This is a port of a game that originally released only in Japan on the Vita, and it honestly shows.
The game isn't absolutely terrible, but it definitely feels like a portable title instead of a big thing worthy of console and PC hardware, and you can tell from the get-go by the file size alone.
The game isn't atrocious in any way. Matter of fact, if I had played it on the Vita likeThis is a port of a game that originally released only in Japan on the Vita, and it honestly shows.
The game isn't absolutely terrible, but it definitely feels like a portable title instead of a big thing worthy of console and PC hardware, and you can tell from the get-go by the file size alone.
The game isn't atrocious in any way. Matter of fact, if I had played it on the Vita like it was originally meant to be played, I could say that it's a pretty good game, it's just that the transition to more mainstream systems that makes it feel barebones and with hardly any juicy content. The game is linear and mission based with a story so compelling that I skipped all of the introduction text for each mission just to jump straight into the game.
As far as a shooter involving mechs go, it's serviceable at least. The controls at least work well, even if the aiming can feel a little loose. Customization enthusiasts will be able to ogle at all the parts and weapons you can develop to fully kit out yourself and your three other team mates, featuring a plethora of an arsenal, featuring assault rifles, shotguns, missile and grenade launchers, laser weaponry, vulcan cannons, and so many customization parts that I can't remember them all. However, with a huge difficulty spike compensating for tiny mission length, the game doesn't have a lot to stand on. It may be fun to treat it like a Dynasty Warriors game but with guns, considering the massive amounts of enemies the game will throw at you at any one time for you to mow down.
If you get a good mech going, you'll be hosing down enemies whilst only being really challenged by the boss enemies or the cheap near instant kill heavy turrets the game likes to put in chokepoints and which take like 500 shots before finally exploding, However, the same can't be said for your team mates.
Your team mates can't be called a liability since they can't really hurt you directly in any way unless you turn friendly fire on, an option I'm convinced they added specifically so you could off them first and save some time, but your allies will die faster than light if you leave them unsupervised. Their only real modes of operation are attack and follow, the other two being idle and standby, the difference between which I haven't been able to figure out. In attack mode, they'll all go off on their own to destroy absolutely everything on the map. However, that's *all* they do. They weren't programmed to properly fight or do things like dodge or retreat or strafe. All they do is walk forward and shoot their guns endlessly before a beefier enemy squashes them instantly, leaving you to fight the boss that has way more HP than you do and can close distances to instant kill you almost immediately completely on your own. Follow works better since they'll always stick to you but will continue to shoot at things around you, though their survival instincts are still absent.
As far as 10 bucks goes, I could've done worse than buying this game. It's entertaining for the two hours or so it'll last you without DLC, which is where all the actual fun missions are located, but I would've been more satisfied had I been able to pick it up for 5, because that's what it should be priced at.… Expand