User Score
7.7

Generally favorable reviews- based on 402 Ratings

User score distribution:
  1. Negative: 39 out of 402
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  1. Nov 18, 2013
    0
    This game is by far the worst game I have ever played. Graphics are plain ,ugly and utterly revolting. Gameplay is repetitive simply mash and dodge. Sound is horrible all the npc voices are horrendous the hits have no impact and feel like hitting a pillow and there are some reused assets from dragon age another terrible game. Story is pointless and boring. If you are searching for a realThis game is by far the worst game I have ever played. Graphics are plain ,ugly and utterly revolting. Gameplay is repetitive simply mash and dodge. Sound is horrible all the npc voices are horrendous the hits have no impact and feel like hitting a pillow and there are some reused assets from dragon age another terrible game. Story is pointless and boring. If you are searching for a real action rpg look towards Demon's Souls, Dark Souls, or Dragon's Dogma or just play Shadow of the Colosuss which are far better games. All in all avoid at all costs. Expand
  2. Aug 2, 2012
    5
    This is Dragon Age 2-IMPROVED. I recommend this game to kids, 14 and under. It is an excellent starter RPG for them. As for me, there wasn't enough diversity and mystery to keep me interested. You get a quest, activate in the menu and walla, there's a marker on the map right where the item is. You need to find somebody to get a quest, there's markers above each NPC that is aThis is Dragon Age 2-IMPROVED. I recommend this game to kids, 14 and under. It is an excellent starter RPG for them. As for me, there wasn't enough diversity and mystery to keep me interested. You get a quest, activate in the menu and walla, there's a marker on the map right where the item is. You need to find somebody to get a quest, there's markers above each NPC that is a quest-giver. This is NOT an awful game, just a bit childish. The menus are slow and flat, not much organization and you have to scroll (very slow) a LONG ways to get to things. It reminds me of Star Ocean, a LOT like a JRPG except the enemies don't come up in an array and then you pop into combat, however you can go into this hyper-reality mode given that you have built up the "fate" to do so, much like Star Ocean too where you build up points for specific moves. Don't buy this, rent it if you have to check it out. After about 50 hours into it, this game became pure drudgery to play and I dropped it and regretted buying it. However if there's some people interested in how RPGs work and want to find out what they're about, I would start them out with this game, as it has some lovely scenery if you can get the cam to work right, and the general idea of what RPG'ing is about is generally contained in this game. The monsters are cute, some of them I really feel bad about killing; threshes seem intimidating but once you figure out when you get close to them you can keep mashing the melee key with whatever weapon you have and when they're down, keep knocking them down until they die, not really ingenious in my mind, just the epidemy of hack and slash. Everything seems contrived meaning the game will let you win every battle, I never sensed I was in real danger because there's so many ways to get your health back up. Sneaking is useless. The more I keep writing, the more stars I keep knocking off so that's all folks. Expand
  3. May 1, 2012
    7
    This game is a bit bland story-wise, game-plays decent, it has a impressive length and a great bit invested in crafting and variations in items like armours etc. I'm a bit suspicious of the people who gave this game a 10/10 on all platforms and that's their only reviews. I say pay $40 or less for it if you just want a game that will last a long while to avoid buyer's remorse.
  4. Dec 18, 2013
    4
    I stopped this game after hours off gameplay. The game is very long but it's always the same. It's very very very repetitive and if there's a story to keep you going that helps but the story isn't very interesting. What's worse is that the world isn't interesting, the world never feels engaging, never feels real and never sucks you in. Another disappointment because this was supposed to beI stopped this game after hours off gameplay. The game is very long but it's always the same. It's very very very repetitive and if there's a story to keep you going that helps but the story isn't very interesting. What's worse is that the world isn't interesting, the world never feels engaging, never feels real and never sucks you in. Another disappointment because this was supposed to be a good rpg for a noob like me. Expand
  5. Feb 29, 2012
    8
    Very fastpaced and enjoyable game. I enjoyed it far more than Skyrim. I hope they gonna make another one like that. The only let-down for me, is that it lacks real bosses. Other than that it has clever writing and awesome enemy designs.
  6. Mar 29, 2012
    7
    This game is alright. This was one of the only RPGS i ever played where i skpped all side quest dialogue and did just ran from point a to point b
    COmbat was decent too
  7. Apr 16, 2012
    8
    I just wrapped up the main story to Amalur. To begin with, one of the best parts of this game: LOTS of content. You can easily get side-tracked off the main story with endless quests, hence why this review comes so late after the game's release. This was all together a very fun game, not a masterpiece but well worth your time and money. Graphically it is a beautiful game, not the darkI just wrapped up the main story to Amalur. To begin with, one of the best parts of this game: LOTS of content. You can easily get side-tracked off the main story with endless quests, hence why this review comes so late after the game's release. This was all together a very fun game, not a masterpiece but well worth your time and money. Graphically it is a beautiful game, not the dark shade of grey seen in Skyrim, but not the cartoony brilliance of Fable. There are fun colorful towns and dank dungeons and the art style captures both very well. The game does suffer from HORRIBLE screen draw at distance, especially in the open parts of the "world." Gameplay is excellent no matter what character type you decide to run with. The Fate system is a little cliche but being able to reset your abilities and not get locked into a certain character type from minute one is really nice, especially for RPG novices. The story is decent, but not exactly an Uncharted or AC2 killer. I found myself wanting at the end, with only average emotional involvement with the main story. Certain side quests I was definitely more interested in the outcome, especially when the game begins to present the good/evil action options. I would have no problem supporting the developer with a day one buy, there is plenty of content and intriguing gameplay to make it worth my while; picking this game up at a reduced price is quite frankly a steal. Expand
  8. May 8, 2012
    10
    I really enjoyed my time with KOA: Reckoning. Story: While its not bad its really not great either. A good hook or twist that helps explain the game's lore but they really don't do anything with it. I found the main story to be a bit dull expect for a very moments. The factions quests, however, were much more fun, challenging and interesting. Game play: Easily the best part of the game.I really enjoyed my time with KOA: Reckoning. Story: While its not bad its really not great either. A good hook or twist that helps explain the game's lore but they really don't do anything with it. I found the main story to be a bit dull expect for a very moments. The factions quests, however, were much more fun, challenging and interesting. Game play: Easily the best part of the game. Combat is fun and fluid and easy to get into. While their aren't combos per se, their are timing based attacks that extend combos. It can get a little repetitive especially after you've leveled up some b/c you become really powerful which makes sense given the way they start the game but can also make the best part of the game kind of dull and boring. You pick up tons and tons of loot so you'll be either stashing it, breaking it down so you can craft weapons and armor, or selling it. Theirs a lot of crafting in the game, whether it be blacksmithing, stagecrafting, or alchemy with stagecrafting being the most unique and interesting. Stagecrafting allows you to make gems that your armor perks (like health regeneration for example) which i found to be a really interesting concept. Blacksmithing and alchemy are pretty straightforward and generic which was kind of a disappointment. You can also craft your character to whatever play style you want and re spec at any time by visiting a fateweaver. This level of openness in play style is rarely seen in rpgs and I hope more games allow this. Graphics/environments: This is probably the weakest part of the game for me. While I like the art style, I didn't some of the environments. The dungeons all looked the same and basically all played out the same way which was really disappointing. The graphics remind me of a mmo, which isn't necessarily a bad thing, but it does look a tad out dated. Like I said, I really liked KOA: Reckoning. But it has a few flaws. But also brings new ideas to the table that I think more games should embrace. I wouldn't recommend paying full price, but its well worth it for $20-$30. Expand
  9. May 24, 2012
    2
    This review contains spoilers, click expand to view. The game has a very interesting concept of coming back to life and being able to change fate. Though I just could not get into the storyline at all. R.A. Salvatore is one of my all time favorite fantasy writers. Though for some reason this game did not draw me in at all. I was bored many time trying to find something very interesting. The NPC also don't take in consideration that I have met a before when they send me there. Like I was already good with the fay and then the main quest sends me to talk to them too, as if I have never met them before. Expand
  10. Jun 5, 2013
    3
    When i first saw Gameplay from this game, i was kind of intrigued by the combat system and thought it had lots of depth (which it hasnt, all you need to do is press one button). Also i expected an immersive story and a world i would get drawn into. I actually havent had an RPG/MMO yet which i didnt like (apart from Godhand, which was great, but also a game breaking bug which prevented meWhen i first saw Gameplay from this game, i was kind of intrigued by the combat system and thought it had lots of depth (which it hasnt, all you need to do is press one button). Also i expected an immersive story and a world i would get drawn into. I actually havent had an RPG/MMO yet which i didnt like (apart from Godhand, which was great, but also a game breaking bug which prevented me from contiuing). Maybe i have played too many PC games in the last months, but this game is ugly and uninspired. It felt a lot like a WOW Rippoff. It looks like a PS2 game at times and the monster types are plain boring and it seems like there are only a couple of different monsters anyway. Also i could have finished the main story in 12 hours or less and when i realized that the game will be over soon, i did some sidequest which were just as boring as WOW type missions where you get something at point b and you bring it back to point a.
    I finished it in 19 hours couldnt care about anything that happened and was pissed off that i wasted the time to even play this game. When i tried to do a sidequest sth about a Witchking, i killed the quest mobs on the main mission, because had to be in the area and when i did the sidequest, they didnt spawn and i couldnt get the key i needed), i experienced a bug that didnt let me finish the quest and that was the only way to obtain a really powerful weapon unless i would decide to grind in an offline game to get it with a random drop. There is one thing i hate and thats not being able to complete something. After that i couldnt care about sidequest since this could have happened again. The main story was predictable and boring, seriously i have never cared less about a protagonist and his friends. I prefer a freaking CoD or Barbie Game Story over this crap. The final letdown was the "big reveal" where this elf woman talks to you and i pressed on the runestone thing and i couldnt hear what she said (not that i cared at this point, i wanted the game to be over), because this runestone started to talk as well and you couldnt hear a thing of what she was saying. Great design choice! Almost as good as game breaking sidequests and the least immersive world i have ever seen. At least the crafting and blacksmithing could have been fun, if you like to grind for the best parts or you use quicksave which isnt available on the PS3 and 360. Good thing this studio got shut down, the MMO they planned would have tanked hard.

    I can recommend this game to anyone, i have played at least 50 RPGs that are a million times better than this crap. Actually the PS2 alone might have 50 RPGs that are better and more inspiring than this game.
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  11. Jan 13, 2014
    6
    The only reason I played this game is because I had it for free on PS Plus few months ago. I have no idea why IGN rated this game 9 making it close to Skyrim.
    If Skyrim was 10 this game shouldn’t go any near to 7. I couldn’t help myself comparing it to skyrim each moment. Even trophies are clone form Skyrim. But the game itself is nothing close to Skyrim gameplay, role-play and visuals.
    The only reason I played this game is because I had it for free on PS Plus few months ago. I have no idea why IGN rated this game 9 making it close to Skyrim.
    If Skyrim was 10 this game shouldn’t go any near to 7. I couldn’t help myself comparing it to skyrim each moment. Even trophies are clone form Skyrim. But the game itself is nothing close to Skyrim gameplay, role-play and visuals. There are fictions in the game exactly the same as those in Skyrim with different names. Main story quests aren’t interesting and boring. The 3rd person style is annoying with additional annoying camera. I hated that I couldn’t jump. Reminded me of LOTR: War in the North game. Same gameplay style which I really hated.
    I can’t give this game more than 6.
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  12. Aug 19, 2012
    4
    Had i written this review based on the first 10hrs of playing, i would have likely given it a 9 going on ten. The trouble is, the further into the game i get, the less enchanted it becomes. This is Because of one very important issue... The gameplay is far, far too easy! The quests consist of follow the BIG yellow circle on the map, fight, collect or steal whatever you have been sent toHad i written this review based on the first 10hrs of playing, i would have likely given it a 9 going on ten. The trouble is, the further into the game i get, the less enchanted it becomes. This is Because of one very important issue... The gameplay is far, far too easy! The quests consist of follow the BIG yellow circle on the map, fight, collect or steal whatever you have been sent to do and then follow the yellow circle again, normally back to where you started, to get your reward... When I started out, there were occasions when I found myself challenged by some of the fights, on some occasions... my character even died!! Not anymore!! My character is so overpowered now, It is almost impossible for me to die! My red energy bar barely depletes and ifit does, it regenerates before I even notice it had gone down. There are some nice features to the game. Weapon crafting and sagecrafting is nice, but this feature makes buying stuff pretty much redundant. The landscape is purty and the monsters are nicely drawn. Its just a pity they are stupid due to their dumb AI The battles follow the same pattern, mash square, occasionally use circle to dodge or if you want a bit of variety, hold triangle to fire off some arrows. There are no tactics as such or strategy when fighting different monsters.
    It is sad how far from my favour this game has fallen because, to begin with, i loved it to bits! Now i am not even sure I can be bothered completing it as it is just a huge, HUGE game of the same easy fights over and over and over and the same easy quests over and over again.
    Do yourself favour and wait for Baldurs Gate Enhanced Edition this September
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  13. Oct 2, 2018
    4
    6 years old and it shows. Boring, wide-open areas. Boring button-mashing, one dimensional combat. Boring repetitive fetch-quest mission structure.
    Washed out, blurry graphics. Uninteresting Lore.
    Needed more time in development. Needed to be more focused. Needed to be smaller. Needed more direction. To put it bluntly, don't play it. Not now, it simply doesn't hold up, on any level,
    6 years old and it shows. Boring, wide-open areas. Boring button-mashing, one dimensional combat. Boring repetitive fetch-quest mission structure.
    Washed out, blurry graphics. Uninteresting Lore.
    Needed more time in development.
    Needed to be more focused.
    Needed to be smaller.
    Needed more direction.
    To put it bluntly, don't play it. Not now, it simply doesn't hold up, on any level, to games coming out today and it doesn't even hold up to older RPGs from 2012.
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  14. Jun 13, 2014
    9
    This game is the epitome of fun. Cool story, lots of lore, some of the sickest loot you'll ever see & a great combat system. My only gripes are that it's too easy & it has a cap on the amount of items you can stash. Otherwise, this is a MUST play for RPG fans.
  15. Jul 9, 2019
    9
    La muestra de cómo no es necesario conectarse si o si a un servidor para jugar ciertas cosas. Es muy buen juego si te guste el género y tiene tiempo a raudales para jugar
  16. Jun 26, 2013
    10
    Kingdoms Of Amular The Reckoning is an amazing yet misunderstood game. I agree with a previous reviewer that this game although compared to Skyrim and Dragon Age ect...ect, is actually more of the evolution of Hack 'N Slash RPG Classics Like Bulder's Gate & Champions Of Norrath. I thought That was a fantastic comparison. This is a game that ultimately has found the balance of fun and greatKingdoms Of Amular The Reckoning is an amazing yet misunderstood game. I agree with a previous reviewer that this game although compared to Skyrim and Dragon Age ect...ect, is actually more of the evolution of Hack 'N Slash RPG Classics Like Bulder's Gate & Champions Of Norrath. I thought That was a fantastic comparison. This is a game that ultimately has found the balance of fun and great design. Every system in this game is well designed, the Skill Trees are deep, but thankfully you can switch your points up at any time via a Fateweaver. So you are never stuck as a Mage or a Brawler....again a nod to fun and a great way to open up a huge game to player experimentation. The purists will rip it, but I thought it was a wonderful idea. The combat, although built on a simple framework still has good depth due to the combos and upgrades, and is never sluggish or cumbersome. You are able to mix up magic attacks with melee and ranged attacks with ease and it truly makes combat feel fun and fresh. The menu system is brilliant, as it splits up Main, Faction, Side Quests and Tasks to sub menus so you can easily track and choose the quests you feel like playing. The simple addition of a junk pile also helps you more easily manage your weapons, armor and other loot for sale. The story is super solid and each quest has wonderful back story and flavor. The characters are just as memorable as those found in other RPG titles and I find the art style refreshing. The varied environments also make the game a joy to explore. The variety of loot you find is great and is dropped at a fair yet satisfying rate. So like earlier stated, if you like the old Hack 'N Slash Dungeon Crawlers of old, or more modern day action RPG titles like Skyrim & Dragons Age, this game will give you what you've wanted for so long and so much more. To me it's a solid fusion of a variety of RPG styles, as well as a celebration of what makes all these things great to RPG players, while also maintaining a level of fun for players new to the genre. I think this was a fantastic execution of a well thought out plan to deliver a fun, yet deep experience to the RPG community. It's truly a gamers' game. It's a shame that this game was misunderstood out of the gates and held to unfair standards...perhaps if it was given it's fair shake it may have been a franchise and design style that pushed and diversified the action RPG genre. Now it's just one of those hidden gems that gamers will have to discover for themselves by world of mouth.....and this is a game I definitely suggest to all my friends and fans of any RPG. I suggest you all do the same if you enjoy the game as well. Expand
  17. May 24, 2012
    9
    Kingdoms of Amalur: Reckoning is the greatest surprise of 2012, so far. It's an awesome action-RPG game with a huge and beatiful world.
    Kingdoms of Amalur focuses more in combat than in story. It can be said that the game's story is quite hollow and simple, and you just don't feel like interested on it part because the voice acting is not that good and part because it's really not good.
    Kingdoms of Amalur: Reckoning is the greatest surprise of 2012, so far. It's an awesome action-RPG game with a huge and beatiful world.
    Kingdoms of Amalur focuses more in combat than in story. It can be said that the game's story is quite hollow and simple, and you just don't feel like interested on it part because the voice acting is not that good and part because it's really not good. But the fact that the voice acting isn't good doesn't mean it's bad. I'll talk about this later on this review.
    Speaking of the gameplay, here's where the game's awesome. The combat is just fast and simple. Some may think it's just button smashing and in part it is, but it's still fun swing your huge badass hammer and roll to avoid a bunch of attackers. Hardcore RPG players would barely like it. The role-playing part of the game isn't deep and doesn't offer you much choice. You can be a mage, a thief or a soldier. Mixing it up doesn't feel good. The game may be a little easy for some, even on hard. The game menus are easy to go through and the junk functionality makes your life easier. Long story short about gameplay: it's and action-RPG but feels like a hack 'n' slash. It doesn't take away the greatness of testing your skills and having fun in a well animated combat though.
    The graphics are goddamn stylish. They give the game a playful appearance and take away all the serious **** you usually find in other RPGs. Colorful landscapes and bright visual effects are remarkable. These graphics play along with the voice acting and the script in dialogues to create a less dramatic and serious world. You barely note a character speaking with a serious tone and even when you do it doesn't feel that serious. The graphics and the "careless" voice acting make a good pair and work well. Plus, the soundtrack may be a bit repetitive, though it matches the feeling of the epic world of Amalur.
    Speaking of Amalur, it's an enormous place, beatiful as I said, but with few to explore. Sometimes, you find yourself in an open area with absolutely nothing to do, leading to a sense of no life. that's a bad point about the game.
    If you're looking for an RPG experience that's different of almost every single one that you had, enjoy a good combat, beautiful graphics and can forgive the lack of a good story, Kingdoms of Amalur: Reckoning is your game. A surprisingly good game!
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  18. Dec 31, 2012
    9
    Kingdoms of Amalur is a fantastic and immersive game. There. I said it. Should I tell you why? Well, first of all, we have the amazing combat. Unlike some RPGs *cough*Skyrim and Dragon Age *cough*, the combat is immersive, satisfying and aesthetically pleasing. Though your character is not fully customizable, that is not a problem here, because your appearance of starting bonuses areKingdoms of Amalur is a fantastic and immersive game. There. I said it. Should I tell you why? Well, first of all, we have the amazing combat. Unlike some RPGs *cough*Skyrim and Dragon Age *cough*, the combat is immersive, satisfying and aesthetically pleasing. Though your character is not fully customizable, that is not a problem here, because your appearance of starting bonuses are insignificant in this game. You will barely see your own character in this game. The most badass armor sets and weapons I have ever seen, are in this game. And you won't get those badass armor sets at the end of the game. No. You get those at the very beginning of the game. And it feels GOOD. You hear that Dragon Age and Skyrim?!!! It feels gooooood. Sure it is sometimes repetitive, but which RPG out there does not feel repetitive? On the contrary, I feel that this game is less repetitive than most, with enemy types that actually do feel different and challenging when combined. Let me give you an example: I played as a mage, and found out that the true powers laid in the abilities I acquired, when fighting different enemy types. As a mage you have very little armor, but high damage, and a good range. Due to this fact, I have to keep enemies at a distance. When fighting both trolls (close combat) and mages at the same (medium range) I had to summoning magic to keep the troll at a distance, and could then fight the mage with equal power. If I had tried to do the same thing in Skyrim, the enemies would have totally ignored what I had summoned and all charge directly at me. This is but one of the few things I truly love about Kingdoms, and a drop in the ocean of the content in this game. Beautiful colors, and an okay story with some memorable characters are just bonuses to the incredibly fun battles that can change fate. Buy this game. Expand
  19. Apr 7, 2013
    9
    I am overwhelmed on how much I can do (and how many ways I can look cool defeating bad guys) in Kingdoms of Amalur. The action would be fun if I only had one hack 'n slash button but I can combo two weapons at once, plus choose from three magical powers at any time. Fateshift was a great game mechanic that has evolved from "bullet time" of Max Payne and The Matrix games. It is moreI am overwhelmed on how much I can do (and how many ways I can look cool defeating bad guys) in Kingdoms of Amalur. The action would be fun if I only had one hack 'n slash button but I can combo two weapons at once, plus choose from three magical powers at any time. Fateshift was a great game mechanic that has evolved from "bullet time" of Max Payne and The Matrix games. It is more rewarding in Reckoning because reach time it ends with a button mashing experience bump, flashy grand finale. Finally a reason to get excited about button smashing :)
    The settings and enemy types are just varied enough to keep things interesting and still get a hang of how to defeat which bad guy which way. Inventory system is super simple and the fast travel option is a blessing. There is even a way for all you evil types to turn a switch and make it possible to kill civilians for no reason. I never used it but I did steal loot from people's houses and ran out of town like crazy to avoid the guards and sell the loot to the next town over :)
    The mixing up of the skill trees was a fun idea and I enjoyed pursuing the many different destinies that went with the many possible combinations of ability points.
    My only gripe, and its minor, is that the skill points could have come a little faster.
    Great game overall and I am far from finishing it
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  20. May 15, 2012
    9
    A great hack and slash crawler, I liked it more than Skyrim. The battle was engaging but towards the end I had killed too much and done too many side quests so that I was too powerful. I wish the difficulty had remained more consistent.
  21. Jul 29, 2012
    7
    I would give this game a 7.5 if I could as Kingdoms of Amalur deserves a purchase and a chance, however after seeing so many wonderful reviews of major websites about how amazing this game is, I realised that I begun to force myself to actually try enjoy it. The combat is one of the best reasons to purchase this game as well as the rich world it throws you in, but yet I couldn't help butI would give this game a 7.5 if I could as Kingdoms of Amalur deserves a purchase and a chance, however after seeing so many wonderful reviews of major websites about how amazing this game is, I realised that I begun to force myself to actually try enjoy it. The combat is one of the best reasons to purchase this game as well as the rich world it throws you in, but yet I couldn't help but find it all repetitive as things started to get easier. This is not a bad game, it's a good game with moments of greatness yet just falls flat. Regardless this game would keep many playing for hours, but games such as dragons dogma which received low scores in major critic websites seem to be more engaging than kingdoms, nonetheless the game is worthy of a playthrough with the rpg elements actually mixed in correctly. Expand
  22. Aug 15, 2012
    8
    Great game, I enjoyed it much more then some of the other big RPG's, A different take on combat which is great fun, beautiful environment and graphics, sound's spectacular.. Lot's to do, although 100+ is promised, I completed the game 100% in 80 hours (all quests, Items, lore stones etc)
    Really worth more attention then it got, go get this game!..
  23. Oct 12, 2012
    9
    Great action RPG game, the most exciting battle system in this generation, awesome gameplay and a lasting adventure, over 80 hours took me to beat the game and most side quests, the world is big and have several environments, from swamps to cities, from forest to rocky mountains, etc. exploration will take half the time but is rewarding, since there are hundreds of items, weapons andGreat action RPG game, the most exciting battle system in this generation, awesome gameplay and a lasting adventure, over 80 hours took me to beat the game and most side quests, the world is big and have several environments, from swamps to cities, from forest to rocky mountains, etc. exploration will take half the time but is rewarding, since there are hundreds of items, weapons and equipment, enemies are challenging in Hard mode and though they are similar, each area has a new enemy to take care of, added to the old ones with new looks and stronger. The worse of this game is that the story develops too slow at the beginning, it is original but poorly told.
    //////////////////////////////////////////////////////////////////////////////////////////////Most of the time I found myself skipping dialogs, first because I wanted to keep exploring and killing things, uncovering new weapons and powers, voice acting and dialog animations are poor, action scenes and boss battles are fun, except the final boss unfortunately. There are just a couple of technical issues with the camera, pretty polished game overall.//////////////////////////////////////////////////////////////////////////////////////////
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  24. Oct 20, 2013
    6
    To make it short, this game is like the child of World of Warcraft, Fable and Dragon Age games. It has that cute design Fable has, it has the gigantic map and huge quest amount just like WOW and the menus and HUD are very similar to Dragon Age. Alas, it can't beat any of those three champions in the action/RPG genre.

    Kingdoms of Amalur is an immense game. The map is one of the biggest
    To make it short, this game is like the child of World of Warcraft, Fable and Dragon Age games. It has that cute design Fable has, it has the gigantic map and huge quest amount just like WOW and the menus and HUD are very similar to Dragon Age. Alas, it can't beat any of those three champions in the action/RPG genre.

    Kingdoms of Amalur is an immense game. The map is one of the biggest I've seen. The side quests come in legions although they can be repetitive over time. The main quests are quite diverse and hold the biggest part of action and originality the game can offer. There's days and days of content. Alas, the redundancy of the quests and the lack of complexity in the fighting side of the game makes the whole gaming experience tedious after a while.

    This game is beautiful in terms of scenery. So beautiful that it looks like there's too much going on. After a while, you get used to the beauty of the landscapes and pay little attention to what you see. Too much is like not enough.

    The faces of the characters are dull and lack expression. It is not acceptable nowadays. They look like they are from a game made in 2004.

    The music is sometimes convincing but lacks originality. Many songs are similar to other RPG titles that have come before it. Same thing goes with the sound effects which are generic at best.

    Your characters and the various NPCs you encounter barely have a personality. Only the characters seen in the main quests have something going for them but they remain RPG and fantasy/aventure clichés. It's very unfortunate because if a game like Amalur can't compete with other games in the graphics department, it should be able to add more depth to the characters and storylines to redeem itself. Alas, it doesn't, so you will often feel like you are playing some sort of a huge mod.

    The ennemies are pretty diversified and many are quite original in their own way although they are mostly inspired by other games.

    As a conclusion this game is far from being bad, it's huge, beautiful and the loading times are pretty much non-existent... But it lacks what it takes to escape the etiquette of being an emulation. Its lack of originality, repeating quests and poor graphics can only make me give it 6/10.
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  25. Sep 29, 2012
    8
    The world is beautiful, the quests addictive, and the combat fairly satisfying (although you may want to use hard mode for more of a challenge). The problem with Amalur is it lacks a bit of humour and personality. Most of the dialogue is very dull standard fantasy stuff. And there is so much of it - I ended skipping most of it before my brain turned to mush. (And I really like fantasyThe world is beautiful, the quests addictive, and the combat fairly satisfying (although you may want to use hard mode for more of a challenge). The problem with Amalur is it lacks a bit of humour and personality. Most of the dialogue is very dull standard fantasy stuff. And there is so much of it - I ended skipping most of it before my brain turned to mush. (And I really like fantasy RPGs!) Toggling between the quest menu and map is also a bit frustrating. But these two moans aside, you have to applaud a very ambitious, very accomplished and absolutely massive game. I actually wish the developers hadn't made it so big (contributing to their eventual demise), because I wanted too see more from them. Expand
  26. Sep 2, 2013
    9
    A full RPG experience. Great story, great character design and art... But all of this should be expected from Ken Rolsten, Todd McFarlane and R.A. Salvatore. It's a shame that Big Huge Games and 38 Studios went under. I'll be interesting to see who picks up this IP for pennies on the dollar from the state of Rhode Island.
  27. Jan 7, 2013
    8
    I am really enjoyed playing this game and still am, love open mapped games:) I prefer a sorcerer as it is the best, graphics are of nice details, quests are pretty cool, sometimes challenging.

    It is a bit long, but, that is the idea of an open mapped game, I have played many RPG's such as Fallout, Oblivion etc, I like the concept of 2 weapons only for a change. Stop being picky people.
    I am really enjoyed playing this game and still am, love open mapped games:) I prefer a sorcerer as it is the best, graphics are of nice details, quests are pretty cool, sometimes challenging.

    It is a bit long, but, that is the idea of an open mapped game, I have played many RPG's such as Fallout, Oblivion etc, I like the concept of 2 weapons only for a change. Stop being picky people. Overall, would recommend:)
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  28. Oct 30, 2012
    9
    im close to 40 hours in and I have to say its a great rpg experience. First off the combat system is addictive as hell, it takes elements from Dragon Age Origins and improves on them. It plays like a fighting game mixed into a huge RPG. Ive ran into a couple seconds of slow down at one point in the game and that was it, the rest of the time it runs great and the world is awesomelyim close to 40 hours in and I have to say its a great rpg experience. First off the combat system is addictive as hell, it takes elements from Dragon Age Origins and improves on them. It plays like a fighting game mixed into a huge RPG. Ive ran into a couple seconds of slow down at one point in the game and that was it, the rest of the time it runs great and the world is awesomely detailed by comic book artist Todd Macfarlane of Spawn. Some complaints that some of the dungeons are little less detailed than say Skyrim, which I think this game deserves some comparison to it. Skyrim world is a little more involved and interesting. but one thing this game allows you to do is change your class anytime in the game. Tired of playing as tank and smasher, switch it up and become a battlemage or ranger. You are not limited to a class throughout the game as you are in Skyrim. Its a good challenge even in Hard, despite giving you freefrall during Reckoning mode where you can kill just about anything will in a short amount of time. Expand
  29. Dec 21, 2012
    9
    Having loved Fable 2 on the Xbox i bought this for my PS3 and im loving it.......just give it time and get out of the mines...do 5 hours before you pass judgement.
    Combat is a nice mixture of hacking,cast a spell.... when there reeling back.....fire an arrow into them, great fun.
    Plenty of side missions and the world is fantastic to explore. The stealth mechanics are actually better
    Having loved Fable 2 on the Xbox i bought this for my PS3 and im loving it.......just give it time and get out of the mines...do 5 hours before you pass judgement.
    Combat is a nice mixture of hacking,cast a spell.... when there reeling back.....fire an arrow into them, great fun.
    Plenty of side missions and the world is fantastic to explore.
    The stealth mechanics are actually better than most games when you buff them up a bit on the skill tree,i like to go stomping in with my GreatSword but then sometimes i like to sneak around and i like the fact i can do both competently.

    Kingdoms of Amulur for fun , Demon's Souls for serious.
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  30. Sep 18, 2014
    8
    This is a pretty nice RPG with lots of content/quests and a decent size world. Graphics are ok, a little more on the colorful side and in my opinion almost cartoonish. It's definitely not as good as Skyrim when it comes to dialogs, details and atmosphere but i do like the combat and controls, lots of fun and action. If you're looking for an action RPG that can keep you busy (I got about 60This is a pretty nice RPG with lots of content/quests and a decent size world. Graphics are ok, a little more on the colorful side and in my opinion almost cartoonish. It's definitely not as good as Skyrim when it comes to dialogs, details and atmosphere but i do like the combat and controls, lots of fun and action. If you're looking for an action RPG that can keep you busy (I got about 60 hours in and probably only half way through) then give this game a try. Expand
  31. Oct 22, 2013
    6
    an alright game. it's really easy, no matter the difficulty. the story is alright as well, but not great. the combat itself is pretty fun, although the i felt that there could have been more combat animations. the fates system is pretty cool and is based off how you distribute your skill points.
  32. Oct 28, 2013
    7
    To be honest i was expecting a lot more from KoA: Reckoning, that being said i dont like RPGs at all, but this one seemed to hook me like no other rpg's have. I only played it for 12 hours, the game starts really good and gets boring the more you play it. KoA: Reckoning has the best gameplay for an rpg. I never finished the game so it might have gotten better later on, but as it standsTo be honest i was expecting a lot more from KoA: Reckoning, that being said i dont like RPGs at all, but this one seemed to hook me like no other rpg's have. I only played it for 12 hours, the game starts really good and gets boring the more you play it. KoA: Reckoning has the best gameplay for an rpg. I never finished the game so it might have gotten better later on, but as it stands this game is good and id recommend it to any rpg fan or newcomers to the genre. Expand
  33. Oct 23, 2013
    10
    FANTASTIC! Loved this game! Loads or exploring, lore, gear and sidequests to do with an amazing combat system! I never found enough things to kill. IGNORE THE TROLLS. Loads of reviews by people who haven't even played. This is a must buy for RPG players!
  34. Nov 5, 2013
    8
    "Kingdoms of Amalur: Reckoning overcome it's weak main story, a terrible questline logic and some camera problems with an amazing combat system, stunning visuals and a large world full of exploration. Unfortunately, it has some gameplay problems that may disappoint some people."
  35. Nov 17, 2013
    7
    KoA:R is an incredibly fun game, that is loaded with story, but short on depth.
    Pros: The Lore (written by R.A. Salvatore) is top notch with an immersive world and a story that doesn't lose steam from the get-go. And while the main story is rather short, the numerous side quests (read: more than 100) certainly provide a "bang for your buck." The graphics are crisp, while the sounds and
    KoA:R is an incredibly fun game, that is loaded with story, but short on depth.
    Pros: The Lore (written by R.A. Salvatore) is top notch with an immersive world and a story that doesn't lose steam from the get-go. And while the main story is rather short, the numerous side quests (read: more than 100) certainly provide a "bang for your buck." The graphics are crisp, while the sounds and soundtrack are top notch. I definitely recommend playing it once to completion, especially if you're an open world RPG fan.
    Cons: Firstly, the crafting system leaves a lot to be desired. It's disheartening to throw skill points into Blacksmithing, and have your newly minted weapons out-statted by the next John Q. Vendor you come across. I found more of the underwhelming ho-hum to be evident in Sagecrafting or Alchemy as well. The controls are a little loose as well. It's easy to get turned around in battle which becomes frustrating when you're fighting three wolves who all are timing their respective howl and charge at you one second apart from each other.
    Rundown: It's definitely a game I'd pick up (though not at the new $60 price) for a fun adventure. The ending didn't leave me with a desire to play it again (a la Mass Effect or Dragon Age), but it certainly was a fun romp my entire playthrough.
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  36. Apr 18, 2014
    8
    For anyone who loves well-crafted stories, for anyone who enjoys interesting combat, this game is pretty awesome. The developers clearly put a lot of time into creating this world (which is HUGE, possibly larger than Skyrim's), and while it has a very MMOish feel, it definitely beats most.

    I wouldn't say I did a speed run of this game, but I still played through it faster than most
    For anyone who loves well-crafted stories, for anyone who enjoys interesting combat, this game is pretty awesome. The developers clearly put a lot of time into creating this world (which is HUGE, possibly larger than Skyrim's), and while it has a very MMOish feel, it definitely beats most.

    I wouldn't say I did a speed run of this game, but I still played through it faster than most because of a short PS Plus subscription. And somehow, this game still took me weeks to finish. There are a ridiculous amount of quests to finish, most of them involving intricate characters and stories, and the occasional choices that may determine something important, or something that won't affect you at all.

    Unfortunately, this otherwise amazing game loses two points, for two glaringly obvious problems. One, balancing. Yeah, the game definitely isn't balanced. While you can play the game any way you want (warrior, mage, rogue, etc.), you learn early on that there are some skills that just aren't worth your time (I'm looking at you, Blacksmithing). Along with this, there are plenty of abilities that are exploitable late game.

    The other issues, are the surprisingly large amount of glitches found on the PS3 version. While not everyone experiences these, problems that could have been easily fixed were not. These problems include (but are not limited to) opening cutscenes for certain cities repeating every time you enter, the mini-map disappearing, and quest items remaining in your inventory after the quest is over, with no way to get rid of them.

    TL;DR - This is an excellent game for those who enjoy a well done story, and pretty good combat. It may have balancing issues, and a number of technical problems, but nothing that should prevent you from playing this game and enjoying yourself.
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  37. May 5, 2014
    6
    I wish Kingdom's and Elder Scrolls would meet and have a baby.

    That being said, Kingdom's is an RPG that has an ok story, average actors (what is with the accents?!) but a really fun fighting system. However, even though the fighting system is fun, the enemies are not challenging. I've played about half of the game and every once in a while try to pick it back up, but just can't
    I wish Kingdom's and Elder Scrolls would meet and have a baby.

    That being said, Kingdom's is an RPG that has an ok story, average actors (what is with the accents?!) but a really fun fighting system. However, even though the fighting system is fun, the enemies are not challenging.

    I've played about half of the game and every once in a while try to pick it back up, but just can't get into it. Got it for free via PSN plus account. Glad for that.
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  38. Nov 28, 2020
    9
    It was a really good action RPG game back then. However while it aged not terribly more recent games have set the bar higher. I will rate it like I experienced it back then. Lets start with the story of the production. It was developed by 38 Studios founded by major league star Curt Schilling. It was their only project before bankruptcy (There are many stories circulating around that) andIt was a really good action RPG game back then. However while it aged not terribly more recent games have set the bar higher. I will rate it like I experienced it back then. Lets start with the story of the production. It was developed by 38 Studios founded by major league star Curt Schilling. It was their only project before bankruptcy (There are many stories circulating around that) and it was ambitious. They had R. A. Salvatore as writer (famous for the Drizzt novels), Todd McFarlane for the artwork (I think he is famous enough so no introduction) and Grant Kirkhope for the score (So many good scores in his career). It was amazing back then. While slightly missing to be a masterpiece it has an amazing battle system, a good story (Some expected a bit more from R. A. Salvatore so there are mixed opinions) and a unique character development system. The world of Amalur has interesting concepts. Fate is absolute and cant be avoided no matter what. There are even some with the ability of seers that can spot glances of the future (That does also make no difference). There are mortal and immortal races. Immortal means not that they cant die. Their essence is reborn and I will use the game term respawn for better comparison. Then Gadflow became leader of the immortal Tuatha Deohn and did the unthinkable and broke the cycle of fate for him / his supporters while declaring war to the rest of the world claiming that a new god is coming into existence. 10 years have past and the tide of war is slowly turning against the rest of the world. In a hidden complex there are made experiments to gain the ability to revive the dead as there is no chance in winning the war otherwise. Your hero is the only positive result and has a remarkable ability. He is no longer chained by fate and even more can cut the yarn of fates (He is called the Fateless). This is the start of the adventure. The story is really good and has a few good twist. Side quest are a bit mixed. I think 50-70% are good. The gameplay is however great. You can freely combine any kind of two weapons for your play-style. Some are faster than others and you can test many combinations. I prefer twin blades and bows (Very fast melee and fast range attacks). Bonus for magic Chakrams (Xenas weapon). The battle system overall is excellent and entertaining through most of the game. It made this game unique and a standard which later games were compared to. There is a fate meter that fills for fighting actions. If full you can activate a powerful mode where time slows and you can crush enemies with experience bonus if you have fast fingers (= repeatly triggering a random button). For character development: You have the standard warrior, thief and mage approach. However you can freely mix them. At level up you can use ability points to these roles. Then you can chose a fate. Depending on points spend you get additional bonuses. These are different for pure roles and mixed roles. Additionally you get some permanent fates by finishing series of quests for factions or trough progressing along the main story. There are also abilities for you to learn like lockpicking, persuasion, forging etc. You get 1 point per level and there is one skill-book and trainers in the world. I know this is today nothing special but was really innovative back then. The graphics and artworks were great for its time. The soundtrack holds still up and there are many memorable tracks. The lore of the world is interesting and there are lore stones that give you small bonuses when you find all of a kind. My main complaint is that the gameplay will get too repetitive far before you finish the game if you are like me and do many sidequests. Overall this is an excellent game for its time and definitely deserves a place in an RPG collection. An amazing game that you will remember for its gameplay and presentation. It slightly misses the 10/10 mark as the later parts are weaker. Expand
  39. Dec 4, 2020
    8
    Well this game has a lot of quests everywhere it is re playable but the playability and how the map works is frustating but over time you learn it,i love this game because it remind me of obivlion series specially morrowind,the histoy from other hand i dint'd liked it,easy trophies but very frustating to get if you are not experinced on trophy hunting,the combat system is amazing,and iWell this game has a lot of quests everywhere it is re playable but the playability and how the map works is frustating but over time you learn it,i love this game because it remind me of obivlion series specially morrowind,the histoy from other hand i dint'd liked it,easy trophies but very frustating to get if you are not experinced on trophy hunting,the combat system is amazing,and i like the amount of items you get,the soundtrack is okay but leaves me with a rare taste,ecxept when you play with good sound,i also like that everywhere you can find items for potions and magic,also the black smithing, but it is very arcaic,Has NO multiplayer,at it's time the mechanics were good now umm... is fair comparable with skyrim,i like the interface but i would like it to be more typical of old school Rpg games Expand
  40. Apr 3, 2022
    10
    Great game then and now. Fantastic story, fun combat. A good variety of enemies and equipment to keep things interesting.
Metascore
81

Generally favorable reviews - based on 34 Critic Reviews

Critic score distribution:
  1. Positive: 29 out of 34
  2. Negative: 0 out of 34
  1. Mar 8, 2012
    76
    Needless to say, Reckoning is a repetitive experience. If you've played the first five hours, you've seen everything the game has to offer except a few bosses and superficially different environments.
  2. Mar 5, 2012
    85
    When you set aside the forgettable characters and boring dialog you find a game that is so well polished in many of its other aspects. The title boasts one of the best combat systems ever in an action-RPG and a highly flexible class system that allows the player to choose to be whatever they want to.
  3. Playstation Official Magazine Australia
    Mar 4, 2012
    80
    Reckoning is not about narrative. In this respect, it's a defiantly linear experience. What it is about is gameplay choice within the oft-rigid of an RPG. The way it accomplishes this is particularly fresh, and maybe even suggests a new precedent in the evolution of the genre. It's about time, right? Big Huge Games has clearly been paying a lot of attention to what's going on, and the result is that Reckoning is a patchwork of everything great that's been done to forward modern RPGs in recent times. [March 2012, p70]