Summary:
After Oceanic Air flight 815 tore apart in mid-air and crashed on a seemingly deserted Pacific island, its survivors were forced to find inner strength they never knew they had in order to survive. The band of friends, family, enemies and strangers has become reluctant heroes who must work together against the cruel weather and harsh terrain if they want to stay alive. Danger and mystery loom behind every corner on the island, and those they thought could be trusted may turn against them. Even heroes have secrets. As a passenger of Oceanic flight 815, you survived the crash and find yourself on an uncharted island somewhere in the Pacific Ocean. As you begin to unravel mysteries of the island, you begin to discover secrets of your own. You will have to understand your past mistakes in order to survive and find your way home. Confront your dark past, seek your redemption, and ultimately find a way home. Explore familiar locations, unravel mysteries, and interact with the main characters from the show. Survive the challenges that the island throws at you: Solve puzzles, outsmart enemies, battle the smoke monster, and overcome many other challenges to survive the island and come out alive. [Ubisoft]
Buy Now
| Rating: | T |
|---|---|
| Official Site: | http://lostgame.us.ubi.com/ |
| Developer: | Ubisoft Montreal |
| Genre(s): | Action Adventure, Modern, General, Modern |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Alcohol and Tobacco Reference Blood Mild Language Violence |
| Sound: | Dolby Digital 5.1 |
| Resolution: | 720p Widescreen |
| Number of Online Players: | No Online Multiplayer |
| Cast | Credit |
|---|---|
| Alex Parlour | Lead Programmer |
| Jean-Sébastien Morin | Assistant Technical Art Director |
| Wayne Murray | Storyboard Artist |
| Luc Lanteigne | Animator |
| John Bigorgne | Art Director |
| Martin Redmond | Additional Storyboard Artist |
| Martin Redmond | Texture Artist |
| Frederic Beaudin | Scripted Events Level Designer |
| Jean-Sebastien Morin | Assistant Technical Art Director |
| Alex Gingras | Level Artist |
| Scott Pinkerton | Gameplay Programmer |
| Gael Girard | Engine Programmer |
| Anthony Mazzier | Engine Programmer |
| Amy Albertson | Additional Level Design Technical Director |
| Xavier Rang | Lead Animation And Character Modelling |
| Sebastien Rousseau | 3d Programmer |
| Gary Edwards | Animator |
| Bertrand Hélias | Senior Producer |
| Bertrand Helias | Senior Producer |
| Jean-Thierry Roy | Technical Animator |
| Marc Favreau | Level Designer |
| Francis Beauchamp | Level Designer And Script Database Manager |
| David Deschenes | Lead Level Designer |
| Alexis Jolis-Desautels | Game Designer |
| Adrien Banet-Rivet | Lead Game Designer |
| Alexandre Elsayad | Level Design Technical Director |
| Herve Groussin | Concept Artist |
| David Vincent | Lead AI Programmer |
| Wilson Mui | Animator |
| Saloua Ouassil | Platform Specific Programmer |
| Martin Dubeau | Assistant Technical Art Director |
| Gadi Pollack | Producer |
| Nicolas Eypert | Creative Director |
| Annie Alix | Associate Producer |
| Mario Chabtini | Associate Producer |
| Mathieu Raymond | Production Manager |
| David Deschênes | Lead Level Designer |
| Florent Goy | Lead Art |
| Kevin Shortt | Script Writer |
| Olivier Girard | Audio Designer |
| Alain Bedel | QA Team Lead |
| Franc | Engine Programmer |
| Franc | Project Closer |
| ois Quidoz | Project Closer |
| Julien Blervaque | Art Technical Director |
| Pierre-Francis Lafleur | Animation Technical Director |
| Alexandre Breault | Game Designer |
| Daniel Drapeau | Game Designer |
| René-Martin Pauzé | Additional Game Designer |
| Dawn Kelly | Additional Script Writer |
| John Meadows | Additional Script Writer |
| Paul Vlasie | Lead 3d Programmer |
| Louis de Carufel | 3d Programmer |
| Miguel Angel Sepulveda | 3d Programmer |
| Ming Dong | 3d Programmer |
| Nicolas Juspin | 3d Programmer |
| Pascal Drolet | 3d Programmer |
| Sébastien Rousseau | 3d Programmer |
| Yvan Poeymirou | Lead Gameplay Programmer |
| Yvan Poeymirou | Technical Director |
| Yvan Poeymirou | Technical Director |
| Alban Dubarry | Gameplay Programmer |
| Aleissia Laidacker | Gameplay Programmer |
| Alexandre Pelletier | Gameplay Programmer |
| Dany Savard | Gameplay Programmer |
| Dave Lynch | Gameplay Programmer |
| David Ramos | Gameplay Programmer |
| Dominic Choquette | Gameplay Programmer |
| Éric Landry | Gameplay Programmer |
| Marius Mihai Ungureanu | Gameplay Programmer |
| Martin Guillemette | Gameplay Programmer |
| Pascal Rhéaume | Gameplay Programmer |
| Thierry Van Elsuwe | Gameplay Programmer |
| Xavier Dolci | Gameplay Programmer |
| Frantz Raia | Architect |
| Frantz Raia | Lead Engine Programmer / Architect |
| Frantz Raia | Lead Engine Programmer / Architect |
| Christian Savoie | Engine Programmer |
| ois Veilleux | Engine Programmer |
| Frédéric Robichaud | Engine Programmer |
| Guillaume Morreel | Engine Programmer |
| Isabelle Prévost | Engine Programmer |
| Mykel Brisson | Engine Programmer |
| Joseph Paul Stevens | Platform Specific Programmer |
| Olivier Painnot | Platform Specific Programmer |
| Shawn Leblanc | Tools Programmer |
| Olivier Barrellet | Tools Programmer |
| Francis Jentey | Additional Programming |
| Olivier Tanter | Additional Programming |
| Ronan Bel | Additional Programming |
| Sébastien Atoch | Additional Programming |
| Lorenzo Avi | Team Lead Level Design |
| Christian Chauvette | Level Designer |
| Jean-Claude Rosay | Level Designer |
| Mathieu Bissonnette | Level Designer |
| Pierre-Louis Samson | Level Designer |
| Simon La Salle | Level Designer |
| Sylvain Coté | Level Designer |
| Gabriel Sanvido | Additional Level Designer |
| Mark Linington | Team Lead Art |
| Olivier Martin | Assistant Art Director |
| Yannick Tabone | Assistant Technical Art Director |
| Alexandre Morin | Level Artist |
| Dominic Laforge | Level Artist |
| Etienne Blythe | Level Artist |
| Jack Ip | Level Artist |
| Karine Létourneau | Level Artist |
| Nezam Jinnah | Lead Lighting |
| Nezam Jinnah | Level Artist |
| Paul Ellinor | Level Artist |
| Louis-Vincent Roy | Additional Level Artist |
| Alexandre René | Modelers |
| Jonathan Farrell | Modelers |
| Nick Brdar | Modelers |
| Yannick Veillette | Modelers |
| Alexander Szeles | Additional Modeler |
| Pascal Barriault | Texture Artist |
| Thomas Gillet | Texture Artist |
| Hervé Groussin | Concept Artist |
| Manuel Vallelunga | Additional Concept Artist |
| Dominique Demers | Lighting Artist |
| Dominique Grandmont | Lighting Artist |
| Anick Teasdale | SFX Artist |
| Eric Girard | SFX Artist |
| Fabien Jean-Claude | Menu And Interface |
| Kama Dunsmore | Animator Team Lead |
| Jean-Franc | Animator |
| Jean-Franc | Character Modelers |
| ois Morin | Animator |
| Johanne Drapeau | Animator |
| Justin Boily | Animator |
| Leander Schock | Animator |
| Marc Echave | Animator |
| Simon Séguin | Animator |
| Yannick Dirat | Animator |
| Miguel Angel Martin | Scripted Events Director |
| David Baque | Scripted Events Team Lead |
| Alexandre Jacques | Scripted Events Level Designer |
| Frédéric Beaudin | Scripted Events Level Designer |
| Hugues Chiasson | Scripted Events Level Designer |
| Jacques Alcé-Gabriel | Scripted Events Level Designer |
| Jesse Malcolm Sweet | Scripted Events Level Designer |
| Mathieu Desmarais | Scripted Events Level Designer |
| Christophe Romagnoli | Assistant Technical Director And Character Modeler |
| Dany Asselin | Character Modelers |
| ois Morier | Character Modelers |
| Leroy-James Simpson | Character Modelers |
| Michel Thibault | Character Modelers |
| Steven Shmuely | Character Modelers |
| Sergio Santos-Nunez | Additional Character Modeler |
| Dave Blake | Sound Integrator |
| David Ratté | Sound Integrator |
| M.C. Gainey | Tom "Mr. Friendly" (Voice) |
| M.C. Gainey | Tom "Mr. Friendly" (Voice) |
| Emilie de Ravin | Claire Littleton (Voice) |
| Henry Ian Cusick | Desmond Hume (Voice) |
| Andrew Divoff | Mikhail Bakunin (Voice) |
| Michael Emerson | Ben Linus (Voice) |
| Yunjin Kim | Sun Kwon (Voice) |
| Isabelle Prevost | Engine Programmer |
| Rene-Martin Pauze | Additional Game Designer |
| Eric Landry | Gameplay Programmer |
| Pascal Rheaume | Gameplay Programmer |
| Frederic Robichaud | Engine Programmer |
| Sebastien Atoch | Additional Programming |
| Sylvain Cote | Level Designer |
| Karine Letourneau | Level Artist |
| Alexandre Rene | Modelers |
| Simon Seguin | Animator |
| Jacques Alce-Gabriel | Scripted Events Level Designer |
| David Ratte | Sound Integrator |
| Andrew Divoff | Mikhail Bakunin (Voice) |
| Andrew Divoff | Voice Actor: Mikhail Bakunin |
| Henry Ian Cusick | Desmond Hume (Voice) |
| Henry Ian Cusick | Voice Actor: Desmond Hume |
| Michael Emerson | Ben Linus (Voice) |
| Michael Emerson | Voice Actor: Ben Linus |
| Emilie de Ravin | Claire Littleton (Voice) |
| Emilie de Ravin | Voice Actor: Claire Littleton |
| Yunjin Kim | Sun Kwon (Voice) |
| Yunjin Kim | Voice Actor: Sun Kwon |
| M.C. Gainey | Tom "Mr. Friendly" (Voice) |
| M.C. Gainey | Voice Actor: Tom "Mr. Friendly" |
Designer/Producer/Programmer credits provided by GameFAQs.
If you contributed to this game and feel you should be
credited, please read our
FAQ.