- Publisher: Frima Studio
- Release Date: Apr 30, 2013
- Also On: PC, PlayStation Vita
Summary:
Choose a side and unleash your hordes to decide once and for all what type of zombie, slow or fast, will inherit the scorched earth! Play both zombie factions in the exciting single player campaign: learn how to master the 4 Monsters units (the badass version of heroes) and level them up while leading your squads of zombies through 8 epic single player missions and uncover our 6 unique zombie classes! Capture their respective buildings and specialize your squads for additional skills and expertise! Will you pick the swift and deadly samurais? The quick-capture engineers or the stealthy scouts thatll help you find your opponents whereabouts? Master the astounding Dead Rush ability and get ready for over-the-top online death matches: pick your faction, Monster and strategy, and find out who gets to become King of the Undead!
| Rating: | T |
|---|---|
| Developer: | Frima Studio |
| Genre(s): | Strategy, Tycoon, Management, Tycoon, Business / Tycoon |
| ESRB Descriptors: | Crude Humor Fantasy Violence |
| Number of Online Players: | 2 Players |
| Cast | Credit |
|---|---|
| Alexandre Morin | French Translation |
| Alexandre Morin | Writing / Proofreading / French Translation |
| Alexandre Morin | Writing / Proofreading / French Translation |
| Alexandre Morin | Writing / Proofreading / French Translation |
| Michael Lavoie | 3d Artist |
| Francis Adam | 3d Artist |
| Philippe Dion | Programmer |
| Martin Brouard | Executive Producer |
| Vincent Martel | Producer |
| Simon Lemay-Comtois | 3d Animator |
| Simon Lemay-Comtois | Writing |
| Simon Lemay-Comtois | Writing |
| Simon Lemay-Comtois | Writing |
| David Lacasse | Game Design Director |
| Bruno Cadoret | Technical Director |
| Eric Latouche | French Translation |
| Eric Latouche | Writing / French Translation |
| Eric Latouche | Writing / French Translation |
| Eric Latouche | Writing / French Translation |
| Soni Vuong | Senior Level Designer |
| Michael Dube | Lead Programmer |
| Chantal Couture | Lead 3d Artist |
| Frederic Chabot | Programmer |
| Yann Chenier-Desrosiers | Programmer |
| Yann Chenier-Desrosiers | Sound Integrator |
| Christian Hovington | Programmer |
| Charles-Philippe Vachon | Programmer |
| Michael Bouffard | R/D Programmer |
| Jean-Michel Morency | Additional Voices |
| Jean-Michel Morency | Concept Artist |
| David Belanger | Additional Voices |
| David Belanger | Interface Designer |
| Fanny Pelletier | Interface Designer |
| Etienne Carrier | Technical And FX Artist |
| Stephanie Malenfant | 3d Artist |
| Rachel Grondines | 3d Artist |
| Etienne Badia | 3d Artist |
| Marie-Christine Marineau | 3d Artist |
| Etienne Pouliot | 3d Animator |
| Etienne Pouliot | Additional Voices |
| Steeven Gaulin | 3d Animator |
| Kadhem Boudhri | 3d Animator |
| Christophe Gouin | 3d Animator |
| Philippe D'Amours | Texture Artist |
| Joelle Comtois | Texture Artist |
| Simon Marcotte | Frima Audio Coordinator |
| Simon Marcotte | Voice Recording And Editing |
| Eric Masse | Frima Audio Coordinator |
| Sen Fortier | Cut Scene And Additional Sound Design |
| Louis Patalano | Producer (Frima) |
| Louis Patalano | Producer: Frima |
| Eric Asselin | Creative Director (Frima) |
| Eric Asselin | Creative Director: Frima |
| Francis Adam | 3d Artist |
| Michael Lavoie | 3d Artist |
Designer/Producer/Programmer credits provided by GameFAQs.
If you contributed to this game and feel you should be
credited, please read our
FAQ.