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6.5

Mixed or average reviews- based on 622 Ratings

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  1. Feb 13, 2013
    9
    I’ll be brief. EA made some big mistakes on how this game was marketed. What was shown so early at E3 and a demo that was an extremely bad representation of the actual game. I can honestly say that this game stands tall with the other Dead Space titles. It may indeed have a more Sci-Fi action feel but the mechanics that make it a Dead Space game are all there. Some people may want toI’ll be brief. EA made some big mistakes on how this game was marketed. What was shown so early at E3 and a demo that was an extremely bad representation of the actual game. I can honestly say that this game stands tall with the other Dead Space titles. It may indeed have a more Sci-Fi action feel but the mechanics that make it a Dead Space game are all there. Some people may want to dispute this but I felt that the environments in many parts of the game were that of the first game. I can’t remember many times in Dead Space 2 where a necromorph snuck up behind me. I was pleased to see that this new game had many of those moments. Game has high re-play value as there are 4-5 more difficulty levels to play once you beat the game for the first time that are very unique. If you’re on the fence about getting this game because of all the negative reviews and enjoyed the other games, all I can say is don’t listen an get it. Expand
  2. Feb 13, 2013
    3
    So, glitchy, repetitively boring, absolutely zero scare factor, and now a poor mainstream 3rd person action/shooter instead of what I, as a Dead Space fan, thought it was. Survival/Horror! Other than some slightly funner mechanics like co-op and scavaging, the only jewel from this title is the crafting system. If your looking for something to scare and thrill you, or want a satisfyingSo, glitchy, repetitively boring, absolutely zero scare factor, and now a poor mainstream 3rd person action/shooter instead of what I, as a Dead Space fan, thought it was. Survival/Horror! Other than some slightly funner mechanics like co-op and scavaging, the only jewel from this title is the crafting system. If your looking for something to scare and thrill you, or want a satisfying continuation of the story, my opinion is it sadly disappoints. If you must get it, wait for the enevitable price drop. Like RE6, disapointed.... Expand
  3. Feb 13, 2013
    10
    This game is great. I know I'm gonna get lots of replay value out of this. I love the single campaign and I'm going to try the co op next. All the games are great but I do hope they have a better story line next time.
  4. Feb 13, 2013
    6
    Ds3 is just average. It dosent leave you with any impressions after you beat it. Just meh. Its not action heavy but its shooter heavy. Prepare to get barraged by the same necros over and over and over. There is hardly any enemy variety in the entire game. They also left out brutes,infectors and dividers. Classic necromorphs. There are just so many little things that take away from aDs3 is just average. It dosent leave you with any impressions after you beat it. Just meh. Its not action heavy but its shooter heavy. Prepare to get barraged by the same necros over and over and over. There is hardly any enemy variety in the entire game. They also left out brutes,infectors and dividers. Classic necromorphs. There are just so many little things that take away from a potiential great game. You will have more frustrations than fun. If you must play ds3, rent it. Frankly, its not worth your 60$. Expand
  5. Feb 12, 2013
    8
    I'm dumbfounded by all the negative reviews of this game. I played this game for about 24 hours, taking my time through all the optional missions and I played on Hard, not the super hard with one death it's over... but the one below that.

    This being said, one guy complained he had 2000 ammo and blew through the game and it didn't make him conserve. Stop playing games on easy and then
    I'm dumbfounded by all the negative reviews of this game. I played this game for about 24 hours, taking my time through all the optional missions and I played on Hard, not the super hard with one death it's over... but the one below that.

    This being said, one guy complained he had 2000 ammo and blew through the game and it didn't make him conserve. Stop playing games on easy and then that it's easy. I played through and had just enough ammo, and towards the end I had to craft a little because the sheer number of mobs gets kinda ridiculous at some points.

    No the game wasn't perfect, but it was a solid game and quite enjoyable. The game wasn't boring by any means and if you look at the storylines for 1 and 2 there was virtually no story in deadspace 1. I mean seriously, they've reveled so much of the storyline in 3 that it's crazy. I was like what?! I didn't know that.

    Now for me beefs with the game.

    1) Kinesis is useless in DS3. I'm the others you could snap up a limb and blast and it was great fun. In this one the number of necromorphs coming at you is crazy and you never had time to pick up a limb and blast away with it to save ammo. 2) No suit buffs, seriously?! That was part of the fun of collecting them, not just because they look cool but you could get one that looked cool AND played towards your play style in game. Extra freeze duration, more damage etc. Give the suits their buffs back!

    3) Fire and Acid... ok completely useless IMHO. I saved up and built the cow whatever it was gun which was like a machine gun with acid. Yah I blew through ALL my ammo and I still didn't kill the necromorph attacking me. I thoroughly enjoyed the double bolas gun at the end of the game... that thing is awesome. I found a riffle with controlled bursts and a lower with a plasma burst to knock things back was perfect for the ENTIRE game. I just switched to bolas at the end because I had used the same gun the entire time and I crafted EVERY gun by the end of the game. I'd use a gun if I didn't like it I tore it down for parts and this drastically helps with making other guns. Don't save the guns if they suck.

    4) Some of the story line. So this takes place on a planet that we were at 200 years before and somehow ALL the still works and the fact it's covered in snow and ice and glaciers and it hasn't been destroyed by weather in 200 years?! I mean wow that's awesome.

    5) Not really scary, but definitely a 10 for anxiety. I mean seriously, does every single time I get 2 or 3 necros frontal onslaughting me... HAVE to 100% lead to the back assault at the same time every time? I mean it was like SHOOT SHOOT TURN SHOOT TURN SHOOT TURN! the entire time because it was literally like playing starcraft and the Zerg were swarming me.

    Complaints aside, I still enjoyed the game a lot. I remember finishing the first one and wondering more and more about WTF is really going on with the story and etc and begging for more info. They are definitely filling in some gaps.

    Now to beat it in Classic mode.
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  6. Feb 12, 2013
    9
    Wow... that is all that needs to be said. This game blows the previous two Dead Space titles out of the water. The bar has been raised to the ultimate. The additions of weapon editing, co-op, optional missions, and improved gameplay is a VERY welcomed addition. The soundtrack and story for the most part is excellent. The atmosphere and look of the world is amazing. There are so many bigWow... that is all that needs to be said. This game blows the previous two Dead Space titles out of the water. The bar has been raised to the ultimate. The additions of weapon editing, co-op, optional missions, and improved gameplay is a VERY welcomed addition. The soundtrack and story for the most part is excellent. The atmosphere and look of the world is amazing. There are so many big moments and set pieces that I had to go back just to play it again. It's a shame too, because the demo left a bad taste in my mouth, but after picking up the full game my mind was blown. This is one of the best games I've played in a long time and it's such a shame that it's sitting at a 78 metacritic rating, because it deserves a MUCH higher score. Thank you Visceral Games. Expand
  7. Feb 12, 2013
    9
    I've beaten all of the Dead Space games and have seen the anime. The big reason people are turned off by DS3 is because it's not DS1. I feel that adding more story and action to the Dead Space series was an inevitable evolution. Dead Space 1 just could not be recreated. When a player first plays DS1, everything is fresh and more terrifying. The story is a mystery, the enemies andI've beaten all of the Dead Space games and have seen the anime. The big reason people are turned off by DS3 is because it's not DS1. I feel that adding more story and action to the Dead Space series was an inevitable evolution. Dead Space 1 just could not be recreated. When a player first plays DS1, everything is fresh and more terrifying. The story is a mystery, the enemies and their behaviors are a mystery, the weapons are a mystery, and thus DS1 could get away with a slow-as-nails pace because the entire atmosphere was fresh and new. But that singular approach couldn't be taken with the second game, because the novelty of the necromorphs and the marker mystery had passed. So DS2 introduced more action and more story to keep things interesting. And now we get to DS3, and we are at a point where action and story have to be relied on even more, so we ended up with what seems more like a blockbuster action game than a survival horror. Some elements were indeed sacrificed in DS3, such as the need to conserve ammo and resources, but otherwise the gameplay of DS3 is more refined than the previous two games and is very similar to what was presented in Dead Space 2.

    In summary, it's not a big deviation from Dead Space 2, it's fun as hell to play, but the story could have been executed better. A good game that is haunted by it's predecessors.
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  8. Feb 12, 2013
    9
    Fun fun fun fun fun, and awesome graphics. The plot is pretty much trash but that's okay if what you really want in this game is a bucketload of fun and to be able to sit back and get some serious eye candy going on.
  9. Feb 12, 2013
    9
    great game. loved the gameplay and thought the story was good. networking was seamless. i did notice some issues with telekinesis at times and items/limbs falling into or getting stuck in the environment, but nothing that affected play or that i wasn't able to recover.
  10. Feb 12, 2013
    8
    Having played through all the Dead Space games and watched all the weird Dead Space animes, it seems that the only reason gamers do not like the game is because they feel too overly entitled to expect a certain type of game primarily a survival horror game that scares the hell out of you. There are no scary people laughing in dark corridors happily chopping sawing people open, like in theHaving played through all the Dead Space games and watched all the weird Dead Space animes, it seems that the only reason gamers do not like the game is because they feel too overly entitled to expect a certain type of game primarily a survival horror game that scares the hell out of you. There are no scary people laughing in dark corridors happily chopping sawing people open, like in the first game, nor is there some freaky image of your ex trapped within your mind. And so, people being as fatalistic as they are, they tend to rate the game horribly being that it is devoid of any extraordinarily freaky things.

    Make no mistake the game is far from perfect when compared to the other games in the series. The new weapon system is, for a game of this type, rather convoluted and probably looked great on paper, but in practice, causes you to think too hard about what type of weapon you would like. And the scares are much tamer compared to other games in the series, as the scare factor relies chiefly on trying to startle you. While I am the easily startled type, it still doesn't hold a candle to the scare factor of previous games. Part of the scare factor of the previous games was that ammo, while available, was certainly not plentiful. That is not the case in this game, as even the hard difficulty has a bountiful pile of ammo in every corner that allows for a blind man to fire thousands of shots that he may as well be firing at the broad side of a barn.

    And that is not because Dead Space doesn't try to be scary because it still feels dreadful walking around in dark, tight corridors with malfunctioning lights, creepy noises rattling around ships, and things jumping out at you when you least expect it. The problem is that the franchise seems to have expended all its tricks. We've seen the flickering lights, the necromorphs that play dead, the necromorphs that jump out of ventilation ducts. We've seen the hallucinations and heard the creepy whispers. Dead Space 3 does not evolve its fright fest enough especially for a series that has released three titles in six years, and to try and recycle all this a third time is to invite fanboy rage and will certainly cause people to say that the game just isn't scary enough.

    But the game is far from horrible. It still presents several gameplay innovations, some of which take getting used to like the new weapon system but there is also a touch of non-linear game play, along with its much touted co-op system. To have the full effect of the game, there can be no doubt that you should find a good friend to play the game with as playing by one's self seems to leave out key parts of the experience. And there can be no doubt that the game still has very intense moments, including some stressful firefights and brief moments where you're separated from your partner, all the while getting swarmed by creepy corpses coming to chop your head off with an axe. It is an incredibly atmospheric game with some of the most unique environments you will ever see in gaming, making it a universe that is psychedelic and awe-inducing to explore. Ridley Scott once said that the reason the Aliens movies had became less scary and more action oriented was because the mystery of the alien had disappeared by the time we had reached the third movie. The same idea could certainly be applied here as we can more easily see what the necromorph is and come to understand it, it becomes much less scary and more about action. If you're a fanboy or a high-expectation gamer who has played the previous games in the series and you are looking for the ultimate fright fest, this isn't it and you should probably give the game a 1 or 2 of 10 perhaps a 5 or 6 at the very most. But for everyone else, and especially for those who are new to the series, or for those who are looking to explore the fascinating universe of Dead Space, this game easily meets or surpasses an 8 out of 10.
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  11. Feb 12, 2013
    7
    I give this game 7 because while it has very few pure survival horror elements in it I still enjoyed it. True, it is no longer the same Dead Space that we experienced back on Ishimura, but the game is a pretty solid action shooter, I liked it as it is, but if Visceral games wants Dead Space to survive as a survival horror game, the baby of Resident Evil 4 that uprgaded it's poppa's ideasI give this game 7 because while it has very few pure survival horror elements in it I still enjoyed it. True, it is no longer the same Dead Space that we experienced back on Ishimura, but the game is a pretty solid action shooter, I liked it as it is, but if Visceral games wants Dead Space to survive as a survival horror game, the baby of Resident Evil 4 that uprgaded it's poppa's ideas then it should do something very quickly. P.S. I still liked Isaac more when he was mute, seriously, he reminded me of Gordon Freeman, the Chuck Norris in geek disguise and now he talks so much I've lost that feeling of cool. Expand
  12. Feb 12, 2013
    9
    Great game, great graphics,great co op, large levels, rewarding secondary missions, weapon customizations, a must buy DONOT believe the haters.
    Great game co-op, also a long game which is unusual these days. I finished this game with my American friend, there were minor glitches still apparent from the previous games but nothing to great. I like the weapon building though few weapons
    Great game, great graphics,great co op, large levels, rewarding secondary missions, weapon customizations, a must buy DONOT believe the haters.
    Great game co-op, also a long game which is unusual these days. I finished this game with my American friend, there were minor glitches still apparent from the previous games but nothing to great. I like the weapon building though few weapons work exceptionally well. My custom Bola launcher and force rifle rocket launcher was what I ended the game with. I started with a machine gun shotgun combo that worked so well for so long. Don't really understand the low user score. Storyline gets a little different than the previous games attempting to explain a lot. It's not a bad deal.
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  13. Feb 12, 2013
    9
    Not really sure where all the negativity being leveled towards this game is coming from. Many fans and critics seem to be complaining about a straying from the roots of the series, what makes dead space a unique, original, series. After playing DS3 I can say that the new direction of the developers towards a more action oriented game was well thought out. DS1 was all about the unknown andNot really sure where all the negativity being leveled towards this game is coming from. Many fans and critics seem to be complaining about a straying from the roots of the series, what makes dead space a unique, original, series. After playing DS3 I can say that the new direction of the developers towards a more action oriented game was well thought out. DS1 was all about the unknown and survival, DS2 strayed from this but still kept the feeling of creepy horror while combining it with heavier action elements. At this point, there was only one logical way to go with the series. The horror and survival aspects had been thoroughly explored, now it was time to see what Isaac could really do when faced with intense combat situations. I have to say, I found this to be the most difficult of the three games. When swarms of semi-humanoid necromorphs come screeching after you and surrounding you, it because very difficult to survive. The addition of customized weapons was great, as well as user-made blueprints. The story was well-paced and the layout of the game superb. The amount of content was large, the whole time I felt as though I was accomplishing much. The only gripe I have about this particular Dead Space was the lack of marker induced hallucinations. For me, those were the creepiest parts in the first and second game. Excluding that, remarkably well-done game, delivers well on the hype. Expand
  14. Feb 12, 2013
    9
    I absolutely loved Dead Space 1 and 2, but I never did manage to get my game buddy to try either of them out. I even bought it a copy of both and put them into his collection of games. He never did 'get around to them'.

    However, Dead Space 3 comes out and now we're playing together, on day-one release day. It's a miracle. It's got to be the biggest Co-Op game to date... I would have
    I absolutely loved Dead Space 1 and 2, but I never did manage to get my game buddy to try either of them out. I even bought it a copy of both and put them into his collection of games. He never did 'get around to them'.

    However, Dead Space 3 comes out and now we're playing together, on day-one release day. It's a miracle. It's got to be the biggest Co-Op game to date... I would have guessed Resident Evil 5 before this. And that game was all-in-all very weak. Most Co-Op games have big gaps in the story telling in places where there just aren't 2 players in the storyline. Dead Space 3 does a damn good job of making both players and the cutscenes intertwined. I was impressed how it just wan't "Hero in green pants" and "Hero in red pants". Both characters have a backstory and are actively engaging the plot of the story. It's a well-done touch. Lastly, Dead Space 3 is not the same exact terrifying romp the other two games were. But as an action adventure title it's still as good as or in most cases far better than anything else you'll play this year. The weapons are awesome and the big action scenes are Epic !!!

    I whole-heartedly RECOMMEND this game... it's light on the terror but heavy on the FUN. So what you gonna do... play a great game in the Dead Space universe. And dream about what all will be possible in Dead Space 4 now that the game is finally going to earn the sales it's always deserved !!!
    It's a stepping stone, and a lot of fun along the way. It rests on the heels of the absolutely amazing Dead Space 2, except now you can CO-Op with your friends. A new story, few new monsters, a new planet, Isaac, Elle, the plama cutter gun, and a very tight Co-Op experience.
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  15. Feb 11, 2013
    10
    Just beat the game tonight! And I have beaten part 1 and 2 as well! Honestly, if you enjoyed DS1 DS2, you should really, really enjoy part 3. Yes, the opening has action but after the very beginning you fall right back into how DS1 2 were. The entire game had me staring down openings where the aliens could enter in! The weapon crafting is wonderful, I loved the node system and was scaredJust beat the game tonight! And I have beaten part 1 and 2 as well! Honestly, if you enjoyed DS1 DS2, you should really, really enjoy part 3. Yes, the opening has action but after the very beginning you fall right back into how DS1 2 were. The entire game had me staring down openings where the aliens could enter in! The weapon crafting is wonderful, I loved the node system and was scared when I heard they changed it but after using it I'm so happy they mixed it up! Definitely a very, very great game! Expand
  16. Feb 10, 2013
    8
    The Dead Space series has now shown that’s willing to do what ever it takes to survive, in today’s market. A series known for survival horror has now turned into an action, Co-Op experience. Despite this, Dead Space 3 still manages to be a good game. It stumbles at times, but it’s various triumphs out way it’s failures. Taking place 2 months after the events of the last two games, withThe Dead Space series has now shown that’s willing to do what ever it takes to survive, in today’s market. A series known for survival horror has now turned into an action, Co-Op experience. Despite this, Dead Space 3 still manages to be a good game. It stumbles at times, but it’s various triumphs out way it’s failures. Taking place 2 months after the events of the last two games, with engineer Isaac Clack is tasked to destroy the last marker that creates a virus that turns people into monsters known as Nechromorphs. Dead Space 3’s more action focus story is easily the games lowest point. It does do a good job connecting the worlds and locations you visit together, but convoluted as all hell, thanks to some force love triangles, bad dialog, cliché space army caricatures, and a cartoonishly evil villain. Combat revolves around killing enemies by dismembering their limbs to do most damage. Enemies will run at you at such a quick pace, that you’ll need to use some strategy in order to stop them. But, just because an enemy lost a leg doesn’t mean they won’t stop. Of course, you can also do this with a pal in co-op, which is fun. An interesting idea that’s been implemented is that the game’s story will alter depending on how you play the campaign. This alone is worth playing again, but there are some other incentives.

    The biggest new edition to comes in the workbench. You can collect resources and plans to either create new weapons or create your own. This a welcome change as you can now customize your weapons and you’ll need to think about how you create each one, since with so many enemies, leads to different ways to take them out. But, Perhaps the dumbest decision to this is that you can now use real money to buy resources to craft weapons. It’s optional, but it’s something that didn’t need to be in the game.

    Dead Space 3 isn’t prefect. Its story could use editing, it has some repetitive and frustrating task, but even so, it’s still a good game. It may not be scary, but it’s one hell of a ride.
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  17. Feb 10, 2013
    9
    Visceral introduce a lot of new concepts into the Dead Space 2 formula that work really well, but manage to maintain and even improve pre-existing gameplay elements. The story is fantastic, and while some of the more extreme elements of the story (Moon) seem a bit too outlandish, the characters, old and new, have great interactions that are supported by amazing voice actors.
    The game
    Visceral introduce a lot of new concepts into the Dead Space 2 formula that work really well, but manage to maintain and even improve pre-existing gameplay elements. The story is fantastic, and while some of the more extreme elements of the story (Moon) seem a bit too outlandish, the characters, old and new, have great interactions that are supported by amazing voice actors.
    The game really does tend to the needs of both someone breaking into the Dead Space series and a previous fan.
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  18. Feb 10, 2013
    6
    I love the first two outings for the Dead Space world, and so was eagerly awaiting the third instalment even going so far as to order it for launch day (which is very unusual for me). After a day playing it however I'm left disappointed and am considering going back to my current play through of DS2 for my precious weekend's gaming. There are several issues I have with the new game whichI love the first two outings for the Dead Space world, and so was eagerly awaiting the third instalment even going so far as to order it for launch day (which is very unusual for me). After a day playing it however I'm left disappointed and am considering going back to my current play through of DS2 for my precious weekend's gaming. There are several issues I have with the new game which seem retrograde steps rather than progressive ones.
    Firstly, however, let me say what's good. The world is even more deeply immersive than before. The addition of ladder climbing seems small but adds more plausibility to the environments. The graphics are sometimes simply breathtaking, and there seem to be more "real" objects around that you knock over as you pass or can pick up and fire at enemies.
    The sounds is also superb. Music quickens when baddies attack (although I'm not a fan of "music is still attack music so baddies must still be around even though I haven't seen them" audio cues) and the squelching and snarling of enemies is sometimes stomach-wrenchingly good.
    Optional missions too are a great feature and are implemented beautifully.
    However, despite these standouts, there's something deeply lingering that disquiets me. The game dynamic has subtly changed, and not for the better.
    Stomping corpses now is mandatory. Often corpses only drop loot if they're stomped. But there's no way to spot unstomped corpses. Missing loot annoys me.
    Default weapons aren't powerful enough and enemies too fast. This sounds like the ultimate wimp-out criticism, and maybe it's a tactic to force more use of stasis, but here's how it goes. An enemy appears. I shoot it to remove a limb. Now it takes two or three shots to sever a limb instead of one. In the meantime the baddy has rushed me and so I end up button pounding or melee attacking. This is happening MUCH more than in the previous games. And it's a drag. An enemy appears and it's on me before I can shoot it enough times to kill it. Of course that hurts, so now I need more medical supplies. But now there seems to be something of an abundance of those. Guys, that is no substitute for balanced gameplay! Whereas enemies in previous games were sometimes a shock, there were never times when I thought one single enemy could conceivably kill me while I stumble around trying to shoot it now it's inches away and moving around me.
    Let me talk about the new weapon system. What was wrong with the old one?! My first visit to a bench had me thinking "wow that system is way powerful but I will never be bothered to learn it". I'm all for making games you have to invest a bit of time in, but I will never be found planning my weapon upgrade strategy.
    More generally, I've found that there is too much do-something-get-attacked about the game. An example is restarting a generator to provide power to a ship. I run around the gantry for ages figuring out what to do, and when the penny finally drops (it's not obvious enough and I had to be hinted to by the game) and I made progress I suffer a wave of enemies. Where were they for the previous two minutes of me running about looking stupid? And we have to do this three times. Pause. Progress. Wave of baddies. The scripting of waves of enemies is laborious for someone like me who moves slowly through these environments (particularly now I don't know if a corpse needs stomping or not).
    It's a peeve of mine, but I always play this type of game on the easiest mode first, then replay harder. I expect "easy" or in this case "casual" to mean just that- not challenging, if you like. I like to think of it as "just FUN". The casual mode of DS3 is far from it. Two monsters at once is almost enough to kill me, which just isn't fun.
    I guess that about sums things up for me. As a casual player, I want to dip in, have fun, and dip out. I can see DS3 has meat for a serious gamer, but for me, the mark of a game is how compelled I am to explore and enjoy it. Right now I'm wondering whether I want to play it again today- it seems far more like work. I'm actually thinking "well maybe half an hour on DS2 before I go back to DS3". Please, please, let that change as I come to know the game more...
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  19. Feb 10, 2013
    6
    This is such a great game. I have loved playing this game whenever I have free time. I could not live without this game ever. I will reccomend everyone to consider playing this game
  20. Feb 8, 2013
    8
    I had high expectations for this having loved the previous games (especially 2). in the first couple hours of playing, I knew the game was not going to be as scary as the previous. There seems to be a large emphasis on action this go around. Not saying its a bad game, but its just not the same. The coop is fun for sure and the new weapon system adds so depth to the game that was needed.I had high expectations for this having loved the previous games (especially 2). in the first couple hours of playing, I knew the game was not going to be as scary as the previous. There seems to be a large emphasis on action this go around. Not saying its a bad game, but its just not the same. The coop is fun for sure and the new weapon system adds so depth to the game that was needed. Universal ammo also helps from having 500 extra line gun ammo (like in 2). My biggest gripe is the Kinesis options. In previous games you could pick up almost anything and use it as a weapon when needed. This time around, your lucky if it will pick up anything except limbs from enemies. I found that a big disappointment. The story is kind of Eh, but overall the game is pretty solid. Lots to explore, lots of action and enough closed quarters to make it feel like a dead space game. My other question is, where did Ellie get that new eye from? verdict, if your a fan of the series and are looking for a similar experience to ds1 and 2, you may not like ds3 too much. But if you enjoy a good coop with a friend for some fun in a good 3rd person shooter..then you will love ds3. Expand
  21. Feb 8, 2013
    10
    I am a serious dead space fan, having got the platinum trophy for the first two games, i would say that i have experienced everything dead space has to offer so far. After reading up on dead space 3, i got a bit twitchy with the addition of co op, the fact that there are now human enemies and that the demo seemed to portray that the game is based mostly outside, in wide open areas. HowI am a serious dead space fan, having got the platinum trophy for the first two games, i would say that i have experienced everything dead space has to offer so far. After reading up on dead space 3, i got a bit twitchy with the addition of co op, the fact that there are now human enemies and that the demo seemed to portray that the game is based mostly outside, in wide open areas. How wrong was i! i played the game on single player, and this is how you should play it as a dead space fan. You dont have a clunky AI partner tagging along, you have a classic dead space experience, which is just what i was looking for! the game resembles DS2 more than DS1, but all the classic elements are here, tight corridors, jumpy moments, and the feeling that a necro is about to jump out at you around every dark corner... THAT is what makes a DS game, and this is what the developers have accomplished. if you are a dead space fan, ignore the other comments on here and in reviews (which are wrong in some of their points) and buy it, you wont be disappointed! Expand
  22. Feb 7, 2013
    8
    Sure, the game has some nasty optional microtransactions, and its a bit sad you cant choose classic, hardcore or pure survival from the get go (http://imgur.com/ZF5C7nz) but its still a dead space game. If youre a fan of both DS and DS2, this is a no brainer in my opinion! Only completed it alone so far btw.
  23. Feb 7, 2013
    10
    I'm positive the bad reviews for this game is overflow from ME3 and microtransactions from EA. It's sad that people who haven't played the game are allowed to spam the user score with 0's. Anyway, don't listen to them! I was afraid that my favorite series was ruined and my expectations were not high...but this is classic Dead Space! The single player experience is still scaryI'm positive the bad reviews for this game is overflow from ME3 and microtransactions from EA. It's sad that people who haven't played the game are allowed to spam the user score with 0's. Anyway, don't listen to them! I was afraid that my favorite series was ruined and my expectations were not high...but this is classic Dead Space! The single player experience is still scary (especially on "Impossible")...and the co-op is just action icing on the cake. I just wish everyone wasn't so butt hurt over the micro's...you don't have to buy them. Expand
  24. Feb 6, 2013
    10
    Being a huge fan of Dead Space 1 but being very dissapointed by Dead Space 2 while also seeing the trailers of the third game seem to even stray more to an action oriented approach, I wasn't pumped for the franchise anymore. It seemed like the game was heading down the Resident Evil 6 path. i still had hope and really wanted it to blow me away like the original, but I had been badly burnedBeing a huge fan of Dead Space 1 but being very dissapointed by Dead Space 2 while also seeing the trailers of the third game seem to even stray more to an action oriented approach, I wasn't pumped for the franchise anymore. It seemed like the game was heading down the Resident Evil 6 path. i still had hope and really wanted it to blow me away like the original, but I had been badly burned before. Well I have good news. Really good news. REALLY REALLY good news. THE GAME IS AWESOME!!!!! I've been having a blast playing it so far. I have been playing it solo, and they have perfected the dead space formula. This is the best dead space yet. It combines the strengths of both the first and second games while adding fresh ideas, all of which are superbly executed. There are many awesome aspects of the game, but the one that stands out the most is the atmosphere of the game. From the very start of the game, Dead Space 3 engrosses you in its world, you feel like you are in this universe. The graphics have been improved, there's amazing lighting effects, amazing particle effects, enemies are more horrifying than ever before. Level Design is top notch, Sound Design is brilliant, Soundtrack is one of the best I've heard and fits the game like a glove, Narrative pushes the game forward more so than 1 and 2, amazing action set pieces all in real time, tight controls, the new weapon customization is awesome, the game brings back the mystery, uneasiness, horror, and scares of the first game but imo, even better this time. Everything about the game comes together so well, its just a blast to play this game. EA really nailed the Dead Space universe in this game. You get to see a bigger picture of the universe this time around. Also, the game has a very Blade Runner and Alien feel to it, so if you are fans of those movies, you should definitely pick this game up. I was a bit hesitant about picking this up reading the mixed reviews from critics and users on here, but the game does not disappoint. This game was made for the Dead Space fans out there. The way the game has masterfully intertwined survival horror, survival action, and narrative, I never want to go back to strictly survival horror again. The way they have implemented all of these aspects into the game have really helped the flow of the game. As much as I liked Dead Space 1, its overall structure became predictable and tedious. Dead Space 3 follows more of a narrative arc and the gameplay revolves around that narrative. It helps to keep gameplay fresh and unexpected. Bottom Line: This isn't simply one of the best Survival Horror games ever made, its one of the best sci fi games ever made. While DS1's main attraction was survival horror, DS2's main attraction being survival action, DS3's main attraction is its universe. So if you are a fan of Sci Fi or Horror or better yet Sci Fi/Horror, you'd be doing yourself a huge disservice passing this game up! Special Thanks to EA's Visceral Games for making one of the best games I've ever played and an amazing, 'visceral' experience :D Expand
  25. Feb 6, 2013
    10
    Just a word: amazing! Yeah, this is probably the right word to describe Dead Space 3, the third main entry in Dead Space franchise. i really can't understand why there some people that didn't like it cause i've been a fan since 2007 when the first article on Dead Space was writte, and saw trough the years how it developed and i'm really pleased with the job done in DS3!
    9/10
  26. Feb 6, 2013
    7
    Dead Space 3 is a gorgeous title that once more thrusts Isaac Clark back into the disarray of Visceral Game's dystopian future. Apparently, in the time between the second and third games our engineering friend has become somewhat of a troglodyte, behind on bills and with a newly discovered penchant for sketching the very religious structures he feared, it's evident that Isaac's not in aDead Space 3 is a gorgeous title that once more thrusts Isaac Clark back into the disarray of Visceral Game's dystopian future. Apparently, in the time between the second and third games our engineering friend has become somewhat of a troglodyte, behind on bills and with a newly discovered penchant for sketching the very religious structures he feared, it's evident that Isaac's not in a good place. Still distraught over the loss of his girlfriend, he suddenly finds himself hunted by the formidably run (and well financed) Unitologist Church which, unlike our hero, remained quite busy during Mr. Clark's "Walden" days. While the game remains well acted, and though the music complements the appropriate moment, the writers immediately present you with a story that undermines the pre-established lore from both preceding titles as well as the supplementary material (books, dvds, ect). How for example, were the artifact's powers contained when previous attempts had failed? How did the construction workers not transform before the containment facilities were blown? I mean, wouldn't the spear-armed HVAC employee not make the evening news on at least 1 planet? How did the civilian population of every colony suddenly turn to fanatic Unitologist supporters overnight? While most games fall into similar tropes that can be highlighted when thought of for just a moment, the immersion factor often removes this quotient from the equation, we don't ask why Master Chief was spared in Halo 4, we don't question the motives of the Alliance Council in Mass Effect, and we certainly don’t mull over why Princess Peach always insists on having her parties on the top floor of her castle. And yet here I was, 20 minutes in and fleeing from a well armed army of religious fanatics wondering how it came to be. Perhaps it's series fatigue, but the story, like the matrix before it, is trying to delve deeper than was ever intended, and it's beginning to show. On the gameplay front, the controls are nearly identical to previous entries in the series, and while movement in the older games benefited from isolated chambers and limited enemies, the narrative transition makes moving around feel convoluted and slow. Enemies charge from multiple directions and soldiers lob grenades at the feet of your character, and yet the ability to respond is frustratingly limited. Like many preliminary critics suggested, it appeared as if the developers were attempting to create a budget version of Gears of War, and the control scheme is indicative of this. Targeting is tedious, and the slight auto assist that was pioneered over a decade earlier in Halo 1, is nowhere to be found. I often had to spend precious time lining up shots, only to be eviscerated from behind. In many titles such complaints could be overlooked, however with the increased (exponentially so) focus on gunplay, the system is simply antiquated. While the addition of a second player helps, it removes the most compelling aspect of Dead Space, which is isolation. This not only detracts from the plot, but the game play as well. While Mr. Carter's story is deep and emotionally well developed, it's hard to build anticipation and apprehension when a 13 year old is singing into their headpiece. Perhaps if played with a friend this would be nullified, however in the era of COD and Halo 4, your window of opportunity to experience this with a competent partner is limited at best. On the visual front, Dead Space is a feast for the eyes, from the glare of the neon lights to the individual hair follicles on Isaac's face, we are treated to a brilliant canvas that seldom disappoints. Unfortunately, much like an oil painting, the prima facie appearances belie the reality, as they simply coat a static world that prevents interaction. Want to shoot that toy robot? Insert random black mark. Care to break that window? Well here's one of 4 broken glass patterns. It's the type of minute complaint that only grows as the game progresses, and much as how Doom 3, initially dropped collective jaws, it was ultimately irrelevant due to the sheer limitations that existed in the environment. Although I acknowledge that the description thus far isn't flattering, it's the reality of Electronic Art's development cycles; original ideas cultivate dedicated followers, who are eventually traded in for mass consumer appeal. Usually this process involves expanding the scale of the story, placing a glossy sheen over the character models, and increasing the bust size of female characters to entice teens. From micro transactions to day one DLC, it's obvious that EA is merely in it for the money, and consequently innovation falls inversely as production costs skyrocket. This is not a condemnation of their business model, simply a call to reconsider their practices. Dead Space 3 is by all means a decent game, it's well acted, and fairly fluid, but to a dedicated Spacies (TM that), it's a disappointment. Expand
  27. Feb 6, 2013
    7
    Overall, this was a good game. The graphics were greatly improved, sound was decent. Game play was good. Length was appropriate for a horror/action game. The problem I had was adding coop (immediately made less scary), how easy it was (about 11-12 hours, played on normal) and I played through with the same weapon the entire time. Writting wasn't as refined as in previous Dead Space games.Overall, this was a good game. The graphics were greatly improved, sound was decent. Game play was good. Length was appropriate for a horror/action game. The problem I had was adding coop (immediately made less scary), how easy it was (about 11-12 hours, played on normal) and I played through with the same weapon the entire time. Writting wasn't as refined as in previous Dead Space games. No spoiler, the ending was kinda lame. To be fair, this game does not deserve these low scores. As of 06 Feb 2013, none of the negative scores have a review behind them. Expand
  28. Feb 5, 2013
    10
    cry babys wont like this game gamers will bottom line some of the worst reviews ive ever seen go cry somwhere else im not even gunna review this game im so disgusted
  29. Feb 5, 2013
    7
    I've been a fan of Dead Space since the first installment. The ambiance in the first game can't be matched, the advancement of the story in 2 was a welcome addition to the improved game-play, but 3 just seems to be... lacking. In innovation, mostly. I've played through about half of this game and I can honestly say: if you're looking for a game that is all about scary creatures andI've been a fan of Dead Space since the first installment. The ambiance in the first game can't be matched, the advancement of the story in 2 was a welcome addition to the improved game-play, but 3 just seems to be... lacking. In innovation, mostly. I've played through about half of this game and I can honestly say: if you're looking for a game that is all about scary creatures and psychological horrors, play 1 and 2. If you're a fan of the series and want to see where the plot goes and enjoy the aesthetics of the first 2 games, 3 is alright, too. The weapon upgrade system is very taxing and I was a little bit wary about the addition of co-op (but it actually seems alright), but honestly, you can get through most of this game without making some Frankenstein-esque gun from scrap metal. I wouldn't recommend buying this game new, but if you see it at a game shop used, by all means, give it a try. Expand
  30. Feb 5, 2013
    9
    First and foremost let me address the horror aspect. Is this as scary as Dead Space...no. Yet I think that's more to do with by outing 3 it's become familiar. However that doesn't make it less of an amazing game. The 2nd time I played through DS it wasn't as scary either. DS3 is most certainly still a horror game with awesome game play and an engrossing sci fi story. And that's what theFirst and foremost let me address the horror aspect. Is this as scary as Dead Space...no. Yet I think that's more to do with by outing 3 it's become familiar. However that doesn't make it less of an amazing game. The 2nd time I played through DS it wasn't as scary either. DS3 is most certainly still a horror game with awesome game play and an engrossing sci fi story. And that's what the series always was and still is. That's great and should be enough for any long term fans and new comers to the series. Expand
Metascore
76

Generally favorable reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 22 out of 37
  2. Negative: 0 out of 37
  1. Apr 30, 2013
    50
    Taken as a whole, Dead Space 3 is far more infuriating than it is bad.
  2. Playstation Official Magazine Australia
    Apr 4, 2013
    80
    Do yourself a favour and play DS3 like a raving masochist, straight off the bat. It’s a slick, AAA sequel that’s worthy of its place in the franchise. but only if you take the initiative and crank the difficulty. We didn’t think it possible, but Visceral has engineered a sequel that will appease old fans and entice new ones, too. [March 2013, p72]
  3. Apr 1, 2013
    60
    Misfires and all, it’s at least commendable that Dead Space 3 makes an effort to exhibit some fresh experimentation into what has become a truly bloated media franchise; plus the combat still shines for the most part. Sadly though, better elements like the crafting system are lamentably set against a mundane and lifeless backdrop that rarely excites, let alone spooks, on the grand level of previous games in the series.