- Publisher: Activision
- Release Date: May 27, 2008
- Also On: PC, Xbox 360
Summary:
In this epic multiplayer-focused game, players can choose to defend humanity as a part of the Global Defense Force (GDF) or destroy it as a merciless Strogg alien invader. Players battle as one of five unique classes in either the conventionally armed GDF army or the futuristic Strogg invasion force, each outfitted with specialist weapons and combat hardware. In this adrenaline pumping fight for survival, warring forces utilize a variety of different vehicles, deployable structures, and defense systems including quad-bikes, tanks, and alien walkers for epic ground assaults; or helicopters and anti-gravity ships to unleash airborne attacks. Throughout each battle, teams establish bases, deploy defense structures, artillery, radar, and advanced forward-command systems into enemy territory while constructing and demolishing obstacles to speed progress and gain a tactical advantage over the opponent. Enemy Territory: Quake Wars features 16-player battles on the console systems, delivering the ultimate team-and objective-based multiplayer experience. [Activision/id Software]
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| Rating: | T |
|---|---|
| Official Site: | http://www.enemyterritory.com/ |
| Developer: | Z-Axis, Ltd. |
| Genre(s): | Action, Shooter, Shooter, First-Person, Sci-Fi, Sci-Fi, Arcade |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Mild Language Violence |
| Offline Modes: | Team Oriented |
| Connectivity: | Online |
| Online Modes: | Team Oriented |
| Number of Online Players: | 16 Players Online Up to 16 Players |
| Cast | Credit |
|---|---|
| John Carmack | Programming |
| Kevin Cloud | Executive Producer |
| Nick Peck | Audio Director |
| Christian Antkow | Design |
| Christian Antkow | Sound |
| Ken Allen | Technical Director |
| Steve Rescoe | Design |
| Sami Tabikh | Engineering |
| Jason Kim | Producer |
| Jerry Keehan | Design |
| Todd Growney | Additional Engineering |
| Jan Paul van Waveren | Programming |
| Timothee Besset | Programming |
| Robert A. Duffy | Programming |
| Mark Fry | Lead Level Designer |
| Thierry Doizon | Additional Art |
| Stewart Miles | Engineering |
| Mike Armstrong | Programming |
| Andrew Hamilton | Art |
| Jon Edwards | Additional Engineering |
| Jared Hefty | Programming |
| Chris Bull | Animator |
| Richard Jolly | Art Director |
| Francis Hobbins | Lead Artist |
| Arnout Van Meer | Technical Director |
| Gordon Biggans | Programming |
| Tim Kautz | Senior AV Designer |
| Ben Davis | Art |
| John Root | Animation |
| Jim Diaz | Audio Designer |
| James Russell | Additional Level Design |
| Paul Wedgwood | Lead Game Designer / Owner |
| Neil Postlethwaite | Managing Director |
| Neil Postlethwaite | Producer / Managing Director |
| Neil Postlethwaite | Producer / Managing Director |
| Peter Boehme | Senior Artist |
| Roland Zeller | Art |
| Stellan Johansson | Art |
| Daniel Conway | Art |
| Par Tingstrom | Art |
| Henning Horstmann | Art |
| Paul Greveson | Art |
| Aaron Hoffman | Art |
| Matt Wilson | Lead Level Designer |
| Lloyd Morris | Level Design |
| Miroslaw Slowik | Level Design |
| Garth Hendy | Level Design |
| Edward Stern | Senior Game Designer |
| Tristan Williams | Programming |
| Arne Olav Hallingstad | Programming |
| Bill Chinn | Additional Engineering |
| Bill Chinn | Executive Producer |
| John Dean | Programming |
| Yobo Shen | Associate Producer |
| Shinichiro Ohyama | Associate Producer |
| Nicholas Fullagar | Rendering Technical Director |
| Erick Jap | Engineering |
| Dave Lewak | Engineering |
| George Loo | Engineering |
| Gareth Morgan | Engineering |
| James Petrick | Engineering |
| Elijah Taylor | Engineering |
| Stephen Yuen | Additional Engineering |
| Brian Morgan | Additional Engineering |
| Thomas Van Velkinburgh | Senior Technical Artist |
| Victor Mercieca | Technical Level Designer |
| Seth Chapla | Audio Designer |
| Brice G. Cox Jr. | Director Of Cinematic |
| Alan Grey | Production Test Lead |
| Kevin Lee | Production Assistant Lead |
| Aaron Reif | Production Assistant Lead |
| Pär Tingström | Art |
| T. J. Frame | Freelance |
| Charles Hollemeersch | Additional Programming |
| Nick Gildea | Additional Programming |
| Robert Wilinski | Additional Art |
| Shaun Scott | Additional Art |
| Christian Farcy | Additional Art |
| Simon O'Callaghan | Additional Level Design |
| Thomas Creutzenburg | Additional Level Design |
| Eric Web | Animation |
| Patrick Duffy | Art |
| David Edwards | Level Design |
| Brian Harris | Programming |
| David Edwards | Level Design |
| Brian Harris | Programming |
| Patrick Duffy | Art |
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