- Publisher: SCEA
- Release Date: Oct 27, 2008
Summary:
In LittleBigPlanet Players meet on a blue and green planet scattered with individual plots – and use their character's amazing abilities to play, create and share what they build with other gamers throughout the world via the Playstation Network. The LittleBigPlanet experience starts with players learning about their character’s powers to interact physically with the environment. There are places to explore, creative resources to collect and puzzles to solve – all requiring a combination of brains and collaborative teamwork. As soon as players begin their creative skills will grow and they will soon be ready to start creating and modifying their surroundings – the first step to sharing them with the whole community.Characters have the power to move anything in this glued and stitched-together 3D landscape; they have the power to design, shape and build both objects and entire locations for others to view and play. There’s no complicated level editor; all of these skills can be learned by simply playing the game. Creativity is part of the gameplay experience and playing is part of the creative experience. Players can make their world as open or as secretive to explore as they like. When it’s ready, they can invite anyone within the LittleBigPlanet community to come and explore their patch – or can go and explore everybody else's. [SCEA]
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| Rating: | E |
|---|---|
| Official Site: | http://www.littlebigplanet.com/ |
| Developer: | SCE/WWS, Media Molecule |
| Genre(s): | Action, Platformer, Platformer, 3D, 2D, 3D |
| Number of Players: | 1-4 Players |
| ESRB Descriptors: | Comic Mischief Mild Cartoon Violence |
| Sound: | Dolby Digital 5.1 |
| Connectivity: | Broadband Only Online Voice Chat |
| Special Controllers: | Camera PlayStation Eye |
| Resolution: | 480p 720p Widescreen |
| Number of Online Players: | 4 Players Online Up to 4 Players |
| Cast | Credit |
|---|---|
| Mark Healey | Creative Director |
| Mark Healey | Lead Designer |
| Chris Lee | Commercial Director |
| Siobhan Reddy | Executive Producer |
| Anton Kirczenow | Programmer |
| Francis Pang | Character Design |
| Paul Holden | Programmer |
| Jonny Hopper | Programmer |
| Alex Evans | Technical Director |
| Daniel Pemberton | Composer |
| Aaron Brunstetter | Programmer |
| Luci Black | Production |
| Craig Kerrison | Level Design |
| Paul Davis | Studio |
| Jon Creighton | Additional Code |
| Solomon Temowo | Additional Art |
| Nathan Ruck | Programmer |
| Kareem Ettouney | Art Director |
| Dominic Smart | Additional Audio |
| David Kivlin | Additional Code |
| Chris Lightfoot | Additional Code |
| Craig Oman | Additional Design |
| Dean Wilkinson | Writing |
| David Smith | Lead Designer |
| Stephen Fry | Voice Of Narrator |
| Julian Glover | Additional Design |
| Thomas Guillon | Theme Art |
| Rex Crowie | Motion Graphics |
| Men Lu | Character Design |
| Allan Robertson | Programmer |
| Kenneth C. M. Young | Composer |
| Kenneth C. M. Young | Voice: Sackboy |
| Kenneth C. M. Young | Voice: Sackboy |
| Michelle Ducker | Production |
| Shaun Elstob | Theme Art |
| Victor Agren | Level Design |
| Daniel Leaver | Level Design |
| Mark Stephenson | Level Design |
| Jim Unwin | Graphic Design |
| Matt Willis | Programmer |
| Martin Lynagh | Production |
| David Smith | Lead Designer |
| David Smith | Technical Director |
| Stephen Fry | Voice Actor: Narrator / Narrator |
| Stephen Fry | Voice: Narrator |
| Stephen Fry | Voice: Narrator |
| Julian Glover | Additional Design |
| Mat Clark | Composer |
| Claire Boissiere | Production |
| James Fairbairn | Programmer |
| Luke Petre | Programmer |
| Moo Yu | Programmer |
| Mags Hardwick | Studio |
| Kengo Kurimoto | Level Design |
| Amy Philiips | Programmer |
| Debbie Robinson | Studio |
| Suzanne Nunn | Studio |
Designer/Producer/Programmer credits provided by GameFAQs.
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