- Publisher: Square Enix
- Release Date: Jan 18, 2011
- Also On: Xbox 360
User Score
Overwhelming dislike- based on 54 Ratings
User score distribution:
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Positive: 5 out of 54
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Mixed: 4 out of 54
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Negative: 45 out of 54
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- Most helpful
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May 14, 2012Worst game ever.
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Jan 19, 2011When I had read that Square Enix was making this game i was looking forward to there new game. One word*Boring*. This style has been done 5yrs ago which also matches its graphics..outdated. Rental only don't waste the money. There is a reason some games don't get the hype. If you were to bang your funny bone it would be more fun then this game, Peace Out OSG.
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Feb 2, 2013
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Oct 19, 2013Stay the hell away from this game! Everything about it is absolutely reprehensible. It is a game that actually made me physically ill from playing it, if your game can do that you know you screwed up big time.
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Jan 22, 2012I was somewhat hyped about this game upon its release. BUT when i got it, I only made it through the opening cutscene before senidng it right back to blockbuster and never looked back. Nuff said
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Apr 16, 2017
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Apr 4, 2013The graphics are mediocre. The AI is brain dead. The story is uninteresting. THE BOSSES SHOOT THE GROUND! The dialogue is laughably bad. The only thing neat about this game is the concept alone.
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Jul 20, 2013Mindjack has potential. However, the end product is a glitchy and bland experience. While the main mechanic may make you think that this is a good buy, it is in fact not. The paper-thin story and statue-like characters do not help the overall experience either. The horrible game in its true form.
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Feb 23, 2014
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Jun 26, 2022A deeply confused mess. Terrible story, graphics, gameplay, and coop mechanics.
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Apr 13, 2011Don't just skip the cinematics, skip Mindjack altogether. Playing this game made me wish it were as easy to enjoy a crummy videogame as it is a B-movie, but really, Mindjack is worse than that. It's more like a student film.
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Mar 21, 2011A great concept brimming with unexplored potential anchored by dull shooter mechanics.
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Playstation Official Magazine AustraliaMar 17, 2011Feelplus has been so single-minded in their efforts to create a unique drop-in/out multiplayer concept, they forgot the importance of welding it onto a singleplayer game that's worth replaying and buddying-up for in the first place. And without other humans running through your game, helping, hindering – or just making things interesting at all – you're stuck playing a mind-numbing shell of a game. Or, as the case will be, not playing it. [Mar 2011, p.79]