• Publisher: SCEA
  • Release Date: Jun 14, 2013
User Score
9.2

Universal acclaim- based on 14422 Ratings

User score distribution:
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  1. Apr 20, 2018
    7
    Plot outside of Joel and Ellie's relationship is boring, cliche and predictable. Combat is pretty mediocre, AI isn't nearly as good as advertised. Game really coddles the player, making it a not very difficult to an experienced gamer. With that being said the relationship between Joel and Ellie is pretty amazing, as is the atmosphere and score.

    Overall it's a fairly solid experience and
    Plot outside of Joel and Ellie's relationship is boring, cliche and predictable. Combat is pretty mediocre, AI isn't nearly as good as advertised. Game really coddles the player, making it a not very difficult to an experienced gamer. With that being said the relationship between Joel and Ellie is pretty amazing, as is the atmosphere and score.

    Overall it's a fairly solid experience and one you should check out, but don't be surprised if it fall short of the hype

    This game is well worth your time, but don't be surprised if it falls a little short of the hype.
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  2. May 25, 2020
    7
    I certainly don't understand all of the hype around it but the story is pretty good even if the gameplay is pretty sluggish
  3. May 3, 2020
    7
    Please,this is my personal opinion
    The story is good but nothing special in gameplay
  4. Oct 29, 2020
    7
    Great story but the gameplay is not as groundbreaking as I expected. Kinda overrated.
  5. Jun 12, 2020
    7
    this is a good game but it is not a wonder as the press makes you believe...
  6. Jun 19, 2020
    7
    It's good.

    Story, Gameplay, Animations, Dialogue, Characters, Acting. All good.
  7. Jul 4, 2020
    7
    A game that really excels on the story, specifically the characters. The plot is nothing special, but is well written and it helps build the character development in a very satisfying way.
    Just for that I do recommend give it a try.
    My favorite parts are the in-game conversations between Joel and Ellie, they felt really natural. My biggest problem with the game is, well... the gameplay.
    A game that really excels on the story, specifically the characters. The plot is nothing special, but is well written and it helps build the character development in a very satisfying way.
    Just for that I do recommend give it a try.
    My favorite parts are the in-game conversations between Joel and Ellie, they felt really natural.
    My biggest problem with the game is, well... the gameplay. Mediocre stealth mechanics, poorly optimized gunplay, and very repetitive, the crafting system added a bit of spice but it grows old very quickly.
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  8. Sep 24, 2020
    7
    Disclaimer: 1st playthrough in 2020.

    I found myself enjoying the story and characters more and more as the game went on. By the end I was interested in them, The 1st half or 60% I was not interested, it felt bland and kind of boring. I'm glad I stuck it out until the end, it was a positive experience overall. I noticed some bugs early on too. It told me how to craft a healh kit when
    Disclaimer: 1st playthrough in 2020.

    I found myself enjoying the story and characters more and more as the game went on. By the end I was interested in them, The 1st half or 60% I was not interested, it felt bland and kind of boring. I'm glad I stuck it out until the end, it was a positive experience overall. I noticed some bugs early on too. It told me how to craft a healh kit when I didn't have the supplies to craft a healthkit so I had to play with huge block letters in the middle of the screen until I had the supplies needed. Another one where the game directed you to just run for the exit, Ellie needed to jump through a window before I could go through. She got hung up on the environment and was glitching for a long time while I had to waste all ammo and supplies on an endless zombie rush. It was clearly not meant to be an ammo using spot and I was severely handicapped for the next few scenes.

    Overall a decent game, my two thoughts through most of the game were "Uncharted is much better than this" and "where are all the zombies."
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  9. Aug 28, 2021
    7
    The voice acting is one of the best in any videogame, yet the gameplay is overwhelmingly linear and outdated. Excellent story, bad mechanics. If I wanted to watch a movie I would actually watch a movie, this is a videogame and the very concepts of it fail to be done in this game.
  10. Aug 30, 2021
    7
    This game is the main reason why all current PS exclusives are what they are — story-driven semiaction full of scripts and QTE. It was TLOU who created the trend for such bizarre action-games standards (previous Naughty Dog games hadn't such influence even though had pretty similar game design approach). Can't blame Sony for that — demand breeds supply, after all. But i personally can'tThis game is the main reason why all current PS exclusives are what they are — story-driven semiaction full of scripts and QTE. It was TLOU who created the trend for such bizarre action-games standards (previous Naughty Dog games hadn't such influence even though had pretty similar game design approach). Can't blame Sony for that — demand breeds supply, after all. But i personally can't understand people who give this game the title of the best of the decade. Doubtless, story is awesome, but overall gameplay is average at best. Action component was entirely adopted from Uncharted franchise, so nothing new to see here. Stealth is poor due to AI imperfection and survival side of the game properly reveals only on hard difficulties.

    7/10 Not bad, but a tad too overrated
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  11. Feb 19, 2021
    7
    Сюжет рваный, начало непонятное. Джоэл первую половину игры бесчувственный баран с изменением мнения раз в 2 минуты. Карты СЛИШКОМ ЛИНЕЙНЫЕ от слова совсем. Всю игру вытягивает потрясный графон и детализация мира. К сожалению, одного графона не достаточно, поэтому 7 из 10Сюжет рваный, начало непонятное. Джоэл первую половину игры бесчувственный баран с изменением мнения раз в 2 минуты. Карты СЛИШКОМ ЛИНЕЙНЫЕ от слова совсем. Всю игру вытягивает потрясный графон и детализация мира. К сожалению, одного графона не достаточно, поэтому 7 из 10
  12. Nov 19, 2021
    7
    This review contains spoilers, click expand to view. - Falta de originalidad y clichés:
    Desaprovechamiento sobre el concepto de los "zombies" para dar una idea propia que lo diferencie de las distintas obras postapocalípticas
    Joel y Ellie juegan un papel en la trama demasiado recurrido en las distintas obras del mismo genero
    Se utilizan clichés del genero postapocalíptico para dar recurso a las relaciones de los personajes
    - Primera mitad redundante:
    Conversaciones reiterativas muy similares que limitan el desarrollo de personajes dado a que la información que se nos plantea se desenlaza siempre de la misma manera
    Situaciones repetitivas las cuales van ligadas a estas mismas conversaciones que siempre acaban en una situación limite o dramática y hace que desvíen a estas personajes, lo cual lo vuelve forzado y en vez de sentirse como algo impactante emocionalmente parece que alarga la trama de forma artificial
    -Situaciones inverosímiles que se agravan dado el tono realista que quiere llegar a conseguir
    Distintas situaciones poco creíbles que contrasta con lo que quiere llegar a transmitir principalmente personajes sobreviviendo de forma irreal a situaciones de gran riesgo que contrasta con lo que quiere transmitir
    Inteligencia artificial en combate con reacciones y acciones incoherentes
    -Disonancia ludo narrativa
    La jugabilidad también contradice a lo que quiere llegar a generar lo cual empeora algunas de las situaciones mas importantes y el hecho de tener sistemas de "videojuegos" que sacan de la experiencia y ejemplos de estos hay muchos.
    -Jugabilidad aburrida
    Puzzles sencillos en donde mueves cajas o escaleras o caminas en linea recta simplemente que rompen completamente con el ritmo del juego ademas de ser bastante repetitivos,
    Un sistema de disparos un tanto generico aunque desafiente
    Algunas habilidades excesivamente mejores que otras lo cual lo vuelve iterativo y facil de explotar las habilidades en combate y la jugabilidad contradice muchas veces a su guion

    Historia: 7/10
    Jugabilidad: 6/10

    Calificación: final 7/10

    Bastante sobrevalorado, el dos es mucho mejor
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  13. Ygs
    Jul 14, 2022
    7
    It's a really good game, but the gameplay is completely ordinary, the mechanics are completely out of date, so what do we have here, a good and memorable story.
  14. Oct 24, 2022
    7
    73/100
    The Last of Us is an extremely derivative product, narratively speaking, as it reuses horror concepts already seen in thousands of other stories, but the plot still manages to be one of the most compelling ever told in a videogame thanks to its greatly nuanced characters and their deeply believable interactions, enhanced by amazing performances of the voice actors. It is a tender
    73/100
    The Last of Us is an extremely derivative product, narratively speaking, as it reuses horror concepts already seen in thousands of other stories, but the plot still manages to be one of the most compelling ever told in a videogame thanks to its greatly nuanced characters and their deeply believable interactions, enhanced by amazing performances of the voice actors. It is a tender but raw depiction of humanity, with a finale that twists the themes on their head with a thought-provoking moral dilemma. Even in gameplay, the game uses concepts and mechanics already seen in other games, but by carefully merging them into a cohesive balance, it creates something extremely engaging and addicting. The game will put you up against hostile humans or various zombie-like creatures, which are groups that require extremely different approaches from each other. Regrettably, the game's greatest failure is precisely the AI of human enemies: they are often painfully dumb and too easy to fool. This makes their encounter much less thrilling than the ones against the zombie-like beings, much more challenging and engaging thanks to their animalistic, unpredictable routines. Nonetheless, by smartly cycling through these two enemy types the game keeps the flow of gameplay excellently variegated, also thanks to an amazing level design with areas often multilayered and always dense of possible routes for both the player and the enemy, granting the player a huge amount of strategic freedom. To fight these enemies we have a pretty small set of weapons, but on top of that we can utilize a series of various tools, traps and explosives. To craft these, the player will need to find the required materials in the environment. The hunt for materials, although pretty tedious after a while, adds a new explorative layer to the game as it makes environments an integral part of the experience. Its also used to enhance immersion, as the story can place dialogue while the player is scavenging for materials. The other thing that the game uses to add flavor between enemy encounters are environmental puzzles, which are extremely simplistic and excruciatingly repetitive, feeling more like padding.
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  15. Aug 3, 2022
    7
    Developers to soon closed online for ps3.Online "died" with Naughty dog for me.
    Great grathic,atmoshere,plot.
    Last of us 2 showed their weakness in many ways.
  16. Apr 14, 2023
    7
    Hay que admitirlo, fanboys de Clony o lo que sean, este juego es de los mas sobrevalorados de todos los tiempos, lo sobrevaloran a tal punto de creer que este juego es mejor como obras maestrar como Mario Galaxy, Sonic Adventure 2 o Zelda Breath of the Wild.
    Esta cosa que parece pelicula no es nada mas que un simulador de caminar y ya esta, el 90% del gameplay solo se basa en caminar, el
    Hay que admitirlo, fanboys de Clony o lo que sean, este juego es de los mas sobrevalorados de todos los tiempos, lo sobrevaloran a tal punto de creer que este juego es mejor como obras maestrar como Mario Galaxy, Sonic Adventure 2 o Zelda Breath of the Wild.
    Esta cosa que parece pelicula no es nada mas que un simulador de caminar y ya esta, el 90% del gameplay solo se basa en caminar, el soundtrack esta bien pero no es nada del otro mundo, no se compara con los legendarios soundtracks de Sonic, Mario o Kirby, la historia es una basura pretenciosa, solo es la típica historia de apocalipsis rebuscada y predecible y los personajes son un charrasco y el apartado artístico es una cosa genérica a mas no poder.
    Este juego no es para nada la gran cosa y menos es de los mejores videojuegos, solo un juego sin identidad sobrevalorado, no es nada del otro mundo minimo te entretiene unas 1 hora y ya, solo es bueno para curarte el insomnio
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  17. Sep 4, 2013
    6
    The biggest issue with this AAA title is that due to its heavy focus on story-telling that it forgets to be a game first and an interactive film second. The game plays great and all but through out the whole campaign, it fails to go anywhere with it but rather keep players in a repetition of collecting items and shooting enemies. Of course, the game offers a variety in ways you encounterThe biggest issue with this AAA title is that due to its heavy focus on story-telling that it forgets to be a game first and an interactive film second. The game plays great and all but through out the whole campaign, it fails to go anywhere with it but rather keep players in a repetition of collecting items and shooting enemies. Of course, the game offers a variety in ways you encounter enemies but not enough to keep its gameplay interesting. It could have easily avoided such redundancy by introducing new gameplay mechanics or new enemies or boss encounters in the mid game to keep things fresh and make gameplay more engaging. The whole campaign felt very flat. The last section of gameplay felt very anti-climatic. It was a bit more challenging than the rest of the game but it wasn't much different from what you were doing the entire time. Stealth, kill, collect items, repeat over and over. The online mode is nice but that won't save the main campaign from its mediocrity.
    If they ever make a sequel, I hope they'll make a better game than a better interactive b-movie.
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  18. Jun 14, 2013
    6
    I don't want to spoil any of the story so I'll get right to the point; The Last of Us takes all the WORST parts of the Uncharted series (the stealth and sneaking) and stretches it out across 12 hours of gameplay. This is THE MOST overrated game I have ever played. I cannot believe people are trying to say this game is "the best game ever" and better than Uncharted 3, which was an utterI don't want to spoil any of the story so I'll get right to the point; The Last of Us takes all the WORST parts of the Uncharted series (the stealth and sneaking) and stretches it out across 12 hours of gameplay. This is THE MOST overrated game I have ever played. I cannot believe people are trying to say this game is "the best game ever" and better than Uncharted 3, which was an utter masterpiece, or better than this years BioShock Infinite, which was another amazing game. I went to the midnight launch and beat the game in one sitting so I didn't have to deal with the horrible save-game bug right now that prevents you from saving your progress, so I'm not even factoring that horrible oversight into my review. Honestly though, save yourself $60 and put that money towards a next-gen console. The multiplayer is also incredibly generic and unbalanced. Whoever wins the first round wins the entire match because they can instantly afford a set of armor at the start of the next round which allows you to take twice as much damage before dying. I'm utterly shocked by the metascore the critics have given this game. What can you expect though, SCEA published games almost always have a full point or two higher metacritic scores than they deserve, who the hell knows why. Expand
  19. Jun 30, 2013
    6
    This review contains spoilers, click expand to view. I stopped playing this game about 1/3 in. 1 week later I watched the online play through just for story, so I know what the fuzz will be about when we will be talking about this game later, as I am sure many of my friends will do. As for me, I didn't like it. It felt like a really simple game with very easy puzzles, who required nothing from you but looking around for stuff like a scavenger fool. Don't get me wrong, the opening was great, but after playing Bioshock:Infinite, I guess I was spoiled as the companion in that game was much better than the ones in this one, in regards to mechanism. If you stealth, they run around like idiots. If you swim across a place, your companion would use powerpuff magic to get to you. It does not feel as real as in Bioshock, and it makes it feel like the companion are just put into the game to not get in your way and be a conversationalist.

    Further on everyone are irrational idiots in this world. The environment and atmosphere does not collude with how the world is presented. If you even payed the slightest attention in the nature science classes or even the social sciences, you'd know some of the approaches done in this game are beyond stupid. It's like they wiped the world of anyone with a brain and left the idiots in charge, just to give you an excuse for a game. You have thriving wildlife, nature working just fine and the only problem are a bunch of people who can bite you and some underground fungus. I mean after you are done you've pretty much cleared a whole area of infected people, and could alone be the guardian of humanity, as these people represent no bigger threat than a bad neighborhood. Hell a 14 year old girl are wiping the floor with them, and could easily be cleared by the local militia in a matter of weeks. The fungus are not more dangerous than you can walk through it with a gas mask, you even have a god damn smuggling route through it regularly, yet this is just too hard to eradicate? Like, Come on! Also wtf is the obsession for a cure, from the looks of things you don't need it as the local crime lord packs a bigger punch than the infected ever will. The main character I could not relate to, as he was murdering people left and right "because he have to in order to survive" which is a reason judged from the circumstances, only true in words "because we told you so" and not from a real threat presented in the game. Also he never even considered handing over Ellie to the proper authorities and instead goes through hell for an untrusted weak terrorist organization. Again, the stupidity is beyond what I can fathom. And I get it, this is not the real world, you have to accept some thing in order to keep the story going. Mass Effect was not great because they gave you schematics for their relay stations, but when they try to emerge you as a person into a game, and they try to make that game a survival horror based on what could happen in reality, then I feel that you should require somewhat realistic behavior and not boil it down to "I'm a tough guy who can take care of a 14 year old in a post zombified world".

    Now maybe this game is just not for me, I'm not a big fan of zombie games in general, though I don't dislike them either. I guess there will be no one to read this in the end, as I am on the wrong side of the mainstream fence on this one, but I guess I'll just write this for myself to help me understand why I didn't like it. I expected greatness, I expected a really good story, I expected immersion with my companions and character on a level of the best RPGs, and all I got was this world full of irrational idiots, a story about getting from A to B and a main character with zero choice other than making a fool out of himself over and over and over again.
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  20. Jun 19, 2013
    6
    This review contains spoilers, click expand to view. The Last of Us is one of the best movies I've ever seen. It's gritty and heartfelt and perfectly acted and eerily beautiful and all the other stuff all the 10/10 reviews say.

    But why is it being sold as a game?? I'm not sure you can call it a game at all.

    The one (and only) thing a game can offer, that a movie can't, is choice. It can put you in situations you've never been in before to let you explore your own psychology. It can offer you power, or joy, or terror, with the illusion that you are actually inhabiting, not just watching, a character.

    Joel makes the choice of a lifetime in the last act of the game. The entire world is broken. People are dying and suffering. It's not clear whether humanity is looking at an extinction level event. And he can personally fix it all. He can go down as humanity's Messiah. But to do that, he has to sacrifice the person he loves most in the world, the girl who's become a daughter to him. The little girl who loves him and trusts him unconditionally, he has to betray her and sign off on her murder.

    If this were a Bioware game or a Bethesda game, we'd be forced to make that agonizing choice. There would be consequences to our decisions; there would be multiple endings; there would be different ways the story could unfold, based on how we shape it.

    In The Last of Us, we just watch passively, helplessly, as Joel makes his decision. The game tells us "And then Joel shot the guard in the balls. Here's a hallway full of soldiers. Clear it."

    That is not a game. That's like... being in a Skinner Box, where your reward is cutscenes rather than cheese. This is a movie that keeps putting itself on pause and saying "Want to see more? Well, then, go swim underwater and find a pallet and shove it over to Ellie and shove it against the wall!" It's no fun at all to do that, but we dutifully perform the task because we want to see the rest of the movie.

    So... why not just make it a movie? Why make a digital Ellen Page in the first place? Was the real one just not available?

    Sure, there are Skinner Box sections that are actually kind of fun to clear. The infected are really no fun at all to deal with, but the fights with the hunters, with the cannibals, those are fun. But they're not groundbreaking in any way. As a hybrid stealth/action shooter, I'm going to say that I think Metal Gear Solid 3 plays significantly better. Joel always feels heavy, clumsy, sluggish. Snake's more fun to play with. And MGS3 was nine years ago.

    You know, I think that picking the right media for your art is important. If a movie came out in theaters that's just an hour of watching a masterpiece of a painting while an incredible concept album played in the background critics would universally pan it. They'd say "This is a painting and an album. One star."

    So why is it that when a game comes out that's actually just a movie, critics respond with universal acclaim?? I don't get it.
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  21. Aug 26, 2013
    6
    The Last of Us is a game that can most accurately be described as Uncharted (with Zombies). It has it's moments, but quickly becomes a repetitive mess of menial tasks that provide you with little to no gratification. The story is it's most redeeming quality, but even that feels a bit overdone. But hey, zombies. They're everyone's favorite cliche nowadays.
  22. Mar 29, 2016
    6
    Played Last of Us and completed last year. Had plenty of time to reflect on the game. It's got a very interesting and exciting world where the story of the infected takes place. A great enemy and environments are really well done. The characters however are very cliche and one sided. Human villains are especially idiotic. Naughty Dog cannot write great characters. Gameplay is what youPlayed Last of Us and completed last year. Had plenty of time to reflect on the game. It's got a very interesting and exciting world where the story of the infected takes place. A great enemy and environments are really well done. The characters however are very cliche and one sided. Human villains are especially idiotic. Naughty Dog cannot write great characters. Gameplay is what you would expect for this genre. Third person, hiding behind cover, rinse and repeat. Broken stealth. It's worth a play through at least once but needed more grit, more fleshed out characters, better gameplay and more involvement of the actual virus/enemies. Especially bosses. That reminds me. The only memorable section was the school gym where you fight an armored infected. The world is really interesting which is what kept me playing so hopefully we will get a more fully realized sequel. The DLC is far better and in a way genius playing as a younger person in the world of Last of Us. They should have made that the main game. I am not a feminist but playing as Elle was more interesting than Joel. Need more female leads in major games. Expand
  23. Aug 20, 2013
    6
    I had super high expectations for this game. I think anyone would with all the ridiculously high reviews it was getting from journalists/players alike. The prologue was a 10/10 no doubt. It was pretty standard zombie apocalypse fanfare, but it was so well-presented.

    After the prologue I was super hyped. Then the real game started. To sum it up I'd say it's super-generic stealth
    I had super high expectations for this game. I think anyone would with all the ridiculously high reviews it was getting from journalists/players alike. The prologue was a 10/10 no doubt. It was pretty standard zombie apocalypse fanfare, but it was so well-presented.

    After the prologue I was super hyped. Then the real game started. To sum it up I'd say it's super-generic stealth gameplay. There is nothing unique or innovative about it. It's been done a million times in other games. Now I'm not a fan of innovation for innovation's sake, but compared to the relatively high quality of the game's also somewhat generic but well-presented story, characters, dialogue, and voice acting, the gameplay sticks out like a sore thumb. To me it just wasn't fun. I found myself dreading the gameplay segments and wanting more story.

    If I were to rate TLoU on its story, characters, etc I'd give it an 8, maybe 8.5. But as a video game where gameplay is the most important factor (in my opinion), I can't give it more than a 6/10.
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  24. Jun 18, 2013
    6
    This game is not bad, but it's not a 10 by a long shot. The combat and movement are sluggish and frustrating at times. The story is predictable and while it looks pretty, there are definitely better looking games out for PS3 at the moment. The crafting and upgrade systems are shallow and disappointing, as is the looting, but then, one should be mindful that this is a shooter, not an RPG.This game is not bad, but it's not a 10 by a long shot. The combat and movement are sluggish and frustrating at times. The story is predictable and while it looks pretty, there are definitely better looking games out for PS3 at the moment. The crafting and upgrade systems are shallow and disappointing, as is the looting, but then, one should be mindful that this is a shooter, not an RPG. Some areas have multiple, clever ways of dispatching enemies, but all too often the player is simply fighting off wave after wave of enemies, and it get boring quickly. There is very little ammo, which is fine for a survival/adventure game, but this game is predominantly a shooter, and then it gets very frustrating.

    Voice acting and music is great! But a game needs more than that. Rent, don't buy.
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  25. Jun 22, 2013
    6
    As a gamer who enjoys the idea of choice in games, I was expecting a much different storyline to most other zombie games and I came out disappointed, there is nothing extremely bad in terms of gameplay and story in this game, but there's nothing amazing either, it just results to too many genre cliches during the half, while the second half simply starts to drag the simple idea ofAs a gamer who enjoys the idea of choice in games, I was expecting a much different storyline to most other zombie games and I came out disappointed, there is nothing extremely bad in terms of gameplay and story in this game, but there's nothing amazing either, it just results to too many genre cliches during the half, while the second half simply starts to drag the simple idea of transporting someone from point A to point B, in the end, graphics are quite good, gameplay is average though puzzle solving and platforming sections are nearly exactly the same every time in a different area which is frustrating, another criticism I have is the ending, it left me speechless, but in the wrong way, I couldn't tell weather the game was good or bad after reaching the ending, which just felt like I went in an entire circle and happened abruptly, it wasn't a bad or good ending it was more like a stalemate in gaming, in the end, if you're looking for perfect. the first half-hour will be impressive, but the rest of the game, simply became an exercise or predictability, sudden and annoying combat and a story that tries to invest you emotionally, but worked more at the beginning then it did in the actual ending, in the end, I am waiting for the day when games like Spec Ops, The Walking Dead and the new Tomb Raider are combined properly without any problems and choice that affects the story, not just the combat, In the end, an overrated game, but not a bad one, the story intrigued me at the time despite predictability but ended horribly Expand
  26. Aug 9, 2014
    6
    I felt restricted by the banality of the puzzles and the sections where the 'run button' is deactivated. The excellence of the art and level design is moderately entertaining, even when Joel is restricted to slowly walk through 10 minute sections. So it takes a non-gamer mindset to appreciate the game, imagining what the world has been like leading up to the state presented, rather than aI felt restricted by the banality of the puzzles and the sections where the 'run button' is deactivated. The excellence of the art and level design is moderately entertaining, even when Joel is restricted to slowly walk through 10 minute sections. So it takes a non-gamer mindset to appreciate the game, imagining what the world has been like leading up to the state presented, rather than a classic problem-solving approach where you are fully attended to progressing through the game. When Call of Duty shows technical excellence and standard gameplay, I call it an entertaining game. TLoU is similar in its ratio of technical excellence vs gameplay innovation. It's entertaining and a feast for the eyes. But the exciting zombie franchise is still called The Walking Dead, and the exciting Naughty Dog franchise is called Uncharted.

    I leaned towards a 7/10 or even 8/10, but I stopped playing after completing the campaign. No alternative game modes (except online) to play around with. No exciting trophies to attempt. Just a few dozen inconsequential collectibles scattered throughout the campaign, and trophies for completing it several times. In a campaign where so many sections play on the strength of surprise and 'first-sight-marvel' I'd just rather play something else after seeing it once.

    The ending is satisfying, but you could just read a plot summary and then watch the final hour on Youtube and get what the game wanted to tell. I liked the message (hint: love) but it wasn't necessary to trod through so many hours of slow progression to feel the impact of the story.
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  27. Sep 19, 2013
    6
    this game is just you average corridor shooter with a 13 year old annoying the game is not bad its just not a praising factor for my a 91 is a little high for this game also the ending is just not worth my time but the graphics are amazing its great what Naughty Dog did to this game I can just imagine there shine on the Ps4 the gameplay is not survival like but the game is extremelythis game is just you average corridor shooter with a 13 year old annoying the game is not bad its just not a praising factor for my a 91 is a little high for this game also the ending is just not worth my time but the graphics are amazing its great what Naughty Dog did to this game I can just imagine there shine on the Ps4 the gameplay is not survival like but the game is extremely forgiving there is various checkpoints and just does not feel like a infected invasion also the Stealth like gameplay does not help this game the multiplayer surprisingly is great but the amount of lag is just unbearable also you need a online pass for it does not make it any better also the shooting in this game is kind of odd feeling when Joel shakes the reticle when he shoots his gun this game might be for you if you into the SiFi feeling video but for me its just okay Expand
  28. Jun 18, 2013
    6
    It's the same as Uncharted except no swinging from ledges and no rolling out of the way. Graphics are as good as you'll see on PS3 but stages lack interactivity. Crafting is an interesting addition and translates well into the online multiplayer, which is good but overall it's the same team deathmatch setup you see in nearly every shooter these days.

    My main problem is the way the story
    It's the same as Uncharted except no swinging from ledges and no rolling out of the way. Graphics are as good as you'll see on PS3 but stages lack interactivity. Crafting is an interesting addition and translates well into the online multiplayer, which is good but overall it's the same team deathmatch setup you see in nearly every shooter these days.

    My main problem is the way the story is forced on you. You can skip some cutscenes, but it takes four button presses to do so. Some sections require player input but all you do is walk forward slowly and maybe press a button to progress the story. This isn't so bad on your first play through but feels like torture on a second when you know what's going to happen but can't change it.

    It's a perfectly playable third person shooter if that's what your looking for. Stealth is handled well I suppose. Human enemy AI impresses with them flanking you intelligently. Shooting is satisfying enough and projectile weapons such as nail bombs are fun.

    The Last of Us tries to take on the likes of Resident Evil 4 and Dead Space but comes off third best.
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  29. Jun 14, 2013
    6
    Just completed the game in one sitting, took me 12 hours.

    The game is good. It's not great nor does it live up to the hype created around it. The graphics are very mediocre. Maybe it's just me because I'm used to FullHD resolution with AntiAliasing and Anisotropic Filtering on PC, but the game looked quite bad in some places. Low res textures, vegetation on most places is not an actual
    Just completed the game in one sitting, took me 12 hours.

    The game is good. It's not great nor does it live up to the hype created around it. The graphics are very mediocre. Maybe it's just me because I'm used to FullHD resolution with AntiAliasing and Anisotropic Filtering on PC, but the game looked quite bad in some places. Low res textures, vegetation on most places is not an actual object, just some leaves painted on the texture. The game runs only in 720p which made it look even worse on my 24" fullHD monitor, aliasing was everywhere. Additionally you can see the frame rate dropping to around 15-20 FPS, especially during some places in the cities. This makes it extremely hard to navigate and aim.

    Like I said, I completed the game after 12 hours and... it hanged after the credits screen. I could go to start menu but couldn't load, save or quit the game, so I had to shut down the game through PS menu. Started it up again to see what bonuses I unlocked by completing the game and... my save was gone. So yeah, I'm quite pissed off right now, 12 hours for nothing. Nice quality assurance testing there.

    Now, onto the game itself. The story is nowhere near as driving and immersing as the one in "The Walking Dead", which I consider the best adventure game I ever played. There are a few good moments, but most of the time the game play is limited to running around buildings collecting items and shooting bandits. The cut scenes are awesome, the voices and animations are really good, but there's not that many of them. I wish the story was narrated better and didn't just skip through parts. The story is 100% linear, as far as I know, there are no choices in game you can make to affect the story, so there is no re-playability value what-so-ever. In the end I never got attached to any of the characters like I did in "The Walking Dead".

    I liked the character of Ellie, although because I couldn't make any choices on how to interact with her and Joel is an a-hole most of the time, I never made that "bond" which would make me miss her even outside the game. Throughout the game you can sometimes stop and talk to Ellie, but it is so rare event that it doesn't really add anything to the experience, especially that you have no control over what they talk about and it's usually just small talk about surroundings or recent events. The ending is disappointing, but I guess you'll just have to figure this one on your own.

    Developers advertised the game with the AI that is clever and it will try to outsmart you. Ha, what a joke. The AI completely ignores your companions, they can run in front of a bandit and the guy couldn't care less. Enemies actually try to take alternative routes to get you and flank you, but most of the time they just barge into the room and stand there thinking "now what?". Your companions are pretty much invisible when sneaking, so you don't really have to care about them unless they are grabbed by an enemy. This made me really detach from my character and I didn't really care for my companions much.

    There are also some design problems I do not really understand like weapon mechanics. Shivs are used to kill the clickers, but you lose them every time you use them, like ammo. Since when are knives one use only? Same with some of the melee weapons, steel pipes go bad after 7 hits. Some weapons are badly unbalanced, like the shotgun. In later stages of the game, where soldiers have bulletproof vests and helmets it can take up to 4 shotgun body shots to kill one soldier from about 4-5 meters away. To make it more ridiculous max ammo for the shotgun is like 16 rounds.

    Overall, it's not a bad game, but it isn't nowhere the GOTY and I think the 10/10 reviewers didn't play through the whole game. About half way into the game I was already tired of collecting the same items over and over again and playing hide and seek with the bandits on stages clearly designed for combat (scattered objects to use as cover which are placed so obviously, upon seeing them you know there will be enemies around). I was hoping for another experience like in "The Walking Dead" but unfortunately I am very disappointed.

    Positive:
    + Good script and game setting
    + Awesome, but rare cut scenes
    + Environments
    + Animations and voice acting
    + Ellie character

    Negative:
    - Graphics
    - Linear and very predictable story
    - Lack of interactivity with the characters
    - Dumb AI
    - Some game mechanics
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  30. Jul 2, 2013
    6
    This game's hype is way overblown, and video games get a huge "pass" when it comes to storytelling because they are so laughably behind the curve compared to everything else in that department, which I don't accept. If it were a movie, show, or book, there's absolutely no way it would exist without everyone going "Wait. Um, this is a huge rip-off. This is just taken directly from (a numberThis game's hype is way overblown, and video games get a huge "pass" when it comes to storytelling because they are so laughably behind the curve compared to everything else in that department, which I don't accept. If it were a movie, show, or book, there's absolutely no way it would exist without everyone going "Wait. Um, this is a huge rip-off. This is just taken directly from (a number of different things, including other games). But because it's a video game, I have to hear about it's staggering genius on every website for 3 weeks. Also, who isn't tired of hiding behind cover and firing guns yet? Expand
Metascore
95

Universal acclaim - based on 98 Critic Reviews

Critic score distribution:
  1. Positive: 97 out of 98
  2. Negative: 0 out of 98
  1. Sep 16, 2013
    97
    Flawless in its ambition and almost perfect in its execution. A brave and remarkable game quite unlike any other.
  2. Sep 10, 2013
    80
    The Last of Us is a great action-adventure game that manages to capture the feeling of post-apocalypse and survival. The story is alright but way too manipulative and borrows heavily from other, better, material. Still the segmented survival gameplay and the amazing audiovisual production makes the game an experience everybody should check out.
  3. Official PlayStation Magazine Benelux
    Sep 4, 2013
    90
    Despite the breakneck pace of the prologue, it takes quite a while for The Last of Us to pick up some speed again. However, once the cold harsh winter arrives, the action (and story) ramps up. So much so, it puts most Hollywood productions to shame. [July 2013, p.76]