- Publisher: 2K Games
- Release Date: Nov 12, 2013
- Also On: iPhone/iPad, Xbox 360
Summary:
XCOM: Enemy Within is the expansion to the 2012 strategy game XCOM: Enemy Unknown. Enemy Within adds an array of new abilities, upgrades and weapons to combat new enemy and alien threats. This expansion pack also introduces new maps, new tactical and strategic gameplay, and new multiplayer content providing a fresh new gameplay experience.
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| Rating: | M |
|---|---|
| Official Site: | http://www.xcom.com/ |
| Developer: | Firaxis Games |
| Genre(s): | Sci-Fi, Strategy, Turn-Based, Sci-Fi, General, Tactics |
| ESRB Descriptors: | Blood and Gore Strong Language Violence |
| Number of Online Players: | 2 Players |
| Cast | Credit |
|---|---|
| Brian Mahoney | Environment Artist |
| Roland Rizzo | Additional Music |
| Roland Rizzo | Lead Audio Designer / Additional Music |
| Roland Rizzo | Lead Audio Designer / Additional Music |
| Brian Hess | Level Designer |
| Steve Ogden | Studio Art Director |
| Ned Way | Systems Engineer |
| Sid Meier | Creative Director |
| David Washburn | Motion Capture Supervisor |
| Markus Breyer | Sr. R&D Engineer |
| Dennis Moellers | Lead Animator |
| Dennis Moellers | Senior Animator |
| Eric Simonich | Creative Director |
| Todd Smith | Lead Multiplayer Engineer |
| Jacob Hawley | Director Of Technology |
| John Stewart | Animator |
| Ananda Gupta | Designer |
| Barry Caudill | Director Of Gameplay Development |
| Chris Sulzbach | Lead Character Artist |
| Ryan McFall | Lead Systems Engineer |
| Michael McCann | Additional Music |
| Andrew Currie | Lead Cinematic Artist |
| Jack Scalici | Director Of Creative Production |
| Naty Hoffman | Technology |
| Clint McCaul | Lead Producer |
| Alex Cheng | AI Engineer |
| Alex Cheng | Gameplay/AI Engineer |
| Alex Cheng | Gameplay/AI Engineer |
| David Black | Art Lead |
| Toby Franklin | Environment Artist |
| David R. Sullivan | Sr. Architect |
| Todd Broadwater | Level Designer |
| Brian Theodore | Character Artist |
| Steve Park | Motion Capture Coordinator |
| John Ward | Additional Art |
| Scott Dossett | Animator And Mocap Cleanup |
| Josh Atkins | Creative Development |
| Jason Montgomery | User Interface Artist |
| Liam Collins | Additional Writing |
| Liam Collins | Lead Level Designer |
| Orion Burcham | Level Designer |
| Garth DeAngelis | Producer |
| Scott Wittbecker | Lead Writer |
| Justin Boswell | Lead Engineer |
| Jeremy Shopf | Graphics Engineer |
| Scott Boeckmann | Lead Graphics Engineer |
| Brittany Steiner | Co-Lead User Interface Engineer |
| Sam Batista | User Interface Engineer |
| David Burchanowski | Gameplay Engineer |
| David Burchanowski | User Interface Engineer |
| Joshua Bouscher | Lead Gameplay Engineer |
| Tim Talley | Multiplayer Engineer |
| Hector Antunez | Animator |
| Bryan Twomey | Animator |
| Matt Demaray | Lead Environment Artist |
| Andrew Kincaid | Character Artist |
| Justin Rodriguez | Environment Artist |
| Zeljko Strkalj | Lead Technical Artist |
| Stephen Jameson | Lead Effects Artist |
| Piero Macgowan | Concept Artist |
| Aaron Yamada-Hanff | Concept Artist |
| Bryce Homick | Concept Artist |
| David Pacanowsky | Environment Artist |
| Dan Price | Audio Engineer |
| Griffin Funk | Associate Producer |
| Steve Meyer | Director Of Software Development |
| John Heeter | Cinematic Artist |
| John Heeter | Effects Artist |
| Gil Espanto | Motion Capture Specialist |
| Louis Ewens | Online Architect |
| Adam Lupinacci | Sr. Software Engineer |
| Kelly Gilmore | Executive Producer |
| Dale Russell | Network Engineer |
| Josh Morton | Associate Producer |
| Chad Rocco | Director Of Creative Production |
| Kaitlin Bleier | Creative Production Coordinator |
| William Gale | Creative Production Assistant |
| Anthony Tominia | Motion Capture Lead Integrator |
| Nick Bishop | Motion Capture Systems Technician |
| Jonathan Tilden | Principal Technical Artist |
| Nick Silva | Jr. Technical Producer |
| Stephanie Gitlin | Character Artist |
| Saulo Embuscado | Effects Artist |
| Anthony Buell | Level Artist |
| Carlos Florez | Effects Artist |
| Garrett Bittner | Senior Producer |
| Doug MacLeod | Production Assistant |
| Jen Antonio | Motion Capture Specialist |
| Steve Park | Motion Capture Coordinator |
| Jose Gutierrez | Senior Motion Capture Specialist |
| John Ward | Additional Art |
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