• Publisher: SCEA
  • Release Date: Aug 30, 2007
User Score
6.2

Mixed or average reviews- based on 249 Ratings

User score distribution:
  1. Negative: 84 out of 249
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  1. Jun 26, 2022
    3
    A disappointing exclusive for the PlayStation 3. With terrible controls and repetitive gameplay, the only saving grace are its graphics and story.
  2. Oct 3, 2021
    10
    All those who said this game is awful are morons. It's beautiful and worth your time. It can sometimes get frustrating but otherwise a very unique experience. Don't miss this game
  3. May 29, 2021
    5
    Lair is a game that will mostly only be liked by those who want to role play a dragon and that's about it. After reading many reviews and actually trying the game I have to say that the game has some issues to say the least. Let's first start with motion controls. I personally am not a big fan. I am especially not a big fan of new technologies when they first come out and this game is aLair is a game that will mostly only be liked by those who want to role play a dragon and that's about it. After reading many reviews and actually trying the game I have to say that the game has some issues to say the least. Let's first start with motion controls. I personally am not a big fan. I am especially not a big fan of new technologies when they first come out and this game is a prime example. It's obvious too much of the development time went into the sixaxis controls (and not the gameplay) and while arguably usable they add more frustration than immersion in my opinion. It was really risky taking on Wii as this isn't the console accustomed to motion controls and you can guess the game got punished for not adhering to standard controls. Pretty much as I would expect even if they did work well. Controls are usable but the game is not fun. They later patched the gameplay to not require motion control but this was a bit weird cuz the gameplay is still pretty uninvolving, and on top of that was designed around using the motion controls. (That was the game). The next thing I want to bring up is gameplay and I pretty much already described it....not much there and very basic. The games environments aren't too shabby and the sound is far above average nearing excellence. I think the hope of this game was to make a Wii game on the system and hit a home run with better graphics and awesome sound that the Wii couldn't compete with. In the end I think they miscalculated that a dragon would be balls out but in the end the game is rather short, uninspired and at best something a few teens would think is the best thing on this planet. I'm not surprised whatsoever by the reaction this game received. Tech demos aren't wise investments unless they improve something and in this case the gameplay even with standard controls is far below inspiring people to play it. Expand
  4. Jun 26, 2020
    4
    Lo odio, insulso, pesado, la mierda del Sisaxis que era aburrido... un desastre. Por culpa de juegos como éste vendí mi PS3 Fat, aunque por suerte volví con una Slim años más tarde...
  5. Dec 22, 2016
    6
    This review is based on the updated controls (with the joysticks and not the motion controls). Lair was one of the first exclusives games for the PS3, did it meet with the expectations that came along ?

    Technically the game is alright even if the graphics are not gorgeous (outside the cinematics) it managed to have a steady framerate even with lots of characters at the screen, but as
    This review is based on the updated controls (with the joysticks and not the motion controls). Lair was one of the first exclusives games for the PS3, did it meet with the expectations that came along ?

    Technically the game is alright even if the graphics are not gorgeous (outside the cinematics) it managed to have a steady framerate even with lots of characters at the screen, but as previously stated the motion controls were a total mess and it totally killed the game (and by consequences the studio) and I strongly recommend to not even try them.

    Concerning the gameplay even with the update it stills not very smooth with various camera issues and a repetitive game design. At the end the game is just an air-fight simulator with a fantastic setting, it could have been the source of many innovations for the genre (and there's some like the ground fighting or the melee air fights) and not a re-hash of the same missions over and over.

    The story is very classic and poorly written, nobody should be surprised by the different twists, and it's not helped by the bad voice over. To finish the game you can expect approximately 6 hours to finish the game, which is way too short for a game solo only.

    In conclusion Lair is the result of various strategic errors (controls, level design, length) that flawed the game, for its current price tag I may advise the game to players that love air-simulator (because of the lack of competition), but if it's not one of your favorite genre, skip this game.
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  6. Apr 12, 2016
    2
    No se les ocurra comprar esta basura, el peor juego que he probado nunca, con unos gráficos de risa y un gamplay asqueroso y tosco, les darán ganas de pegarse un tiro
  7. Oct 19, 2015
    8
    To be fair, the Sixaxis control system was a HUGE mistake. However, thanks to the analog control patch, the game isn't just playable, but also really fun! The game's totally worth checking out if you haven't tried it yet.
  8. May 14, 2015
    4
    This review contains spoilers, click expand to view. I do not have to say anything more. But i need to write one hundred and fifty characters. i think my score can describe it............................ Expand
  9. Mar 7, 2015
    8
    Lair was my very first ps3 game and the first game I ever played with dedicated motion controls.
    I was very confused at first on the training level I did, but as I got the hang of it, I noticed that I shouldn't think of the controller as the dragon... I should think of it as the reins on the dragon. With that notion, The game became very intuitive and responsive as I had very few issues
    Lair was my very first ps3 game and the first game I ever played with dedicated motion controls.
    I was very confused at first on the training level I did, but as I got the hang of it, I noticed that I shouldn't think of the controller as the dragon... I should think of it as the reins on the dragon. With that notion, The game became very intuitive and responsive as I had very few issues with the gestures, as I had beaten the game far before the update that irreversely changes gestures. As a launch game, I expected it to be rushed and somewhat incomplete. But for what the experience was, I thoroughly enjoyed myself. It is by far the best -proper- dragon game. The production was pretty, the setting was believable, the stages expansive though managing objectives kept you on your toes while I'd like to explore the stage a little.
    The graphics floored me as my very first next-gen HD contact with fantastic dragons that looked and moved in a believable way, specially as I soared and laid waste to enemy platoons.
    My only real issue with the controls were due to my own recklessness. Making a sudden curve or u-turn to try and make a crazy maneuver without thinking it through as I'd end up in a close encounter with a wall, or mountain. Nothing that couldn't be cured by a full stop and redirection maneuver.
    I bought this game along with my ps3 in 2009. I was well aware of it's bad reviews and reputation. I still bought it and insisted on playing it first. That while I had Uncharted 1 and MGS4 sitting beside it. I loved every minute of it, though it was a short campaign even by Rogue Squadron standards (the game is basically Medieval Fantasy Rogue Squadron).
    But that got me to focus on getting better results and breaking my own records to unlock art and videos. And that opened the game's Pandora's Box. You'd see concept art filled with far more units, details and scenarios that didn't make into release. On-foot exploration of caves and fighting off enemies and creatures without riding the dragon. The concept art of the game shows the game's ambition and makes you imagine all of the possibility. And if only this game had had an extra year to properly develop those ideas. The online multiplayer craze hadn't kicked in by it's release and they could go Rebel Assault on Lair's sequel with coop campaign. Or all out dragon vs dragon, army vs army modes with objectives. Wow... What it could have been.
    I love this game. It's a gem I hold very close to my heart as one of my favorite PS3 games and one of the most injusticed games in the history of misfortune in gaming. I often put the game on again, play around and like to imagine how it could have been. What a single year would have meant for the game. And for the sequel that could have sprouted out of all those great concept art.
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  10. Jan 14, 2015
    3
    Game looked nice on covers but actually playing it revealed how bad it actually is. Whole thing looks and feels like it was made as tech demo when PS3 came out.
    I wonder if the developers were proud of their creation or did they knew how bad of a game this would be?
  11. Jul 28, 2012
    9
    I want to start off by stating this review is based on the game with the patch controls. For me I enjoyed this game a lot. The action is insane, killer sound, a killer story, and the controls are great with the patch. I don
  12. Feb 2, 2012
    8
    Lair is a good game, the only bad about this is playing this game by using the worst controller ever. ( but now you can use directional buttons thanks to the patch).
  13. Jan 13, 2012
    10
    I absolutely LOVED this game and you don't have to use the sixsxis(which i do) but i don't know why there is so many negative reports about it. I played all the way through the game and keep replaying it and it seems like a lot of people would be against me but i think there should be a lair 2 with more dragons and stuff. EXCELLENT GAME 100,000,000,000/10 RATING!!!!!!
  14. Dec 13, 2010
    8
    64 negative reviews? Absurd, ridiculous, depressing, pathetic, and a bunch of other terms that describe the lazy slabs of redundant flesh bags wanking to Call of Duty, Halo, Hawx, or any other modern/sci-fi military game. I've played the game Twice and I can firmly say, as someone who was very skeptical about motion-based gaming, that the controls are not at the very least an issue. It64 negative reviews? Absurd, ridiculous, depressing, pathetic, and a bunch of other terms that describe the lazy slabs of redundant flesh bags wanking to Call of Duty, Halo, Hawx, or any other modern/sci-fi military game. I've played the game Twice and I can firmly say, as someone who was very skeptical about motion-based gaming, that the controls are not at the very least an issue. It took just the first mission to become accustomed with the controls and special gesture-based techniques and after that I was hooked. The controls take time to get used to. Nobody can play a motion game for the very first time and feel like they grew up with only this kind of game. Just sit down and spend a good 20 minutes in the training level. And have patience. It's not like Call of Duty, Halo, Rainbow Six or any other generic FPS. The story is pretty simple: honor, betrayal, enemies-to-allies, that sort of thing. The use of Mo Cap for the cutscenes helps make it a little more cinematic. The graphics may not look like much now (2010) but this is a launch title, Factor 5 (makers of Rogue Squadron series) had never worked with a next gen concole, or even the PS3 no less. After looking at the Making-of Videos in the game, it showed that they still had the PS3 Development Kits. This was being worked on before launch. WIth that in mind I would say the graphics are phenomenal for something this early on for the PS3. Besides name any other game besides Heavenly sword that has literally thousands of soldiers on the battlefield. An incredible feat. The Music. My god the music. I don't think I've heard a video game soundtrack this epic since Metal Gear Solid. John Debney did an amazing job composing for this game. The game features a "jukebox" mode that lets you listen to the individual music tracks at your leisure. So Now that the game costs significantly less (can't be no more than $10 now) WHen you think about buying it and don't like the gameplay just think that you payed for a glorious soundtrack instead, since $10 is pretty standard for music albums now. On a another note, for all the thumb-control addicts who fear motion controls like a vampire at his first sunrise, There is a DLC on the Playstation Network that not only gives players the option for analog controls but also adds two new dragon models that can be used at any level. Give it a chance. Expand
  15. Oct 7, 2010
    6
    thankfully i did not get this game at its release . mainlly because it too short you can beat it in just 5 hours . i did wait and got it for 24.99 2 years ago but stll feel i paid to much for it . i think $15 or less is more its actaul price. the game graphically looks great the story is eh so so . the controls if you play with six axis are complete ass ... BUT there is a patch you canthankfully i did not get this game at its release . mainlly because it too short you can beat it in just 5 hours . i did wait and got it for 24.99 2 years ago but stll feel i paid to much for it . i think $15 or less is more its actaul price. the game graphically looks great the story is eh so so . the controls if you play with six axis are complete ass ... BUT there is a patch you can download in the PSN store for free that lets you use the anolog sticks instead of six axis which makes the controls much much better. this game feels kinda cool at times but just not near cool enough . Expand
  16. josephc
    Sep 23, 2009
    8
    This game plays well. it's a shame it got such horrible reviews, but these are the reason's why: #1 it was the very first exclusive title launched for the PS3. and since it wasn't on the 360 you can dock 2 points off of it right there. #2 no multi-player. even publications like PSM have been quoted as saying the lack of multiplayer really hurt the final product. #3 motion This game plays well. it's a shame it got such horrible reviews, but these are the reason's why: #1 it was the very first exclusive title launched for the PS3. and since it wasn't on the 360 you can dock 2 points off of it right there. #2 no multi-player. even publications like PSM have been quoted as saying the lack of multiplayer really hurt the final product. #3 motion control, and it's not on wii? had this game released on wii there would have been no qualms with the controls. but since it's playstation, and most reviewers hadd been playing 360, well, you get the idea. this game was fantastic. i never regretted getting it, even at full retail value. not to mention that for those of you who want analog control, you can download a free update to do just that. Expand
  17. copperlight
    Aug 26, 2009
    8
    Reviews here should really have a date when they were posted. I decided to pick up LAIR (August, 2009) after bypassing it when it came out. The game is great.. it looks like they've patched in analog controls but to be honest I didn't even need it. maybe it's a bit of experience with the Wii but I found the tilt controlling with the sixaxis to be just fine. Breezed throughReviews here should really have a date when they were posted. I decided to pick up LAIR (August, 2009) after bypassing it when it came out. The game is great.. it looks like they've patched in analog controls but to be honest I didn't even need it. maybe it's a bit of experience with the Wii but I found the tilt controlling with the sixaxis to be just fine. Breezed through the tutorial and several levels of the game with NO problems. A lot of fun.. very intense. Too bad there's no trees! Expand
  18. AnthonyL
    Aug 3, 2009
    7
    okay - I didn't let the reviews scare me off this one, and yes there are truth in the reviews but there is alot to be seen in LAIR. Lair performs very well in the sound department with effects and composed music, and graphics. The controls are however mostly unresponsive but nothing that becomes inpossible to play. IF a little more attnetion was put towards the gameplay this couldokay - I didn't let the reviews scare me off this one, and yes there are truth in the reviews but there is alot to be seen in LAIR. Lair performs very well in the sound department with effects and composed music, and graphics. The controls are however mostly unresponsive but nothing that becomes inpossible to play. IF a little more attnetion was put towards the gameplay this could have been much better, but nevertheless a decent playthrough. Expand
  19. TomW
    Jul 2, 2009
    2
    Don't listen to people blinded their love for the console, this game is terrible and frustrating. Sixaxis controls are spotty and inaccurate at best (even after an hour of tutorial training), the story is predictable and uninteresting. I waited for the game to drop below $20 to pick it up and it still wasn't worth it. If you are truly interested just buy one of Factor 5's Don't listen to people blinded their love for the console, this game is terrible and frustrating. Sixaxis controls are spotty and inaccurate at best (even after an hour of tutorial training), the story is predictable and uninteresting. I waited for the game to drop below $20 to pick it up and it still wasn't worth it. If you are truly interested just buy one of Factor 5's old X-wings games and pretend they're dragons, you'll have much more fun. Expand
  20. carlpashley
    Mar 8, 2009
    9
    i had heard bad things about this game from various websites but thought i wouid give it a chance and glad i did great graphics good storyline great music but best of all 6a6 control easy to pick if u call your self a gamer this is something different from all those fps give a go and just might agree
  21. DaveG.
    Feb 2, 2009
    9
    Don't let all the bad reviews keep you from playing or at least trying Lair. I found the motion controls to be very easy and fun. Go through the training and get use to the way the direction arrow's color changes to show your going in the right direction and you will be fine. I don't know why so many critics had problems with the motion control. The epic battles are awesome Don't let all the bad reviews keep you from playing or at least trying Lair. I found the motion controls to be very easy and fun. Go through the training and get use to the way the direction arrow's color changes to show your going in the right direction and you will be fine. I don't know why so many critics had problems with the motion control. The epic battles are awesome and the graphics are sweet. I have played many more higher rated Wii games that way worse motion controls then lair. This is a fun game that needs to be given another chance be the critics in my opinion. Expand
  22. ScottC.
    Jun 13, 2008
    9
    Lair is a unique and incredible experience as long as you spend time on the training level of the game (go through all of the training). You should definitely keep the sixaxis controls in tact because they really add to the entire experience. The developers certainly should have had some more "introductory" levels before you embark on level 1, levels that introduce you to the controls Lair is a unique and incredible experience as long as you spend time on the training level of the game (go through all of the training). You should definitely keep the sixaxis controls in tact because they really add to the entire experience. The developers certainly should have had some more "introductory" levels before you embark on level 1, levels that introduce you to the controls instead of just throwing you in to the heat of (extremely intense) battle. That small gripe, as well as the somewhat less than accurate aiming mechanism for honing in on enemies, are the only frustrations to be had once you master the controls (aiming really isn't that bad, either). Once you do get into the game, you'll find out just how amazing it really is. The amount of stuff that you can do with your dragon is incredible (it's a full fledged "dragon simulator"). On top of this, the levels themselves just seem more alive than they do in any other video game I've ever seen. Ground troops are battling each other at the same time that dragons are flying around while naval ships duke it out. It's really a sight to behold (and at 1080P, no less). I hope more people will experience this incredible and unique game. Don't be fooled by those that didn't spend the (very small) time it takes to get used to the awesome controls. Oh, one more hint about turning sharp in the game; use L2 or R2 while turning, and you can turn on a dime. Expand
  23. thewhitewizard
    Apr 10, 2008
    9
    I dont know why everyone is blaming the controls because: 1. you have a tutorial to practise the controls for however much you want. 2. The controls work fine, it is a bit more difficult to get used to very precise, minute movements which an analog stick would provide, but this game makes you feel like a real dragon rider. The graphics are astounding. Think Lord of the Rings architecture, I dont know why everyone is blaming the controls because: 1. you have a tutorial to practise the controls for however much you want. 2. The controls work fine, it is a bit more difficult to get used to very precise, minute movements which an analog stick would provide, but this game makes you feel like a real dragon rider. The graphics are astounding. Think Lord of the Rings architecture, amazing fire effects, great water visuals. The framerate is chuggy which is why i removed one point off this technical showcase, but it doesn't make the game unplayable, it chug only during cutscenes and not too frequently. Tons of replayability offered! All in all, if you find this game in a bargain bin, give it some love, it really is worth it! Expand
  24. JoeJ.
    Mar 2, 2008
    8
    This game is totally underrated. Once you get used to the Playstation 3's Sixaxis controls (I'll admit, it took me a couple levels) it really becomes intuitive and easy to play. Having completed this game I think it wouldn't have been nearly as good without the Sixaxis. My favorite thing about the game were the epic battles. Think Lord of the Rings-style battles only This game is totally underrated. Once you get used to the Playstation 3's Sixaxis controls (I'll admit, it took me a couple levels) it really becomes intuitive and easy to play. Having completed this game I think it wouldn't have been nearly as good without the Sixaxis. My favorite thing about the game were the epic battles. Think Lord of the Rings-style battles only you're on a dragon. Taking down ships, taking down other dragons, taking down beasts, it was really fun. The morale system was cool too, it almost added an RTS element to the game. On top of all of that, the game is gorgeous. Expand
  25. DavidL
    Feb 21, 2008
    9
    HOW TO PLAY LAIR FOR ANYONE WHO HAS TROUBLES
    This Hyborian-like game got bad press for basically the nitpicking of glorified bloggers, and there are many cool things in Lair that I missed because the online bloggers calling themselves "reporters" missed when they cut and pasted their story to their website, like Yahoo, 1up, or IGN.com. So, I'm putting some of the little griping
    HOW TO PLAY LAIR FOR ANYONE WHO HAS TROUBLES
    This Hyborian-like game got bad press for basically the nitpicking of glorified bloggers, and there are many cool things in Lair that I missed because the online bloggers calling themselves "reporters" missed when they cut and pasted their story to their website, like Yahoo, 1up, or IGN.com. So, I'm putting some of the little griping that were made big into perspective, and also giving some pointers on what is or isn't there...

    Anyways, some small tips and secrets about Lair, and I'll try to put them into tidbits, so for the first time I think I'll have a story under 50,000 words lol!

    First of all...

    The bad things in a nutshell

    clipping incident: happened on only one level once, but it happened when I tossed a person or shell in the valley. I couldn't get it to happen again, but then again, I didn't try to either. It only happened once out of the whole game, and I couldn't replicate it, but that's the "clipping" incident that gametrailers.com blew out of whack.

    Slowdown: again, only happened once on the level where you have allied ships that are waiting for the signal. And again, I couldn't replicate it, but it's when the enemy ships arrive and only if you didn't take out any ships or hardly touch any people. I was getting pwned on that stage, so I know lol. IF this happens to you, destroy the enemy ships and the slowdown will stop. The slowdown didn't hamper the game, but I can't say what you consider "hampered" or not, so I'll leave that up to you if it happens to you.

    Second of all: a Quick review

    Graphics: Awe-inspiring. Artwork is incredible, bordering on animation. I'm already writing a story on Lair because of the athmosphere! lol!
    Levels: Huge and spacious. On the night mission you really get a feeling for the size of the stages.
    Sound: great sound FX, Music is milk and honey for the musical soul.
    Gameplay: great. Give the SIXAXIS a chance (I call it the AX) and you'll soon get a grip on the gameplay. Keep in mind that you're riding an animal and using primitive technology (dragons) instead of using a space ship or using lasers, and you'll do fine.

    My overall score: 8.5 out of 10. the minuses are that the cutscenes sometimes pull you out of gameplay, which I don't think it should, and the clipping and slowdown. While they aren't terrible, they do pull you out of the immersive feeling of the game, and to be honest, I would like to live in this game. Well, at least go on vacation there!

    Quick and interesting tips

    -Did you know that you can choose dragons on many levels the first time out? if you go to the level select and you read stables, push your controller stick down to select stables, and hit enter. You'll enter a stable where you can select a dragon. If you get gold medals, you can select more dragons. Well, I'm almost certain, as I don't have any gold medals yet. Gametrailers.com said you wouldn't be able to select dragons until the game was over and you beat the entire game, that sounded like ANY dragons at all, so I just wanted to let you all know that you could beforehand.

    -There are "coffee cup" codes in Lair! the first one actually shows a guy making coffee. One of the codes are online, and I don't know of any others yet, but if you google "Lair" and "hot coffee" you should get some results.

    ****BASICS

    -First of all, do the training level, and go back to the level because new training modes unlock. Yeah, later on I thought they should've put all of the training modes outright, and then unleash the gameplay, but that's another tale.

    -TO DO THE 180 MOVE MOST REVIEWERS COULD NOT DO: almost in a moderate speed (kinda like a slower flick), bring the SIXAXIS from level towards your chest, with the motion of your arms like a bicep curl. When you get the motion down, you should be able to do it in succession. My brother doesn't even bring it that far, as if you control it like a horse, it will respond well; but most people here probably never rode a horse, sadly. * You need momentum to do the 180 move, that means you can't do it from hover. It's a dragon, not a helicopter.

    * If you are going towards a wall or a mountain range and find yourself not being able to 180, it's probably because you hit the wall, and are moving slow; flap, then turn, or turn some and flap. * If you jerk downwards or are motioning downwards beforehand, you'll do a dash, as a downward move does the dash, which I'll cover in the next part.

    - TO DO THE DASH: Forget the instructions, because they tell you to push the SIXAXIS forward in the training level, which is wrong. To do the dash correctly, move the control from a level SIXAXIS to downward; like paper, siscors, rock. You'll do the dash flawlessly.

    * A dash isn't a turbo button on a jet, so your dragon needs to "get ready" again before the next dash. If you watch your dragon, his/her wings will spread outwards again, then you can do another dash if you need to.

    *don't forget to recover, which is different than correcting. The reason why people are wobbling around is because they are trying to correct by tilting the other way after turning instead of recovering back to the level position. If after a right turn, if you want to go straight, what direction do you think you will go if you turn left? It's just common sense, ladies and gentlemen.

    NOTE: This next part for controls comes from a guru named Zafro. I don't want to plagurize him too much, but he pretty much nailed the 180 with ease.

    [[[
    Lair seems to pride itself on its exclusive use of the Sixaxis motion sensitivity. Nearly all movement is controlled by moving the Sixaxis, and there is no choice but to obey. This is because the only option in the entire game with regard to controls is to invert the camera control. So everything detailed are the default, and only controls.

    To begin, let me say simply that there is absolutely nothing wrong or hard about controlling the dragon in Lair. Tilt the Sixaxis forward to descend, pull the controller back to ascend, then tilt left and right to bank left and right. Once again, there is absolutely nothing difficult about performing these simple actions. The Sixaxis is responsive and easy to grasp. The greatest challenge here is not that the controls are unresponsive, but that when moving your whole hand and controller, you have to set your mind in a different frame. There is a huge difference between simply moving your thumb on a small stick and moving the entire controller with your hands. It's not hard, it's not broken, it just takes adjusting.

    Obviously your dragon has wings, and they can be used effectively to increase speed by successively pressing the "X" button. If you feel your dragon is getting out of control, simply press L2 or R2 to apply the brakes. These are effective in turning sharply and, obviously, slowing down. Slowing down is especially useful so that you can eliminate rows of catapults or turrets without having to make various passes. And if slowing down is still too fast, you can hold L2+R2 to hover in mid-air. With these basic controls, you should be able to maneuver your dragon quite well after a little practice.
    Special Maneuvers Basic flying is easy and does work well, but obviously that's not all there is to Lair. There are also a couple special maneuvers to consider. They are the 180 degree turn and the dash. To perform the 180, you must move the controller upward, according to the booklet and tutorials. Doing this will most likely create situations where you're flicking the controller up and nothing happens. Then you keep doing it and a few tries later it works. So you might be disgruntled. It's not your fault that you're doing it wrong, it's the fault of the developers. As I've seen in other games featuring the Sixaxis, the explanation behind the necessary motion isn't always the best. This is the case in Lair. If you follow what you're told, you will succeed, but not as often as you should. So don't listen to them, listen to me. There is no jerking, flailing, or wild gesticulation required. Simply hold the controller with both hands as you normally would and quickly tilt it toward you. Imagine the controller is flat in your hand, resting at 0 degrees. Just pull it back quickly 90 degrees so it is vertical. You're literally pulling back the reigns of the dragon with this motion, and I guarantee it will work. Likewise, the dash is performed in the reverse manner. Rather than quickly pulling up, you must quickly push down. Alternately, simply moving the whole controller forward seems to work as well, but can be substantially more tiring. Although the quick turn and dash maneuvers will work the majority of the time following these instructions, there is still the occasion that they don't register. Through my experience, it seemed the dash was often a little more specific than the quick turn, but both cooperated in most instances. If you are having difficulty, it's probably because you are performing the action wrong. Especially if you are frustrated, it can be difficult to remember you don't have to flail the Sixaxis around. The Sixaxis is a delicate flower, and banging it around will most likely confuse the sensors rather than make them do what you want. All you need to remember is finesse, and you will tame these flight controls with ease. ]]] ****Targeting, dragon vision, and boss battles. Here, I'll be more brief, as other, more experienced gamers will probably have better info, so I'll put up what I know, and others can add. Targeting: - you can hit things without targeting them. The fireballs go kinda far - when an object is in the center of your screen and in some cases close enough, the target will light up. That is all. IF you choose to take out that target, you can lock onto it by holding the R1 button, and you will remain locked onto it until you let go of the button, the target is eliminated, another dragon rams into you to fight you, or you are killed. - if you can't seem to take down a stationary or slow-moving target and you are flying around very fast, SLOW DOWN. Drive-by flaming is just as accurate as drive-by shootings on some targets. Remember: they are fireballs, so they only kinda act like homing missiles. My brother gave me a tip on how to take out a squadron of Ice Dragons to boost your score and to do quick kills. - To take out a bunch of dragons, after you lock in on the first one and eliminate it, quickly tap R1 (you'll see the white halo around the target) and then hold R1 again to select the next dragon (red halo). Even if the Ice dragon is out of your visual range, your dragon will try to turn to orient itself towards the dragon, so turning towards the target is part automatic, and part manual. - You can also lock-on and dash towards targets like rhinos or generators to get the quick kill or out maneuver arrows before they can target you. Dragon Vision: -Dragon vision in a nutshell: enemies will be orangeish and the critical objectives will be reddish. Use it if you don't know what to do or what to look for. Boss Battles: Boss battles are odd because they actually integrate into the story well, so they don't seem like they appear "at the end of the level". Anyways, here's a few quick tips -If you are having trouble dodging something... if the scene warrants you to go left OR right, move the controller left AND right, and you'll usually dodge whatever's giving you trouble, as one or the other registers quicker than timing a left or right move. -lock-on is your friend. Your cute friend you want to shag. -if things are going on around you that you cannot see what is happening, look around to see what's going on, and if that doesn't help, use your dragon vision. Actually, that applies everywhere when you don't know what's happening. ****Missions What to do, what not to do. Look for what's called for, the other stuff you can ignore or go back to at any time. The two examples give spoilers, but I won't give level details as to keep the storyline overall a secret. So look at your own risk of knowing stuff lol! - Use R3 to see what your objectives are. I can't stress that enough. - pay attention to cutscenes. They give vital info on what's what and where. *******Morale -Destroy bigger thing or dragons will boost your morale - Kill captians for a easy boost to morale (the guys on those juicy horses...mmmm, horses!) 1. *Spoiler the scene where you are saving a crowd of people on a hill where ships are banging down on them, dragons are all around, The Army is marching on them, and you have land beasts barreling down on them seems like too much, right? Right: but you only have to basically take care of the army and the land beasts. The ships and dragons are too inaccurate in this case to inflict much harm. Remember: your OBJECTIVE is to save the people, and so only address the threats that are actually harming the people. Most objectives are like that. Another example: You are asked to escort Mantas to a part, and you have to protect them from catapults, but there are other things happening like dragons, ships and what not. Go after the catapults and arrow shooters only, and when the part comes up where the Ice dragons are attacking your troops, attack them, but be brief, and then focus on the catapults. Remember the focus is on the Mantas, but the Ice Dragons are right next to a catapult station, ao it's not out of the way nor a task if you just flame up the dragons a bunch and then get right back on your objective. That's the mentality you have to have in this game: it's up to you to figure out what to do, not what you are told to do. (((end examples))) I hope this isn't too long and I hope it helps. Lair is a great game that has been picked apart mainly because of it using new technology in a new way, and some people who don't catch on or were "fans" of other consoles downing the game will only cause others to miss out on incredible gameplay, but don't take my word for it, or theirs: rent it, and if you like it, buy it: Lair is an honest effort for a PS3 game using not only the cell to the best of Factor 5's ability, but also the Blu-Ray , SIXAXIS, and uncompressed sound.
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  26. IssaJ.
    Jan 23, 2008
    9
    Lair is not a bad game like everyone else says. It is an incredible game, with its visuals, sound, storyline, gameplay, and this is one of the only-if not the only-game(s) That puts the SIXAXIS into full use. although turning and aiming gets kind of annoying 3 or 4 times in the game.
  27. Jaime
    Jan 7, 2008
    3
    I don't recomend this game for: - Poor framerate. - Medium graphics . - And in 1 mission that can last 1 hour ,you have three lives, if you lost another life ,you have to repeat all.
  28. BrianL.
    Dec 15, 2007
    5
    Game controls absolutely SUCK. The developer tried to make this fast pase game and they did except the controls couldn't keep up they're clunky... lets say you've taken cover behind a wall or piller the enemy flanks you, and you see the AI and your like TURN damit TURN so you can shoot him NOPE back is glued to the wall and everytime you try and zoom in and shoot the game Game controls absolutely SUCK. The developer tried to make this fast pase game and they did except the controls couldn't keep up they're clunky... lets say you've taken cover behind a wall or piller the enemy flanks you, and you see the AI and your like TURN damit TURN so you can shoot him NOPE back is glued to the wall and everytime you try and zoom in and shoot the game ASSUME you mean shoot around the piller or shout over the wall. What you really want is to shoot the guy thats flanked you. Picking up ammo... when you've killed a guy they drop ammo ammo and "treasure" sparkle when they are in your field of view no problem, but they only sparkle often enough so when your running and gunning and you need ammo you run to the sparkly item and you expect to auto pick bullets for you guns... NOPE you gotta press triangle... and you literally have to right on top of the item to pick it up if you run over item by a few steps you have to back peddle. This does not work when your in a fire fight. Expand
  29. JohannL.
    Dec 12, 2007
    9
    Beat the game in a day. Learning curve was not needed. I understood the controls and targeting system rather quickly. Other than being slightly repetative the game has an amazing sound, good story, fantastic visuals and decent gameplay (slightly repetative). By no means the best game but also very far from the worst. If you have issues with control you might want to take a look at what Beat the game in a day. Learning curve was not needed. I understood the controls and targeting system rather quickly. Other than being slightly repetative the game has an amazing sound, good story, fantastic visuals and decent gameplay (slightly repetative). By no means the best game but also very far from the worst. If you have issues with control you might want to take a look at what your doing instaed of blaming the game. Expand
  30. OrenM.
    Dec 6, 2007
    10
    There is nothing wrong with the control of this game, the only problem that I think of is not exactly a problem. This is a very challenging game, but I prepare a challenging game over a game that I pay $60 and finish over one weekend. I play a single level each day again and again till I get one of the medals, then I go to the extra screen and enjoy the new thing that I find there. There is nothing wrong with the control of this game, the only problem that I think of is not exactly a problem. This is a very challenging game, but I prepare a challenging game over a game that I pay $60 and finish over one weekend. I play a single level each day again and again till I get one of the medals, then I go to the extra screen and enjoy the new thing that I find there. I'm strongly recommend this game to everyone that appreciate challenges, to the rest, go and play Halo or any other FPS that the reviewers love so much. Expand
Metascore
53

Mixed or average reviews - based on 55 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 55
  2. Negative: 17 out of 55
  1. Play Magazine
    90
    Lair has come together beautifully... With its stunning visuals and incredible soundtrack, Lair may well be the single most powerful experience that a man can share with his $5,000 home theatre system. [Aug 2007, p.64]
  2. 75
    I expect many fans will be disappointed thanks to all of the hype that's built up around the game, but the inevitable complaints about the control scheme will be warranted. [Sep 2007, p.79]
  3. Electronic Gaming Monthly
    55
    Don't buy it if you want a dragon that does what it's told. [Sept 2007, p.82]