User Score
8.9

Generally favorable reviews- based on 2451 Ratings

User score distribution:
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  1. Nov 21, 2011
    9
    I absolutely love this game, even when I'm screaming in frustration. The sheer joy of beating a boss that has killed you over and over again is incredible. The world is so dark and foreboding that it can be unbearable at times, however it is also beautiful and sometimes peaceful. The art style and creature design is superb and the music is wonderful. There are a few negative things that II absolutely love this game, even when I'm screaming in frustration. The sheer joy of beating a boss that has killed you over and over again is incredible. The world is so dark and foreboding that it can be unbearable at times, however it is also beautiful and sometimes peaceful. The art style and creature design is superb and the music is wonderful. There are a few negative things that I think lower the score for Dark Souls though, such as frame rate problems ( especially in Blighttown where I swear there were times when it was in the single digits) and some camera issues ( I found that the environment was constantly obstructing the camera view, especially in Blighttown). Hopefully they will release a patch in the future that will resolve these issues. I highly recommend this game to any RPG fan. Just don't let the difficulty discourage you. Expand
  2. Oct 4, 2011
    9
    lol, well with such a giant demand of precise attention and reflexes/controls it would be nothing less than a unfair review to rate this long journey after only taking a few steps, w/ over 50 hours of gameplay i will tell you what ive seen in the few steps into this dark suicide mission part II. first of all the design and detail is noticed right off the rip. there is no doubt that this islol, well with such a giant demand of precise attention and reflexes/controls it would be nothing less than a unfair review to rate this long journey after only taking a few steps, w/ over 50 hours of gameplay i will tell you what ive seen in the few steps into this dark suicide mission part II. first of all the design and detail is noticed right off the rip. there is no doubt that this is demon souls , but back w/ a make over. visually i cant express how intimidating this world looks, and thats just part of it. the feel of an "open" world is very present giving me the feeling that i will be creeping inch by inch through a much bigger and more demanding world, dark souls. and for those who havent played demon souls well fear not, if you enjoy a game which will challenge you until you want to scream UNCLE! then this is just for you.

    it seems to pick up right where it left off but w/ more focus on combat and counter striking and let me tell you "counter" is the key word. back to demon souls, if you did not play it then it will not render your exp whatsoever , in fact it will be a pleasant surprise for die hard rpg fans. if thats you then this game should be in your console at some point or another. you will have plenty of choices, weapons,armor,shields and magic to play with, and you will learn that sometimes thinking outside the box is useful in this game. the camera angles are sometimes a bit awkward in regards to positioning but its not been an issue as of yet but it is there.

    you chose a class and start your journey, tempo has yet to be slowed by cutscenes or long interactions w/ npc's . a perfect balance so far. i will say that the online "co-op" style of unified combat is very much desired rather than a black phantom or other player coming into your game and crushing you w/o much notice. it seems that the help from one another is not only USEFUL but encouraged. i thought this game would just be demon souls w/ a splash of new , but i was wrong, this is dark souls w/ a reminder of demons souls intensity. its menu/inventory is simple and replicates the predecessor but other than that its darker and angrier. you will have fun reading and writing hints. and when in a jam, summon!

    bonfires make great "checkpoints" rather than the nexus which was demons souls "navigation" point. i love the bonfires and the way they were inserted , nicely done from software.

    combat system is more precise and the enemies are less forgiving. from shooting bows to sword strikes , upgraded from a system which was seemless to begin with.

    this is for the strong willed, ones who enjoy a challenge and let me say the trophies are very rewarding in this game, these are earned to say the least.

    great time so far, i have no complaints.. DOES NOT MATTER IF YOU OWN A PS3/360 OR P.C. and it doesnt matter if you did or didnt play demon souls, just make sure you play this. all thats required is a craving for an exp which doesnt come very often in games. a challenging and rewarding exp.. great job from software
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  3. Oct 4, 2011
    10
    Back in 2009, I spent 120+ hours of my life on Demon's Souls, and since then, I have not found its equal. As dark, challenging, and repressive as the game was, Demon's Souls still managed to feel like a breath of fresh air in the staling game market, throwing back to classic mechanics that were left in the 80s and early 90s with 8-bit, 16-bit, and arcade games. I find it interesting thatBack in 2009, I spent 120+ hours of my life on Demon's Souls, and since then, I have not found its equal. As dark, challenging, and repressive as the game was, Demon's Souls still managed to feel like a breath of fresh air in the staling game market, throwing back to classic mechanics that were left in the 80s and early 90s with 8-bit, 16-bit, and arcade games. I find it interesting that Demon's Souls was far better received in North America than in its native Japan (790,000 copies in NA to Japan's 300,000, many of which were sold after the game's subsequest success overseas), as the game reflects more western RPG conventions and D&D-esque styling than the increasingly common anime-styled games that get labeled as "JRPGs." Dark Souls is a spiritual successor in the purest sense of the over-used phrase. Its controls are identical to Demon's Souls, yet they are even more precise than before. The artistic style, starting classes, soundtrack, and multiplayer options are all quite similar as well, but again, they have been tweaked to be a bit superior to that of Demon's Souls. The graphics are more detailed and crisp than ever, running in 720p or 1080i on PS3, making it one of a small handful of PS3 games that can display in 1920x1080. But the biggest change here is the open-world structure. Unlike Demon's Souls, which had the Nexus serve as a hub between several more fragmented worlds, Dark Souls has interconnected areas that form one gigantic, seemless world. It's also at least three times the size of all of Demon's Souls' areas combined, and the zones are still diverse and well-conceived. The linking of various zones works kind of like classic Metroid or Castlevania maps, where shortcuts to previous areas can be unlocked, making exploration valuable and rewarding to the overall mission. Instead of the Nexus hub zone, players can rest at bonfires, where they can also upgrade weapons and armor, among other things. Combat is also enjoyable and very deep, and enemy mobs are more varied than in Demon's Souls. In short, Dark Souls improves on every aspect of its predecessor, and with the new open-world structure, Dark Souls can easily stand up to the industry's western-developed heavy hitters (like Dragon Age and Elder Scrolls). In fact, I can honestly say that Dark Souls could steal some serious thunder from Skyrim by offering a more fresh yet hardcore approach to the genre. I also think that it's astounding that developer From Software could make lightning strike twice - it would have been far too easy for some developers to misinterpret Demon's Souls overwhelming success in North America and try too hard to tweak the subsequent formula to cater to American tastes. Instead, From Software stayed true to its original form, even deciding to increase the challenge for Dark Souls. And as one final point, let me also say this: Anyone who has not tried Demon's Souls or Dark Souls should not let the now-legendary difficulty of the series discourage them. The challenge that these games offers is not the same kind of hard-for-the-sake-of-hard frustration that some games fall victim to. Even if you are normally frustrated by difficult games, it's usually because of cheap mechanics and the feeling of having to fight the controls or poor design, and none of that is an issue with the Souls games. They just demand a little more observation, a bit of strategy and thought. From Software trusts that its gamers are intelligent, diligent, and skilled enough to handle that challenge, and that's what makes every victory in Dark Souls feel like a real achievement. The game may not be for everyone, but I would at least encourage every PS3 or XBox360 owner to try it. Expand
  4. Oct 5, 2011
    10
    If the game is as good as it is right now, 10/10. This game has shown that a company is willing to give it's audience a real challenge. While Demon's Souls was just 'unforgiving', Dark Souls is down right hard. And in this current day and age of gaming, that's what we need. If you did not heed the warning of "Prepare to die", you prove yourself another fool of our gaming society.
  5. Oct 4, 2011
    10
    @sony360gamer
    while rating a game 0 because it is not to your taste might seem like a cool move (given that it's your sole contribution to this site) but it only reveals you to be a complete non-contributor. Demon's Souls is my favorite game of this generation, and Dark Souls is a strong continuation of the basic Demon's Souls concepts. Tight, challenging gameplay, frequent deaths, and
    @sony360gamer
    while rating a game 0 because it is not to your taste might seem like a cool move (given that it's your sole contribution to this site) but it only reveals you to be a complete non-contributor. Demon's Souls is my favorite game of this generation, and Dark Souls is a strong continuation of the basic Demon's Souls concepts. Tight, challenging gameplay, frequent deaths, and deep exploration. Not for those who prefer hand-holding.. this game does everything it can to make you feel alone, and hopeless in a demon infested world.. hence the whole 'role playing' thing. Probably the two most fully realized games of this generation... not to mention, for a gamer like me, two of the most satisfying. Walk slowly, exercise extreme caution, and you will be fine. If that does not work for you, then I'd definitely suggest trying a different game, but why come here and rate the game 0? foolish, and completely unhelpful trollerific nonsense that only serves to muddle the conversation. If you don't like a game, try to give a rational explanation of what doesn't work for you, and a score that your comments justify.. a 0 is nonsense, particularly for one of the best games of this generation.
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  6. Oct 5, 2011
    10
    Really nothing wrong except for frame rate drops occasionally and textures could be a bit better. Story is very in depth IF you look for it. The gameplay snd combat in this gmae is stellar. Easily the best combat in any action RPG for a while.
  7. Oct 4, 2011
    10
    omg awesome game im a huge fan of demons souls n this game is amazing not for everyone but for the few real gamers its deep and worth every penny looks lke another 2 years of my life
  8. Oct 18, 2011
    6
    Like my poor wanderer after the hundredth death at the hands of undead, I'm split in two over Dark Souls. On one hand, it is challenging, beautiful, complex, and a worthy sequel to Demon's Souls. On the other hand, the game's glitchy hit mechanics, dropped frame rates, and broken targeting system make a near perfect challenge feel like a mistake. Don't get me wrong - I'm about 60 hours in,Like my poor wanderer after the hundredth death at the hands of undead, I'm split in two over Dark Souls. On one hand, it is challenging, beautiful, complex, and a worthy sequel to Demon's Souls. On the other hand, the game's glitchy hit mechanics, dropped frame rates, and broken targeting system make a near perfect challenge feel like a mistake. Don't get me wrong - I'm about 60 hours in, and enjoying every minute of the fight. Even the cursed frogs in the game's depths, growing in their infamy with every angry gamer on the web, only felt like a welcome side adventure to explore an underwater city filled with previously impervious ghosts. But when an AI skeleton suddenly falls through a wall, a self-healing dragon miniboss glitches to its death with one arrow, and I can't see how close that poison blowdart is to my skull because the frames have dropped yet again, the challenge feels lopsided. Dark Souls is purposeful in every unfair death, up to the point where my PS3 seems incapable of handing the evil and freezes yet again.

    I almost want to make the argument these glitches are part of the gaming experience, that the designers of From Software wanted to throw us abused players a bone with every enemy who doesn't notice the archer shooting from out of their AI radius. This is probably not the case, but one can hope. All the programming mistakes aside, I could say Dark Souls is the most involved action RPG since Castlevania: Symphony of the Night, with every corner hiding a secret and a battle system that has no end to its variety. There is no perfect weapon combination or stat build for your character, only a giant field of possibility to get you through the next seemingly impossibly area. A poisonous swamp? I be there's some poison resistant shadow clothes somewhere. A lava field? Hmm, how can I walk through fire...

    The storytelling, though scarce in dialogue, comes mainly from your own actions, making a hero's journey that other games can't match. Most games borrow heavily from other mediums, like film, to tug at your heartstrings or amp up the excitement. Most of Dark Souls' quests are self chosen - try to infiltrate the dark forest or delve into dangerous caverns first? Should you join this NPC's covenant and define how the next 8 hours will be spent, changing the outcome of a drastically long game? "Heavy Rain" tried, somewhat successfully, to force your empathy for predefined characters by giving you loose control of an 8 hour film, pushing the player onwards no matter what mistakes they made. Dark Souls makes you py for those mistakes, making them feel like real consequences. The adventure is imposing and up to you - and its excellent battle system keeps it exciting every deadly step of the way.

    Almost. In a game this unforgiving, every moment must be calculated, and it's hard to do that when you can kill difficult enemies from afar or glitch out their AI. It's cheating a great system. Conversely, if my sword is nowhere near that wall yet still bounces back, I'm being cheated. I'm giving this game a mixed review, with the acknowledgment of my love for it. I'll plow on, mistakes aside, through my second quest, because I know it has more depths than the mariana trench (or a certain new elder scrolls game with a placid difficulty curve and blandly familiar game experiences). If you can see past the problems, through the dropped frames, you'll find the greatest game of this year.
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  9. Oct 9, 2011
    4
    This is undoubtedly not a game for everyone, as I discovered. I read all the warnings about the difficulty, and the unforgiving gameplay, but figured it still sounded like my sort of game. It just isn't, and I'll tell you why. This is a game where you die a lot, and each time you do you'll redo a lot of the stuff you've just spent 30 minutes doing. And whilst you're redoing it for theThis is undoubtedly not a game for everyone, as I discovered. I read all the warnings about the difficulty, and the unforgiving gameplay, but figured it still sounded like my sort of game. It just isn't, and I'll tell you why. This is a game where you die a lot, and each time you do you'll redo a lot of the stuff you've just spent 30 minutes doing. And whilst you're redoing it for the second time, you'll probably die again, meaning you'll have to do it all again. And then you'll probably die again. And so it goes on.

    None of this would be a problem if I felt I was being rewarded for my time spent playing - but you just don't. In fact each time you die you have less to fight with the second time round. And this ties into my biggest problem of all. I keep reading about "the hardest game ever made", maybe so, but isn't gaming meant to be fun? This game quite isn't. I turn on my PS3 for escapism, whether it's for 10 minutes or 4 hours - all Dark Souls offers is frustration, the 4 or 5 hours I spent playing were some of the most miserable I can remember.

    A huge amount of effort has gone into this game, it looks absolutely stunning and generates an incredible atmosphere, but that's not enough for me. My advice? Rent before you buy - I've already traded my copy in.

    I know this review will get marked as unhelpful, but I think it would be to someone who isn't already a Demon Souls fan, as I can see so many of the people leaving high-scores on here are.
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  10. Oct 30, 2012
    2
    Let's be honest for a second, here. Seriously. Ask yourself: "do I really like this game?" or "am I really enjoying this?". I think Dark Souls is the perfect example of Psychological Marketing. Developers and the media MADE US believe that suffering exhaustively with some sort of "do it again until you get good at it" business is something nice, something we want, the ideal gamingLet's be honest for a second, here. Seriously. Ask yourself: "do I really like this game?" or "am I really enjoying this?". I think Dark Souls is the perfect example of Psychological Marketing. Developers and the media MADE US believe that suffering exhaustively with some sort of "do it again until you get good at it" business is something nice, something we want, the ideal gaming experience. It's not. Dark Souls is, no question about it, a beautiful game, challenging and well crafted. That being said, the difficulty level is just way, way too high - to a point that there's not fun at all to play it. But we do, we play, we suffer, because "they" made us believe this was the best gaming experience ever. I gave up on Dark Souls as soon as I realized that I just don't have time for this. Being a gamer in my 30s, I have pretty much 1 hour per day to play games. And I don't want to spend these precious hours hating myself or hating a game because I cannot have any fun, because of frustration. I'm no masochist, sorry. For me, the ultimate gaming experience is HAVING FUN. And there's [almost] no fun to be had in Dark Souls, sorry. Expand
  11. Oct 12, 2011
    4
    To start with let me start by saying that I love a good challenge. I like hardcore roguelikes and I enjoy dwarf fortress regularly - which is known for its difficulty. The challenge in Dark Souls consists of learning by doing - you have to test your way forth. The tutorial is minimal and the character attributes do not come with an explanation. This is brutal, considering that there is noTo start with let me start by saying that I love a good challenge. I like hardcore roguelikes and I enjoy dwarf fortress regularly - which is known for its difficulty. The challenge in Dark Souls consists of learning by doing - you have to test your way forth. The tutorial is minimal and the character attributes do not come with an explanation. This is brutal, considering that there is no way to "un-level" and once you blindly raise a stat, there's no way back. The gameplay reminds of "oni", with the character moving towards the direction you point with the stick on your controller. The combat requires exact reaction from the player, the time window in order to execute moves is miniscule. Add actions that stack and are executed once the character recovers from his stamina loss/long fall/etc, you'll get a confusing control to add to the games "difficulty" layer.

    I haven't enjoyed this game since I don't see the point of wasting my time without making any progress. I like the idea of challenges being hard, but since this games difficulty consists of giving the player minimal information, grind through long distances through same enemies several times once your die (you can't respawn near bosses) in order to recover your souls and demands flawless execution of actions which is not entirely without technical faults, this game is not challenging - It's just tiring.

    Understand me correctly, I think it's silly that many of todays games hold your hand through the story (for example, FPS games that let you recover health just by hiding behind an obstacle or RPG games that shows you where the destination to your quest is on a map with a pin), but this game is trying the wrong way to give a challenge. Which is a pity, because this games visuals is truly beautiful to behold.
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  12. Oct 27, 2022
    10
    Best game ever made (Tied with Red Dead Redemption 2 and Mass Effect Trilogy).

    Do you remember these old Choose Your Own Adventure books? For those of you who did, this is basically that, but in videogame form, so basically a dream come true. Check out the size of my Steam library, so you can understand what I mean when I tell you this hands down the best game I ever played. Fair
    Best game ever made (Tied with Red Dead Redemption 2 and Mass Effect Trilogy).

    Do you remember these old Choose Your Own Adventure books?
    For those of you who did, this is basically that, but in videogame form, so basically a dream come true.
    Check out the size of my Steam library, so you can understand what I mean when I tell you this hands down the best game I ever played.

    Fair warning:
    You might hate it at first if you're used to sub-par games (like recent Assassin's Creed games for instance). I know I did, I hated Dark Souls for three years after my initial purchase of the non-remastered version. But when it does click, you can't go back.

    I got Assassins Creed Odyssey the other day for 10 bucks, and I had to get a refund because it feels so poorly made when you're used to Souls games.
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  13. Feb 20, 2022
    10
    It feels like a souls-like game and it borrows way too much from the source.
  14. Nov 10, 2022
    10
    This review contains spoilers, click expand to view. JOYAAAAA Realmente me encantó el juego. FASCINANTE LA AMBIENTACIÓN Y LA JUGABILIDAD Expand
  15. Nov 10, 2022
    10
    From Software vio la historia de los videojuegos y dijo: ahora me toca a mí. Esta vez sí.
  16. Aug 15, 2022
    10
    People say that your first souls game is your favorite one in the series this may not be the case for everyone but it's definitely true with me. I know how much this game is flawed but for me, this game is the closest one to a masterpiece out of the souls-borne games. I will start with the flaws. Firstly, lost Izalith just terrible level design boring enemies, and a majorly disappointingPeople say that your first souls game is your favorite one in the series this may not be the case for everyone but it's definitely true with me. I know how much this game is flawed but for me, this game is the closest one to a masterpiece out of the souls-borne games. I will start with the flaws. Firstly, lost Izalith just terrible level design boring enemies, and a majorly disappointing boss battle at the end of it. Secondly, blight town I dreaded every time I had to go through it everything that you hate about the souls game is present at this place poison, frame rate drops, a simple mistake and you fall to your death, flying enemies that are extremely hard to hit, and believe me I could keep going. The last flaw for me is magic it's just too op it's like playing on normal difficulty in this game. Now moving to the great things about this game. The level design is amazing for the most part. Firelink shrine is the best hob world in the series. Just like what we expect from fromsoftware amazing boss fights. I think that dark souls showed companies and game devs that people still enjoy really difficult games and those games could go mainstream. A truly game changer that is a must-play. Expand
  17. Jan 6, 2023
    10
    I never had the patience and never will to play a fron software game, but this game is very good. I don't have the patience to play but I had to watch the entire campaign on Youtube
  18. Oct 24, 2022
    8
    85/100
    Dark Souls is undoubtably the best game of the seventh console generation. The fallen kingdom of Lordran is a both terrifying and beautiful corpse that perpetually enchants with its twisted, atmospheric ruined landscapes. The journey through its dilapidated castles, mystical forests and infernal caves constantly surprises and keeps you on your toes challenging in constantly
    85/100
    Dark Souls is undoubtably the best game of the seventh console generation. The fallen kingdom of Lordran is a both terrifying and beautiful corpse that perpetually enchants with its twisted, atmospheric ruined landscapes. The journey through its dilapidated castles, mystical forests and infernal caves constantly surprises and keeps you on your toes challenging in constantly shifting ways your sense of direction, observational skills and combat prowess, with a ruthless challenge that only on rare occasions becomes truly unmanageable. The bedazzling, sheer variety of locations, with everchanging ambience, level structure, environmental hazards and enemies, makes the experience delightfully heterogeneous as the player finds its own way in the masterfully constructed map of Lordran, beautifully interconnected as it intricately branches and twists around itself with superb level design as exploration is constantly rewarded with branching pathways, countless shortcuts to unlock, secret pathways to open and hidden areas to discover. Many NPCs throughout the map can also be found and befriended, as their storylines provide a nice, moody narrative breather to exploration while also providing insight to the game's hidden lore. Sadly, the beauty of the level design doesn't last the entirety of the experience as it dwindles in the second half of the game, where the map structure isn't as brilliant and often lacks that same depth. Combat, on the other hand, mantains the same level of quality all the way throghout, with amazing enemy variety and depth of systems all the way throghout, as the player is provided with a plethora of different weapons, armors, tools and mechanics to suit their playstyle or experiment, and enemies continuously change their attack patterns challenging quick reflexes and adaptability, while progression demands thoughtful healing resource management, but even upon failure the game gives you the chance to learn from your mistakes offering you the possibility to reclaim your lost EXP if reaching your place of death, making for an extremely rewarding, gratifying experience. Bosses are the ultimate test of skill of the game, and their quality is somewhat fluctuating. The majority are amazing, beautifully stimulating duels with varied attacks and interesting twists that demand quick thinking and mindful positioning, while the others are less polished, with simple repeated, dull attack patterns and/or a faulty technical side, namely claustrophobic arenas or a confusing camera. The greatest flaw of the game is a decisively lacking balancing, as the overpowered magic build makes the majority of the game dramatically easier.
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  19. Jul 31, 2022
    10
    A very hard game. The mechanics are great. The history is very good. You have to learn the mechanics if you want to progress. The most bosses are great. It's a very good action game and a great RPG game.
  20. Aug 31, 2022
    10
    Если в Sekiro глубже боевая система, в Bloodborne сильнее стиль, лор и атмосфера, в DS3 лучше боссы и саундтрек, в Elden Ring грандиозней мифология и мир, то в первой DS есть всего от этого понемногу, плюс самое впечатляющее строение мира и наиболее трогательная история. Единственная игра Миядзаки, титры которой я встречал со слезами на глазах. И, к счастью, это не от техническогоЕсли в Sekiro глубже боевая система, в Bloodborne сильнее стиль, лор и атмосфера, в DS3 лучше боссы и саундтрек, в Elden Ring грандиозней мифология и мир, то в первой DS есть всего от этого понемногу, плюс самое впечатляющее строение мира и наиболее трогательная история. Единственная игра Миядзаки, титры которой я встречал со слезами на глазах. И, к счастью, это не от технического состояния проекта или его хардкорности. Expand
  21. Nov 28, 2022
    10
    The most impactful game of its generation and a game that From Software still has not exceeded.

    Interestingly, it is Demons Souls, and not Dark Souls, that invented the Souls genre. Dark Souls merely polishes every aspect of Demons Souls design. In terms of atmosphere, gameplay, sound design and lore, this is a magnificent game. But in one aspect it is far beyond any other game, and
    The most impactful game of its generation and a game that From Software still has not exceeded.

    Interestingly, it is Demons Souls, and not Dark Souls, that invented the Souls genre. Dark Souls merely polishes every aspect of Demons Souls design.

    In terms of atmosphere, gameplay, sound design and lore, this is a magnificent game. But in one aspect it is far beyond any other game, and that is level design. No game has ever done it better, and From Software have yet to replicate the incredible feeling of loneliness when your character is stuck far away from Firelink Shrine. Linearity and fast travel have taken that feeling away from From Software games, as the games have become more focused on action than adventure.

    And so, this remains the best Souls game, and probably the best game of all time.
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  22. Nov 4, 2022
    10
    Um dos melhores jogos que já joguei, sem dúvida merece ser o melhor de todos os tempos. Nunca será esquecido.
  23. Nov 24, 2022
    10
    a true masterpiece, it revolutionized the world of video games by inventing a new genre, it has inspired and continues to inspire everyone. the gameplay is extremely satisfying and the level design is the best that has ever been seen in the entire history of video games
  24. Dec 9, 2022
    10
    A classic. That I have enjoyed more after it first came out, I think, I didn't understand how good it was because I had not played anything like it before.
  25. Jan 15, 2023
    8
    This is a great game with a great difficulty it says on the back prepare to die and which I was prepared I don’t how I beat this game 10 years ago unfortunately I lost my copy but about 2 weeks ago I went to a video game store and said to myself I should get dark souls again it was pretty easy to find because I found it after 2 minutes and I wasn’t even looking for it at that time overallThis is a great game with a great difficulty it says on the back prepare to die and which I was prepared I don’t how I beat this game 10 years ago unfortunately I lost my copy but about 2 weeks ago I went to a video game store and said to myself I should get dark souls again it was pretty easy to find because I found it after 2 minutes and I wasn’t even looking for it at that time overall I think you should get the remastered version I only got the PS3 version for nostalgia both are pretty good but if you’re looking for an elden ring experience get Dark Souls 3 or stick with Elden ring Expand
  26. Jan 26, 2023
    10
    From Software's masterpiece that partly redefined the video game industry..
  27. Oct 18, 2011
    10
    This game is stunning both in presentation, game mechanics, and controls. A spiritual successor to 'Demon's Souls', this game improves upon nearly every aspect of the former game (which was also a fantastic game). Let's talk difficulty - yes, it's tough. Really tough. But, it is also in most all cases fair. The game requires you to invest yourself into it in a way most games do not. YouThis game is stunning both in presentation, game mechanics, and controls. A spiritual successor to 'Demon's Souls', this game improves upon nearly every aspect of the former game (which was also a fantastic game). Let's talk difficulty - yes, it's tough. Really tough. But, it is also in most all cases fair. The game requires you to invest yourself into it in a way most games do not. You need to be observant of both your surroundings and enemies attacks. You need to manage what you are wearing and what is equipped at all times as different areas require different strategies and defenses. That being said, you have many options on how you want to build your character depending on your play style. The sense of accomplishment you get upon each new area you have mastered or boss you have defeated is glorious. You will die. Often. But, in this game, what does kill you - makes you stronger. You learn from each defeat and come back a little wiser and eventually a little stronger. When you come back to enemies later in the game that you thought were so difficult and now dispatch them easily, it's an awesome feeling. Do not miss this game and do not fear the challenge. It is worth all your efforts and is easily a game you can sink dozens of hours into (I'm 70 hrs in). The graphics and atmosphere draw you into a beautiful and terrifying world unlike any other. What's around that next bend...dare I look? Enjoy this instant masterpiece. Expand
  28. Nov 1, 2011
    10
    This is, quite simply, one of the most stunning and beutiful games ever created. Dark Souls is a very hard game, but, as with any game perserverance prevails. As you play through, you will find the game does actually give the player some respite ( like obvious level up spots) and isnt as punishing as first thought. The combat to be fair, is a little tricky to start with, but is easy to getThis is, quite simply, one of the most stunning and beutiful games ever created. Dark Souls is a very hard game, but, as with any game perserverance prevails. As you play through, you will find the game does actually give the player some respite ( like obvious level up spots) and isnt as punishing as first thought. The combat to be fair, is a little tricky to start with, but is easy to get used to. Those who complain about the combat and aggresive AI, and rated it low for those reasons, simply are not good enough to play Dark Souls, therefore its a problem with the player and not the game. There are some glitchy AI moments ( like enemies falling off cliffs ect) but thats a good thing given the game is punishing at times. Overall, if you even remotely like the style of this game, then be prepared to be blown away with ecitement, frustration and relief in one rollercoaster of emotions, with gaming moments you will never, ever forget. This game is far beyond the reach of its pretenders. Expand
  29. Feb 16, 2012
    10
    Amazing game. Sunk 80 hours on first play through and there's no fat. Great combat, amazing atmosphere and some of the most rewarding moments playing a game. It's very difficult but in a good way--not hard like we just throw a ton of enemies at you--more like "it's a dangerous place out there and we warned you." Definitely pick up this game!
  30. Jul 9, 2013
    10
    Da ya prosto shatal etu igru, i luchnikov Anor Londo tozhe shatal, i Kalameeta tozhe shatal, i tolstogo s tonkim shatal, i svoyu komandu v lole ya voobshe ezheminutno shatal, a vot Priscillu ne shatal ona mirnaya :3
Metascore
89

Generally favorable reviews - based on 54 Critic Reviews

Critic score distribution:
  1. Positive: 52 out of 54
  2. Negative: 0 out of 54
  1. Playstation Official Magazine Australia
    Mar 6, 2012
    80
    It would be foolish of us to pretend that Dark Souls is a game for everyone. It's perfect at what it does, but a big part of what it does is make you suffer for your mistakes. It is a harsh, uncompromising task master and you will have to work to win its approval, because it certainly won't work to win yours. [Dec 2011, p74]
  2. Jan 5, 2012
    90
    At the end of the day Dark Souls succeeds in producing a game that is both incredibly challenging and fair.
  3. Nov 29, 2011
    85
    All in all, Dark Souls is a more difficult, but less enjoyable (and less accessible) Demon's Souls.