Summary:
It is September 1998 and the action centres on the ill-fated Raccoon City and the horrific consequences of the deadly T-virus outbreak, developed at the Umbrella facility. With a cover up required, Umbrella orders an elite team into Raccoon City to destroy all evidence of the outbreak and eliminate any survivors. Meanwhile, the US Government has quarantined the city and dispatched its own team of elite soldiers to determine the source of the mysterious outbreak. You are an Umbrella Security Services soldier (U.S.S.), competing alone or in up to four player co-op in a battle against all the competing forces at play in Raccoon City. Expect the return of original Resident Evil enemies, iconic landmarks such as the Raccoon City Police Department and fan favourite characters, including Leon S. Kennedy, who, as a rookie police officer in Raccoon City, is on your hit list to eliminate. Three Corner Conflict: Bio-Organic Weapons (B.O.W) and zombies create an unpredictable third force and additional challenge on the battlefield, adding chaos to the shooter game play. Campaign Mode - both single player and up to 4 player co-op: You are part of the Umbrella Security Service. Protect the truth behind the T-Virus outbreak by any means necessary. Fight Online: Robust and fully featured online multiplayer modes. Define your Play Style: Gain new abilities and skills unique to your playable character as your experience level increases. International Team Development: a high quality, fully loaded, third person co-op / multiplayer shooter developed in collaboration between Capcom Japan development studios and an experienced Western multiplayer specialist studio. [Capcom]
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| Rating: | M |
|---|---|
| Official Site: | http://www.residentevil.com/reorc/ |
| Developer: | Slant Six |
| Genre(s): | Shooter, Sci-Fi, Action, Action Adventure, Horror, Horror, Shooter, Third-Person, Arcade |
| Number of Players: | 1-8 Players |
| ESRB Descriptors: | Blood and Gore Intense Violence Strong Language |
| Number of Online Players: | Up to 8 Players |
| Cast | Credit |
|---|---|
| Peter Chan | AI Engineers |
| Adam Bullied | Initial Concept, Script Writing & Game Direction |
| Jono Lee | Character Artists |
| David Chan | Environment Artists |
| Keith Silverstein | Voice Actor: Hunk |
| Milo Casali | Level Designers |
| Paul Martin | Director Of Technology |
| Chris Lee | Game Designers |
| Nick Bamford | AI Engineers |
| Gideon Emery | Voice Actor: Carlos Oliveira |
| Cat Taber | Voice Actor: Party Girl |
| Rebecca Riedy | Voice Actor: Willow |
| Simon Mills | Technical Artists |
| Sean Thompson | Graphic Artists |
| Stuart Ure | Environment Artists |
| Nathan Harris | Gameplay Engineers |
| Eiichiro Sasaki | Game Design Assistant Directors (Capcom) |
| Sean Barner | Environment Artists |
| Mike Jones | Assistant Producers (Capcom) |
| Mike Jones | Assistant Producers: Capcom |
| Hiroshi Ohno | Audio Support (Capcom) |
| Hiroshi Ohno | Audio Support: Capcom |
| Philipp Tiqui | Animators |
| Loksoon Lim | Character Artists |
| Darren Woo | Graphic Artists |
| Cedric Lee | Graphics, Systems & Tools Engineers |
| Ian Christy | Lead Campaign Designers |
| Robert Peet | Technical Artists |
| Yasuhiro Seto | Game Design Director (Capcom) |
| Yasuhiro Seto | Game Design Director: Capcom |
| David Cooley | Voice Actor: Spectre |
| Chris Larsen | Environment Artists |
| Jay Evans | Lead Character Artist |
| Ryan Leeper | Animators |
| Fiona Mok | Environment Artists |
| Jon Curry | Voice Actor: Lone Wolf |
| Jeff Martens | Animators |
| Laurent Ancessi | Software Engineers |
| Yoshito Kato | Audio Support (Capcom) |
| Yoshito Kato | Audio Support: Capcom |
| Andrew Kishino | Voice Actor: Vector |
| Matt Cairns | Graphics, Systems & Tools Engineers |
| Hideki Okugawa | Audio Support (Capcom) |
| Hideki Okugawa | Audio Support: Capcom |
| Masachika Kawata | Producer (Capcom) |
| Masachika Kawata | Producer: Capcom |
| Kenneth Nicol | Graphics, Systems & Tools Engineers |
| John Bresky | Lead Animator |
| Courtney Taylor | Voice Actor: Ada |
| James McLaren | Graphics, Systems & Tools Engineers |
| Mike Cline | Software Engineers |
| Jeremy Kersey | Lead Technical Artist |
| Harlan Galer | Character Artists |
| Nigel Knox | Network Engineers |
| Nick Unden | Animators |
| Paige Meekison | Producers |
| Taylor Stewart | Game Scripters |
| Tatsuya Ogawa | Art Director (Capcom) |
| Tatsuya Ogawa | Art Director: Capcom |
| Lydia Look | Voice Actor: Bertha |
| Ken Lai | Character Riggers |
| John Li | Animation Engineers |
| Rick Wasserman | Voice Actor: Nicholai Ginovaef |
| Robin Atkin Downes | Voice Actor: Dee-Ay |
| Brad Anderson | Audio Producer |
| Desmond Askew | Voice Actor: U.S.S. Command |
| David Smith | AI Engineers |
| Jack Angel | Voice Actor: Spec Ops Command |
| Nika Futterman | Voice Actor: Lupo |
| Alyson Court | Voice Actor: Claire |
| David Evans | Development Support |
| Scott Paterson | Studio Art Director |
| Darren Gough | Concept Artists |
| Ramon Fernandez | Voice Actor: Beltway |
| John Harvey | Graphics, Systems & Tools Engineers |
| Dan McBride | Director Of Development |
| David Kuo | Character Artists |
| Aaron Koenig | AI Engineers |
| Ernie Patzel | Special Effects Artists |
| Robert Butterworth | Technical Artists |
| Tuomas Pirinen | Co-Game Director |
| Gary Steinke | Graphics, Systems & Tools Engineers |
| Jason Verhiel | AI Engineers |
| Sebastien Guay | Game Scripters |
| Alan Bucior | Technical Director |
| Yann Le Maner | Graphics, Systems & Tools Engineers |
| Christian Lanz | Voice Actor: Leon |
| Peter Doidge-Harrison | Lead Producer |
| Andrew Santos | Game Director |
| Barry McDougall | Art Director |
| Michael Kerr | Producers |
| Gerald Magnusson | Producers |
| Devon Detbrenner | Associate Producers |
| David Lin | Associate Producers |
| Naoki Shimmachi | Associate Producers |
| Vivian Tan-Ng | Associate Producers |
| Aaron Breukers | Assistant Producer |
| Greg Lesky | Lead Campaign Designers |
| Rebecca Lathangue | Game Designers |
| David McAnerin | Game Designers |
| Tyler McCulloch | Game Designers |
| Michael Nightingale | Game Designers |
| Jason Au | Game Scripters |
| Same Veliveau | Game Scripters |
| Benoit Busque | Game Scripters |
| Simon Cameron | Game Scripters |
| Caley Charchuck | Game Scripters |
| Blair Thorburn | Game Scripters |
| Nguyen Tran | Game Scripters |
| Andrew Li | Level Designers |
| Amanda Doiron | Script Writer |
| Dylan Loney | Design Support |
| Cody Shankey | Design Support |
| Darryl Spratt | Design Support |
| Stephen O'Grady | Lead Environment Artist |
| Kirk Takei | Lead Lighting Artist |
| Keswick Allen | Environment Artists |
| Kevin Brunt | Environment Artists |
| Jocelyn Fung | Environment Artists |
| Tyler Haider | Environment Artists |
| Jordan Kocon | Environment Artists |
| Matthew Massier | Environment Artists |
| Jen Morgan | Environment Artists |
| Landin Kent | Special Effects Artists |
| Steven Mumford | Special Effects Artists |
| Robert Hexter | Technical Artists |
| Alex Carigi | Concept Artists |
| Brandon Reimchen | Concept Artists |
| Chris Cairns | Animators |
| Peter Donnelly | Animators |
| Mike Drew | Animators |
| Christine Hubbard | Animators |
| Andrew Hudec | Animators |
| John Mohr | Animators |
| Scott Xiong | Character Riggers |
| Richard Ahtow | Lighting Artists |
| Dayna Bland | Lighting Artists |
| Simon Beaumont | Lead Gameplay Engineer |
| Mohammed Hussein | Animation Engineers |
| Drew Davenport | Gameplay Engineers |
| Jason Filsinger | Gameplay Engineers |
| Wei Hu | Gameplay Engineers |
| Frederick Kimberley | Gameplay Engineers |
| Ryan Lu | Gameplay Engineers |
| Jason Voisin | Gameplay Engineers |
| Craig Penner | Co-Op Engineer |
| Alexander Matveev | Network Engineers |
| Ryan McDougall | Network Engineers |
| Alexei Polkhanov | Network Engineers |
| Ben Hanke | Graphics, Systems & Tools Engineers |
| Angus Graham | UI Engineers |
| Aaron Netz | UI Engineers |
| Andrew Wright | UI Engineers |
| Lawrence Cheung | Build Engineers |
| Daniel Kobelsky | Build Engineers |
| Jon Wiedemann | Build Engineers |
| Ciaran Llachlan Leavitt | Documentation Engineer |
| Anton Crnkovic | Audio Engineer |
| Dorian Pareis | Build Engineers |
| Michael Gerylo | Quality Assurance Manager |
| Mervin Ooi | Quality Assurance Manager |
| David Lindsay | Development Support Lead |
| Robert Bruynooghe | Development Support |
| Michael Caswell | Development Support |
| Tristan Coyle | Development Support |
| Sean Currie | Development Support |
| Ivan Donik | Development Support |
| Mike Ennik | Development Support |
| Jason Fosti | Development Support |
| Joe Klymkiw | Development Support |
| Gabriel Koenig | Development Support |
| Lawrence Long | Development Support |
| Sarah Mah | Development Support |
| Curtis Nickerson | Development Support |
| Shannon Nystedt | Development Support |
| Joshua Pang | Development Support |
| Greg Priebe | Development Support |
| Martin Rzepka | Development Support |
| Christopher Sevigny | Development Support |
| Steve Waldman | Development Support |
| Greg Salter | Producer |
| Armin Bahramshahry | Software Engineers |
| Philip Bull | Software Engineers |
| Sandro Furini | Software Engineers |
| Kelsey Wagner | Animator |
| Will Sheldon | Technology Services Manager |
| Oliver Sterczyk | Technical Documentation Engineer |
| Michiteru Okabe | Assistant Producers: Capcom |
| Michiteru Okabe | Assistant Producers: Capcom |
| Kenji Matsuura | Game Design Assistant Directors (Capcom) |
| Kenji Matsuura | Game Design Assistant Directors: Capcom |
| Kentaro Nihei | Game Design Assistant Directors (Capcom) |
| Kentaro Nihei | Game Design Assistant Directors: Capcom |
| Yoshitatsu Mori | Game Design Assistant Directors (Capcom) |
| Yoshitatsu Mori | Game Design Assistant Directors: Capcom |
| Tess Masters | Voice Actor: Tweed |
| Imari Williams | Voice Actor: Shona |
| James King | Environment Artists |
| Michael Knowles | Development Support |
| Terence J. Rotolo | Voice Actor: William Birkin (Human) |
| David Smith | AI Engineers |
| Dan McBride | Director Of Development |
| Scott Paterson | Studio Art Director |
| Brad Anderson | Audio Producer |
| James King | Environment Artists |
| Darren Gough | Concept Artists |
| John Harvey | Graphics, Systems & Tools Engineers |
| David Evans | Development Support |
| Michael Knowles | Development Support |
| Nika Futterman | Voice Actor: Lupo |
| Ramon Fernandez | Voice Actor: Beltway |
| Gwendoline Yeo | Voice Actor: Four-Eyes |
| Desmond Askew | Voice Actor: U.S.S. Command |
| Robin Atkin Downes | Voice Actor: Dee-Ay |
| Gregg Berger | Voice Actor: Harley |
| Gregg Berger | Voice Actor: Nemesis |
| Gregg Berger | Voice Actor: Nemesis |
| Jack Angel | Voice Actor: Spec Ops Command |
| Alyson Court | Voice Actor: Claire |
| Michelle Ruff | Voice Actor: Jill |
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