- Publisher: Namco Bandai Games
- Release Date: Jun 5, 2012
- Also On: PC, Xbox 360
User Score
Mixed or average reviews- based on 47 Ratings
User score distribution:
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Positive: 19 out of 47
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Mixed: 10 out of 47
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Negative: 18 out of 47
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Jun 9, 2012
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Jul 10, 2012
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Mar 25, 2013it's a game very interesting with good graphics, sound and a new stuff collest I ever seen this year. gravity control. it's very cheap game and fun!!!
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Jun 28, 2013This game is a boring slog. Too tedious for me to finish. The world spinning thing seemed like it might be cool but it doesn't really become interesting. The story takes it self way too seriously for being stupid. Binary Domain is a much better B grade third person shooter.
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Jul 19, 2012I bought Inversion on a whim because it was cheap and I was bored. Overall, the game isn't awful, it's just a waste. Everything about it is boring and unoriginal.
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Aug 13, 2014This review contains spoilers, click expand to view.
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Sep 20, 2012
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Apr 7, 2013
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Aug 18, 2013
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Oct 27, 2012Inversion is the epitome of uninspired game design, as even it's core elements never manage to be anything but mediocre. On top of that it does nothing to set itself apart from every other third person shooter on the market, and even the slightly entertaining gravity-powers doesn't do it much good.
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Aug 15, 2012The campaign is a solid adventure that is best enjoyed with another person (rather than the AI!) and the game offers a certain level of "surprise" with some of its unique gameplay elements. It's just a shame that some of these unique elements are not incorporated better or injected more frequently in the campaign. While I wouldn't pay full price for the game, it's definitely worth checking out once the price goes down.
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Jul 30, 2012Inversion has a great premisse, an interesting story and an overall solid control scheme. This, however, isn't enough to save the game from mediocrity. Its biggest crime isn't the short campaign or the graphical flaws, but the fact that fooling around with gravity - supposedly the game's big hook - isn't at all necessary.