User Score
7.7

Generally favorable reviews- based on 402 Ratings

User score distribution:
  1. Negative: 39 out of 402
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  1. Feb 10, 2012
    8
    The dev team for Amalur get a decent amount of kudos from me for this title. There is a lot of work put into this game and most of it really does come off quite well. It's not god's gift to RPG's, so I do think anyone giving this game a 10 is a bit crazy (or maybe this is their first game played in their life). No, it's not a life changing experience (at least when you play it while notThe dev team for Amalur get a decent amount of kudos from me for this title. There is a lot of work put into this game and most of it really does come off quite well. It's not god's gift to RPG's, so I do think anyone giving this game a 10 is a bit crazy (or maybe this is their first game played in their life). No, it's not a life changing experience (at least when you play it while not tripping on mushrooms). But it is definitely worthy of a buy if you like games like God of War and Fable or action-RPG's in general. Trust me the game has some meat to it, though to be honest it's probably NOT worth $60 whopping USD they are charging for the PC version. I don't understand why it's $15 more on the PC when as far as I can tell there is nothing specific to the PC version that would warrant it. I will do this review in a different way than most and list pros and cons an final thoughts

    PROS:

    -Nice art direction care of artist Todd McFarlane
    -Large game world
    -Huge amounts of lore. The game was written to some extent by world renowned fantasy author R.A Salvatore, and the lore comes from his novels as far as I know. Every PC you can talk to has a few dialog options to speak about to fill you in a bit deeper on the lore if you care about it.
    -Fun "God ofWar" like combat
    -Bajillion sidequests -Fully voiced NPC's
    -Armor/weaponcrafting, alchemy, gemcrafting
    -Just a good solid RPG. CONS:

    -Your character has no voice - Some people don't mind this, but I prefer my protagonist to have a voice of his own. It is just one more thing that adds character and charm. -NPC's are too stiff during dialog- In games like Mass Effect 2, the characters really feel like they are "there". Here, everything is very wooden, and I'd like to see the next game in the series do more with the "acting". -Graphical texture pop in is very annoying and no way to fix it on the PC since it is hard coded into he game cross platform. This was done to make developing for the PS3 easier and so they could launch all platforms at the same time. To me it's very annoying and my eyes are constantly being drawn to these graphical anomalies because they just pop in so close to the character and they are therefore distracting to my game experience. -No worthwhile camera control - The camera is in my and many other players' opinions way to close to the character and there is no way to move it back. They give you an over the shoulder option (think Dead Space) but it's pointless and I don't know why anyone would use it to be honest. In a game like this you need to be able to see all sides of you. -Some claim the game is "too easy" even on Hard mode. -Some of the skills in the skill-trees can be rather "meh", but to get the highest tier abilities, you are forced to take them making some levels seem like a waste.
    -No autorun key (Trust me you will wish for one, though on the official forums someone linked a tool that you can run while playing the game where you can set an autorun key)
    -No real easy way to scroll through abilities making it hard to use them in the heat of battle (PC version, I don't know how it is on the consoles) though the program mentioned above allows you to also scroll through them with the mousewheel if you choose. -No real use for gold. I have currently $500,000 and I barely buy anything. There's definitely items that I could buy that will be an upgrade to my equipment, but since I maxed out smithing, I keep waiting to find the "Master" parts to craft top grade items. So in essence I'm running through the game with a slight handicap, but I've invested in alchemy so I pop potions galore to keep me alive. I would like to feel like i NEED to buy these items and do something with this gold though. THOUGHTS:

    I don't understand how some people are hating on this game. In my opinion these people are very jaded gamers that have seen it all by now and expect games being released now to change their life or something. None of the cons written above even when all combined are enough to stop me from playing and enjoying this game. I like the combat, I want to see what is next in the story, I like the loot hunting, the world looks nice, the story is very competent, and I really don't know what else in this era of gaming an RPG can offer besides that sort of gameplay. I highly suggest you purchase it at some point and show EA that giving a new game franchise a shot is a lucrative investment, or else all we may see is the same old same old. I really want to see what these guys do in a second installment because I think it will be what the Witcher 2 was to its predecessor.
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  2. Feb 10, 2012
    10
    @Doublecross
    If I were you I would never use your computer again. All though your screen name is perfect! You are ruining an exceptional games metacritic rating because you didn't like a DEMO!!! That demo was 4-5 months old! Do everyone a favor and double slam your computer on the ground thus eliminating your stupidity from the internet.
    I am 13 hours in and I just adore this game.
    @Doublecross
    If I were you I would never use your computer again. All though your screen name is perfect! You are ruining an exceptional games metacritic rating because you didn't like a DEMO!!! That demo was 4-5 months old! Do everyone a favor and double slam your computer on the ground thus eliminating your stupidity from the internet.

    I am 13 hours in and I just adore this game. It's just FUN! I am going through KoAR on hard and it's challenging. So far I haven't experienced a hiccup of any kind, it's been technically perfect. Well, I fixed my camera woes by lowering the sensitivity so that doesn't really count as a technical problem since it is now fixed for me. It is truly the jack of all trades for RPGs. They really have created something special. Does it have problems yes, no doubt, but so does Skyrim. Skyrim is a great game. KoAR is a great. They cannot really be compared. They both stand on their own 2 feet.

    I love the combat, oh the combat is exceptional! The sound, graphics, control, story/lore are wonderful. The graphics are gorgeous to my eyes. You have beautiful colors and dark dungeons. The world map looks huge! I am reading more books and scraps than I usually do in an RPG. I am very interested in the history of Amalur. Salvatore has done a wonderful job. There is always something new going on. There are a ton of quests. The leveling system is great. I am really enjoying the Alchemy, Blacksmithing and world itself. The Fateweaver is a great idea for tying massive character fate alterations into the story. The loot is huge and prevalent. I have found many items that upgraded above what I was currently using. The enemy design is second to none. You can see Todd McFarlane's genius here.

    There are problems and they are in the design. I didn't like how the hero didn't speak. Reminds me of Half-Life yet I didn't mind that Gordon didn't talk. But seeing my character stand there with no real emotion reminds me of someone who isn't quite right or has some sort of deficiency. The NPC lip syncing could use some work as well. The magic shield appearing out of no where bothers me too. I also don't like how my warrior sheaths his weapon so fast after killing an enemy even though other enemies are around. Also, the camera needs to be adjustable so you can make it farther away from your character. I believe that these design decisions can be fixed in a patch if the Reckoning forums are any indication of how much it bothers players.

    I cannot wait to pour more time into this special game. I can only hope it sells well so that they can come out with a sequel. I won't be interested in the MMO offering. However I am so very impressed that this their first game! Unreal, that they could hit a grand slam like this with their first offering.

    If you are on the fence get off and give this a try. Right now this is my 2012 GOTY! I am not sure if it will hold up with Mass Effect 3 less than a month away.
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  3. Feb 8, 2012
    10
    What an awesome game! I love Skyrim and that doesn't stop me from enjoying it! It is not an open world like Skyrim but it's certainly not a linear world like Dragon Age 2. Combat is fantastic and the freedom of character design is great.
  4. Mar 8, 2013
    9
    I think this game is amazing. The interesting story and innovative combat will overpower the few bugs you naturally run into. Try this game and, if you give it a chance, you'll enjoy it.
  5. Oct 29, 2012
    9
    KOAR is a an almost flawless game. No, seriously, it's almost perfect [in my honest opinion, of course]. It's main issue is that it was released under Skyrim's shadow, so it didn't raise much awareness about it. People just didn't give it a chance [me included]. Once I gave up on Skyrim [PS3 version, for reasons I don't need to explain, we all know about them], I decided to give KOAR aKOAR is a an almost flawless game. No, seriously, it's almost perfect [in my honest opinion, of course]. It's main issue is that it was released under Skyrim's shadow, so it didn't raise much awareness about it. People just didn't give it a chance [me included]. Once I gave up on Skyrim [PS3 version, for reasons I don't need to explain, we all know about them], I decided to give KOAR a try. And what a pleasant surprise. There's just so much content it's almost obscene. There's a lot of customization as well and many, many, many sidequests to complete (in a way that I don't even care about the main plot anymore). My only complaint, I'd say, is about the voice acting. It's a bit sub-par; and the cartonesque atmosphere might not please everyone. But, apart from that, this is an almost perfect western RPG. Should not be missed. Specially if you have time to dedicate to it. Expand
  6. Nov 30, 2013
    8
    Even in a time when we have the likes of Skyrim and the games of Bioware to fill our RPG needs, there are plenty of reasons why this semi open-world RPG is worth your time. From countless hours worth of content to an excellent combat system, this game will keep you entertained with its polished adventures for a very long time. Hopefully this is the start of new RPG series. I know I willEven in a time when we have the likes of Skyrim and the games of Bioware to fill our RPG needs, there are plenty of reasons why this semi open-world RPG is worth your time. From countless hours worth of content to an excellent combat system, this game will keep you entertained with its polished adventures for a very long time. Hopefully this is the start of new RPG series. I know I will support it.

    The land of "Amalur" is filled to the brim with enough content to rival even the mighty Skyrim. Countless side-quests, hidden treasures, and new enemies are around every corner. You can play this game for almost 100 hours and still find something new to do. The best part is that you can approach these situations any way you see fit, thanks to the ability to make any sort of character you want at any time. It's easy to take your fully leveled up character and start from scratch in order to try different approaches to combat. Combat in this game is fantastic. It's more like playing an action game than an RPG. In some ways you can compare the combat experience to games like God of War or Devil May Cry. It's that good.

    Exploration is a blast as well. Fighting your way through dungeons or looking for hidden loot is a heck of a lot of fun. It's not quite an open world game, but is very similar. The game consists of several micro-sandboxes that are all connected. Each one has their own unique style and feel. From enchanted forests to icy plains, exploring a new area always brings new sights to see. The game also has a very deep, very detailed lore. Unfortunately that is where I think the games biggest flaw is. I just never really cared about the fiction set up here. I found the story and the characters to all be pretty much forgettable. The storytelling just lacks the pop and flare that some of the RPG other series have. It's not really all that bad, but I did find myself not caring about the boring conversations the game frequently brings up.

    All in all this is a great RPG. The melding of a flexible, action oriented combat system with RPG style exploration and character building makes this game a huge success that is a heck of a lot of fun to play. So if you have passed this game by just because it doesn't have a big name attached to it then let me just say that, like me, you've made a big mistake. I have no doubt that this might be the first entry in the next big RPG series. At least that is what I hope. I would love to see more from this series in the future.
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  7. Dec 29, 2013
    9
    This game was frankly a surprise. I got it because it was on the IGC for Plus. I was playing another game and decided to play this one as an occasional diversion... and it quickly became the main game I was playing. Amalur doesn't have realistic graphics, most of the voices have the same accent, and as an RPG, it's not very innovative... but despite that, I've found it to be absorbing andThis game was frankly a surprise. I got it because it was on the IGC for Plus. I was playing another game and decided to play this one as an occasional diversion... and it quickly became the main game I was playing. Amalur doesn't have realistic graphics, most of the voices have the same accent, and as an RPG, it's not very innovative... but despite that, I've found it to be absorbing and great fun, more so than a lot of games, even a lot of AAA games. So just kick back and enjoy the ride. Expand
  8. Aug 19, 2015
    9
    This game was 3 years old when I got it recently but I still love it. Well worth a purchase at today's price.
    feels a lot like Fable 2 to me without all the glitches..
  9. Nov 22, 2013
    9
    kingdoms is by far one of my favorite RPG's for the PS3, it offers tons of hours of fun, there are so many side quests it is nuts. They do get a bit repetitive but overall i was very impressed with side quests, the main story line sucked me in from the getgo, Its hard to review this without spoilers because i just want to sit here and tell you about a day in the life of my characterkingdoms is by far one of my favorite RPG's for the PS3, it offers tons of hours of fun, there are so many side quests it is nuts. They do get a bit repetitive but overall i was very impressed with side quests, the main story line sucked me in from the getgo, Its hard to review this without spoilers because i just want to sit here and tell you about a day in the life of my character toru:)! customization and weapon/armour upgrades in this game are great, although i do wish it was a bit more like TES in that sense(being able to strip enemies of of everything they have etc.) but its great in its own way. the weapons are very unique and fun to use. the combat in this game is amazing, so much better than TES you can either button mash, or you can learn a bunch of different combos for each individual weapon. i found mastering the combo attacks was enjoyable, pulling a complex series of moves off to kill your enemy is very gratifying! its a very unique setting and story plot and i highly recommend this game, it's a great buy for any RPG lover! Expand
  10. Oct 1, 2016
    9
    I shall keep this short and sweet- if you like action RPGs buy this. Now!! It's absolutely stunning. It's the closest thing to Fable on the PS3, but ten times the size and with much better combat. Big Huge Games have pretty much learnt all the best ideas from other RPGs and put them into this one, thus reating a Super-RPG. Imagine Fable, Dragon Age, The Elder Scrolls and the charm ofI shall keep this short and sweet- if you like action RPGs buy this. Now!! It's absolutely stunning. It's the closest thing to Fable on the PS3, but ten times the size and with much better combat. Big Huge Games have pretty much learnt all the best ideas from other RPGs and put them into this one, thus reating a Super-RPG. Imagine Fable, Dragon Age, The Elder Scrolls and the charm of Folklore all rolled into one game. It's amazing. Everything feels right. It's by far and away the most user-friendly and intuitive. If you're shooting someone with a bow and they get too close, no probs you use your secondary fight button and hit them with your sword, mace, whatever- no having to change weapon sets in the menu. There are no limits as to how you deal with enemies- bash 'em with a giant hammer, shoot them with a bow or zap 'em with a lightning bolt- you can do all three in the same battle!

    The graphics are cartoony like Fable, but are superbly animated; the characters funny, the world huge and varied, the combat great fun. Highly recommended!
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  11. Feb 10, 2012
    9
    Buy this game. I'm about 7 hours in and I'm having a true blast. From the opening menu, the game heavily reminds me of playing World of Warcraft II on my PlayStation 1. From the wonderful music (which is like a Danny Elfman score, a good thing!) the font they use for all the menus, the dialogue and the overall look--it will keep you wrapped in it's world. I played the demo and thought itBuy this game. I'm about 7 hours in and I'm having a true blast. From the opening menu, the game heavily reminds me of playing World of Warcraft II on my PlayStation 1. From the wonderful music (which is like a Danny Elfman score, a good thing!) the font they use for all the menus, the dialogue and the overall look--it will keep you wrapped in it's world. I played the demo and thought it was "okay, not bad" but I had two friends tell me it's really fun and I should pick it up. Very happy I did! The only thing two things I think that can bring the game down is the lip syncing in dialogue scenes and the facial expression are a little average, not wonderful. Along with frame rate drops here and there but it doesn't distract from the game much at all. The voice acting is great, I've been roaming towns and what's great is I haven't heard a voice repeated yet. The greatest two pros are the combat system (amazing) and story. I really feel like the story is Lord of the Rings meets Spawn. You play a person brought back to life from the Well of Souls and no one knows how you are changing "fate" where everyone else's fate is predestined. I'm currently playing the game on hard, which I recommend if you want a fair challenge! I think the real magic of the game begins when you start seeing that doing a quest for someone actually gains you some nice items or a lot of gold, useful things unlike a lot of fetch questing in games where you get junk. Also, the story is strong enough that I can't see you just side questing for too long between story missions. If you're looking for a game with a lot of character building, an awesome Gauntlet style combat system and a solid story--pick up, "Reckoning!" Expand
  12. Feb 10, 2012
    9
    Kingdoms of Amalur: Reckoning provides the most fun I've had in a fantasy RPG since the 16-bit era. It has already been compared to The Elder Scrolls, Dragon Age, Fable, and even Dark Souls, but frankly, I think it feels more like an evolution of hack-n-slash action RPGs like Diablo or Champions of Norrath, albeit with much deeper role-playing mechanics than you normally get from thoseKingdoms of Amalur: Reckoning provides the most fun I've had in a fantasy RPG since the 16-bit era. It has already been compared to The Elder Scrolls, Dragon Age, Fable, and even Dark Souls, but frankly, I think it feels more like an evolution of hack-n-slash action RPGs like Diablo or Champions of Norrath, albeit with much deeper role-playing mechanics than you normally get from those games. The focus is obviously on combat, which borrows heavily from the Devil May Cry lineage (God of War, Bayonetta, etc.). With loot waiting to be snagged around every corner and after every battle, you can quickly build a character in any direction, and weapon-armor loadouts make an enormous difference in how that character handles. You also don't need to worry about experimenting with a set of skills, since you always have the option of wiping the slate clean or simply shifting your focus to a different set of abilities. Destiny cards then allow you to buff your character out with stat enhancements that match your desired focus, kind of like a flexible class system. You can easily create a magic-using rogue or a wizard with a longsword on standby, pretty much any combination you can dream up. There's no shortage of content, either, since the game's story quests and optional missions easily add up to 200+ hours. You can buy houses to store your junk, restore your health, and allow makeover options, and these residences can be upgraded in a variety of ways. There's also a day-night cycle that impacts NPC/enemy activity as well as adding some pretty environmental effects to the lush environments, though no dynamic weather is present like it is in Skyrim. On that subject, many players have criticised Amalur's level design for being more restrictive than Skyrim's, but in my opinion, the inability to cross mountains or go whereever you please adds to the brilliance of the map layout. Every area is designed in a memorable way, and getting from one place to the other can be a sort of environmental puzzle, more like classic 16-bit RPGs than the recent open-world trend. I see that as a positive, since it not only illustrates greater focus on design but also makes it a challenge to get from one side of the map to the other. You'll need to meet quest requirements, defeat bosses, and gain key items to access some of the coolest locales, and considering the intelligence of some enemy mobs, that provides a real sense of accomplishment. It's not Dark Souls, by any stretch, but if you fancy yourself a strong gamer, I would highly encourage playing on Hard, as Normal mode can seem too easy for veterans of the genre. Like Dark Souls, though, battles require a bit of strategy and precise strikes, but all of it is much faster and more forgiving than Souls. This game really is meant for fans of loot, combat, and exploration, and it does all of these elements very well. The only shortcomings are its minor technical flaws (mostly in glitchy audio) and its fairly standard fantasy lore/plot. The scripting and scenario writing isn't bad within those confines, though, since R.A. Salvatore provided most of the storytelling. Also, Todd McFarlane's artistic direction is cool, but it's much lighter-hearted than some of his comic book and action figure designs, resembling a more detailed World of Warcraft or Fable-esque aesthetic. Even the game's controls are a little like Fable, but again, Reckoning is clearly the more advanced evolution between the two. All in all, I would actually call Reckoning my favorite fantasy RPG of this generation, above Skyrim or Dragon Age: Origins, but considering it satisfies a different set of criteria than either of those games, it can co-exist with your other favorites just fine. Buy it for its fun factor. Buy it for its unique mixture of elements from other RPG heavyweights. Buy it because it's the first time we've seen God of War combat in an action RPG, and frankly, I want more! Expand
  13. Mar 5, 2012
    10
    I had played The Elder Scrolls V: Skyrim and now I'm playing Kingdom of Amalur and you know something ?
    I'm enjoing play more Kingdom than Skyrim, I wonâ
  14. Feb 28, 2012
    10
    LOL! @ Skyrim fanboys giving this game low scores, This game is BETTER than Skyrim, i dont care if skyrim looks more "realistic" KOA:Reckoning is millions times better and more fun than that buggy game called skyrim! I recommend this game to EVERYONE
  15. Feb 10, 2012
    9
    Most will dismiss this game thinking they know better in the first few hours. I almost did. However, this game continued to get better and exceed my expectations. It's not going to come off as a fantasy simulation but rather a fun game. I would look to the critic reviews and like always ignore user reviews.
    For those out there that were so excited for the first Fable and ended totally
    Most will dismiss this game thinking they know better in the first few hours. I almost did. However, this game continued to get better and exceed my expectations. It's not going to come off as a fantasy simulation but rather a fun game. I would look to the critic reviews and like always ignore user reviews.
    For those out there that were so excited for the first Fable and ended totally disapointed and annoyed this is the game you were hoping for. I would so love to turn my toon into a fat tub of guts but with only that lacking this is a truly fun game.
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  16. Feb 7, 2012
    10
    Sweet combat system, stunning graphics, fantastic gamer support and feedback from devs online, better storyline than Dark Soul's and Skyrim both. I have no idea what people like Adam Sessler are smoking but they obviously have double standards. Since reviewers like him seem to only be able to compare games like this to Skyrim... Kingdoms of Amalur IMO has better combat, storyline, andSweet combat system, stunning graphics, fantastic gamer support and feedback from devs online, better storyline than Dark Soul's and Skyrim both. I have no idea what people like Adam Sessler are smoking but they obviously have double standards. Since reviewers like him seem to only be able to compare games like this to Skyrim... Kingdoms of Amalur IMO has better combat, storyline, and graphics versus Skrim not to mention FAR less bugs and MUCH better support from devs. Expand
  17. Feb 7, 2012
    8
    Pretty fun game.. Story lacks any kind of focus and the lack of your character speaking or the npc's around having facial expressions you never really get attached to the story. Combat is a big improvement in the genre although judge up against counterparts of actions titles such as DMC or GoW the controls are "far" from tight and responsive and nowhere near as fluent. After 10Pretty fun game.. Story lacks any kind of focus and the lack of your character speaking or the npc's around having facial expressions you never really get attached to the story. Combat is a big improvement in the genre although judge up against counterparts of actions titles such as DMC or GoW the controls are "far" from tight and responsive and nowhere near as fluent. After 10 hours of play I can definitely recommend due to it's just plain fun factor and at the end of the day who really cares about the comparisons if a game is fun it's fun and this game is DEFINITELY fun! Expand
  18. Feb 7, 2012
    10
    Fantastic gameplay and I love the questing and leveling. 200 hours here I come. Glad I got the collectors edition as well. Mcfarlane and team did a great job for my cravings.
  19. Feb 8, 2012
    9
    Fantastic game. It combines elements of crazy action games, with deep RPG elements. The world is rich and pretty, the characters are interesting, and the combat is incredibly satisfying. It's a very easy game, so pump up the difficulty. I'd be ballsy enough to compare it to Skyrim.
  20. Feb 12, 2012
    10
    Kingdom of Amalur: Reckoning is to modern RPG what an action movie is to Cinema. Sure, a game like Skyrim is going to get better reviews from the critics. But let's be honest, you got bored half way through Skyrim and never touched it again. KoAR may not have a deep story, you will never find yourself emotionally invested in the characters, but you will have fun, lots of fun. And inKingdom of Amalur: Reckoning is to modern RPG what an action movie is to Cinema. Sure, a game like Skyrim is going to get better reviews from the critics. But let's be honest, you got bored half way through Skyrim and never touched it again. KoAR may not have a deep story, you will never find yourself emotionally invested in the characters, but you will have fun, lots of fun. And in the end, isn't that the point of a video game?

    The game doesn't really add anything original to the genre, it feels more like a conglamoration of existing titles. The artwork is fantastic. It's a bit cartoony, but the world is vibrant and aesthetically pleasing in a way that's reminiscant of blizzard. The action is fantastic for an RPG.

    Think of a summer blockbuster action movie. Sure, it ain't going to win an Oscar, but you'll have a lot of fun.
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  21. Feb 11, 2012
    10
    Amazing quest structure and lore. Engaging and addictive combat. The world is beautifully designed. Controller integration is flawless and helps the game feel fast paced. I'm about 50 hours in right now and absolutely loving the game. Some of the skills are unbalanced and need tweaking, but this is a phenomenal first effort from 38 Studios/Big Huge Games in the Amalur world.
  22. Caz
    Feb 11, 2012
    9
    KOAR is one of those hidden gems. Overall, it's an amazing game, well delivered and well written with respectable replay value. As you would expect from a modern RPG, the world's population evolves as you progress through the storyline. The combat is engaging, though a little too easy for veteran gamers. The crafting, however, is where the game is lacking.

    The RPG side of things is
    KOAR is one of those hidden gems. Overall, it's an amazing game, well delivered and well written with respectable replay value. As you would expect from a modern RPG, the world's population evolves as you progress through the storyline. The combat is engaging, though a little too easy for veteran gamers. The crafting, however, is where the game is lacking.

    The RPG side of things is well done. The VA is superb except in a few rare circumstances. Some NPCs are belligerent and rude as you walk up to them and then treat you like a long-time friend during some of the dialogue options. Even with that inconsistency, however, the VA is delivered beautifully. The Fae are a foreign society and, as such, can be difficult to really empathize with. It must be stated, though, that is a redeeming quality and not a negative mark against the game's lore. Some of the concepts and ideals are not conveyed well enough to make them clear, however. House of Ballads is a great example of this. While talking about this particular timeline with a friend, he pointed out several things that weren't made clear until he explained them. Perhaps that's intentional to allow players a more personal interpretation of the faction. Regardless, it was delivered well and I genuinely felt a like and dislike of each supporting character I was interacting with.

    It's debatable whether combat or story is the main focus of the game as both are so expertly done. Dodging, attacking, mixing attacks and countering based on various actions all make for a robust combat system. It needs to be said, however, that as of launch, the combat is far too easy for veteran gamers. You can use the same basic attacks to win most any fight. The beauty of the combat system is that you don't have to and, in a small way, are encouraged not to. The more flashy (varied) your combo, the more Fate you are rewarded with, thus allowing you to use Reckoning more often. Reckoning is, simply put, a way to earn bonus experience on kills.

    And now we get to the reason I can't give KOAR a 10. The crafting. It's horrible. Everything about it feels as though it was a last minute thought and rushed to get it in. Salvaging is inconsistent, often netting you the lowest possible materials while leaving you in want of much better that are often easily purchased off a vendor anyway. Another downside to Salvaging is that you can fall back on the save/load trick that many gamers have used for years. It almost equates to cheating (save, salvage, load if didn't the material you wanted. rinse and repeat until you do). Actually making an item is simple enough, though. Sagecraft is lackluster at best. It's basically making gems, but there's little use for most of them. Alchemy suffers from that even more so. You rarely need potions for any circumstance and even when you do, you can easily have more than enough just from what you can find on vendors.

    One last thing that prevents me from giving KOAR a 10 is lockpicking and dispelling. Lockpicking is insultingly easy. Ironically, I lose more picks on Easy locks than I do on Hard simply because I'm not paying attention. Dispelling is an interesting attempt to add a variation of the lockpicking system, but it's cumbersome and can often leave you afflicted with a curses that are oddly varied in their power. Some will make you more susceptible to fire, ice or lighting (-25% resist) while some will decrease your skills by several points (-3 to all skills). Having a -3 to all skills can greatly hinder your character in some events while a decrease in resistance is barely noticeable to the point it's trivial.

    Overall, it's a top notch game and should see no problem in gaining a strong fan base.
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  23. Feb 7, 2012
    9
    Kingdoms of Amalur can only be described in one way and that is.....AWSOME!!!
    When I played the demo I didn't think much since it was very buggy and unpolished at the time,but I decided to get this game anyway's and see the finished product and I'm Happy I did so.koa is worth a look since it doesn't have game breaking bug's like Skyrim which I haven't played since 11/13/11 thanks to
    Kingdoms of Amalur can only be described in one way and that is.....AWSOME!!!
    When I played the demo I didn't think much since it was very buggy and unpolished at the time,but I decided to get this game anyway's and see the finished product and I'm Happy I did so.koa is worth a look since it doesn't have game breaking bug's like Skyrim which I haven't played since 11/13/11 thanks to Bethesda not being good enough on their promise of patch 1.4 being released on time *go Figure*KOA is a must own for any rpg fan.now there are some technical problems here but none are game breaking so far and I'm enjoying KOA alot.this game get's a good ole 9 out of 10 from me.
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  24. Feb 8, 2012
    10
    Have been gaming 30 years in some fashion or another and a gotta tell you this game as far as rpg's go is a breath of fresh air and exactly what the industry needed.All the other big name rpg publishers will have to change up their games to have this kind of fun gameplay,most rpg's feel like a chore to play but this one is incredible...way to go 38 and bhg good job..:)
  25. Feb 14, 2012
    9
    Let me first say that "RPG" style games aren't really my style of game. But this game is different than most games that I would consider to be standard style RPG's. This has a more action oriented battle system (Think "God of War" combat style) combined with insane upgrade paths and leveling tree's that keep you wanting more everytime you're done playing. Honestly if I play a nonLet me first say that "RPG" style games aren't really my style of game. But this game is different than most games that I would consider to be standard style RPG's. This has a more action oriented battle system (Think "God of War" combat style) combined with insane upgrade paths and leveling tree's that keep you wanting more everytime you're done playing. Honestly if I play a non mulitplayer game for more than 5 hours it's a miracle, I'm 8+ hours into this game and it has my thought proccess consumed and I'm itching to play some more and I havent's even scratched teh surface of the first world/region/area. My only concern at this point is I'm starting to see a pattern of enemies, e.g. there always seems to be either 3 or 4 enemies to fight at a time and I've leveled up to the point where I can pretty much mow through them easily. But in fairness, it's too early to tell or make a judgement on whether or not this will be a problem. For the record, I have died about 10 times (learning the ropes) already. All in all, it's a fun game and I'm happy that I took a chance on it because like I said, RPG's aren't my thing. This however is a great game. Expand
  26. Feb 11, 2012
    10
    I started out by giving this game an 8, but how ignorant I was until I started playing it more, I am amazed by the hour, it is the most fantastic and addictive game ever, it's unbelievable how much this game has to offer, if you enjoy games like Fable or Darksiders, or any action adventure or RPG this game will blow your mind. it is an absolute classic! a rare Gem. Worth every penny andI started out by giving this game an 8, but how ignorant I was until I started playing it more, I am amazed by the hour, it is the most fantastic and addictive game ever, it's unbelievable how much this game has to offer, if you enjoy games like Fable or Darksiders, or any action adventure or RPG this game will blow your mind. it is an absolute classic! a rare Gem. Worth every penny and then some. 9.5/10 Expand
  27. Feb 11, 2012
    10
    Kingdom of Amalur Reckoning is one of the best game I had played this year. Open world with plenty of quests to complete, you will be drawn to this fantasy world. The combat was very good too, had so much fun using faeblades with chakram. The only minor issue I had with this game is that the camera kinda close to my character, but that very minor and it didn't take away the fun I had withKingdom of Amalur Reckoning is one of the best game I had played this year. Open world with plenty of quests to complete, you will be drawn to this fantasy world. The combat was very good too, had so much fun using faeblades with chakram. The only minor issue I had with this game is that the camera kinda close to my character, but that very minor and it didn't take away the fun I had with this game. I must also praised the dev, for every dungeons I entered are unique and not recycled. The storyline is pretty good too. I have put in many good hours in this game and it has not freeze/lag on me, kudos to the dev for making a game this huge being so stable. Expand
  28. Feb 11, 2012
    10
    I have not stopped playing this game since it came out. There is just so much to do that you will tend to forget that there is even a main quest. The story is very good and the combat is very fun and addictive. I've played my share of RPGs. Open world, sandbox, action, you name it! In my opinion Reckoning is the best out there. It takes all the goods from an RPG and gives it the action ofI have not stopped playing this game since it came out. There is just so much to do that you will tend to forget that there is even a main quest. The story is very good and the combat is very fun and addictive. I've played my share of RPGs. Open world, sandbox, action, you name it! In my opinion Reckoning is the best out there. It takes all the goods from an RPG and gives it the action of God of War. This game is really God of War meets Skyrim. If you love RPGs please give this game a chance. I'm positive that if you really love RPGs you will not put this game down for a WHILE! Expand
  29. Feb 9, 2012
    9
    Really liking this game. It has a cartoony style such as in WoW mixed with a nice engine and feel ala Sykrim. The combat feels fast paced but not too complicated. Story may lack or not, but that is up to everyone else.
  30. Feb 8, 2012
    8
    8.5 I'd say, Game has good combat which is a nice change of pace after Skyrim's dull combat. I enjoy the questing in the game, traditional RPG style. Story telling is top notch, tons of quests to be done and items to be had. Its an RPG'ers RPG.
Metascore
81

Generally favorable reviews - based on 34 Critic Reviews

Critic score distribution:
  1. Positive: 29 out of 34
  2. Negative: 0 out of 34
  1. Mar 8, 2012
    76
    Needless to say, Reckoning is a repetitive experience. If you've played the first five hours, you've seen everything the game has to offer except a few bosses and superficially different environments.
  2. Mar 5, 2012
    85
    When you set aside the forgettable characters and boring dialog you find a game that is so well polished in many of its other aspects. The title boasts one of the best combat systems ever in an action-RPG and a highly flexible class system that allows the player to choose to be whatever they want to.
  3. Playstation Official Magazine Australia
    Mar 4, 2012
    80
    Reckoning is not about narrative. In this respect, it's a defiantly linear experience. What it is about is gameplay choice within the oft-rigid of an RPG. The way it accomplishes this is particularly fresh, and maybe even suggests a new precedent in the evolution of the genre. It's about time, right? Big Huge Games has clearly been paying a lot of attention to what's going on, and the result is that Reckoning is a patchwork of everything great that's been done to forward modern RPGs in recent times. [March 2012, p70]