. So there’s not much reward for re-exploration. Yet, it’s imperative that players revisit areas and grab health upgrades so they’ll be prepared for the final boss fight.

    Most enemies are clones from Metroid except the last bit which borrows from Mega Man. Towards the end of Trace’s journey the difficulty spike radically increases. Instead of the Brinstar-like pests of Metroid, Trace is pitted against the gun and laser wielding robots of Dr Wiley’s castle. Avoiding them is the best strategy.

    Bosses are unimaginative nuisances that obstruct progress. They’re reminiscent of the annoying bosses of the 8-bit era. Boss battles don’t challenge Trace in ways that encourage varied tactics using his newfound abilities. To win at boss fights, he simply needs to dodge, duck, dip, dive, and dodge with shooting mixed in. Players will zip thru areas only to die 15x’s in boss fights. Their designs are perhaps the laziest aspect of AV. Fighting them is when AV is least fun. The final boss is a tremendous disappointment.

    AV’s imperfect journey culminates into an unsatisfactory ending. If I only played the first hour of AV, I would think more highly of it. That’s when AV feels like a worthy throwback. Things decline after that. The developer didn’t grasp what makes Super Metroid so great. Exploration is only part of the formula. Additionally, AV is tainted by modern gaming tropes. It was developed by a single person, so I’ll cut him some slack. AV is only worth buying on sale. Avoid the $30 special edition. Keep expectations low, and certainly don’t expect a true Metroidvania game.
    Expand
  28. Jan 1, 2016
    8
    Axiom Verge teleports you back to the prime of Metroid-Vania platforming. If you loved Metroid or Castlevania as a kid then you MUST play this game. The retro aesthetic and gameplay feel exactly like a game in those veins. I give a salute to the creator for matching up with how the old games felt and played, and the additions made in this game are tons of fun! Definitely a game worthAxiom Verge teleports you back to the prime of Metroid-Vania platforming. If you loved Metroid or Castlevania as a kid then you MUST play this game. The retro aesthetic and gameplay feel exactly like a game in those veins. I give a salute to the creator for matching up with how the old games felt and played, and the additions made in this game are tons of fun! Definitely a game worth giving a shot! I will however say that in the modern age of gaming that games such as these are easily overtaken by bigger games, and if you are a modern gamer exclusively who only plays big name titles, then I would skip this as the old school gameplay will probably bore you, which is a shame.

    8.0/10
    Expand
  29. Dec 3, 2020
    8
    The best metriodvania I've played. Well, slight correction there: There's almost no Castlevania in this one; It's a better and more mature version of Metroid.

    If you're into intelligent and vague stories, then this one has a great one. While performing an experiment with your research organization, there's an accident that seems to cause you to be transported to a different world or
    The best metriodvania I've played. Well, slight correction there: There's almost no Castlevania in this one; It's a better and more mature version of Metroid.

    If you're into intelligent and vague stories, then this one has a great one. While performing an experiment with your research organization, there's an accident that seems to cause you to be transported to a different world or dimension. There, you're tasked by the dying electronic/robotic giants with saving them (by restoring power, releasing repair drones, etc.).

    Well, exactly what happened, what you're doing, and even your existence is up for interpretation, which you'll have fun trying to figure out as you find documents and progress the story.

    A great part about this, is that while your protagonist isn't the smartest guy around, his actions are believable and he's got a good moral compass. This makes his ending choice make sense, even though it's a shame you can't choose the other option.

    This is a story you'll want to uncover for yourself, so I'll stop the story explanation here.

    The game is excellent gameplay-wise. After playing roughly 10 metroidvania games, I got a bit bored of the same repetitive level design, tools, and ways to open up new parts of the map. This game takes things in a different direction and seems to scrap everything from the past 20 years and starts over with Metroid as its base.

    For example, you get a high jump early on, but you still can't jump high enough to reach some areas. You'd expect that a higher jump or double jump is next, but no.. The game offers three completely different skill-based solutions for getting higher, two of which I've never seen before.

    Using your own abilities isn't the only way to progress and find secret areas. You get a sort of hacking skill that modifies your environment in various ways (in addition to making you wonder whether you're in a digital world - just one of many of the game's thought-provoking elements). You can also hack enemies, with each one reacting differently, and unexpectedly per standard video game logic.

    There's multiple digital aspects to the world. In addition to hacking, there's passwords to find and enter (game genie-style), and glitched secret areas that are beautifully broken. Getting close to a secret area and entering it has various random effects that you'll be familiar with if you've played NES games. The game expertly integrates these segments into the gameplay and story.

    I won't talk more about the gameplay because experiencing these unique mechanics blind is one of the reasons the game is so good.

    The only real downsides to the game are its length (10-15 hours based on how much stuff you try to find), and how it presents its lore. The lore that you'll uncover (or maybe not uncover) its random because much of it is hidden around the world map. The lore would would work better if told in order or after certain story segments. But that would go against Metroid mechanics, so I see why it wasn't done that way.

    So with its excellent mechanics and mature sci-fi story, the game is a must-play for intelligent story lovers and metroidvania fans. I just learned there will be a sequel, and it's a definite buy for me.
    Expand
  30. Jun 21, 2020
    8
    Todo lo bueno de Super metroid, esta aplicado en este video juego. Un juego de estilo retro que hace gala de los mejores recursos de grandes titulos.
  31. Dec 4, 2020
    8
    A great metroidvania which entices the player to search for every item and weapon. The soundtrack is particularly impressive. The only places where the game falls short are the ease of traversing the map and the plot (which probably warranted more breathing room than the game gave it). Overall it's a splendid effort, all from the mind of one person.
  32. Jun 30, 2020
    10
    Un muy buen juego, tiene un montón de coleccionables y armas que puedes desbloquear, que no son todas necesarias para completar la historia, pero si te dedicas a sacar todo el contenido secundario obtienes un final secreto para el título, la jugabilidad es bastante buena y entretenida. Si te gustan los juegos estilo Metroid no puedes pasar por alto este juego.
  33. Sep 17, 2021
    7
    This game has a lot of potential. It's fun but there are some negative points like the quantity of guns when you actually need like four, the enemies thar are too easy once you learn how to play and the progress of searching objects in the map. Obviously, it's not a bad game, but I want to see Tom Happ getting better so we can get an exceptional game.
  34. May 6, 2022
    10
    The best modern Metroid or Metroid-style game. I'd say it's an easy pick for that distinction, but the sequel is as good - this one gets the nod by way of seniority.

    The music, pixel art, environments & mood capture exploring an ominous, alien world through a retro-futurist lens flawlessly.
Metascore
84

Generally favorable reviews - based on 61 Critic Reviews

Critic score distribution:
  1. Positive: 55 out of 61
  2. Negative: 0 out of 61
  1. Pelit (Finland)
    Sep 1, 2015
    88
    Axiom Verge is a very traditional metroidvania, but in its details lurks a whole lot of innovation. [Aug 2015]
  2. May 26, 2015
    80
    As it stands Axiom Verge is highly recommended, it is a game that knows its source material, has the ability to authentically replicate its inspiration but interesting enough to add its own spin.
  3. May 25, 2015
    85
    Tom Happ took great care when taking the Metroid formula and expanding on everything that makes it great, and it shows. Although I spent a bit too much time wandering around and I could have done without the eleventh-hour difficulty spike, Axiom Verge is an excellent Sci-Fi adventure that I'd recommend to anyone.