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No score yet - based on 0 Critic Reviews

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User Score
7.7

Generally favorable reviews- based on 48 Ratings

User score distribution:
  1. Positive: 33 out of 48
  2. Negative: 6 out of 48
  1. Jul 16, 2013
    10
    While the games 'shortness' may be seen as a potential game ruiner, it really isn't.

    The game has some of the most....unique, puzzles
    While the games 'shortness' may be seen as a potential game ruiner, it really isn't.

    The game has some of the most....unique, puzzles you'll ever encounter, and while very frustrating, the game is brilliant.

    A Must Play for all gamers who love to challenge themselves,in fact, a must play for all gamers.
    Full Review »
  2. XV_
    Nov 25, 2018
    8
    More like an 8.5. If not for the clunky controls and sometimes broken mechanics, this game could be more enjoyable, having said that, I canMore like an 8.5. If not for the clunky controls and sometimes broken mechanics, this game could be more enjoyable, having said that, I can only imagine the emotions I could feel if I played this as a teenager back in 2001. Ico pulls of something truly incredible and beautiful with Yorda (the girl who is with you in your journey), instead of giving her depth with cinematic cutscenes or heavy dialogue, you gain that depth through gameplay, and by the end of your journey you are not playing with an obstacle or a mechanic, you're playing with an actual being, and for me that's how video games should be. The story is so cryptic and powerful that you want to give some thought, also playing this in 2018 it seems to me that this game was a heavy influence or inspiration for Dark Souls, from the cryptic and almost non-cinematic story to some of the stages and environment design. I don't think it aged that well or that this is a masterpiece, but I'm sure that this game has to be played by everyone. Full Review »
  3. Sep 15, 2018
    5
    Clearly highly influential (the Forest Castle in Nier: Automata, for example) and widely regarded as a classic, having come late to it via PSClearly highly influential (the Forest Castle in Nier: Automata, for example) and widely regarded as a classic, having come late to it via PS Now, I can't help but feel that Ico hasn't aged well. My main complaint is with the controls, which are manky and janky and as unresponsive to my touch as Melania Trump is to her husband's. Well, ok: seventeen years ago I imagine action animations like slashing, jumping and falling couldn't be interrupted and dodging or simply turning to face an enemy was something that happened to other people but it didn't half make the sporadic action sequences boring. The artistic design is very far from sumptuosity; it's frankly dour and monotonous. I have no idea what Team Ico were attempting to achieve with the camera, which is positioned quite some distance from the main character and hardly ever works well. The story is fairly bland, more of a ramble than a tale, and the music is forgettable.

    On the other hand, the shadow monsters were excellently disturbing and gave me a semblance of Bloodbornesque chills. The girl, Yorda, was delightful as a lissome and wayward AI support and the puzzles, for all of the game's brevity, seemed epic and involving. Apart from the (admittedly less important and hardly challenging) combat, the game mechanics were, in most respects, quite lovely.

    If I'd played it on the PS2 when it was released, I think my memory of it would be a good one. Sadly, I didn't and it isn't.
    Full Review »