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8.2

Generally favorable reviews- based on 1483 Ratings

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  1. Apr 24, 2014
    6
    Dark Souls 2 is much like its predecessors, Demon's Souls and Dark Souls. However this game allows for a little more exploration than the others. Constantly looking around every corner and trying to find hidden goodies is always a fun experience. The backstabbing mechanic has been changed too so there is a little more variety in the animations. Not much has changed really.

    While the
    Dark Souls 2 is much like its predecessors, Demon's Souls and Dark Souls. However this game allows for a little more exploration than the others. Constantly looking around every corner and trying to find hidden goodies is always a fun experience. The backstabbing mechanic has been changed too so there is a little more variety in the animations. Not much has changed really.

    While the enemies and bosses were not all that challenging, the difficulty from this game derives from poor programming and clunky controls. I often find myself doing actions around half a second to a few seconds later after pushing the button. Can't say how many times I've seen enemies fire projectiles through walls or just slash through them and hit the player, too much to count is for sure. The thing stopping my arrows from hitting the enemy isn't their shields or armor, no it's invisible walls. Locking on to enemies can be a chore too, I find myself dying from the game forcing me to stop locking on and making me take all attacks in the back.

    The graphics in this game are nothing special. As a matter of fact, the textures are headache inducing and the same pattern is repeated over and over. Look at a wall and you will see the same rock pattern go on forever. This is used too often in the game and makes it look poorly made.

    Despite all these flaws, the game is still somehow entertaining. I enjoy fighting things up close and defending with my shield. When the controls do as I want, it is very fun. It's also exciting to get new gear and upgrade. Character progression always feels satisfying and rewarding.

    Overall, this is a fun game for those who aren't reckless and aren't too serious. If you are serious and get frustrated easily, do not play this. If you enjoy exploring and pimping out your character with all kinds of new gear, this game should be right up your alley.
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  2. Apr 10, 2014
    6
    I loved Demon's souls. I loved Dark souls. So much so, I felt the compulsion to grab all those tricky trophies and finish them both completely. I had high hopes for the sequel.

    I was able to look past the graphical downgrade, because lets face it, it's not all about looks is it? As bad as it looks, I carried on regardless. I quite liked the hollow/human system, and the fact that you
    I loved Demon's souls. I loved Dark souls. So much so, I felt the compulsion to grab all those tricky trophies and finish them both completely. I had high hopes for the sequel.

    I was able to look past the graphical downgrade, because lets face it, it's not all about looks is it? As bad as it looks, I carried on regardless.

    I quite liked the hollow/human system, and the fact that you can warp bonfire to bonfire at the get-go. I also liked the vast amount of places to visit. Unfortunately, I felt unsatisfied upon finishing the game.

    The game becomes less enjoyable and confusing the deeper you get into it. There is only a vague explanation to what it is you're doing in Drangleic, and there is a great lack of explanation on where to go to finish your quest. Sure, there is plenty of lore to find and read through but it's all too vague. It is so easy to become lost and frustrated on where to go next it can become a real pain. For example I had no idea where to find the final boss, and I didn't understand the relevance of the "giant souls" as it was not explained. As least in the original you had a clear idea of what you were doing, and who you had to defeat in order to link the fires and end the curse to finish the game.

    An introduction to "soul level" restricts multiplayer and invader interaction. Infusing weapons is far too easy, and boss soul weapons are weak and too easy to craft. There not even worth creating as they're so underpowered

    I must say though the combat was pretty solid, if a little glitchy at times.

    All in all, Dark souls 2 feels rushed, unfinished, and disappointing.

    It's not a complete disaster mind you, there is some fun to be had here, I just wish more time had been spent of it's flaws.
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  3. Apr 27, 2014
    6
    Dark souls is back. Only more dark soulsier. Now, I'm a big fan of dark souls, but forgive me if I think that a game should explain the mechanics of how it works itself, rather than require you to resort to an internet search to figure out what something means. And no, I am not talking about how to select a weapon, or a spell. They are explained, but why should I join "covenant A" or swapDark souls is back. Only more dark soulsier. Now, I'm a big fan of dark souls, but forgive me if I think that a game should explain the mechanics of how it works itself, rather than require you to resort to an internet search to figure out what something means. And no, I am not talking about how to select a weapon, or a spell. They are explained, but why should I join "covenant A" or swap it to "covenant B", what the hell do these covenants do?
    But that particular flaw pales in comparison to the "invasion" mechanic. Always a good idea, always implemented like a lib dem promise on tuition fees.
    Its a **** ****
    Being invaded illustrates entirely how developers fail to realise what utter **** the general public are. If there is some sort of "balance" mechanism involved, then whoever implemented it needs to retrain for another profession. Be prepared to be ganked by people with gear that outranks yours, or to be multiply invaded so that one can engage you whislt the other backstabs you and kills you in one hit. And, unfortunately, whilst you could avoid all that poorly balanced multiplayer bollocks in the previous games, this time you cannot avoid it by staying hollow.
    Dark souls is a perfect illustration of a fantastic mechanic, in need of a good game. Dark Souls nailed it, by forcing a poorly implemented multiplayer on what should be a fantastic single player experience, Dark Souls II is a step back.
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  4. Mar 31, 2014
    6
    This game is a mixed bag for everyone. Some will say it's the swan song of the Xbox 360 and PS3 generation, and others will give up just a few hours in. I played the first Dark Souls and I'm not afraid to say that the original is the better choice of the two. It all comes down to a few changes they made to keep it fresh.

    The responsiveness in Dark Souls 2 is way beyond most gaming
    This game is a mixed bag for everyone. Some will say it's the swan song of the Xbox 360 and PS3 generation, and others will give up just a few hours in. I played the first Dark Souls and I'm not afraid to say that the original is the better choice of the two. It all comes down to a few changes they made to keep it fresh.

    The responsiveness in Dark Souls 2 is way beyond most gaming standards. Some of the tightest controls to come out with an RPG and the greatest feeling of achievement when finally taking down a boss. But I'm sorry to say that if you compare it to the original Dark Souls, you'll be quite surprised how it doesn't add up. The sequel should have the far superior combat, right? Sadly, this is not the case. Item usage is mostly sloppy, and hitboxes are mostly precise, but some bosses and enemies have absolutely awful hitboxes all around. I'm not sure if the enemies are meant to be fought that way, but in either cases is feels unfinished. Not to talk about the critically huge difficulty spikes that happens way to often. Especially the bosses are unforgiving and punishing, and most of them requires you to bring a partner to even have a chance. This is not how the series was meant to be played, and in my opinion is a flaw rather than a mechanic. Finally I would like to note that Dark Souls 2 takes the most annoying aspect of Dark Souls 1 and brings it to a whole new level... Ganging up enemies against you.

    So the combat is a step down. How about the rest of the game?

    The lore in Dark Souls 2 feels a tad bit incomplete. I never had a distinct feeling of the area's history whenever I'd discover it like I would in the original Dark Souls. And the world isn't as interconnected as it's older brother, and misses a feeling of mystery. Little to no characters has a story you feel a need to discover and some feels like they didn't even need to be in the game. Maybe if I felt like reading a lot i might get a slight idea of what their story is, but to be honest that feels out of place. To be honest, if they left most of the "lore" out, it wouldn't feel less incomplete. Missing information, boring and bland characters, and a world made of mediocrity. This game makes some MOBA lore feel like the greatest piece of art ever written. Someday i might just read all of the Dark Souls 2 lore on the internet and feel like it failed to deliver.

    hopefully the third installment of the series (Which I'm sure will happen at some point) will fix the mistakes and make a game that's just as good as the original. I can only hope.
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  5. Apr 12, 2014
    6
    This game... man i had high hopes for it to be legendary in comparison to Dark Souls 1 but it fell short in a few ways for the PvE aspect of the game. Many boss fights just were too easy with a Dexterity character which is pretty sad because straight up Dex and Strength builds **** blow in this game. There was very little epic music in this game, i loved the hell out of the soundtrack forThis game... man i had high hopes for it to be legendary in comparison to Dark Souls 1 but it fell short in a few ways for the PvE aspect of the game. Many boss fights just were too easy with a Dexterity character which is pretty sad because straight up Dex and Strength builds **** blow in this game. There was very little epic music in this game, i loved the hell out of the soundtrack for Dark Souls and especially Demon's Souls (with its amazing intro). I wont talk much about the PvE because it's not the real issue here, it's the PvP. The PvP only and when i say only i mean ONLY full of casters of all types that can all one-shot with the press of one button. I have not been parried once or guard-broke once because no one **** goes for them. With how one-sided the fights i get are i still manage to beat these buttholes using all these under-powered setups with my simple dual falchion, dual poison dagger, target shield, and shadow dagger build. I have 2500+ of play time on Dark Souls 1 and seeing how horrid the PvP is makes me want to vomit. This Dom **** created the "Mega mule" for Dark Souls 2 within 3 weeks after the game's release, completely ruining NG+ PvP. I invaded someone that used 10 divine blessings and any Dark Souls 1 veteran would know what is terrible about that, I was a dragon spirit that had the choice of healing but i didn't and only managed to kill him because i was an OP sorcerer build. Now for anyone who thinks magic is for **** or wimps i completely agree and i'm telling you that in Dark Souls 2 you will be killed 9/10 times with a Dex or Strength build, I have parried people **** loads of times in PvP but they go and chug their Sunny-D and then i get one-shotted by a spell, so GG From Software on ruining the PvP, I just hope someone out there still plays Dark Souls 1 because I can't stand this $60 turd. Expand
  6. Apr 15, 2014
    6
    Dark Souls 2 was a disappointment, it's not a bad game; on the contrary it's quite good, even peaking greatness in some areas. Just comparing it to Dark Souls 1 it falls short; DS2 has more content but has tedious game mechanics, DS2 has a better engine but doesn't look any better, it adds new features (such as touches) but never really fully realizes them. DS2 has more bosses than itsDark Souls 2 was a disappointment, it's not a bad game; on the contrary it's quite good, even peaking greatness in some areas. Just comparing it to Dark Souls 1 it falls short; DS2 has more content but has tedious game mechanics, DS2 has a better engine but doesn't look any better, it adds new features (such as touches) but never really fully realizes them. DS2 has more bosses than its predecessor but the majority of them are either blatant rip offs (playing of nostalgia) or plain, old unoriginal. Even some of the level design are boring. You know the thing which made DS1 a house hold name; its level design. It's a fun game and if you want something for your Dark souls fix, pick this game up. But if you're a new comer, go for the first game. I wanna give this game a 6.9 but Metacritic won't let me. Expand
  7. May 27, 2014
    6
    This game is good, but it's not without its problems. The game has some serious audio issues, menu issues, and issues rendering players (host/invader) from afar. A great game no doubt and worth the price of admission, but having played it for 200+ hours I feel like it should have been a next gen title.
  8. Jul 4, 2014
    6
    First i'd like to say that i am a huge fan of the Soul's games. I've played demon souls for over 200 hours of gameplay atleast and dark souls 2 over 300 hours. Demon souls had a story that drawed you in and made you feel alone and scared for every turn you make some dragon may swoop by and burn you to crisps, just to have you restart over in soul form etc.
    Now dark souls was easy in
    First i'd like to say that i am a huge fan of the Soul's games. I've played demon souls for over 200 hours of gameplay atleast and dark souls 2 over 300 hours. Demon souls had a story that drawed you in and made you feel alone and scared for every turn you make some dragon may swoop by and burn you to crisps, just to have you restart over in soul form etc.
    Now dark souls was easy in comparison to demon souls as now pvp is a huge integrated part of defeating bosses etc.. Now we have this acclaimed sequel to dark souls that is... Sorry was suppose to have new gen graphics and lighting system, then release comes around and we find out that it looks just as good as dark souls 1 if not a little worse. With that being said i also think its gameplay is very unfair even for a souls game, but thats the least important thing that has failed in this sequel. What realy turned me off was its plain story that trys hard to get you into it but falls realy flat. Ohh well story may fail but multiplayer has to be suberb right? wrong!!! I sold dark souls 2 after 100 hours of gameplay after i got tired of magic spammers and realy got pissed when i got stunlocked with a dagger in heavy armor!! Ofc theres many other pvp and multiplayer flaws out there but i aint gonna list them all or i'll be here all day.
    Well heres the flaws in this game, average graphics compared to its advertised new gen graphics, poor-average story and lots of pvp flaws. I'll rate this 6.5 as a not worth buying at full retail price, just buy it used and suck some hours out of it as it has no lasting appeal unless you like broken pvp and a at best average story. I promise renting it for a week will get you all the fun you'll get out of this sequel.
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  9. Jul 6, 2015
    5
    Let's be honest here. The difficulty level in this game is mostly the clunky combat. And even when you have that done to a fine art of clunkyness, you have to go to your campfire and reset the whole level while you rest your weapon. Yes, your weapon isn't very good for a while so you have to take your time, attack the same enemies, rinse and repeat. It has its moments of satisfaction,Let's be honest here. The difficulty level in this game is mostly the clunky combat. And even when you have that done to a fine art of clunkyness, you have to go to your campfire and reset the whole level while you rest your weapon. Yes, your weapon isn't very good for a while so you have to take your time, attack the same enemies, rinse and repeat. It has its moments of satisfaction, but those time are literally few and far in between. Plus, the Japanese have a very strange sense of story telling. Not bad, just strange. It's like watching one of their commercials. Not a bad game overall, but I just don't have the patience to go through hours of boredom to finish this game. Expand
  10. Mar 18, 2014
    5
    It would of made more sense if they called this game Demon's Souls II, because thats what it is, not that its a problem, 90% of the design philosophy originates from Demon's Souls, from the hub area to weapon crafting, to how you produce unique weapons and leveling up, all its really missing is Stockpile Thomas. Dark Souls II is a great game and mostly worth your time, it fills in a lot ofIt would of made more sense if they called this game Demon's Souls II, because thats what it is, not that its a problem, 90% of the design philosophy originates from Demon's Souls, from the hub area to weapon crafting, to how you produce unique weapons and leveling up, all its really missing is Stockpile Thomas. Dark Souls II is a great game and mostly worth your time, it fills in a lot of the blanks left with the previous instalment (dual wielding ect) but as far as production value and evolution for the franchise is concerned its 2 steps forward and 1 step back Expand
  11. Apr 10, 2015
    5
    To preface, I've played Demon's and Dark souls extensively, have finished both as numerous classes, and would rate them as two of the best games ever made. It's pretty telling that 4 hours into my first game of DaS II, I ejected the disc and started playing Demon's Souls again.

    This sequel has nothing that the previous games did that made them great, none of the tone and atmosphere is
    To preface, I've played Demon's and Dark souls extensively, have finished both as numerous classes, and would rate them as two of the best games ever made. It's pretty telling that 4 hours into my first game of DaS II, I ejected the disc and started playing Demon's Souls again.

    This sequel has nothing that the previous games did that made them great, none of the tone and atmosphere is present, the lucid, elegant design is gone and it looks like a dull, generic, "dark (derp) fantasy" RPG which happens to have the words "Dark Souls" on the box. It's more Dark Souls for the sake of Dark Souls, and it feels like it was made by people who didn't 'get' why the original game(s) were so good. It doesn't feel like a Souls game, and it doesn't really look like one. So as if it could get any more unoriginal, the player is dragged through yet further iterations of the Valley of Defilement/Blighttown and Lost Izalith/Demon Ruins.

    Somehow parry/riposte and backstab has been ruined, enemies have the most ridiculous, insulting tracking, even when landing an overhead blow (they can literally follow you 360 degrees), hitboxes are an absolute joke, weapons and armoured characters act as though don't carry any weight and world progression is catastrophically obtuse. A lot of the time I had no idea where I was going, why I was going there, or what was going on. The game is constantly wanting me to guess what it's thinking which results in my most hated solution: boring and systematic elimination of possibilities. I constantly had to refer to a guide because there are so many leaps in logic/impasses I felt stunned into disbelief. Contrast with DaS, which subtly and economically keeps the player informed of where they need to be going next, either by means of a short cutscene, or talking with a certain NPC.

    AI is incredibly stupid, especially on NPC summons, who are borderline useless and seem to just crane their necks to watch whatever 30ft tall monster we're fighting smash them into a Drangleic pancake. You could never accuse DeS or DaS of cheap, artificial difficulty, but this game has loads of it, introducing awkward mobs of enemies (even in bossfights) instead of actual challenge. Most bosses are unimaginative and repeated (Gargoyles, Ornstein, Queelag's Scorpion cousin) and some, like the Iron King and Royal Rat Authority verge on cheap bullsh*t. FromSoft obviously heard everyone loved the Ornstein & Smough fight, so every other bossfight is a fu*king tag-team, also, most of them seem to have the exact same moveset. Do not get me started on the latency, lag filled puddle of watery faecal matter that is PVP.

    So the first 5-10 hours were most offputting, just awful bland areas and dull enemies. However in places it does become a semi-enjoyable dungeon crawler. Co-op is still good, in fact I had the most fun helping others defeat bosses, except where the game forbids you from dropping your sign because 'f**k you, you're doing this one solo". If it had a different name on the box, reception would be completely different. Dark Souls II does NOTHING better than the first game(s), and gets most of what it should get right, wrong. Bad design, bland, forgettable, most irritating game I played in 2014/15. Thankfully, this one has high resale value, I have no desire to ever touch or even finish it ever again.
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  12. Mar 17, 2014
    5
    A poorly executed game overall that falls tragically short of what was shown off in playable builds before the game's release. The thrill of surviving against insane odds is still there, and really the only thing that isn't botched in this sad follow up to Dark Souls. The first thing that really baffled me about this game is how poor the framerate is. It constantly struggles, and oftenA poorly executed game overall that falls tragically short of what was shown off in playable builds before the game's release. The thrill of surviving against insane odds is still there, and really the only thing that isn't botched in this sad follow up to Dark Souls. The first thing that really baffled me about this game is how poor the framerate is. It constantly struggles, and often falls into single-digit territory. If you are fighting more than 2 enemies at once, it's worse than a stop-motion movie from the 30's. Combat as a result feels unresponsive and laggy. There is a perpetual sense of disconnection with the character, they do not move naturally, actions like attacks or evades do not always happen exactly when you expect them to leading to blamelessly getting hit or killed by enemies. The lock-on system is still terrible, even more problematic given the streamlined ranged combat new to this game. The level design is confusing, each area almost seems randomly connected to the next and none of them have anything to do with each other, thematically, narratively, or gameplay-wise, it's like a bunch of ideas were thrown on the cutting board and the designers just went with whatever looked best and strung them all together with ladders, a big door, or maybe a tunnel. The torch is unnecessary and essentially annoying because it takes your shield. I also had to look on the internet just to figure out how to even use it. The interface is still clumsy, and still uses those terrible lists assigned to the D-pad you have to scroll through (one-way only) while being attacked or chased or what-have-you just to perform an action as basic as drinking a potion or casting a specific spell. I just started reaching over with my right hand to switch items/spells so I could do it while moving. On top of all this, the game is more difficult than either predecessor and combines the death penalties of both previous games into a side show of arbitrary punishments: slashing your max life (which also lowers your humanity, since in this game you are a zombie...of course) for every death in addition to losing acquired souls (which are used for everything). Which wouldn't be such a nuisance if I didn't die so often from bad game design and troll-like sucker-punches (enemies who spawn right behind you at bad moments, and don't make much of a sound). At this point I think I would rather just play more Demon's or Dark souls, than spend anymore time with this technical mish-mash. I would say this game feels like a 4, but it gets a 5 for at least sticking to its guns of outrageous difficulty above all else. Too bad none of the ideas panned out, this could have actually been a masterpiece. Expand
  13. May 24, 2014
    5
    The change of staff for Dark Souls II and the idea of allowing the series to become more "accessible" for a larger audience has caused Dark Souls II to be an absolute mess. The original Dark Souls was also a mess, though for subjective reasons, things which I didn't enjoy about the game. The mess that Dark Souls II happens to be, it's a mess caused by bad programming, contradicting story,The change of staff for Dark Souls II and the idea of allowing the series to become more "accessible" for a larger audience has caused Dark Souls II to be an absolute mess. The original Dark Souls was also a mess, though for subjective reasons, things which I didn't enjoy about the game. The mess that Dark Souls II happens to be, it's a mess caused by bad programming, contradicting story, and idiotic decisions for the online play. Dark Souls II does have something going for it, though...and that's the music. Everything was rushed and made horribly for an overall disappointing and unsatisfying experience. Expand
  14. Mar 25, 2014
    5
    This review contains spoilers, click expand to view. This is my first time writing a review for this site. Dark Souls 2 was one of the games I was most excited to play, as a fan of the series in general I looked forward to what the future would bring. In some respects, it delivered, the challenge was mostly intact, and the ability to customize, and gear out your character is better than ever.

    I initially held back on writing a review, however as I have now finished the game, I feel i can judge it more appropriately. It may sound bad, but it is more a symptom of being disappointed, and let down in critical areas.

    I suppose it feels somewhat devoid of the 'soul', which comes as little surprise to me, though I had hoped it would not be so despite the needless removal of Hidetaka Miyazaki, who directed both the previous Souls games. This manifests itself in a number of ways.

    The area design, both in aesthetics, and connectivity to one another feels disjointed and uninspired, like many areas would not really be able to connect to one another unlike in Dark Souls, where the connections were more or less reasonable and made sense. There is also a lack of awe, sorrow, fear, or desolation, and the locations feel more like video game levels, than places people may have once lived in, long ago. The washed out look created by having to axe the impressive lighting does not help. Whereas previously, many of the locales could somewhat tell you their story, as you traversed them. Discovering the bodies in New Londo, and seeing the sacrifice that was willingly made to keep the Darkwraiths entombed, that sort of thing.

    The bosses and npcs this time around, there certainly are a great deal of them, however it feels a lot as though the designers opted for quantity over individual quality. There is a depressing disposability to them, not one of them is seemingly as memorable as the characters met in either Dark Souls, or Demon's Souls.

    The bosses and enemies especially have disappointed me in many ways, the biggest disappointment being the apparent overuse of large, armored humans with polearms in place of more unique, grotesque/strange designs. Nashandra, Vendrick and the Ancient Dragon have the dubious honor of being possibly some of the worst bosses in the entire series, the Ancient Dragon especially being rather terrible and disappointing after Kalameet, who was a fantastic dragon boss from Dark Souls.

    The art design and style in general does not feel as inspired, or interesting either. I know, that with the previous games Miyazaki had quite a hand in the designs, he would speak with designers at length, and approve each design based on his ideas and sensibilities. The story itself also feels less developed, like it was made intentionally vague and obtuse in such a way to emulate Miyazaki's style without understanding it.

    On the more technical side, issues are prevalent as well. With the announcement of dedicated servers, many assumed it would alleviate previous problems with lag. Not so apparently. Lag and connection issues still rear their ugly heads, and the performance of the game on PS3 is especially heinous, with worse overall framerate and loading times than even the first game.

    I am perplexed as well by some other issues, some that were fixed in the first game and seemingly forgotten for the second. Namely:

    1. Non-respawning enemies such as the crystal lizards no longer give you their loot as soon as you kill them, if you die you can miss the loot forever.
    2. Lock on radius had to be patched to be greater.
    3. Scaling had to be patched to be stronger and not so inferior to elemental.
    4. Pyromancy, was too powerful and adjusted.
    5. Drop-rates in general of both armor and upgrade materials had to be patched so it was not abysmally low.

    There is also the scandalous issue with the graphics downgrade, while not a major problem to me, is clearly a form of false advertisement, and a more critical problem for others.

    In all, I won't say I didn't enjoy the game, or that I hate it. I'm just disappointed by many of the design choices and the state of the final product. In many ways, it feels not like a 'Souls' game, but a mod, or interpretation of what someone thinks a 'Souls' game should be, an interpretation given by someone who does not fully understand it but tries to emulate it anyways.

    People were right to doubt with the change in presentation seen in the very first reveal trailer, and the way the game has been marketed since.
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  15. UCA
    May 5, 2014
    5
    It's a diffcult game. But I think this game is too simple because you really only can be two skills, dodge an attack and attack with your weapon or magic.
  16. May 18, 2014
    5
    I've played and completed Demon's Souls three times and Dark Souls twice, so I was looking foward to Dark Souls 2 a lot. I have been very disappointed with what From Software have the nerve to call a sequel.
    It's clear that most of Froms' staff had been put onto working on the new PS4 ip and the unlucky few have been left to throw out this unimaginative, bland and lacklustre excuse. Where
    I've played and completed Demon's Souls three times and Dark Souls twice, so I was looking foward to Dark Souls 2 a lot. I have been very disappointed with what From Software have the nerve to call a sequel.
    It's clear that most of Froms' staff had been put onto working on the new PS4 ip and the unlucky few have been left to throw out this unimaginative, bland and lacklustre excuse. Where are the huge majestic monsters? Where are the haunting imaginative locales? Why am I bored? Yes BORED!
    The environments are plain. There is a massive over-use of the same scenery...another burning body boulder anyone? And the regular enemies are just humanoids in armour over and over again. Also, most of the scenery looks like a good effort on a PS2.
    Two words explain this pitiful mess. Rush Job.
    Pull your finger out From Software, this is too good a franchise to get lazy with. Other software houses will make their own versions and we'll all go elsewhere.
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  17. May 21, 2015
    5
    I see what they're trying to do here I really do, problem for me is that I've seen it all before. Being a Souls veteran, as veteran as one can be, after putting well over 100 hours into DS1 I just simply fail to see any significant forward progress in DS2. The best way to put is is DS2 lacks the atmosphere of DS1, the exploration is gone and the horror of encountering a new enemy or bossI see what they're trying to do here I really do, problem for me is that I've seen it all before. Being a Souls veteran, as veteran as one can be, after putting well over 100 hours into DS1 I just simply fail to see any significant forward progress in DS2. The best way to put is is DS2 lacks the atmosphere of DS1, the exploration is gone and the horror of encountering a new enemy or boss is lost, because I've seen it all before. Technically DS2 is marginally better than DS1, and so it should be, but these things do not interest me, core gameplay does, problem here is, I've seen it all before. I thought, I thought and I tried to get into DS2 but I couldn't, because I've been there and seen it all before. I did get that same Souls buzz after offing the bosses but sadly its just not enough any more. It is apparent that there is a new genre of game being pioneered by the Souls style of hardcore difficulty and grinding. Its just not for me. Dark Souls 1 was a masterpiece in every way, Dark Souls 2 is like it's younger brother, trying to live up to what big brother achieved. To summarize Dark Souls 2 is ONLY for gamers who play and enjoy this type of game and who're die hard fans of the franchise or new to it and want something to push their limits of gaming. Lastly Dark Souls 2 is NOT too hard, it is about learning patterns and upgrading stats.. Not my idea of enjoyment, any m.ore Expand
  18. May 27, 2020
    5
    Игра, в которой кухарка убивает рыцаря, закованного в латы двумя ударами поварёшкой.
    ---------------
    A game in which a cook kills a knight chained in armor with two strokes of a ladle.
  19. Dec 1, 2019
    5
    On it's own maybe a 7/10, compared to previous titles it's a 5 at most. The game drops all elements that made the previous games masterpieces and does difficulty all wrong, I guess that's what happens when the director changes and you have somebody at the wheel that didn't bother to study what made DaS/DeS excellent. The level design on those games, enemy and item placement all workedOn it's own maybe a 7/10, compared to previous titles it's a 5 at most. The game drops all elements that made the previous games masterpieces and does difficulty all wrong, I guess that's what happens when the director changes and you have somebody at the wheel that didn't bother to study what made DaS/DeS excellent. The level design on those games, enemy and item placement all worked together to provide a cohesive experience with challenge and reward.

    In DaS 2 it seems like not much planning went into the crafting of the areas, the game world feels disjointed and transitions often don't make much sense, shortcuts are almost non existent and overabundance of bonfires replace them, non sensical level design left and right, downright lazy skyboxes and rooms that look early PS2 gen (no exaggeration).
    Most enemies aren't even challenging either, they simply come in large numbers throughout the whole game, as for boss fights they are mostly poor and lack challenging movesets, specially considering it's a lot easier to roll and move around your enemies, so much so that at times you can just circle around them without getting hit.
    And last but not least, the massive graphical downgrade which is actually dwarfed by the amount of steps back this game took gameplay wise.
    It's still an enjoyable game but constantly leaves you feeling disappointed.
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  20. Jul 8, 2014
    4
    Not a Souls game, very easy, caters to watered down PVP. Magic is overpowered, shields are useless, melee weapons pointless, parries have no consistency. And, unlimited health potions (life gems). RIP souls. (and no it isn't a good game just for merit, that's like praising the Star Wars prequals).
  21. Apr 2, 2014
    4
    I wasted so many nights researching, waiting, praying this game was going to be good. I am a die hard fan of the first but I'll be damned if I let what was released slip by freely. part of the problem is that I was forced to buy this game on ps3. the ps3 is ancient enough. the game on it looks like the stone ages! I couldn't see half the crap in front of my face. all of the things theyI wasted so many nights researching, waiting, praying this game was going to be good. I am a die hard fan of the first but I'll be damned if I let what was released slip by freely. part of the problem is that I was forced to buy this game on ps3. the ps3 is ancient enough. the game on it looks like the stone ages! I couldn't see half the crap in front of my face. all of the things they promised they didn't even bring to the table. just another gimmick to please shareholders!!!!!!!! the new system is broken, unfair. died too much? new game! got to the second bonfire and I already don't know where to go. when they promised twice the map size they really meant it! **** running simulator, run 30 miles just to immediately die. there is nothing I enjoy about this game. it goes to show that sometimes an artist can only get the job done one time. Expand
  22. Apr 19, 2014
    4
    Game not even as enjoyable as first two games. Do battle on small pathways and wrong step and fall die, fall die, fall die. Other games had some areas like that but not everywhere you turn. Graphics in parts of game are subpar compare to previous games. Do your self a favor and by Demon Souls. Greatly disappointed in this release of the series.
  23. Apr 27, 2014
    4
    I'm writing this for the PC version only.
    Well the game is really good actually (like a 8-9).
    The 4 is because just like the first dark souls, the creators made the LAZIEST PC PORT EVER... AGAIN. The sad truth is given about a day, + the right tools, and even I with my mediocre self taught scripting skills could make this game work better for pc. What's your malfunction Dark Souls team?
  24. Nov 4, 2014
    4
    Don*`t be fooled by the title. Dark Souls 2 is not in the same league as Demon Souls or Dark Souls 1 – it`s no longer a game of dark beauty and finesse – but rather a wannabe sequel that doesn`t really get the essence of the former games.
    In Demon and Dark Souls you were never really stuck, as you could always farm more souls and eventually become strong enough to bruteforce your way
    Don*`t be fooled by the title. Dark Souls 2 is not in the same league as Demon Souls or Dark Souls 1 – it`s no longer a game of dark beauty and finesse – but rather a wannabe sequel that doesn`t really get the essence of the former games.
    In Demon and Dark Souls you were never really stuck, as you could always farm more souls and eventually become strong enough to bruteforce your way through. You didn`t have to do it that way, you could clear it with skill or use a combination – the important bit here though– it was up to you. Unfortunately the developers decided to change that, so you can only “farm” monsters for a set number of turns – then they disappear, unless you make the game harder ofc. Unlike the former games where you`d progress a little bit every time and eventually beat the level - Dark Souls 2 robs you of that “triumph” or “revenge kill” – because – reasons.
    The lock on is worse than ever and if you`re a magic user, the range is set to whatever gets your opponent within striking range, so sometimes it`s 5 meters, other time`s it`s longer or shorter – what a joke.
    The game seems obsessed with your demise, so much so there`s even a monument that displays the numbers of deaths you`ve suffered so far. If you die a lot, then that`s good – right. If you die twice as much as Demon souls, then this game is twice as good – right? The combat is also severely unbalanced. You either destroy the enemy without a scratch or you`re likely dead – There´s no middle ground in this game. Dark Souls 2 desperately wants to be as cool as the former games, but doesn`t understand what made the former games modern classics.
    You`ve been warned.
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  25. May 31, 2015
    4
    This review contains spoilers, click expand to view. This game gets alot of needless praise. I'm sorry, but, it doesn't deserve it at all. But in short. I played it out of recommendation from good friends, However, what I found was a game that didn't live out to its praise. For one. You get to choose your class and items and whatnot. The item you can start with that claims it can give gradual health-regen, is a FLAT out lie, all it does is increase your max-health slightly. The dual-wielding swordsman (official name that was given in the game escapes me) class has this parry-move. It works less than a 'one-in-a-bluemoon' moment. Making it really pointless. However, my biggest two problems with this game is this: Swordsmen or Knight/Paladin-type players cannot prosper, or let alone, SURVIVE, in this game. And the one I detest the most. It's bosses and enemies. They are created to be blatantly broken. This is the only game in existance to do this. They are made to frustrate the player, and nothing more. The Maw-BastardSwordwielding Wolf. Dark Souls need to take a advice from the .hack conglomerate, EndofEternity, and Endless Frontier. Utilize your unique monster's design to reflect its power. But more importantly, I looked around online for what weapon I would go for in the game. I eventually (initially) sent my sights towards Zweihander. However, I eventually came to realize that spells and archery are the most effective matters of surviving in this game, making the sword-wielders, in essence, unfavorable. And now, I do love a good challenge, but come on, look at the sword choreography. IT's way too hacky, way too outwardly-angled it's too overexxagerated. Look at that new socalled great game, Bloodbourne. It does the same thing. Expand
  26. Jul 16, 2020
    4
    Tras jugar al primero, tenía muchas ganas de esta segunda parte. En este caso, me llevé una decepción enorme. No voy a molestarme en comentar lo que tiene el juego porque es lo mismo que el primero. ¿Qué ocurre? Que es todo más cutre y, lo más importante, no sentí ni la sorpresa, ni la presión, ni el agobio que era enfrentarse a los jefes. Algunos ni llegaron a impresionarme en cuanto alTras jugar al primero, tenía muchas ganas de esta segunda parte. En este caso, me llevé una decepción enorme. No voy a molestarme en comentar lo que tiene el juego porque es lo mismo que el primero. ¿Qué ocurre? Que es todo más cutre y, lo más importante, no sentí ni la sorpresa, ni la presión, ni el agobio que era enfrentarse a los jefes. Algunos ni llegaron a impresionarme en cuanto al diseño. Lo mismo en cuanto a los escenarios, ya que a día de hoy sigo recordando los del primer juego, pero los de esta segunda parte son totalmente olvidables. Conforme iba jugando, me gustaba menos. En esta segunda parte, introdujeron que las armas tenían desgaste y se podían romper, un aspecto que a mi me revienta y no aguanto.En mi caso, no me resultó nada complicado terminar el juego, al contrario que el primero que en algunas ocasiones hay zonas y jefes bastante exigentes. Aquí eso no ocurre. No ocurre, pero llega el DLC y suben la dificultad a unos niveles que te quedas flipando, con unos jefes finales que son una locura, como los dos tigres blancos gigantes o le caballero negro con la espada de fuego. Un juego para olvidar. Expand
  27. Apr 23, 2014
    3
    False Advertising!
    Im not a graphic whore but From Software has marketed the game with lighting being a major graphical improvement. Torches have been hyped up to be a new and impactful mechanic of the game, but the release version has lost a lot of the immersive experience and it is a lot easier to see the path ahead and enemies on it.
    This no other than false advertising. If they had
    False Advertising!
    Im not a graphic whore but From Software has marketed the game with lighting being a major graphical improvement. Torches have been hyped up to be a new and impactful mechanic of the game, but the release version has lost a lot of the immersive experience and it is a lot easier to see the path ahead and enemies on it.
    This no other than false advertising. If they had to cut corners to improve the FPS requirement for the consoles, they should have been humble and released an official statement about it before release. Not doing so is misleading to their customers and especially for those that pre-ordered the game under the impression that their new next-gen lighting engine would be a part of the game as previously demonstrated.
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  28. May 31, 2014
    3
    Re-review: Dark Souls 2 is by far the best in terms of content and PvP but where it suffers (at the cost of the soul of the entire series) is in the enemies. Basically they are the same and to compensate for this the devs have added more of them, twisting the original Souls formula from 'fair because you learn' to 'overwhelming until you break through the wall or run away'.

    Dark Souls 2
    Re-review: Dark Souls 2 is by far the best in terms of content and PvP but where it suffers (at the cost of the soul of the entire series) is in the enemies. Basically they are the same and to compensate for this the devs have added more of them, twisting the original Souls formula from 'fair because you learn' to 'overwhelming until you break through the wall or run away'.

    Dark Souls 2 is not a worthy sequel to the series and the hardship is not worth the time.

    =========
    HOW I RATE: 10-9 score: perfect or near-perfect don't exist; 8 score: one of the best games ever. Top score; 7-6 score: great but not one of the best; 5-below score: serious flaws.
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  29. May 12, 2014
    3
    Thought I'd give this a try, despite how much I disliked Demon's Souls. This game suffers from the same problem for me; too much repetition. While most seem to enjoy this about the game, as see it as a challenge, I find it boring. You die often, and upon dying you have the repeat the same 30+mins of game play over and over again (though while fewer HP). Aside from this, there isn't muchThought I'd give this a try, despite how much I disliked Demon's Souls. This game suffers from the same problem for me; too much repetition. While most seem to enjoy this about the game, as see it as a challenge, I find it boring. You die often, and upon dying you have the repeat the same 30+mins of game play over and over again (though while fewer HP). Aside from this, there isn't much going for the game. The story is minimal/uninteresting, and there isn't anything particularly special about the game aside from it's difficultly. That being said, if you enjoyed Demon's Souls and Dark Souls, you'll likely love this too. Expand
  30. Dec 26, 2014
    3
    This game would be good if it was not enraging to the point where it is no longer fun. The game consists of more trial and error than any game should. OP enemies (Not bosses, regular enemies that can kill you in 2 hits). Unfair combat, and by that I mean you are dropped into the game with crappy weapons and some of the first enemies you encounter can destroy you in 2 hits while your weaponThis game would be good if it was not enraging to the point where it is no longer fun. The game consists of more trial and error than any game should. OP enemies (Not bosses, regular enemies that can kill you in 2 hits). Unfair combat, and by that I mean you are dropped into the game with crappy weapons and some of the first enemies you encounter can destroy you in 2 hits while your weapon barely scratches them. You will end up saying "Screw it" and sprinting past all the enemies just to get to the first boss fight, in which you will not get any souls and now cant buy anything because you must kill enemies to get souls, and souls are used as currency. The first boss will overwhelm you with the fact that like the standard enemies, can kill you in 2 hits, along with the fact that at times you will not be able to dodge his attacks. I give this game a bad review because of the fact that the good RPG elements, decent combat and atmosphere, is ruined by the fact that you may be yelling at the screen within the first 10 minutes. By all means, if that is what you kind of games you like. Expand
  31. Mar 26, 2016
    2
    Not sure why everybody is calling this a true RPG experience.... There is a very weak or non-existent storyline. There is absolutely no immersion and no NPCs, no towns, and no interactions besides fighting. It's ultra linear and while props should be given to how challenging the game is, most of the time it's just a timing thing. You study how the enemy works by dying a few times, thenNot sure why everybody is calling this a true RPG experience.... There is a very weak or non-existent storyline. There is absolutely no immersion and no NPCs, no towns, and no interactions besides fighting. It's ultra linear and while props should be given to how challenging the game is, most of the time it's just a timing thing. You study how the enemy works by dying a few times, then time yourself to dodge, block and strike. Different enemies, different approach. It will be the same from start to finish. Boss fights will take alot of time but feel so satisfied after bringing one down. The combat is not fluid. It's just doesn't feel natural. Your character is like a skeleton. Without any meat. I dunno.... Something like that..

    The world is boring and you will feel alone all the time. Online component, almost non-existent besides some hints dropped by other players here and there. No co-op. So forget it, Your character doesn't talk. The music is like it's not there. And the graphics are quite bad to be honest.

    Not the worst game I've played. But it's just same same same. From start to finish. Demon Souls, Dark Souls 1 and 2, Bloodbourne.... All the same with little to no innovation.. The new Dark Souls 3 is going to be same thing I bet. But hopefully I'm wrong. Hopefully. So to sum up, one word - boring.
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  32. Mar 13, 2014
    2
    This game does NOT look like the one that was advertised. Google-search 'Dark Souls 2 Graphics Downgrade' and you'll see that we've been totally mislead on what this was going to look like - through screenshots and videos. It's a good game otherwise, but this isn't the game I dropped a 60 dollar preorder for.
  33. Jun 3, 2014
    1
    This game is terrible. is even more bad than the first one, abysmal gameplay, i will not recommend this garbage, please stay away, the graphics look like a ps2 game, this game is a disaster, the combat is very REPETITIVE, the enemies attack and moves always in similar ways, people who like this game are 40 years old virgins who can't even beat it because it's extremely difficulty, thisThis game is terrible. is even more bad than the first one, abysmal gameplay, i will not recommend this garbage, please stay away, the graphics look like a ps2 game, this game is a disaster, the combat is very REPETITIVE, the enemies attack and moves always in similar ways, people who like this game are 40 years old virgins who can't even beat it because it's extremely difficulty, this game is not even worth try it.
    One of the worst games of 2014.
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  34. Feb 5, 2017
    1
    Very huge disappointment for a souls game. Graphics aren't well done, changes from the core game were made without giving the community notice of the huge graphical differences, pve story and lore feels nonsensical even for a souls game, characters feel floaty and very different form either previous souls game in a negative way, pvp is corralled to a separate mechanic like arenas forcingVery huge disappointment for a souls game. Graphics aren't well done, changes from the core game were made without giving the community notice of the huge graphical differences, pve story and lore feels nonsensical even for a souls game, characters feel floaty and very different form either previous souls game in a negative way, pvp is corralled to a separate mechanic like arenas forcing duels while invasions are nearly non existent until you hit a certain tier much later in the games cycle, allowing new players an easy playthrough. Soul Memory makes multiplayer extremely frustrating for all involved. Overall a really disappointing game more so a disappointing souls game. if it were called anything else it would be a good game but doesn't meet the standards previous souls games have set. Expand
  35. May 6, 2014
    0
    Literally the most overrated game ever. The combat system is a clunky, simplistic throwback to the bad old days, and it controls like a sloth on quaaludes. The drab graphics look like they're from 1998. The idea that this game and Arkham City share the same score is a sick joke.
  36. Apr 18, 2014
    0
    An unworthy successor. Following two of the best games I've ever played high standards need to be met, and ds2 doesn't come close. While a great deal of it's failing can be traced to the same deeply flawed decision by the devs to make multiplayer opt out rather than opt in (present in both demon's souls and dark souls) it's disastrous implementation in dark souls 2 pales when compared toAn unworthy successor. Following two of the best games I've ever played high standards need to be met, and ds2 doesn't come close. While a great deal of it's failing can be traced to the same deeply flawed decision by the devs to make multiplayer opt out rather than opt in (present in both demon's souls and dark souls) it's disastrous implementation in dark souls 2 pales when compared to its greatest shortcomings. In both predecessors the threat of having some random fool/player/griefer drop into your game to ruin your day was always a threat and made the lack of pausing, safe zones asinine (level 3 knights shouldn't have to face off against a jerk wearing allant' s armor and a scraping spear, and I shouldn't come back from the bathroom standing next to a bonfire on top of my bloodstain) but now they've raised the bar and guaranteed to over with multiplayer. It's brilliant that the game hangs for a moment to let you know you're being invaded. Not so great when it happens again. And again. And ag... well it was happening again only while you were standing still with all those pauses the first person who invaded ran in for a backstabbing, and you're dead. Not to worry, because things could be worse, at least there aren't places where other players can pull you into their game over and over and over until your equipment is breaking and you run out of supplies and have to quit the area. Well, not before invasionland there aren't.
    As lousy an implementation as is the poorly conceived multiplayer, it shines when compared to the awful camera. The camera was great in demon's souls, doing exactly what I wanted when I wanted. It was till pretty good in dark souls, somewhat twitchy but for the most part it didn't make things more difficult. This time around the camera might be the toughest obstacle in the game. Movements is quick and crisp when trying to make fine adjustments and painfully slow when it needs speed. The cameras behavior being the opposite of what is required at nearly every given moment isn't difficult, it's lazy and frustrating. If that isn't enough, the camera is stellar when compared to the controller. The slightest touch might launch you into a full Sprint, or moving further and further off center may do nothing more than keep you moving at a crawl--until you suddenly take off running. I've also gained no appreciation for the way buttons and triggers work to *maybe* cast spells, use weapons or a shield--or do multiple things all at once, back out of one menu, then the apparent menu, then hop backwards off a cliff, all with a single touch.
    All three souls titles have flaws at their core. This game has failings evwrywhere.
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  37. May 17, 2014
    0
    The feeling when you waste 50 hard earned euros on a masochistic nightmare.
    If you're a hardcore gamer that plays games to escape reality, enjoy a good story and fun game play, don't get this ....abomination.
    story is lacking, game play is unrewarding and only meant for 14year olds that have time to spend 60h per fight and find that funny, graphics are 2006 (well not surprising when it's
    The feeling when you waste 50 hard earned euros on a masochistic nightmare.
    If you're a hardcore gamer that plays games to escape reality, enjoy a good story and fun game play, don't get this ....abomination.
    story is lacking, game play is unrewarding and only meant for 14year olds that have time to spend 60h per fight and find that funny, graphics are 2006 (well not surprising when it's played on a console)
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  38. Jul 30, 2020
    0
    Demon Souls 1? Legendary.
    Dark Souls 1? Masterpiece.
    Light Souls 2? What a PIECE of TVRD, ¡seriously!? There are too many enemies and bosses doing s**t that is just just random, absurd or jank. Honestly, it's just barely above "Lords of the Fallen" trash mechanics.
    Dark Souls 3? Amazing.
  39. Feb 6, 2022
    0
    This game is not bad. It has its own pros and cons. But this is by no means worthy of such a high score. Higher than DS1 and DS3? Come on, critics. You guys are suck and just spoiled it. Now no one will pay any attention to what you flirt with.
Metascore
91

Universal acclaim - based on 69 Critic Reviews

Critic score distribution:
  1. Positive: 67 out of 69
  2. Negative: 0 out of 69
  1. Pelit (Finland)
    May 11, 2014
    92
    Dark Souls 2 bears the torch of Dark Souls with honor. No mean feat! [Apr 2014]
  2. Apr 16, 2014
    96
    Even more amazing, and difficult, than Dark Souls.
  3. Apr 16, 2014
    100
    At the end of the day, Dark Souls II uses more subtle changes to find its own flavor and place in the series as a whole, rather than reinventing the wheel.