- Publisher: SCEA
- Release Date: Apr 4, 2010
Summary:
Heavy Rain: Chronicle One – The Taxidermist features investigative journalist Madison Paige in one of her first cases tracking down a serial killer.
| Rating: | M |
|---|---|
| Official Site: | http://www.heavyrainps3.com/ |
| Developer: | Quantic Dream |
| Genre(s): | Adventure, 3D, Modern, Third-Person, Modern |
| Number of Online Players: | No Online Multiplayer |
| Cast | Credit |
|---|---|
| David Cage | Director |
| David Cage | Writer |
| David Cage | Writer |
| Philippe Aballea | Senior Set Artist |
| Xavier Despas | Sound Design Manager |
| Guillaume de Fondaumiere | Executive Producer |
| Charles Coutier | Producer |
| Christophe Brusseaux | Lead Set Artist |
| Sophie Buhl | Lead Game Builder |
| David Gasman | Voice Actor: Sam Walker / Cops |
| David Gasman | Voice: Sam Walker / Cops |
| Ronan Marchalot | Lead Engine Programmer |
| Damien Castelltort | Lead Tools Programmer |
| Francois Baranger | Concept Artist |
| Nicolas Holleville | Game Logic Programmer |
| Hiroko Masuda | Senior Mocap Artist |
| Thierry Prodhomme | Lead Character Artist |
| Frederic Grillot | Set Artist |
| Laurent Bertoux | Set Artist |
| Sebastien Ricolfi | Interface Artist |
| Alexandre Plissonneau | Associate Producer |
| Sylvain Muze | FX Artist |
| Jaqui Ainsley | Voice Actor: Madison Paige |
| Jaqui Ainsley | Voice: Madison Paige |
| Sam Douglas | Voice Actor: Leland White |
| Sam Douglas | Voice: Leland White |
| Gregorie Diaconu | Game Logic Programmer |
| Bruno Bouvret | Game Building |
| Robin Armstrong | Animation |
| Paul Pritchard | Assistant Recording Engineer |
| Lewis Jones | Assistant Recording Engineer |
| Jonathan Allen | Recording Engineer |
| Emilie Ragot | Associate Producer |
| Emilie Ragot | Costume Designer |
| Emilie Ragot | Costume Designer |
| Bertrand Huet | Game Building |
| Axel Riviere | Game Building |
| Julien Colas | Game Building |
| Simon Wasselin | Game Building |
| Benjamin Douchy | Game Building |
| Caroline Marchal | Lead Game Play |
| Steve Kniebihly | Assistant Director |
| Maxime Brochen | Camera |
| Damien Charbon | Camera |
| Jean-Charles Perrier | Lead Game Logic Programmer |
| Bertrand Faure | Game Logic Programmer |
| Jerome Jany | Game Logic Programmer |
| Franck Bourguet | Engine Programmer |
| Francois Fruneau | Engine Programmer |
| Vincent Graveleau | Engine Programmer |
| David Haguenauer | Engine Programmer |
| Eric Lescop | Engine Programmer |
| Vincent Hamm | Engine Programmer |
| Aurelien Loizeau | Tools Programmer |
| Arnaud Mathieu | Tools Programmer |
| Cedric Audru | Tools Programmer |
| Raphael Lahure | Tools Programmer |
| Vincent Piedeloup | Tools Programmer |
| Vladimir Votiakov | Tools Programmer |
| Normand Corbeil | Composer & Conductor |
| Paul de Freitas | Casting Director |
| Nina Gold | Additional Casting |
| Thierry Flamand | Chief Set Designer |
| Morgan Yon | Additional Concept Artist |
| Virginie Hernvann | Architectural Documentation & Blueprints |
| Emilie Jouvet | Architectural Documentation & Blueprints |
| Cecilia Blom | Architectural Documentation & Blueprints |
| Chantal Reunif | Architectural Documentation & Blueprints |
| Gil Cornut | Set Artist |
| Norbert Cretinon | Set Artist |
| Jonathan Benainous | Set Artist |
| Sebastien Andre | Set Artist |
| Alexandre Mangon-Olivier | Set Artist |
| Said Bouaoun | Character Artist |
| Ronan Rouxel | Character Artist |
| Yann Gaborieau | Facial Rigger & Animator |
| Clement Castanier | Lead Animator |
| Julien Beilles | Animation |
| Julien Caillaud | Animation |
| Vanessa Ruffra | Animation |
| Jeremy Meunier | Lead Mocap Artist |
| Thomas Champon | Senior Mocap Artist |
| Valerie De Palma | Senior Mocap Artist |
| Luisa Michelotti | Mocap Assistant |
| Antoine Cerqueus | Set Assistant |
| Mathieu Muller | Sound Fx |
| Mathieu Fiorentini | Sound Fx |
| Jean-Jacques Torroella | Recording Engineer |
| Frederique Barkoff | Talent Coordinator |
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