- Publisher: Rockstar Games
- Release Date: May 17, 2011
- Also On: Xbox 360
Summary:
L.A. Noire is a next generation crime thriller developed by Team Bondi, a new Australian based studio founded by Brendan McNamara, of "The Getaway." L.A Noire is an interactive detective story set in the classic noir period of the late 1940's. It blends action, detection and complex storytelling and draws players into an open-ended challenge to solve a series of gruesome murders. Set in a perfectly recreated Los Angeles before freeways, with a post-war backdrop of corruption, drugs and jazz, L.A. Noire truly blends cinema and gaming. [Rockstar Games]
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| Rating: | M |
|---|---|
| Official Site: | http://www.rockstargames.com/lanoire/ |
| Developer: | Team Bondi |
| Genre(s): | Action Adventure, Adventure, First-Person, 3D, Open-World, Modern, Third-Person, Modern |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Blood and Gore Nudity Sexual Themes Strong Language Use of Drugs Violence |
| Number of Online Players: | No Online Multiplayer |
| Cast | Credit |
|---|---|
| Andrew Hamilton | Graphic Design |
| Brendan McNamara | Written And Directed |
| Naresh Hirani | Producer |
| Glenn Fiedler | Gameplay Programmer |
| Stephen Davison | Character Artist |
| John Christie | Gameplay Programmer |
| CJ Markham | Cinematic Animator |
| Mark Wilson | Game Designer |
| Michael Anderson | Junior Artist |
| Michael Anderson | Junior Layout Artist |
| Alex Carlyle | Lead Design |
| Ben Brudenell | Lead Artist |
| Vicky Lord | General Manager |
| Simon Wood | Production Designer |
| Chee Kin Chan | Art Director |
| Andrew Hale | Original Score |
| Simon Hale | Original Score |
| David Heironymus | Lead Gameplay Programmer |
| Franta Fulin | Technical Director |
| Lara Derham | Production Coordinator |
| Joel Beach | Gameplay Programmer |
| James Beaumont-Field | Gameplay Programmer |
| Stephen Beeson | Gameplay Programmer |
| David Bray | Gameplay Programmer |
| Ben Harding | Gameplay Programmer |
| Zhen-Jock Lau | Gameplay Programmer |
| Charles Lefebvre | Gameplay Programmer |
| Hugh Rayner | Gameplay Programmer |
| Nicholas Young | Gameplay Programmer |
| Timur Anoshechkin | Designer |
| Conrad Ramakers | Designer |
| Tim Stobo | Designer |
| Christopher Glerum | Designer |
| Shane Wicke | Designer |
| Chris De Geer | Artist |
| David Morris-Oliveros | Gameplay Programmer |
| Brad Price | Artist (Clues&Props) |
| Brad Price | Artist: Clues & Props / World/Environment |
| Brad Price | Artist: Clues & Props / World/Environment |
| Samuel Maniscalco | Designer |
| Mark Wilson | Game Designer |
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