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8.2

Generally favorable reviews- based on 1483 Ratings

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  1. May 27, 2014
    6
    This game is good, but it's not without its problems. The game has some serious audio issues, menu issues, and issues rendering players (host/invader) from afar. A great game no doubt and worth the price of admission, but having played it for 200+ hours I feel like it should have been a next gen title.
  2. May 27, 2014
    10
    This review contains spoilers, click expand to view. This is a epic game ! Dark souls 2 is a game RPG-ACTION with Darkness theme , the best thing in the game is a insane difficulty presented in all game! Expand
  3. May 25, 2014
    7
    Having now spent over 100 hours in Dark Souls 2 I can firmly say that it is inferior to it's two predecessors in most every way imaginable. The map is atrocious, the enemies attacks hit you when you aren't near them, the online is terrible with the addition of soul memory. Two notable features which are neat on the outside looking in being NG+ having new items and Soul Vessels (the abilityHaving now spent over 100 hours in Dark Souls 2 I can firmly say that it is inferior to it's two predecessors in most every way imaginable. The map is atrocious, the enemies attacks hit you when you aren't near them, the online is terrible with the addition of soul memory. Two notable features which are neat on the outside looking in being NG+ having new items and Soul Vessels (the ability to reset stats) actually kill any hopes for multiple PvP builds which you could easily do in the previous games. Some of the bosses are okay but some are just an enemy in a small church. In NG+ the bosses apparently get harder however it appears that instead of changing the boss From just added more enemies in the boss area and called it a day. The story and overall atmosphere, which made Demon's and Dark Souls unique, is all but missing in this. Dark Souls 2 isn't a bad game, don't get the wrong idea I have had some amount of fun playing this but also frustration when I die from the poor hitboxes as well. If you've played the other games I recommend giving this one a try otherwise you should play the others and ignore this one. Expand
  4. May 24, 2014
    5
    The change of staff for Dark Souls II and the idea of allowing the series to become more "accessible" for a larger audience has caused Dark Souls II to be an absolute mess. The original Dark Souls was also a mess, though for subjective reasons, things which I didn't enjoy about the game. The mess that Dark Souls II happens to be, it's a mess caused by bad programming, contradicting story,The change of staff for Dark Souls II and the idea of allowing the series to become more "accessible" for a larger audience has caused Dark Souls II to be an absolute mess. The original Dark Souls was also a mess, though for subjective reasons, things which I didn't enjoy about the game. The mess that Dark Souls II happens to be, it's a mess caused by bad programming, contradicting story, and idiotic decisions for the online play. Dark Souls II does have something going for it, though...and that's the music. Everything was rushed and made horribly for an overall disappointing and unsatisfying experience. Expand
  5. May 23, 2014
    8
    The game is mainly really good and i've spent a good 200 hours on it. I am a huge Souls fan and spent a lot of hours on Demon's Souls but mainly Dark Souls: Prepare to die edition. The problem is that i can't seem to get the same feeling with Dark souls II as i did with the first two first games. The story doesn't seem as rich and mysterious and in my opinion the pvp is not as good as DkSThe game is mainly really good and i've spent a good 200 hours on it. I am a huge Souls fan and spent a lot of hours on Demon's Souls but mainly Dark Souls: Prepare to die edition. The problem is that i can't seem to get the same feeling with Dark souls II as i did with the first two first games. The story doesn't seem as rich and mysterious and in my opinion the pvp is not as good as DkS 1 as many unintentional "features" like reverse roll and other things that made the pvp more interesting in the first game have been removed. I think that much of this "feeling"/ atmosphere issue is due to the game not being directed by Hidetaka Miyazaki anymore. Ultimately i can't see how this game could get higher rating than Dark Souls 1 or Demon's Souls so i can't give it over an 8. Overall i'd still say that it's probably one of the best RPGs that will be released this year. Expand
  6. May 21, 2014
    8
    Better than the previous Souls games in basically every way. Controls are more responsive, but you might not notice when it comes to dodging if you don't raise your agility stat. Melee is still king but magic and especially faith casters are more viable.
  7. May 18, 2014
    5
    I've played and completed Demon's Souls three times and Dark Souls twice, so I was looking foward to Dark Souls 2 a lot. I have been very disappointed with what From Software have the nerve to call a sequel.
    It's clear that most of Froms' staff had been put onto working on the new PS4 ip and the unlucky few have been left to throw out this unimaginative, bland and lacklustre excuse. Where
    I've played and completed Demon's Souls three times and Dark Souls twice, so I was looking foward to Dark Souls 2 a lot. I have been very disappointed with what From Software have the nerve to call a sequel.
    It's clear that most of Froms' staff had been put onto working on the new PS4 ip and the unlucky few have been left to throw out this unimaginative, bland and lacklustre excuse. Where are the huge majestic monsters? Where are the haunting imaginative locales? Why am I bored? Yes BORED!
    The environments are plain. There is a massive over-use of the same scenery...another burning body boulder anyone? And the regular enemies are just humanoids in armour over and over again. Also, most of the scenery looks like a good effort on a PS2.
    Two words explain this pitiful mess. Rush Job.
    Pull your finger out From Software, this is too good a franchise to get lazy with. Other software houses will make their own versions and we'll all go elsewhere.
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  8. May 17, 2014
    0
    The feeling when you waste 50 hard earned euros on a masochistic nightmare.
    If you're a hardcore gamer that plays games to escape reality, enjoy a good story and fun game play, don't get this ....abomination.
    story is lacking, game play is unrewarding and only meant for 14year olds that have time to spend 60h per fight and find that funny, graphics are 2006 (well not surprising when it's
    The feeling when you waste 50 hard earned euros on a masochistic nightmare.
    If you're a hardcore gamer that plays games to escape reality, enjoy a good story and fun game play, don't get this ....abomination.
    story is lacking, game play is unrewarding and only meant for 14year olds that have time to spend 60h per fight and find that funny, graphics are 2006 (well not surprising when it's played on a console)
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  9. May 14, 2014
    10
    The TRUE GAMERS GAME. Not for gamers that are NOT true gamers. I love the idea that if you want to find out who is a true gamer and who is not amongst your friends and co workers, this is the game to seperate the fake from the real, the boys from the girls. Fight or flight,
  10. May 12, 2014
    3
    Thought I'd give this a try, despite how much I disliked Demon's Souls. This game suffers from the same problem for me; too much repetition. While most seem to enjoy this about the game, as see it as a challenge, I find it boring. You die often, and upon dying you have the repeat the same 30+mins of game play over and over again (though while fewer HP). Aside from this, there isn't muchThought I'd give this a try, despite how much I disliked Demon's Souls. This game suffers from the same problem for me; too much repetition. While most seem to enjoy this about the game, as see it as a challenge, I find it boring. You die often, and upon dying you have the repeat the same 30+mins of game play over and over again (though while fewer HP). Aside from this, there isn't much going for the game. The story is minimal/uninteresting, and there isn't anything particularly special about the game aside from it's difficultly. That being said, if you enjoyed Demon's Souls and Dark Souls, you'll likely love this too. Expand
  11. May 11, 2014
    10
    If you suck at video games, this will make you better at them. I'm not saying this from experience, but I became a more hardcore gamer after playing this game for 11 hours. But if you chuck controllers at T.V screens a lot, you shouldn't get it.
  12. May 8, 2014
    9
    When I first heard of Demon's Souls I was drawn in by the difficulty. What I discovered was an interesting world and a game that punished for mistakes, but was never impossible. Dark Souls took that gameplay and placed in a larger world with lore that was always up for speculation.

    Dark Souls II is no different. You are placed into the world with no real understanding of who you are.
    When I first heard of Demon's Souls I was drawn in by the difficulty. What I discovered was an interesting world and a game that punished for mistakes, but was never impossible. Dark Souls took that gameplay and placed in a larger world with lore that was always up for speculation.

    Dark Souls II is no different. You are placed into the world with no real understanding of who you are. You are told you have been cursed to die over and over again and that there is potentially a way to reverse this if you manage to find the most powerful souls in Drangleic.

    The gameplay is mostly identical to the original Dark Souls with a few additions such as duel wielding. The quick travel feature is available after you find the first two bonfires, and you are able to teleport between any of the bonfires in the game. This is a welcome change to those of us who have nightmares of backtracking through Blighttown in DS1.

    Bosses and terrifying enemies are the bread and butter of gameplay in a Souls game and this game does not disappoint. Giant mummy guards and statue-men pepper the landscape leading to a boss that will kill you again and again, until you learn it's patterns and stop making mistakes.

    The environments are varied and pretty great. From giant castles to poison filled valleys, each area evokes a sense of dread, followed by excitement as the exploration begins. The only gripe I have with the environment in this game is the way the areas in the game are connected. Most of them do not make sense and take away from the world as a whole. Again I make a comparison with DS1, which had a large world with clever pathways and shortcuts connecting them all together.

    The multiplayer in the Souls games is unique and there a few tweaks this time around. Matchmaking is based on Soul Memory (the number of souls you have collected throughout your entire playtime) instead of the actual Soul Level. this is alright to a certain extent as you will be matched with people who have put in about the same amount of time in the game as yourself. This does effect fight clubs however as most people will have maxed out characters instead of specialized builds that stick around level 150 or so. Coop is not effected so much though and covenants play a larger role in finding other players with the same multiplayer interests as yourself.

    My few issues aside, this game is amazing. It is not fair to compare this game to the masterpiece that is the original Dark Souls, but it cannot be helped. This doesn't take away from the fact that this is a great game that Souls and RPG fans alike can enjoy. I am on NG++ and i plan on putting many more hours in before I've had my fill.
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  13. May 6, 2014
    8
    A very pretty and great game, gameplay wise. Yet it has one issue- it just doesn't FEEL like a Souls game. It is hard to describe. The bosses are either too easy or generic. Voice acting is great, the hidden walls and secrets are wonderful. Music is great. It was really just the bosses and some technological issues, like graphics and bad hitboxes on some weapons. PVP has someA very pretty and great game, gameplay wise. Yet it has one issue- it just doesn't FEEL like a Souls game. It is hard to describe. The bosses are either too easy or generic. Voice acting is great, the hidden walls and secrets are wonderful. Music is great. It was really just the bosses and some technological issues, like graphics and bad hitboxes on some weapons. PVP has some issues with it's structuring. Otherwise an enjoyable game that I would recommend to any Souls fan as it improves on some gameplay and lore. Also REALLY make you regret some decisions. Trust me. Expand
  14. May 6, 2014
    0
    Literally the most overrated game ever. The combat system is a clunky, simplistic throwback to the bad old days, and it controls like a sloth on quaaludes. The drab graphics look like they're from 1998. The idea that this game and Arkham City share the same score is a sick joke.
  15. UCA
    May 5, 2014
    5
    It's a diffcult game. But I think this game is too simple because you really only can be two skills, dodge an attack and attack with your weapon or magic.
  16. May 4, 2014
    10
    Awesome game ,not great pc port . You will die and learn ,this games makes winning or passing a difficult place an amazing feeling that everybody should feel. If you get angry at call of duty or anything at all this is not a game for you (Btw call of duty sucks)
  17. Apr 30, 2014
    10
    Dark Souls 2 is everything I could ever ask for in a video game. There's always something new to discover, even long after the final boss is defeated, and the PvP is deep and rewarding. But what really grabs me is the absolute freedom, lore and very kingdom of Drangleic. It's so rich with depth, beauty and darkness that your journey through each massive zone will be quiet, harrowing,Dark Souls 2 is everything I could ever ask for in a video game. There's always something new to discover, even long after the final boss is defeated, and the PvP is deep and rewarding. But what really grabs me is the absolute freedom, lore and very kingdom of Drangleic. It's so rich with depth, beauty and darkness that your journey through each massive zone will be quiet, harrowing, rewarding and ultimately blissful as you leave your mark and become a part of the world yourself. Expand
  18. Apr 30, 2014
    9
    While most games tend to hold your hand throughout the game, this game release its grip and leaves you to journey out the beautifully designed world. Most games wouldn't do it as it seems a risk, but this game delivers a once in a lifetime experience or true hardcore gaming.
  19. Apr 29, 2014
    9
    From Software took all the good things about Demon's Souls and Dark Souls and combined them to make one of the best sequels they possibly could. This time around, instant fast travel and despawning enemies can allow the game to feel more approachable to play, while still maintaining the game on a fairly challenging level. Although this entry didn't feel nearly as hard as the first two,From Software took all the good things about Demon's Souls and Dark Souls and combined them to make one of the best sequels they possibly could. This time around, instant fast travel and despawning enemies can allow the game to feel more approachable to play, while still maintaining the game on a fairly challenging level. Although this entry didn't feel nearly as hard as the first two, this has a steadier framerate, more fluent controls, more emotionally involved storyline, and a world that is roughly twice the size of Dark Souls 1. Although the main path of Dark Souls 2 felt around the same length, I think it just happened to have more optional areas and boss fights than that of 1.
    One thing that I really appreciated in this one was that New Game+ wasn't forced upon me immediately after the end credits were finished. It actually gives you the option to continue exploring the rest of the game and let's you decide whether or not you ever want to start New Game+ by visiting Majula's bonfire, I felt this game had way more freedom of choice because of this.
    But this game is still far from perfect. I've reported a few hit detection and auto-lock problems across my so-far 87 hours of total playtime. My biggest complaint was that there were a couple specific areas that forced me into PvP matchmaking, when all I want to do is explore the whole world in peace. I don't mind at all getting invaded at anytime, but when the game sets areas to automatically trigger invasions or send me to some other player's world the second I set foot in that particular area, I consider that a flawed design choice: forced multiplayer.
    Other than those issues, I think From Software hit all the right notes with this one. I know a lot of gamers complained about the graphics downgrade. First of all, this isn't next gen, and this still at least looks a little better than the last entry. And second of all, graphics alone have never been what made video games great. It's the gameplay. This is a fantastic game. It is head and shoulders above at least 90% of all the other games out on the market right now. It's a serious contender for a 2014 Game of the Year winner.

    9/10 - Amazing
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  20. Apr 28, 2014
    9
    This game is difficult, hell, maybe even too difficult-IF you don't enjoy a decent challenge. If you have the brain the size of a pea and the courage of a lemming, quit while your ahead. This game will break your balls like your mother broke those eggs over the bowl when she made you eggs in the morning. You will die countless, countless, countless times and you will be filled with a bloodThis game is difficult, hell, maybe even too difficult-IF you don't enjoy a decent challenge. If you have the brain the size of a pea and the courage of a lemming, quit while your ahead. This game will break your balls like your mother broke those eggs over the bowl when she made you eggs in the morning. You will die countless, countless, countless times and you will be filled with a blood boiling rage that will spill out into your social life. You will lash out at your friends and family due your anger at the game, which can alienate you from life itself from the beginning! If your going to play this game, then I suggest becoming so sick that no one will want to be near you for at-least a week in a half(which is how long it took me to beat the game purposefully trying to speed through it) When you have achieved that, then prepare yourself for an incredibly rocky ride filled with loss, anger, depression, feelings of a overwhelming need to sob and a need to crawl up into a ball in the corner. However, be prepared for the INCREDIBLY OVERWHELMING sense of accomplishment and pride for when you conquer that boss fight, or that corridor your trapped in, ect. If you are willing to undertake this challenge, then this game is for you. If not, then avoid the game like the plague. Expand
  21. Apr 27, 2014
    6
    Dark souls is back. Only more dark soulsier. Now, I'm a big fan of dark souls, but forgive me if I think that a game should explain the mechanics of how it works itself, rather than require you to resort to an internet search to figure out what something means. And no, I am not talking about how to select a weapon, or a spell. They are explained, but why should I join "covenant A" or swapDark souls is back. Only more dark soulsier. Now, I'm a big fan of dark souls, but forgive me if I think that a game should explain the mechanics of how it works itself, rather than require you to resort to an internet search to figure out what something means. And no, I am not talking about how to select a weapon, or a spell. They are explained, but why should I join "covenant A" or swap it to "covenant B", what the hell do these covenants do?
    But that particular flaw pales in comparison to the "invasion" mechanic. Always a good idea, always implemented like a lib dem promise on tuition fees.
    Its a **** ****
    Being invaded illustrates entirely how developers fail to realise what utter **** the general public are. If there is some sort of "balance" mechanism involved, then whoever implemented it needs to retrain for another profession. Be prepared to be ganked by people with gear that outranks yours, or to be multiply invaded so that one can engage you whislt the other backstabs you and kills you in one hit. And, unfortunately, whilst you could avoid all that poorly balanced multiplayer bollocks in the previous games, this time you cannot avoid it by staying hollow.
    Dark souls is a perfect illustration of a fantastic mechanic, in need of a good game. Dark Souls nailed it, by forcing a poorly implemented multiplayer on what should be a fantastic single player experience, Dark Souls II is a step back.
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  22. Apr 27, 2014
    4
    I'm writing this for the PC version only.
    Well the game is really good actually (like a 8-9).
    The 4 is because just like the first dark souls, the creators made the LAZIEST PC PORT EVER... AGAIN. The sad truth is given about a day, + the right tools, and even I with my mediocre self taught scripting skills could make this game work better for pc. What's your malfunction Dark Souls team?
  23. Apr 25, 2014
    10
    Quite possibly video game perfection. I actually started a meta-critic account to write this short review because I felt it necessary. It should rank one of the greatest video games of all time and I know what I'm talking about. I've been gaming since it pretty much began. (1986) Just when you think the game is wrapping up there's more and more and more and more. Sure its not aQuite possibly video game perfection. I actually started a meta-critic account to write this short review because I felt it necessary. It should rank one of the greatest video games of all time and I know what I'm talking about. I've been gaming since it pretty much began. (1986) Just when you think the game is wrapping up there's more and more and more and more. Sure its not a technological improvement over the previous in the series, however this one just gives you MORE, with a good story as well. Not one of those bled to death, read this, read that, cut scene here, cut scene there storyline. It doesn't FORCE you to care, because quite frankly, I don't. i think nearly all video game story lines are corny, have bad voice acting, and force upon you like a bad outbreak of herpes. Dark souls is the rare exception, an anti-story if you will, like a strange dream. Buy this game, and don't cry if you die lots, get stuck, etc etc etc. It just means you suck at video games and need to polish up your skills and thought patterns. Beat the game WITHOUT looking online at the wiki, trust me, its a rewarding experience. Then, when you are done, go to the wiki and see all that you missed, I guarantee you, there will be lots. Expand
  24. Apr 25, 2014
    9
    Dark Souls II is difficult. In fact, it's probably the most difficult game I've ever played in my life, but I enjoyed every second of it.

    While off-putting at first, Dark Souls II pulls you in with it's exacting gameplay, brutal difficulty and rewarding bosses, every time I finally defeated a beautifully designed boss I felt I actually accomplished something, and I can't say that for
    Dark Souls II is difficult. In fact, it's probably the most difficult game I've ever played in my life, but I enjoyed every second of it.

    While off-putting at first, Dark Souls II pulls you in with it's exacting gameplay, brutal difficulty and rewarding bosses, every time I finally defeated a beautifully designed boss I felt I actually accomplished something, and I can't say that for most games I've played.

    One of my only gripes with the game is that at times it is difficult to know where to go next, while I respect that they don't explain much I wish that they would have at least given me a general direction of where to go next.

    In my opinion, this is my first Game Of The Year contender for 2014.
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  25. Apr 25, 2014
    7
    There is nothing memorable about this title. The worlds and characters that intrigued me in the first two games, Demon's and Dark Souls, are flat and uninteresting in Dark Souls 2. While some fans are still saying "Praise the sun!," a reference to Solaire of Astora from the previous Souls title, you probably won't hear anything being repeated for characters in this title. This game playsThere is nothing memorable about this title. The worlds and characters that intrigued me in the first two games, Demon's and Dark Souls, are flat and uninteresting in Dark Souls 2. While some fans are still saying "Praise the sun!," a reference to Solaire of Astora from the previous Souls title, you probably won't hear anything being repeated for characters in this title. This game plays more like devolved fan fiction, rather than trying to stand on it's own as an interesting new world.

    There are plenty of other problems with this title: Lazy level design, illogical item progression, boring bosses (some that are nearly cut and paste from the previous Souls game), a story that really can't stand on it's own, and many other issues.

    The game is okay for a short while, but after three builds and one NG+, I called it quits with Dark Souls 2. I'm back to playing the first two games.
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  26. Apr 24, 2014
    6
    Dark Souls 2 is much like its predecessors, Demon's Souls and Dark Souls. However this game allows for a little more exploration than the others. Constantly looking around every corner and trying to find hidden goodies is always a fun experience. The backstabbing mechanic has been changed too so there is a little more variety in the animations. Not much has changed really.

    While the
    Dark Souls 2 is much like its predecessors, Demon's Souls and Dark Souls. However this game allows for a little more exploration than the others. Constantly looking around every corner and trying to find hidden goodies is always a fun experience. The backstabbing mechanic has been changed too so there is a little more variety in the animations. Not much has changed really.

    While the enemies and bosses were not all that challenging, the difficulty from this game derives from poor programming and clunky controls. I often find myself doing actions around half a second to a few seconds later after pushing the button. Can't say how many times I've seen enemies fire projectiles through walls or just slash through them and hit the player, too much to count is for sure. The thing stopping my arrows from hitting the enemy isn't their shields or armor, no it's invisible walls. Locking on to enemies can be a chore too, I find myself dying from the game forcing me to stop locking on and making me take all attacks in the back.

    The graphics in this game are nothing special. As a matter of fact, the textures are headache inducing and the same pattern is repeated over and over. Look at a wall and you will see the same rock pattern go on forever. This is used too often in the game and makes it look poorly made.

    Despite all these flaws, the game is still somehow entertaining. I enjoy fighting things up close and defending with my shield. When the controls do as I want, it is very fun. It's also exciting to get new gear and upgrade. Character progression always feels satisfying and rewarding.

    Overall, this is a fun game for those who aren't reckless and aren't too serious. If you are serious and get frustrated easily, do not play this. If you enjoy exploring and pimping out your character with all kinds of new gear, this game should be right up your alley.
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  27. Apr 23, 2014
    3
    False Advertising!
    Im not a graphic whore but From Software has marketed the game with lighting being a major graphical improvement. Torches have been hyped up to be a new and impactful mechanic of the game, but the release version has lost a lot of the immersive experience and it is a lot easier to see the path ahead and enemies on it.
    This no other than false advertising. If they had
    False Advertising!
    Im not a graphic whore but From Software has marketed the game with lighting being a major graphical improvement. Torches have been hyped up to be a new and impactful mechanic of the game, but the release version has lost a lot of the immersive experience and it is a lot easier to see the path ahead and enemies on it.
    This no other than false advertising. If they had to cut corners to improve the FPS requirement for the consoles, they should have been humble and released an official statement about it before release. Not doing so is misleading to their customers and especially for those that pre-ordered the game under the impression that their new next-gen lighting engine would be a part of the game as previously demonstrated.
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  28. Apr 22, 2014
    9
    There's no real way to describe this game. Sure, I could tell you that it's amazingly rewarding and deserves every single award it gets. I could tell you to give this game a chance because it's an amazing in-depth rpg that doesn't lose sight of what it's goals are. But truth is, Dark Souls 2 isn't like other RPGs, in fact, calling that is an injustice. Dark souls 2 finds a perfect lineThere's no real way to describe this game. Sure, I could tell you that it's amazingly rewarding and deserves every single award it gets. I could tell you to give this game a chance because it's an amazing in-depth rpg that doesn't lose sight of what it's goals are. But truth is, Dark Souls 2 isn't like other RPGs, in fact, calling that is an injustice. Dark souls 2 finds a perfect line between "barely scratching the surface," and "way too in-depth, maybe I should give up." It has a structured learning curve, and honestly, anyone could pick it up and understand exactly what is happening. It keeps everything simple, it has fantasy elements, there's no doubt, but it doesn't take it over the top creating it's own languages and having back stories and characters that need introductions and full books. Instead, the character don't really matter. You are the character, and your story is waiting. Go ahead, stumble, but learn from your mistakes and appreciate this game like I do. Expand
  29. Apr 21, 2014
    10
    Amazing, amazing game. I'm in love with Demon Souls, Dark Souls,and now Dark Souls 2. What I find is that although I liked the level design of Dark Souls 1 more, I actually love the soul of dark souls 2. It's difficult to explain - but its as if Dark Souls and Demon Souls had a baby and named it Dark Souls 2. If you played them all you'll understand where I'm coming from. I beat theAmazing, amazing game. I'm in love with Demon Souls, Dark Souls,and now Dark Souls 2. What I find is that although I liked the level design of Dark Souls 1 more, I actually love the soul of dark souls 2. It's difficult to explain - but its as if Dark Souls and Demon Souls had a baby and named it Dark Souls 2. If you played them all you'll understand where I'm coming from. I beat the game in around 70 hours (I don't summon help, and not the best), and I"m already starting again to see what I missed in the first run.

    Some complain of the controls. I think they expected to parry and defend themselves like they did in Dark Souls 1. But enemies are new, and have different movements. I had problems at first too - but learned their movements and can parry easily now.

    Some are complaining of the graphics. There are bland moments of darkness, but then your eyes are treated to beautiful scenery. You can't have the sweet without the sour.

    Anyways - I have about 100 hours logged in and I can easily see playing 100 hours more.
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  30. Apr 21, 2014
    7
    I kept waiting for moments like:

    -the Asylum Demon dropping down minutes after starting the gane -the drake landing in front of you in the undead berg -the taurus demon running at you -barely making it to the first blacksmith -queelag appears -ringing both bells -iron golem -TARKUS TARKUS TARKUUUUUUUUUUUUUS -the rafters in anor londo -the archers -bulk and skull -Sif's intro
    I kept waiting for moments like:

    -the Asylum Demon dropping down minutes after starting the gane
    -the drake landing in front of you in the undead berg
    -the taurus demon running at you
    -barely making it to the first blacksmith
    -queelag appears
    -ringing both bells
    -iron golem
    -TARKUS TARKUS TARKUUUUUUUUUUUUUS
    -the rafters in anor londo
    -the archers
    -bulk and skull
    -Sif's intro
    -fighting artorious
    -kalameet
    -getting your souls back after being rused by Seath
    -gwyn's fight and the music

    I could go on, but nothing grabbed me in 2 like those moments, I kept waiting for something big to happen but it never did. For me, there was a lot more content in 2, but a lot less substance.
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  31. Apr 19, 2014
    8
    Let me open by saying that Dark Souls II is a plenty good game, so take what you hear here with a grain of salt. Firstly the game plays as you would expect having played the souls series before, and is a challenging game in many respects. However, there are problems I feel must be addressed. Starting with the campaign. The story in my opinion isn't nearly as strong as the original darkLet me open by saying that Dark Souls II is a plenty good game, so take what you hear here with a grain of salt. Firstly the game plays as you would expect having played the souls series before, and is a challenging game in many respects. However, there are problems I feel must be addressed. Starting with the campaign. The story in my opinion isn't nearly as strong as the original dark souls. It manages to be much more generic than the original, but if you're here for the gameplay this shouldn't be a problem. There are several bosses that rely on gimmicks to increase their difficulty instead of having actually challenging ai. In addition to this, several bosses are VERY similar to ones in the previous game. Not that that's a bad thing, but it does make you wish for some variation. The ideas on the whole feel less inspired, as we have more knight bosses than ever. Including one that appears twice, only this time with TWO of them instead of one. I feel like that's definitely a failing on the creativity front. But I'm going to address my biggest problem with the game now. It's multiplayer is heavily flawed. The new director seems to heavily dislike invasions, as invaders are punished harder than ever before. The host can heal, but you cannot stop them. They can usually roll out of the way, preventing any sort of reasonable punish. In addition, lloyd talismans are limited, and you cannot ever get an infinite invasion item of any kind. The PVP has several balance problems, including absurd levels of stunlocking, the inability to punish hosts from healing, and certain stats soft cap so early on everyone is going to have a very cookie cutter build. Weapons do not scale well at all, so you are essentially encourged to go to the soft caps for your stats, then enchant and buff your weapons with spells to get any sort of damage out of them. If you wanted to play a pure str/dex character, prepare to be disappointed. Not only are invaders punished, as the host will almost always have the advantage now, but they get nothing meaningful from actually invading. For the host, death is a slap on the wrist, as they can equip the ring of soul protection and lose nothing if they die. The invader however is doomed to an uphill battle, and faces constant invasions from this game's equivalent of the dark moon covenant, which becomes extremely tedious. If one of your main draws for the series is PVP and invasions, prepare to be extremely disappointed.

    As a singleplayer game however it is fine. Not as good as the original, but certainly a solid game in most respects. What I do not understand however, is the design decision to make certain item sets nearly unattainable without hours of farming. This is a determent to the series, and has no place in the game itself.

    on the whole we have:
    - A poorly balanced PVP system that punishes players for invading
    - A more generic storyline than the previous games
    - a poorly balanced stat system that encourages users to spread their stats everywhere instead of specializing
    - a ridiculous item farming mechanic.

    however, despite this games myriad of problems, it is still a solid title if you're looking for a single player experience. Just don't expect it to be nearly as good as the last game. between the pvp being broken and skewed against the invader, to death being a slap on the wrist. I can't honestly claim this to be as good as dark souls or demons souls. However if you just want more of the series itself, than look no further.
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  32. Apr 19, 2014
    4
    Game not even as enjoyable as first two games. Do battle on small pathways and wrong step and fall die, fall die, fall die. Other games had some areas like that but not everywhere you turn. Graphics in parts of game are subpar compare to previous games. Do your self a favor and by Demon Souls. Greatly disappointed in this release of the series.
  33. Apr 18, 2014
    0
    An unworthy successor. Following two of the best games I've ever played high standards need to be met, and ds2 doesn't come close. While a great deal of it's failing can be traced to the same deeply flawed decision by the devs to make multiplayer opt out rather than opt in (present in both demon's souls and dark souls) it's disastrous implementation in dark souls 2 pales when compared toAn unworthy successor. Following two of the best games I've ever played high standards need to be met, and ds2 doesn't come close. While a great deal of it's failing can be traced to the same deeply flawed decision by the devs to make multiplayer opt out rather than opt in (present in both demon's souls and dark souls) it's disastrous implementation in dark souls 2 pales when compared to its greatest shortcomings. In both predecessors the threat of having some random fool/player/griefer drop into your game to ruin your day was always a threat and made the lack of pausing, safe zones asinine (level 3 knights shouldn't have to face off against a jerk wearing allant' s armor and a scraping spear, and I shouldn't come back from the bathroom standing next to a bonfire on top of my bloodstain) but now they've raised the bar and guaranteed to over with multiplayer. It's brilliant that the game hangs for a moment to let you know you're being invaded. Not so great when it happens again. And again. And ag... well it was happening again only while you were standing still with all those pauses the first person who invaded ran in for a backstabbing, and you're dead. Not to worry, because things could be worse, at least there aren't places where other players can pull you into their game over and over and over until your equipment is breaking and you run out of supplies and have to quit the area. Well, not before invasionland there aren't.
    As lousy an implementation as is the poorly conceived multiplayer, it shines when compared to the awful camera. The camera was great in demon's souls, doing exactly what I wanted when I wanted. It was till pretty good in dark souls, somewhat twitchy but for the most part it didn't make things more difficult. This time around the camera might be the toughest obstacle in the game. Movements is quick and crisp when trying to make fine adjustments and painfully slow when it needs speed. The cameras behavior being the opposite of what is required at nearly every given moment isn't difficult, it's lazy and frustrating. If that isn't enough, the camera is stellar when compared to the controller. The slightest touch might launch you into a full Sprint, or moving further and further off center may do nothing more than keep you moving at a crawl--until you suddenly take off running. I've also gained no appreciation for the way buttons and triggers work to *maybe* cast spells, use weapons or a shield--or do multiple things all at once, back out of one menu, then the apparent menu, then hop backwards off a cliff, all with a single touch.
    All three souls titles have flaws at their core. This game has failings evwrywhere.
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  34. Apr 17, 2014
    7
    I really did not like the first two souls games. Demons Souls looked and played terrible. Dark Souls was a glitch filled mess, I literally got stuck in a tree within 5 minutes and couldn't continue without physically turning my controller off. This game is well made, I have played around 15 - 20 hours and haven't encountered a glitch yet. I like the fact that the enemies disappear afterI really did not like the first two souls games. Demons Souls looked and played terrible. Dark Souls was a glitch filled mess, I literally got stuck in a tree within 5 minutes and couldn't continue without physically turning my controller off. This game is well made, I have played around 15 - 20 hours and haven't encountered a glitch yet. I like the fact that the enemies disappear after clearing them out and, it avoids unnecessary stupid deaths and forces you to not over grind in a specific point and move on in the game. I know some people knocked it for being shallow and having empty characters, but at least you can get to the shallow empty characters without getting stuck in the environment. My only critique is that in order to play it you have to sit down and devote a significant chunk of time into it. It isn't fun playing for short periods of time, when you are playing you want to accomplish something in the game, be it beat a boss or enter a new area and that takes time. Expand
  35. Apr 16, 2014
    8
    Dark Souls II improves on its predecessor by optimizing its mechanics and providing an even bigger world this time around. Tons more areas, enemies, npcs, and bosses. Dark Souls II like Dark Souls is a game you truly appreciate the more time you put into it. The longer you persevere in its world, the more rewards it will reveal. To truly understand its complexity and scale, you have toDark Souls II improves on its predecessor by optimizing its mechanics and providing an even bigger world this time around. Tons more areas, enemies, npcs, and bosses. Dark Souls II like Dark Souls is a game you truly appreciate the more time you put into it. The longer you persevere in its world, the more rewards it will reveal. To truly understand its complexity and scale, you have to fully experience the game in its entirety. I look forward to where From Software takes this series next! If you enjoyed the previous games, you will enjoy Dark Souls II. The reason I didn't give it a perfect score was because it didn't feel as memorable as Demon Souls and Dark Souls. Although its nice to see a developer put some much work into the game, it felt bloated and the game became exhausting to complete. Also, the last few areas of the game felt very random and out of place. Still, considering how much content is in the game, its amazing how much work the developers put into the game. If you are a fan of the series or mature dark fantasy, you will enjoy this game! Expand
  36. Apr 15, 2014
    6
    Dark Souls 2 was a disappointment, it's not a bad game; on the contrary it's quite good, even peaking greatness in some areas. Just comparing it to Dark Souls 1 it falls short; DS2 has more content but has tedious game mechanics, DS2 has a better engine but doesn't look any better, it adds new features (such as touches) but never really fully realizes them. DS2 has more bosses than itsDark Souls 2 was a disappointment, it's not a bad game; on the contrary it's quite good, even peaking greatness in some areas. Just comparing it to Dark Souls 1 it falls short; DS2 has more content but has tedious game mechanics, DS2 has a better engine but doesn't look any better, it adds new features (such as touches) but never really fully realizes them. DS2 has more bosses than its predecessor but the majority of them are either blatant rip offs (playing of nostalgia) or plain, old unoriginal. Even some of the level design are boring. You know the thing which made DS1 a house hold name; its level design. It's a fun game and if you want something for your Dark souls fix, pick this game up. But if you're a new comer, go for the first game. I wanna give this game a 6.9 but Metacritic won't let me. Expand
  37. Apr 15, 2014
    9
    This review contains spoilers, click expand to view. [Condensed]

    All in all, truth be told it is the atmosphere and not specifically the difficulty and challenge that makes the title a blast to play- although I am sure those other factors rank highly up there as well. I thoroughly enjoyed the greater sense of freedom I was given in my approaches to combat and exploration, as well as the rare helping hands reaching out to help as well. We are only a third of the way through this year's impressive games list, and yet I already feel as if Dark Souls II will maintain its large impact all the way through despite the stiff competition it will surely be facing. One thing is for certain: I'll still be playing it come next March. After all, I'm still playing the original!

    Concept: Explore a new yet familiar and similar setting- akin to the story and exploration of the first Dark Souls title, and embark upon a quest to rid the world of its misery and to gain power through it as you progress. Engage in challenging combat and experience an intriguing and engrossing story- experienced, not told.

    Graphics: Impressively detailed and varied, both in environments and character models.

    Sound: Between the epic scores for momentous occasions and stealthy segments to the general ambiance, the sound work is quite impressive and even the little creaks and tremors were impressively detailed in there fullness.

    Playability: The challenges will be difficult, yet it isn't anything that can't be overcome through patience and a general grasping of the firm handling of the controls set before you. After you establish a solid foundation, you'll progress slowly but surely regardless of overall skill. But that doesn't make it any easier on you or your character, be warned.

    Entertainment: This is not only a highly anticipated sequel but an amazing stand-alone title and it must be played to be enjoyed. Challenging yet fair, firm yet helpful at times. An impressively detailed and epic adventure in an expansive and deadly world.

    Replay Value: Very High.

    Overall Score: 9.5
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  38. Apr 15, 2014
    10
    Excellent!! Dark Souls 2 improved than Dark Souls 1 actually
    and smooth Frame was Good than Dark Souls 1
    im Love so much FromSoftware
    i found lost memory that playing ghost n goblins
  39. Apr 15, 2014
    10
    Now I don't generally rate games a perfect 10 but I'll explain why in just a bit. Here we have Dark Souls 2, I just finished Dark Souls 1 about a month ago thanks to this article I read about the most difficult games of all time and fair enough, Dark Souls 1 was there so I gave it a shot and the rest of my games are history. After a good 90+ gameplay of punishment and victories (more onNow I don't generally rate games a perfect 10 but I'll explain why in just a bit. Here we have Dark Souls 2, I just finished Dark Souls 1 about a month ago thanks to this article I read about the most difficult games of all time and fair enough, Dark Souls 1 was there so I gave it a shot and the rest of my games are history. After a good 90+ gameplay of punishment and victories (more on the punishment part) I finally finished the game and a few days later, Dark Souls 2 was out. I told myself that I was gonna give it a rest realizing that I was not ready to embark on another long journey but I got the game anyway and tried it for a few minutes and just like that, you've guessed it, minutes turned into hours and I was hooked like it was the original. Can't say its better but it has many improvements that makes it less punishing for the players but a few that makes it otherwise. Still it has the formula of having to try and try and learn from your deaths and be better and achieving that boss kill. People will probably argue about the game not being perfect so it doesn't deserve a score of 10 but games aren't suppose to be perfect, they're suppose to be fun. Be warned though, this game is not fun, not at least when you're constantly dying but it does make up for it when you're winning. Dying is part of the game so enjoy it. Expand
  40. Apr 14, 2014
    8
    the game is great! but if you're expecting dark souls "2" then this isnt it. it feels more of a hybrid of demon and the first dark souls thats a bit easier. its still fun though and it still plays like the others.
  41. Apr 14, 2014
    10
    Dark Souls 2 is just like Dark Souls except bigger. Certain aspects like covenants and humanity have been simplified to make them easier to understand and the game is generally more user friendly in it's design choices yet it still retains it's brutal difficulty and air of mystique.

    The graphics are slightly compromised on ageing hardware but thankfully From Software made the right
    Dark Souls 2 is just like Dark Souls except bigger. Certain aspects like covenants and humanity have been simplified to make them easier to understand and the game is generally more user friendly in it's design choices yet it still retains it's brutal difficulty and air of mystique.

    The graphics are slightly compromised on ageing hardware but thankfully From Software made the right decision to sacrifice detail for frame rate to ensure the game handles smoothly even if the lighting isn't perfect, boo hoo (sarcasm).

    Dark Souls 2 is not a perfect game, I could write a list as long as my arm about it's flaws (which are many but most relatively minor). Hell, it's not even a fair game. But that's sort of the point. It's the challenge and satisfaction of overcoming seemingly impossible odds to win. Even the cheapest of victories will have you punching the air in celebration.

    What it is though is an epic adventure which took me 80 hours to complete and I still don't feel as if I've scratched the surface. It's the best action RPG I've ever played. And although it may never win 200 game of the year awards it just might be the best game ever (so far).
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  42. Apr 14, 2014
    10
    Everything i expected from a new Souls game. Exhilarating combat, great level design and a story that isn't on the surface but needs to be explored and discovered by looking at item descriptions and the environment.I also like the new ways to up the difficulty throughout the game. Overall a worthy successor to the original.Praise the sun!! o/
  43. Apr 13, 2014
    10
    One of the best games of the generation hands down. Thank godness we have games like this, and not only all the Call of duty copy/paste miriad of games. I hope people discover the game thoroughly and so From Software can keep on developing games like this for the new generation.
  44. Apr 12, 2014
    6
    This game... man i had high hopes for it to be legendary in comparison to Dark Souls 1 but it fell short in a few ways for the PvE aspect of the game. Many boss fights just were too easy with a Dexterity character which is pretty sad because straight up Dex and Strength builds **** blow in this game. There was very little epic music in this game, i loved the hell out of the soundtrack forThis game... man i had high hopes for it to be legendary in comparison to Dark Souls 1 but it fell short in a few ways for the PvE aspect of the game. Many boss fights just were too easy with a Dexterity character which is pretty sad because straight up Dex and Strength builds **** blow in this game. There was very little epic music in this game, i loved the hell out of the soundtrack for Dark Souls and especially Demon's Souls (with its amazing intro). I wont talk much about the PvE because it's not the real issue here, it's the PvP. The PvP only and when i say only i mean ONLY full of casters of all types that can all one-shot with the press of one button. I have not been parried once or guard-broke once because no one **** goes for them. With how one-sided the fights i get are i still manage to beat these buttholes using all these under-powered setups with my simple dual falchion, dual poison dagger, target shield, and shadow dagger build. I have 2500+ of play time on Dark Souls 1 and seeing how horrid the PvP is makes me want to vomit. This Dom **** created the "Mega mule" for Dark Souls 2 within 3 weeks after the game's release, completely ruining NG+ PvP. I invaded someone that used 10 divine blessings and any Dark Souls 1 veteran would know what is terrible about that, I was a dragon spirit that had the choice of healing but i didn't and only managed to kill him because i was an OP sorcerer build. Now for anyone who thinks magic is for **** or wimps i completely agree and i'm telling you that in Dark Souls 2 you will be killed 9/10 times with a Dex or Strength build, I have parried people **** loads of times in PvP but they go and chug their Sunny-D and then i get one-shotted by a spell, so GG From Software on ruining the PvP, I just hope someone out there still plays Dark Souls 1 because I can't stand this $60 turd. Expand
  45. Apr 10, 2014
    6
    I loved Demon's souls. I loved Dark souls. So much so, I felt the compulsion to grab all those tricky trophies and finish them both completely. I had high hopes for the sequel.

    I was able to look past the graphical downgrade, because lets face it, it's not all about looks is it? As bad as it looks, I carried on regardless. I quite liked the hollow/human system, and the fact that you
    I loved Demon's souls. I loved Dark souls. So much so, I felt the compulsion to grab all those tricky trophies and finish them both completely. I had high hopes for the sequel.

    I was able to look past the graphical downgrade, because lets face it, it's not all about looks is it? As bad as it looks, I carried on regardless.

    I quite liked the hollow/human system, and the fact that you can warp bonfire to bonfire at the get-go. I also liked the vast amount of places to visit. Unfortunately, I felt unsatisfied upon finishing the game.

    The game becomes less enjoyable and confusing the deeper you get into it. There is only a vague explanation to what it is you're doing in Drangleic, and there is a great lack of explanation on where to go to finish your quest. Sure, there is plenty of lore to find and read through but it's all too vague. It is so easy to become lost and frustrated on where to go next it can become a real pain. For example I had no idea where to find the final boss, and I didn't understand the relevance of the "giant souls" as it was not explained. As least in the original you had a clear idea of what you were doing, and who you had to defeat in order to link the fires and end the curse to finish the game.

    An introduction to "soul level" restricts multiplayer and invader interaction. Infusing weapons is far too easy, and boss soul weapons are weak and too easy to craft. There not even worth creating as they're so underpowered

    I must say though the combat was pretty solid, if a little glitchy at times.

    All in all, Dark souls 2 feels rushed, unfinished, and disappointing.

    It's not a complete disaster mind you, there is some fun to be had here, I just wish more time had been spent of it's flaws.
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  46. Apr 10, 2014
    8
    Dark Souls II might is one of my favorite games. The new designs are very much improved from previous games. I would recommend this to all the gamers who love playing action packed games.
  47. Apr 9, 2014
    8
    Dark Souls II is a beautiful game and is much better than its predecessor! However, it is still uncompromisingly hard! Which for some people may not be a negative thing... but for me it is! Now i'm not saying I don't love a good challenge cause by all means i do! I just believe that games are supposed to be fun experiences that grab you, draw you in and connect you to the characters. WhenDark Souls II is a beautiful game and is much better than its predecessor! However, it is still uncompromisingly hard! Which for some people may not be a negative thing... but for me it is! Now i'm not saying I don't love a good challenge cause by all means i do! I just believe that games are supposed to be fun experiences that grab you, draw you in and connect you to the characters. When a game is as hard as the Dark Souls series it is fun at first and at many other points, but more often than not it frustrates and draws me out of the experience and that is not what i look for in a game! Still some people will find this appealing and to you I say go for it! Dark Souls II is not a bad game by any means... it's just not for me! Expand
  48. Apr 7, 2014
    10
    If you even remotely liked either Demon Souls of Dark Souls, then this is a definite purchase. There is so much here to be had for $60. After "The Last of Us," I wasn't sure there would be another game worthy of a "10" rating... at least not on the PS3 or last gen consoles. This game is so incredibly difficult, but so satisfying when you triumph over an enemy that you attempted to kill 30If you even remotely liked either Demon Souls of Dark Souls, then this is a definite purchase. There is so much here to be had for $60. After "The Last of Us," I wasn't sure there would be another game worthy of a "10" rating... at least not on the PS3 or last gen consoles. This game is so incredibly difficult, but so satisfying when you triumph over an enemy that you attempted to kill 30 times before it. This is a true RPG. The great thing about this series, is that you can go back and play and replay the first Dark Souls and Demon Souls and still have that feeling of accomplishment. If you are an impatient gamer, then this game will temper you. Other game's difficulties are laughable at this point. This is the only RPG that truly makes you think about when and how to upgrade certain character statistics. Prepare to die... MORE. You have to love this game! Expand
  49. Apr 6, 2014
    9
    If Dark Souls 2 seems easier. Its because you have gotten really good at Dark Souls 1. You understand how to win and you understand that death is part of the experience that makes victory all the more sweeter. The inclusion of soul vessels makes playing with builds on your first play through a deeper experience. And as you start new games or continue with new game plus you know how toIf Dark Souls 2 seems easier. Its because you have gotten really good at Dark Souls 1. You understand how to win and you understand that death is part of the experience that makes victory all the more sweeter. The inclusion of soul vessels makes playing with builds on your first play through a deeper experience. And as you start new games or continue with new game plus you know how to build your character according to your play style. In this regard the game can become easier because you become more powerful both through stats and your understanding of enemy patterns, However there are ways to keep the difficulty up. Bonfire aesthetics when used make the enemies in the area more difficult by turning it into essentially a new game plus and it stacks. I for example made a certain area new game plus lv 4 on my first play through. There is also a covenant that makes the entire game harder by increasing enemy HP and attack strength the covenant also removes summoning signs so you will have to kill bosses solo :). The rewards are awesome for this covenant .

    If you loved Dark Souls 1 there is no reason why Dark Souls would be a disappointment. It is essentially the same game but with more content and new play style approaches. The difficulty is player controlled once you master its initial difficulty.

    For new comers this game will be tough but not as seemingly impossible as the first.This is due to the fast bonfire traveling and the co-op covenants which make dealing with bosses, player invasions and clearing tough areas easier. The story is pieced together via npc scripts and the lore found on items. the world and items tells you the story, it inst presented to you directly. So if you approach this as a hack and slash action rpg that feeds you story line through a friendly and animated world you wont enjoy the experience. Because there is a overwhelming sense of despair leading on to nihilism that blankets the game from start to finish. Getting through it and uncovering the games secrets requires commitment and perseverance that ultimately leaves you feeling hallow even after you win, because you want more, only to realize that more is harder and your victory means nothing.

    The Bad: evading enemy attacks is unfair at times. The AI tracking is too good so good that at times i feel the game cheats in the timing of each attack. the longer the battle drags on the more unpredictable the bosses become. Since they can 2 hit or 1 hit you I feel that this is an aspect that adds an artificial difficulty to the game that will leave most frustrated. The soul vessels that allows for respecing sort of taking away from the element of making and experimenting with new characters. Since you get I 3 in your first play through it doesn't really make sense to start another hero and going through the motions.
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  50. Apr 6, 2014
    10
    This epic sequel offers more content than ever before, and the unique multilayer mechanics are truly working for the first time in the series.

    Pros: Melee is balanced with hundreds of viable weapon choices, simplified upgrading and crisp mechanics. Magic has 4 different paths with more options than ever before. Endless hours of fun PvP. Awesome enemy/boss design. Easiest Co-Op in the
    This epic sequel offers more content than ever before, and the unique multilayer mechanics are truly working for the first time in the series.

    Pros: Melee is balanced with hundreds of viable weapon choices, simplified upgrading and crisp mechanics. Magic has 4 different paths with more options than ever before. Endless hours of fun PvP. Awesome enemy/boss design. Easiest Co-Op in the series. Great incentives for assisting other players. Many options for making the game harder if you find it too easy. Built from the ground up for re-playability with new traps, gear and enemies exclusively to NG+.

    Cons: The graphics were downgraded (but are still beautiful - for old consoles), hard skill caps mean you'll be wasting your points if you don't know what you're doing. Some lag in PvP. Voice acting is hit or miss. The music took a turn from the first two which effects the "souls" feel. Nearly absent rumble controls. The "soul memory" system frustrates many friends trying to co-op.

    - Lore is even more hidden than DS1, but there DEFINITELY IS a lot there, and there will be deep lore conversations to come.

    - Nearly all of the information online and even in guides is false, misleading or inaccurate. You truly know nothing about anything until you do it yourself. If you hear an item or build is overpowered, broken or useless - your personal findings are likely to be much different and more complex than what you had read. Therese just too much going on, too many variables. Even gameplay videos are misleading.

    - While the complexity may turn some casual gamers away, complexity leads to longevity for those who can't get enough of this game.

    After two 100-hour play-throughs, I'm trying very hard not to play my third character in anticipation for the PC release.
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  51. Apr 5, 2014
    9
    I just want to say this is the best money I've spent in a very long time for a great game. I am an obsessed gamer and could probably open a shop with all the games i have. The mood of darks souls 2 just brought me into the goth/medievil heaven i loved when i played demons souls.The graphics are timeless and amazing. The gameplay is fluid and extremely realistic and i have to admit thatI just want to say this is the best money I've spent in a very long time for a great game. I am an obsessed gamer and could probably open a shop with all the games i have. The mood of darks souls 2 just brought me into the goth/medievil heaven i loved when i played demons souls.The graphics are timeless and amazing. The gameplay is fluid and extremely realistic and i have to admit that demons souls was more difficult and this felt a little less difficult but at the same time it lets you learn your flaws to do it over with a better idea of what to do. The only thing i would like a little more is definitely more cinematics because it feels like playing for a very long time without a progression of a storyline. An extended cinematic experience would have made you feel like even moving towards a greater goal. I am crazy about stories so for me this was the only flaw the game had. That is my only reason for going it a 9 and if you don't like this game it probably means your just not as good as us hardcore gamers!LOL.I really hope they make a dark souls 3 for PS4 because that will be one of the greatest moments in gaming history. Expand
  52. Apr 5, 2014
    10
    When Demon's Souls first-arrived in 2009 (I first played it in 2010, when it finally arrived in the UK), at long last a prayer of many a true gamesplayer had been answered: a game that was hard, yes, possibly even really tough at times - but it was rewarding, the difficulty added to the tension, you were never 'sold-out' with cheap moments or annoying difficulty spikes, and every momentWhen Demon's Souls first-arrived in 2009 (I first played it in 2010, when it finally arrived in the UK), at long last a prayer of many a true gamesplayer had been answered: a game that was hard, yes, possibly even really tough at times - but it was rewarding, the difficulty added to the tension, you were never 'sold-out' with cheap moments or annoying difficulty spikes, and every moment the game gave you was truly well-considered.

    Come the 'sequel' of sorts in 2011, Dark Souls, the game changed-up a great deal (goodbye world and character tendencies, hello open-world and covenants), and also introduced a new level of unpredictability to its core. It changed the formula for sure, shook-up Demon's Souls veterans like myself, but did it the right way.

    I played the beta of Dark Souls 2 last year, and experienced many of the changes that FROM software were implementing, but I never knew how much was being changed, until I first started playing the actual game.

    But I'm getting ahead of myself, first I wish to cover the presentation: the graphics engine has been overhauled completely, and it shows!! The levels, and characters throughout are much crisper, and whilst there are issues (the PS3 version can have slight framerate issues, and there are some rough textures here and there) the whole update compliments the varied locales, which whilst range from the fantastic to the largely dour and depressing, are beautifully lit and made to elicit the right kind of tension, not due to design error.

    The sound is wonderful!! Sound effects that you character, and the creatures of the areas you visit, are very slightly exaggerated, and whilst initially it can 'jar' the senses (it did for me) it again adds to the tension - at points in the game encounters can almost be pre-empted (perhaps assumed) just by the sound you would not expect. The music ranges from the thunderous (the boss encounters, as you'd expect) through to some utterly beautiful, and somewhat sad, pieces. If you can pick up one of the versions with the soundtrack as an extra, DO - trust me, you'll thank me for this piece of advice.

    As for the gameplay, FROM software have played the controversial card by adding some major gameplay twists: some of these come courtesy of Demon's Souls (and are hugely welcome by this player!!), and some come by themselves (no doubt influenced by the beta, and the fact that there will be a lot of newcomers to this series on this entry), but the gameplay twists, whilst small, do affect the game hugely in scope. These design choices all boil down to the fact that FROM software want you to take chances, want you to have fun, and not be bogged-down in endless hours of grinding, and they want you to find your own way to play the game. In a way, more than ever, being levelled-up and tooled to the infinite degree is no surefire guarantee that you'll sail through the game - no way!! Online has always been a mainstay of this series, and I think that once you've tried it, and been locked into a boss battle with others, that you won't play any other way!!

    One more point I must stress, to those that ask "has the game become easier?" I have to say a firm NO. Its been made accessible to newcomers, I have to agree, in many ways, but it still will challenge even the veterans.

    Dark Souls 2 is seriously superb. Its addictive, exhilerating, frustrating, compulsive and massively rewarding, and given that its possibly the last outing of this series on the PS3 or XBOX 360, you should play it. Its quirkier that Dark Souls, almost as great as Demon's Souls, and this early into 2014, I wouldn't be surprized if its one of the best games of the year come December.

    Utterly unmissable
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  53. Apr 4, 2014
    6
    I see a lot of tens across the board, but I don't really find that fair for a game with no story, battle animations that don't match up with enemies' hit range, and painfully long loading times (this is key due to the amount of times you will die). I'll grant that the landscapes are gorgeous, the weapon selection is vast, and leveling system is pretty gnarly, but that's not enough forI see a lot of tens across the board, but I don't really find that fair for a game with no story, battle animations that don't match up with enemies' hit range, and painfully long loading times (this is key due to the amount of times you will die). I'll grant that the landscapes are gorgeous, the weapon selection is vast, and leveling system is pretty gnarly, but that's not enough for anywhere near a perfect score.

    The fans of this game always try to make it out that if we don't like it, we just don't "get it" as if the fault lies with us, but if a game doesn't motivate me to keep pushing forward even though i just paid 60 dollars for it, some of the blame has to be with the game itself
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  54. Apr 3, 2014
    10
    Dark Souls 2 is an amazing sequel and a great fantasy journey through the murky, forgotten land of Drangleic. It might be the weakest chapter of the Souls series, but still better than anything RPG genre has to offer these days and still perfectly capable of consuming hundreds of your gaming hours.

    Level design... that reached the levels of pure genius in previous Souls games has been
    Dark Souls 2 is an amazing sequel and a great fantasy journey through the murky, forgotten land of Drangleic. It might be the weakest chapter of the Souls series, but still better than anything RPG genre has to offer these days and still perfectly capable of consuming hundreds of your gaming hours.

    Level design... that reached the levels of pure genius in previous Souls games has been slightly reduced and it tries to compensate with quantity. In result, there is a huge chunk of content here, almost twice the size of previous titles, but while there are still some really nice locations (Brightstone, Heide, Dragon Shrine...) it just doesn't feel as impressive as cleverly interconnected world of DS1, where you were just blown away by the locations and felt that every little corner is there for a reason.

    Atmosphere... has been watered down a bit. Partly because of the level design, it's not as dark and terrifying as before, but also because of some wrong game design choices. Warping between bonfires right from the start just ruins the sense of traveling and it reduces the sense of danger. Remembering the times of original DS where I was stuck in The Depths, cursed with halved HP and with no way to get out of there, that feeling of horror and hopelessness is just gone, because Bonfires are now everywhere and you can easily heal and teleport to safety anytime.

    Bosses & enemies... suffer the same fate of Quantity > Quality as the locations. There are many of them, and some are quite cool (The Chariot, Ancient Dragon..), but those impressive epic battles of DS1 like Sif or Ornstein & Smough that would challenge me even for the whole day are just not here anymore. 3 honorable exceptions kind enough for actually kicking my ass and killing me a few times are Ruin Sentinels, Darklurker and Ancient Dragon. Thank you guys.

    Difficulty... surrounds every souls game notorious for their hardcore style. While still challenging, the challenge here is mostly optional, either by using Bonfire Ascetics or by joining a Covenant of Champions, that both strengthen the enemies. DS2 is definitely the most accessible for newcomers, nothing wrong with that, but all those review lines like "Harder and more difficult than ever" are just a total joke. The problem is that after a few kills enemies just stop respawning, so you can easily kill out everyone in the area and have a free cakewalk to boss, something you could never do in previous titles. Option to load yourself with neverending supply of lifegems also hurt a lot.

    Combat system... is still as intact as ever, but this has been mostly copied from the original, only with even more weapons and cool looking armor sets. Magic has always been more in a support role in Souls, it works great as a support in the form of miracles for clerics, or for the occasional fire apocalypse via pyromancy, but playing Souls games as a pure caster has always been a snoozefest.

    Graphics... are looking good. Coming from the hi-res PC version of Dark Souls 1, it's true the textures here are definitely low-res, smudged and simple in places, but at least the frame rate is constantly good and that's far more important. These consoles are 7 years old hardware, so it's understandable they had to sacrifice something. Definitely looking forward to the hi-res PC release.

    Music... is imo the least impressive from the trilogy and the biggest disappointment for me. Few nice tunes (Chariot, Credits), but mostly forgettable and with no real mood to set for those bosses. Music is going downhill in Souls series, amazing in DeS, really good in DS1 and it is just ok in DS2.

    Story & Characters... The lore and not so in your face story telling these games are known for is still here and it's amazing to put all the pieces together. Especially if you know the background story and lore of the original Dark Souls, so you can get all the references and historical connections. DS2 didn't disappoint, lots of different themes, throwbacks, brand new bunch of strange and interesting characters.. fully satisfied here.

    Covenant system and PVP... is one of the few improvements over the original. It's recommended to really try out all Covenants (you can switch between them without any problems or penalties). Those who prefer Souls games primarily for the multiplayer will be very happy. Specifically Bell Keepers and Rat King covenants has been the source of fun for countless hours.

    New Game+... is another significant upgrade along with the Bonfire Ascetic system, after playing through this game once, NG+ not only strengthens the enemies, but it adds brand new ones, changes things a bit, adds new spells/items and so on. This is a pleasant change and it improves the overall replayability a bit.

    In the end, DS2 has many problems (some could be easily avoided), but FromSoftware had a hard job of following up to one of the best games of all time and they created an amazing piece of work that is well worth the full score of - 10/10
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  55. Apr 2, 2014
    4
    I wasted so many nights researching, waiting, praying this game was going to be good. I am a die hard fan of the first but I'll be damned if I let what was released slip by freely. part of the problem is that I was forced to buy this game on ps3. the ps3 is ancient enough. the game on it looks like the stone ages! I couldn't see half the crap in front of my face. all of the things theyI wasted so many nights researching, waiting, praying this game was going to be good. I am a die hard fan of the first but I'll be damned if I let what was released slip by freely. part of the problem is that I was forced to buy this game on ps3. the ps3 is ancient enough. the game on it looks like the stone ages! I couldn't see half the crap in front of my face. all of the things they promised they didn't even bring to the table. just another gimmick to please shareholders!!!!!!!! the new system is broken, unfair. died too much? new game! got to the second bonfire and I already don't know where to go. when they promised twice the map size they really meant it! **** running simulator, run 30 miles just to immediately die. there is nothing I enjoy about this game. it goes to show that sometimes an artist can only get the job done one time. Expand
  56. Apr 2, 2014
    9
    This game easily deserves a 10 for it's sensational gameplay, but giving a 10 would just be unrealistic for anyone to come to the expecting. It has it's flaws in it's graphics and lighting but honestly, being a PC gamer, I'm amazed this game is on ps3 and running smoothly. I see people complaining about FPS but I have had very few hiccups during my multiple playthroughs.

    I'd recommend
    This game easily deserves a 10 for it's sensational gameplay, but giving a 10 would just be unrealistic for anyone to come to the expecting. It has it's flaws in it's graphics and lighting but honestly, being a PC gamer, I'm amazed this game is on ps3 and running smoothly. I see people complaining about FPS but I have had very few hiccups during my multiple playthroughs.

    I'd recommend this game to anyone that enjoys a challenge. It's a lot less punishing in the way you are allowed a limited amount of soul vessels(assuming you don't use bonfire ascetic loopholes) to reallocate your the points you've put into skills, which in my opinion is a fantastic addition for veteran players and especially new players. People that accidentally choose dexterity at the start of the game will be able to reallocate to more useful skills such as faith or intelligence, as using melee only will equate to an even greater challenge.

    All up, this game is astonishing and a great sequel to a great game. The world is more vast than ever and shares much familiarity with Dark Souls, which I love. It's different, but it's changed for the better. I have no idea which one I love more, they're both fantastic games and I'll be hanging out to buy Dark Souls 2 on PC as well. Buy this game. Don't give up, even if you think you're stuck- you're not. One thing that you'll learn during Dark Souls is that there's always a way.
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  57. Apr 1, 2014
    10
    this... game.. is... FREGGIN AWESOME!! this game feels both like demon souls and dark souls. even though the game still holds its name in the difficulty department, its much easier to get in to if you happen to be new to the souls series. im terrible at writing reviews so please disregard the poor quality, however i know when i come across a good game and boy, is this one of the best gamesthis... game.. is... FREGGIN AWESOME!! this game feels both like demon souls and dark souls. even though the game still holds its name in the difficulty department, its much easier to get in to if you happen to be new to the souls series. im terrible at writing reviews so please disregard the poor quality, however i know when i come across a good game and boy, is this one of the best games ever. it has more content than dark souls, more to do and such. its deeper and just pretty much perfect around. now lets see the pc version Expand
  58. Mar 31, 2014
    10
    The horror,the depth,the secrets,the bosses,the darkness,dragons,skeletons,loot,''you died','you died'' -again,and again,again...The joy and rewards when you move forward,the even bigger diff then dark souls 1,the pve,the pvp,the co-op,The story on items,walls,in the air.The world that is so dark has the most beautifull soul that i've seen in my life.This game is for us with souls toThe horror,the depth,the secrets,the bosses,the darkness,dragons,skeletons,loot,''you died','you died'' -again,and again,again...The joy and rewards when you move forward,the even bigger diff then dark souls 1,the pve,the pvp,the co-op,The story on items,walls,in the air.The world that is so dark has the most beautifull soul that i've seen in my life.This game is for us with souls to give,not for casuals,but that's true love for the players,other companies have a lot to learn from 'from' .Dark souls has great pricelles soul,thank you 'from',you are Leonardo da Vinci of our time. Expand
  59. Mar 31, 2014
    6
    Compared to prior work, Dark Souls II is pretty awful. I feel bad that I waited 2 years and invested as much into it. I feel worse that the savior of traditional video game design sold out.

    - There is no character build specialization (there is abundant "respec") -- in one swoop, this completely removes the primary strategic level of the game. - Enemies not respawning removes most of
    Compared to prior work, Dark Souls II is pretty awful. I feel bad that I waited 2 years and invested as much into it. I feel worse that the savior of traditional video game design sold out.

    - There is no character build specialization (there is abundant "respec") -- in one swoop, this completely removes the primary strategic level of the game.
    - Enemies not respawning removes most of the difficulty from regular areas catching you off-guard.
    - While at the same time, NPCs *DO* respawn, so you don't have to be careful around them.
    - Free, unlimited warping anywhere, right from the start, removing the challenge of layout memorization.

    The sad thing is these are all *features* the development team spent resources *adding* to the game. This isn't failure due to a lack of resources. This is intentional failure injected into the game by decision makers (i.e., making it more "accessible" to the much larger playerbase weened on post-16-bit games wanting fast content consumption, always-increasing "progress" and no developed appreciation for RISK AND IMMERSION): In other words, SELLING OUT.

    If you have not played a From Software title, do yourself a favor and don't introduce yourself to their work with this train wreck. The features vainly attempting to appeal to "new" players ironically make it unworthy to be a player's first exposure.
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  60. Mar 31, 2014
    6
    This game is a mixed bag for everyone. Some will say it's the swan song of the Xbox 360 and PS3 generation, and others will give up just a few hours in. I played the first Dark Souls and I'm not afraid to say that the original is the better choice of the two. It all comes down to a few changes they made to keep it fresh.

    The responsiveness in Dark Souls 2 is way beyond most gaming
    This game is a mixed bag for everyone. Some will say it's the swan song of the Xbox 360 and PS3 generation, and others will give up just a few hours in. I played the first Dark Souls and I'm not afraid to say that the original is the better choice of the two. It all comes down to a few changes they made to keep it fresh.

    The responsiveness in Dark Souls 2 is way beyond most gaming standards. Some of the tightest controls to come out with an RPG and the greatest feeling of achievement when finally taking down a boss. But I'm sorry to say that if you compare it to the original Dark Souls, you'll be quite surprised how it doesn't add up. The sequel should have the far superior combat, right? Sadly, this is not the case. Item usage is mostly sloppy, and hitboxes are mostly precise, but some bosses and enemies have absolutely awful hitboxes all around. I'm not sure if the enemies are meant to be fought that way, but in either cases is feels unfinished. Not to talk about the critically huge difficulty spikes that happens way to often. Especially the bosses are unforgiving and punishing, and most of them requires you to bring a partner to even have a chance. This is not how the series was meant to be played, and in my opinion is a flaw rather than a mechanic. Finally I would like to note that Dark Souls 2 takes the most annoying aspect of Dark Souls 1 and brings it to a whole new level... Ganging up enemies against you.

    So the combat is a step down. How about the rest of the game?

    The lore in Dark Souls 2 feels a tad bit incomplete. I never had a distinct feeling of the area's history whenever I'd discover it like I would in the original Dark Souls. And the world isn't as interconnected as it's older brother, and misses a feeling of mystery. Little to no characters has a story you feel a need to discover and some feels like they didn't even need to be in the game. Maybe if I felt like reading a lot i might get a slight idea of what their story is, but to be honest that feels out of place. To be honest, if they left most of the "lore" out, it wouldn't feel less incomplete. Missing information, boring and bland characters, and a world made of mediocrity. This game makes some MOBA lore feel like the greatest piece of art ever written. Someday i might just read all of the Dark Souls 2 lore on the internet and feel like it failed to deliver.

    hopefully the third installment of the series (Which I'm sure will happen at some point) will fix the mistakes and make a game that's just as good as the original. I can only hope.
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  61. Mar 31, 2014
    10
    Well the graphics may not have survived but the gameplay and design is still as brutal and fulfilling as it has ever been!!! A few tweaks have been made to the original DS formula to make things less frustrating for players but don't think that means this game is any easier than it's predecessor or spiritual Grandfather. Smoother frame rate, tighter controls, and a more thoughtfullyWell the graphics may not have survived but the gameplay and design is still as brutal and fulfilling as it has ever been!!! A few tweaks have been made to the original DS formula to make things less frustrating for players but don't think that means this game is any easier than it's predecessor or spiritual Grandfather. Smoother frame rate, tighter controls, and a more thoughtfully planned out environment all help this game run circles around DS 1. But if you liked the first game then you know all this stuff already by now I am sure.

    For anyone who is keeps **** about the graphics, get out because your **** is tired. PC owners might have a stake in this fight, but anyone who thought the game originally shown could have run on a 7 year old console that barely ran Blight Town is an outright imbecile. What, you never witnessed a company rely on a target render video for promotion? Are you people new or what? Target videos have annoyed us since 3D graphics were brought to the gaming table. Get over yourselves.

    Lastly, this is not a co-op game. You will not be running around killing everything in sight with your friends. You will not be saving your besty at the last minute in some hail mary during a mid game boss fight. You won't be trading gear and swapping hair accessories around the bonfire as you and your BFF giggle about how easy Old Knights are. This game is about one persons painful and long quest to beat a bunch of enormous creatures in the face with blunt or pointy objects. If you want to go kill a bunch of stuff with your buddies, go play Borderlands. If you want everything explained to you every step of the way and have your hand held, go play Fable. If you wanted a massive convoluted story to frame your gameplay, go pick up Final Fantasy part, whatever. If you are a gamer that wants to test the limits of their skill and endurance, play Dark Souls.

    To the Negs. The graphics down grade didn't effect the gameplay so obviously if you are concerned with the look of a game over the fun then you shouldn't be playing video games. They make Michael Bay films for you people to drool over. And to the people complaining about the vagueness, difficulty, and lack of co-op in the game; did you even play part 1 or do any research whatsoever into the game. Because all those things you are **** about are the same strengths that series fans cant get enough of. So no, the game didn't waste your 60 bucks. You did it to yourself for jumping on a band wagon before knowing what it was all about. Go find a RedBox next time you aren't completely certain that you must play a game and keep your sour grapes to yourselves.
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  62. Mar 29, 2014
    6
    for the game that features single hit death combat as main aspect it has way too many bugs and glitches. While Dark Souls 2 is a good game it has fallen far from the original Dark Souls and Demon Souls that featured close to flawless execution of all game mechanics.
    I can attest that after playing Demon Souls and Dark Souls that all of the deaths I have experienced in those games were
    for the game that features single hit death combat as main aspect it has way too many bugs and glitches. While Dark Souls 2 is a good game it has fallen far from the original Dark Souls and Demon Souls that featured close to flawless execution of all game mechanics.
    I can attest that after playing Demon Souls and Dark Souls that all of the deaths I have experienced in those games were result of my bad input where as in Dark Souls 2 I constantly die due to some unknown practices that clearly should not be happening causing me much frustration.

    Here is a list of some bugs/glitches that I have encountered:
    1. dodging is not working properly when dodging just to get outside of hit range and successfully doing so hits still land while character is outside of hit range.
    2. enemy hit miss detection is very wonky. character gets hits while positioned directly behind enemy that is performing frontal attacks and gets still hit. like getting hit while trying to back stab spear man that is poking in the opposite direction.
    3. lock on. fighting multiple enemies and killing one and then getting killed because lock on would not auto target another enemy right in front of me on screen. (option is enabled)
    4. lock on. weapons swinging in the opposite direction or at angle instead of the target. causing miss. causing death. making some weapons unusable with lock on.
    5. enemies stuck in attack mode with infinite stamina and spam lock character in place till guard break and death.
    6. lingering damage after attack is over like steeping into clear air after dragon breath attack has ceased only to die.
    7. randomly respawning enemies without ever touching a bonfire.
    8. using ingame menu to quit the game and dying while that is happening result in character loss.

    Features that do not belong in souls series:
    1. areas featuring infinitely spawning enemies
    2. ledges with loot that cannot be exited without returning to bonfire by death or teleport
    3. jumping mechanics that constantly require to remove equipment to jump further
    4. dropping down makes character automatically roll resulting frequently in death
    5. low health characters build are punished by making some loot and some areas accessible only much later as fall damage is no longer percentage based and some puzzles require taking fire damage for extended periods of time.
    6. most of the boss battles are located in the rooms so small and bosses so large that it creates camera issues and leaves no space to strategically position causing death by constantly dodging into walls.
    7. a lot of boss battles now feature more than a single enemy that cheaply raises difficulty of the fight.
    8. boss rooms sometimes are riddled with edges that can be fallen to the death and other things that do not allow enough room for normal combat. half of the fight time is spent waiting for NPCs to reposition themselves so they can be safely engaged again. that completely destroys the flow of combat.
    9. some enemies/areas seem to require ranged combat only approach
    what I want to underline is that game features a lot of easy bosses made hard through cheap gimmicks

    Overall it would be a good game if it wasn't carrying on the legacy of previous two titles which featured close to perfect gameplay. Dark Souls 2 fails to achieve that perfection and thus disappoints me greatly.
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  63. Mar 25, 2014
    10
    This sequel, of Dark Souls & Demon Souls is many times better than it's predecessors. Not only is it larger and more immersive, than the two previous games; it's much more user friendly. This game introduces fast travel, despawning of enemies and much more weapons. I would recommend you play this game whether you're played the previous 2 games of not, this game is a masterpiece and reallyThis sequel, of Dark Souls & Demon Souls is many times better than it's predecessors. Not only is it larger and more immersive, than the two previous games; it's much more user friendly. This game introduces fast travel, despawning of enemies and much more weapons. I would recommend you play this game whether you're played the previous 2 games of not, this game is a masterpiece and really should be under your radar. Expand
  64. Mar 25, 2014
    5
    This review contains spoilers, click expand to view. This is my first time writing a review for this site. Dark Souls 2 was one of the games I was most excited to play, as a fan of the series in general I looked forward to what the future would bring. In some respects, it delivered, the challenge was mostly intact, and the ability to customize, and gear out your character is better than ever.

    I initially held back on writing a review, however as I have now finished the game, I feel i can judge it more appropriately. It may sound bad, but it is more a symptom of being disappointed, and let down in critical areas.

    I suppose it feels somewhat devoid of the 'soul', which comes as little surprise to me, though I had hoped it would not be so despite the needless removal of Hidetaka Miyazaki, who directed both the previous Souls games. This manifests itself in a number of ways.

    The area design, both in aesthetics, and connectivity to one another feels disjointed and uninspired, like many areas would not really be able to connect to one another unlike in Dark Souls, where the connections were more or less reasonable and made sense. There is also a lack of awe, sorrow, fear, or desolation, and the locations feel more like video game levels, than places people may have once lived in, long ago. The washed out look created by having to axe the impressive lighting does not help. Whereas previously, many of the locales could somewhat tell you their story, as you traversed them. Discovering the bodies in New Londo, and seeing the sacrifice that was willingly made to keep the Darkwraiths entombed, that sort of thing.

    The bosses and npcs this time around, there certainly are a great deal of them, however it feels a lot as though the designers opted for quantity over individual quality. There is a depressing disposability to them, not one of them is seemingly as memorable as the characters met in either Dark Souls, or Demon's Souls.

    The bosses and enemies especially have disappointed me in many ways, the biggest disappointment being the apparent overuse of large, armored humans with polearms in place of more unique, grotesque/strange designs. Nashandra, Vendrick and the Ancient Dragon have the dubious honor of being possibly some of the worst bosses in the entire series, the Ancient Dragon especially being rather terrible and disappointing after Kalameet, who was a fantastic dragon boss from Dark Souls.

    The art design and style in general does not feel as inspired, or interesting either. I know, that with the previous games Miyazaki had quite a hand in the designs, he would speak with designers at length, and approve each design based on his ideas and sensibilities. The story itself also feels less developed, like it was made intentionally vague and obtuse in such a way to emulate Miyazaki's style without understanding it.

    On the more technical side, issues are prevalent as well. With the announcement of dedicated servers, many assumed it would alleviate previous problems with lag. Not so apparently. Lag and connection issues still rear their ugly heads, and the performance of the game on PS3 is especially heinous, with worse overall framerate and loading times than even the first game.

    I am perplexed as well by some other issues, some that were fixed in the first game and seemingly forgotten for the second. Namely:

    1. Non-respawning enemies such as the crystal lizards no longer give you their loot as soon as you kill them, if you die you can miss the loot forever.
    2. Lock on radius had to be patched to be greater.
    3. Scaling had to be patched to be stronger and not so inferior to elemental.
    4. Pyromancy, was too powerful and adjusted.
    5. Drop-rates in general of both armor and upgrade materials had to be patched so it was not abysmally low.

    There is also the scandalous issue with the graphics downgrade, while not a major problem to me, is clearly a form of false advertisement, and a more critical problem for others.

    In all, I won't say I didn't enjoy the game, or that I hate it. I'm just disappointed by many of the design choices and the state of the final product. In many ways, it feels not like a 'Souls' game, but a mod, or interpretation of what someone thinks a 'Souls' game should be, an interpretation given by someone who does not fully understand it but tries to emulate it anyways.

    People were right to doubt with the change in presentation seen in the very first reveal trailer, and the way the game has been marketed since.
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  65. Mar 24, 2014
    9
    Dark souls 2 is a great game worth buying and playing. The gameplay feels much like the dark souls with some minor adjustments. Nothing to complain about in terms of gameplay and because the game is very fun to play. This game runs smoother than previous ones and you wont have frame rate issues like dark souls 1 ( blight town). The graphics feels sligthly better than the previous games butDark souls 2 is a great game worth buying and playing. The gameplay feels much like the dark souls with some minor adjustments. Nothing to complain about in terms of gameplay and because the game is very fun to play. This game runs smoother than previous ones and you wont have frame rate issues like dark souls 1 ( blight town). The graphics feels sligthly better than the previous games but its not that much of a diffrence. I dont know why people are complaining about graphic downgradges because graphics are not that important in this types of games, sure it nice with awsome lighting and so on but in this types of games , grahics dont matter so much. The game is what you expect it to be for a Soul game so every fan of the previous game should get this. I dont know if it was me who were prepared for this game than previous ones but I felt it was easier to complete this one. It could be that i was more experienced with the game mechanics and so on but I fel this one was easier.
    Even if this game has improved a lot from previous entries in the series , I felt it lost some things on the way. There a lot of bosses in this game and I mean a lot!, but few of them is as impresseive as dark souls 1 bosses. A lot of them had similiar behaviours and attacks and were easy to predict. There were some cool ones but overall I felt dissapointed with some bosses and I left wanting more. Another issue I had with this game was the world. Dark souls 1 was so beautiful made, everything part of the world was connected with each other and you always found new places, secrets and so on even after 100hours.This game world was huge but it did not have the same mystery as the world in dark souls 1.I think the fast travel system made the game easier and made the world feeling apart, the diffrent places were not connected to each other like ds1.
    After all the game is really good, I only had issue with bosses and the world, this was my opinion and I bet there are other who thinks diffent, overallt this game is worthy of the soul series and I cant wait to dive back into world again even If i have played for 100+hours
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  66. Mar 23, 2014
    10
    This game is simply amazing, it is probably the best game I have played so far in 2014! I had so much fun playing it I even forgot from time to time I was even playing. You get so emerged into this world of epic monsters and big challenging bosses. If you liked the first Dark souls and demon souls you will definitely love this game. That being said if you did not enjoy the previous soulThis game is simply amazing, it is probably the best game I have played so far in 2014! I had so much fun playing it I even forgot from time to time I was even playing. You get so emerged into this world of epic monsters and big challenging bosses. If you liked the first Dark souls and demon souls you will definitely love this game. That being said if you did not enjoy the previous soul games you will not like this one either as the game-play is almost the same and the bosses can seem pretty similar and the difficulty level is definitely there. I really hope most of you guys out there pick this up, would be a shame to miss out on this game. Expand
  67. Mar 23, 2014
    10
    Rarely does a game deliver on its every promise. Dark Souls II does that and more. From the outstanding melee combat, to the subtle character development, going through a battery of unique and vicious environments, Dark Souls II has everything one could ask for from one of the best RPGs ever made.
  68. Mar 23, 2014
    9
    Such an improvement over the first IMO. The combat is so much smoother then before, you are always very much in control of your character. Everything feels miles better, I can actually get into PVP now, and there is just such a great feeling playing this game that wasn't quite there with the original. Its hard enough to make you think, but never makes you break your controller... mostly...Such an improvement over the first IMO. The combat is so much smoother then before, you are always very much in control of your character. Everything feels miles better, I can actually get into PVP now, and there is just such a great feeling playing this game that wasn't quite there with the original. Its hard enough to make you think, but never makes you break your controller... mostly...

    All and all, such a great sequel. Only reason its getting a 9 instead of a ten is because of how the targeting controls have gotten me killed a lot, but that's my only gripe.
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  69. Mar 23, 2014
    9
    i'm really impressed. have played the series from demons souls onward, basically bought a PS3 to mainly play demons souls. the idea of the game reminded me of some mechanics of early MMO pvp/pk like in ultima online, if you kill someone or die to a player or whatever you can suffer. i really like that challenge.

    the game is pretty much near perfect for what the ps3 is capable of. i'm
    i'm really impressed. have played the series from demons souls onward, basically bought a PS3 to mainly play demons souls. the idea of the game reminded me of some mechanics of early MMO pvp/pk like in ultima online, if you kill someone or die to a player or whatever you can suffer. i really like that challenge.

    the game is pretty much near perfect for what the ps3 is capable of. i'm primarily a pc gamer but couldn't wait the extra month to get it on that platform. plus i almost think it will have more hackers due to the HUGE russian community that will buy it super cheap.

    i've spent about 70 hours playing so far, two different characters. the game has a LOT of content, and more is added in new game+. the pvp and co op seems to work so much better than before. really impressed!
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  70. Mar 23, 2014
    8
    I'm so glad I got this game. I never was able to get into the original Dark Souls, and I only played a little of Demon's Souls, but now, after I finish with this i actually want to go back and play those 2 more and really delve into them.

    It's what you would expect, slow, methodical, HARD AS HELL, but it's a great challenge especially once you start to understand the nuances. I still
    I'm so glad I got this game. I never was able to get into the original Dark Souls, and I only played a little of Demon's Souls, but now, after I finish with this i actually want to go back and play those 2 more and really delve into them.

    It's what you would expect, slow, methodical, HARD AS HELL, but it's a great challenge especially once you start to understand the nuances.

    I still feel like I'm missing out on a few things, and at times it feels like my character is far weaker than he should be, even for this game, but I'm pretty sure it just has to do more with exploring and backtracking a bit in order to figure out.

    Only real issues I would have with the game, are a few minor glitches here and there, but the 2 big ones are the obvious graphical downgrade, which normally wouldn't be a big deal, but the game definitely looks muddy in some places.

    The other issue would be graphical slowdowns/lag at times, it hasn't really affected combat too much (I can't say it's ever killed me outright), but it's noticeable.
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  71. Mar 22, 2014
    10
    As a veteran Demon's/Dark Souls player, I have to say that this sequel did not disappoint. despite the change of the game director. The game feels like a perfect mixture of both Demon's and Dark Souls 1, with many improvements and interesting new features. The summoning and invading system has been greatly improved from previous games, now it is a lot easier to do both without running intoAs a veteran Demon's/Dark Souls player, I have to say that this sequel did not disappoint. despite the change of the game director. The game feels like a perfect mixture of both Demon's and Dark Souls 1, with many improvements and interesting new features. The summoning and invading system has been greatly improved from previous games, now it is a lot easier to do both without running into errors. The boss fights still feel as epic as ever, in both challenge and atmosphere, and the overall atmosphere is surely that of the Soul's series. I would normally have rated this game a 9 or 9.5 but since I love the Soul's series at a whole I have to give it a 10. Expand
  72. Mar 22, 2014
    10
    takes everything good from the past two games, polishes & expands them, & presents them perfectly with rich visuals, sounds & series best atmosphere.
    The world seems more sorted now, connected yet different, open & larger, & bonfire quick-travel ties it brilliantly.
    The types of enemies has increased, so has weapons-items & number of NPCs. Bosses are still unique & intimidating. From
    takes everything good from the past two games, polishes & expands them, & presents them perfectly with rich visuals, sounds & series best atmosphere.
    The world seems more sorted now, connected yet different, open & larger, & bonfire quick-travel ties it brilliantly.
    The types of enemies has increased, so has weapons-items & number of NPCs. Bosses are still unique & intimidating. From Software have maintained quality while increasing quantity!
    Apart from dual-wielding & sorcery getting boosts, combat's unchanged. Equally difficult, yet rewarding. Now smoother & somewhat accessible.
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  73. Mar 21, 2014
    10
    This is the first Dark Souls game I've played in this series and I'm now convinced I need to go buy the first one. I was a bit weary of paying $65.00 for a game I new nothing about so I did a lot of research and what I found was nothing like I had ever seen before. I found that tons of reviews of the previous versions is that they were extremely difficult, challenging and rewarding. I alsoThis is the first Dark Souls game I've played in this series and I'm now convinced I need to go buy the first one. I was a bit weary of paying $65.00 for a game I new nothing about so I did a lot of research and what I found was nothing like I had ever seen before. I found that tons of reviews of the previous versions is that they were extremely difficult, challenging and rewarding. I also found that this game isn't for everyone and it's mostly for hardcore gamers. I had to take this challenge and I'm so glad I did. I don't think I've ever had a game that challenges you on the level like Dark Souls 2 does on a consistent basis. From the very beginning, you are tested in your ability to properly block, evade, or roll while finding the right time to attack your opponents. There are countless situations where you need to stop and plan ahead of how you will proceed. You may have to pull one enemy with an arrow while jumping down to evade another and kill two demons below you all at the same time. You also must fight bosses that are extremely tough and it may take quite a few deaths to learn their patterns and figure out how to beat them.

    For all of the challenges you will face, this game is also incredibly rewarding! There are tons of gear, armor, and weapons for loot and upgrade. Do you risk a death to obtain an amazing ring? Or do you wait until your stronger and come back later? The beautiful thing is that it's all up to you! You have full customization options of your character and can choose from many different classes and play styles. I'm maybe halfway through and have found around 60 different weapons including: spears, swords, hammers, and bows/crossbows and around 10 different armor sets.

    As you make your way through certain areas, the fact that every single creature can literally kill you, this game has a way of instilling fear into you and I find that amazing! I find myself entering new areas with a certain hesitation and with my shield raised in case of an ambush, all the while my hands are literally trembling.

    I highly recommend Dark Souls 2 to any player who loves RPGs but wants to take it to the next level! You will experience fear, anger, excitement, despair, and then you will be rewarded, or die.
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  74. Mar 20, 2014
    10
    The game is hard, no lie. It's not the kind of game where you enter a room full of zombies and blast them away first try. Dark Souls 2 teaches critical thinking: When to attack, which weapon is most suited, how to use your stamina efficiently.

    There's plenty of roleplaying. As soon as you find a weapon or spell, you'll want to use it immediately. Go dual swords, become grim reaper like,
    The game is hard, no lie. It's not the kind of game where you enter a room full of zombies and blast them away first try. Dark Souls 2 teaches critical thinking: When to attack, which weapon is most suited, how to use your stamina efficiently.

    There's plenty of roleplaying. As soon as you find a weapon or spell, you'll want to use it immediately. Go dual swords, become grim reaper like, whip people into submission, the choices are unlimited.

    This is one of those games that in order to enjoy fully, you have to walk in blindfolded with no guide or wiki. Every secret passage discovered and enemy you kill gives self-satisfying confidence and encourages you to believe "I carve my own destiny!"
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  75. crs
    Mar 20, 2014
    10
    I am so glad I didn't sell my PS3 upon getting a PS4 as its worth owning a PS3 just to play Dark Souls 2.

    If you didn't like Dark Souls it wont convert you but If you liked Dark Souls you will love it. Granted its a bit more accessible than the first game with finite re-spawns but you can use this to your advantage to build up your character very easily. When in Dark Souls I found
    I am so glad I didn't sell my PS3 upon getting a PS4 as its worth owning a PS3 just to play Dark Souls 2.

    If you didn't like Dark Souls it wont convert you but If you liked Dark Souls you will love it.

    Granted its a bit more accessible than the first game with finite re-spawns but you can use this to your advantage to build up your character very easily.

    When in Dark Souls I found my character needed to upgrade by 25 levels this took a month but in Dark Souls 2 I was able to get to the required level in a mere day by using finite re-spawns at a certain point.

    People complain about the graphics not being as good as they were shown, get over it the game-play is good and that's all that matters.

    Whats the point of having a game that looks beautiful and plays like a piece of rubbish.

    If you love Dark Souls buy it and Prepare to Die!!!
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  76. Mar 20, 2014
    10
    The care that went into making this brilliant game is evident throughout your entire journey. You will find yourself in an atmospheric, open-world game with stories to tell, secrets to reveal, and a great challenge to offer. You create your character and then gradually shape him or her to your preferred play-style throughout your adventures. You can play alone, or summon other onlineThe care that went into making this brilliant game is evident throughout your entire journey. You will find yourself in an atmospheric, open-world game with stories to tell, secrets to reveal, and a great challenge to offer. You create your character and then gradually shape him or her to your preferred play-style throughout your adventures. You can play alone, or summon other online players temporarily for help. There is also a substantial amount of player-vs-player content to be found in many places within the world. There is oh so much to say about this game, but it is best to experience it for yourself... If you have never played a Souls game before, Dark Souls 2 is a great place to begin. If you have played Dark Souls or Demon's Souls that came before it, you already have this game. Expand
  77. Mar 20, 2014
    9
    This review contains spoilers, click expand to view. Great multiplayer, excellent challenge for the hardcore gamers, and more makes this a perfect sequel to the original. The only complaint I have with this game is a certain death penalty encountered in the game that decreases your max HP every time you die. Well this is avoidable, it is difficult to do so, and will get annoying. But it is a minor problem, and the good points of this game greatly makes up for the bad. A great game, and here's hoping for more! Expand
  78. Mar 19, 2014
    10
    Its just Dark Souls II. what do I need to say?. it brings everything NEW to the table. game is awesome. MP is better than last. less lag. but still some. I can't ask for more than this. this is the first time I've pre-ordered a game. and Its worth it. Praise the Sun! this is a review by someone who played the first Dark Souls 250 hours. and both of them are the closest RPG game to perfect.
  79. Mar 19, 2014
    9
    Dark Souls 2 is the most rewarding and challenging game I have ever played in my life. It barely ever strays from greatness and for good reason. Prepare to die.... again.
  80. Mar 19, 2014
    10
    This is one of those games that will go down in history as a legacy and never die. It will be something you can play years from now and enjoy, not just some once and done waste of time game. With Demon's Souls and Dark Souls, Dark Souls II is one of the greatest games ever created.
  81. Mar 19, 2014
    9
    Absolutely stunning game which is almost a continuation of the last game.

    I noticed a few people have mentioned the graphics, which do look a little worse than the previews. Possibly due to compression at the end of the development. That said if you are playing this game just for the graphics then you shouldn't bother as its all about the gameplay.
  82. Mar 19, 2014
    10
    The game lives up to hype of the first game and is truly a spectacular experience. It is more of a combination of its past games, Demon and Dark Souls. I have heard many reviewers say that the game is the most difficult of the souls game, but that is simply not true. As great as DkSII is, I thought it to be much easier than the other souls games.

    I went with a melee build, and after the
    The game lives up to hype of the first game and is truly a spectacular experience. It is more of a combination of its past games, Demon and Dark Souls. I have heard many reviewers say that the game is the most difficult of the souls game, but that is simply not true. As great as DkSII is, I thought it to be much easier than the other souls games.

    I went with a melee build, and after the first 7hrs, every bosses and enemies were falling like dominoes. I expect sorcery builds to have a much easier, albeit longer, time to finish the main story. I managed to even finish the game at 40hrs and I remember DkSI taking me at least 60hrs. The game, even with HP decreasing per death penalty, is far less punishing than the other souls games since there is a bonfire in every corner, and a certain ring offsets the HP decreasing penalty.

    I do like that the bosses are much more skill and precision based than in DkS1, where most of the time in the first one I either tanked the boss or the boss turned out to be gimmick based fight not relying on skill. The enemies are much more balanced and the hitboxes seems a little fixed.

    I think most people find DkSII harder because A) they haven't played a souls game in a long time B) this is their first souls game.
    I strongly recommend someone new to the series to play the first one, and after completing it, DkSII feels like a vacation.
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  83. Mar 19, 2014
    8
    I love it,but can't help but feel that some things are a little off...The hit detection animations seem mildly out-of-time and there seems to be little farming opportunities.PvP has become suddenly annoying and the HP reduction system is baffling.The worst new thing is the finite enemies and the less than seamless world.It's still great,just not as excellent as the others.
  84. Mar 19, 2014
    8
    I'll be honest - it's not what I expected. The game itself is solid and brilliant, but for some reason it feels like something is missing. I'm about 20 hours in now with a sorceror but so far the scenery feels a bit repetive (fewer open areas, more corridors and traps). Also, the freedom to explore is limited more as early-game bosses are absolutely required rather than optional. RatherI'll be honest - it's not what I expected. The game itself is solid and brilliant, but for some reason it feels like something is missing. I'm about 20 hours in now with a sorceror but so far the scenery feels a bit repetive (fewer open areas, more corridors and traps). Also, the freedom to explore is limited more as early-game bosses are absolutely required rather than optional. Rather than going the brawn way, I decided to try my luck at a sorceror. How I wish I hadn't. the only way for a sorceror to progress is by finding trainers to learn them new spells (alongside with leveling stats). New staves are almost nonexistent in the early-game, forcing you to keep using the starter staff. It feels wrong, as the other classes get an abundance of weapons. When you finally get to a mage trainer, you purchase a few spells that bring you back on par. It feels bland and boring to have so little variety in weapons while others get plenty. I honestly don't know what FS was thinking, but it makes me feel more like I'm grinding towards the next trainer / boss soul rather than looking in every nook for that potentially awesome weapon. Expand
  85. Mar 18, 2014
    9
    The most balanced game yet, a blend of both demon and dark souls yet feels ever more refreshed. Levels show enough diversity and graphics are updated. Combat is fair and punishing at the same time, always leaving you the option to go elsewhere in case of the challenge proves too much, bosses are easier yet some feel re-skinned. No soul glitch in which level 700's invade you making it allThe most balanced game yet, a blend of both demon and dark souls yet feels ever more refreshed. Levels show enough diversity and graphics are updated. Combat is fair and punishing at the same time, always leaving you the option to go elsewhere in case of the challenge proves too much, bosses are easier yet some feel re-skinned. No soul glitch in which level 700's invade you making it all about fairness. Expand
  86. Mar 18, 2014
    5
    It would of made more sense if they called this game Demon's Souls II, because thats what it is, not that its a problem, 90% of the design philosophy originates from Demon's Souls, from the hub area to weapon crafting, to how you produce unique weapons and leveling up, all its really missing is Stockpile Thomas. Dark Souls II is a great game and mostly worth your time, it fills in a lot ofIt would of made more sense if they called this game Demon's Souls II, because thats what it is, not that its a problem, 90% of the design philosophy originates from Demon's Souls, from the hub area to weapon crafting, to how you produce unique weapons and leveling up, all its really missing is Stockpile Thomas. Dark Souls II is a great game and mostly worth your time, it fills in a lot of the blanks left with the previous instalment (dual wielding ect) but as far as production value and evolution for the franchise is concerned its 2 steps forward and 1 step back Expand
  87. Mar 17, 2014
    9
    Visuals: 8
    First thing you will notice is that the visuals look great, and it now runs at a solid 30fps, and sometimes more in areas that don't have much going on (Caves for example). Models and animations got improved a lot, remember when you pressed random in Dark Souls and Demon Souls and your character looked like an alien? not anymore, although some faces may look a bit awkward, but
    Visuals: 8
    First thing you will notice is that the visuals look great, and it now runs at a solid 30fps, and sometimes more in areas that don't have much going on (Caves for example). Models and animations got improved a lot, remember when you pressed random in Dark Souls and Demon Souls and your character looked like an alien? not anymore, although some faces may look a bit awkward, but it still looks great (I would've liked a bit more options on customization but that's just my opinion.)

    Sound: 9
    Some of the sounds from Dark Souls are still present (bonfire, entering a new area, etc.) and for me its great to hear those familiar sounds back. The soundtrack is what shines in DS2, great music and each soundtrack is unique (loved the one from the Flexile Sentry and the Old Dragonslayer).

    Gameplay: 8
    Having over 400 hours in DS1 and 200 on DS, the game feels completely fresh, but at the same time the formula stays the same. Combat in DS2 is now a bit slower, but more fluid and makes me want more and more! Controls stay the same, which is great, no big change there.The leveling system is now different and more balanced, want to max out endurance and carry Hovel's and roll around with infinite stamina? nope! It is now more complex than the last two games (Maiden in Black memories anyone?). The dying penalty is now painful, is a bit annoying and makes me yell at the screen every time I die, but reminds me how bad it is to die and play more carefully instead of just sprinting through the whole level. However I feel that magic is a bit more OP than in previous games, especially in PvP. Multiplayer seems a bit broken when it comes to matchmaking in PvP, but these don't kill the experience.

    Lore: 9
    Again, DS does not make its storyline very obvious, is mysterious, making me think what is happening, exploring, reading item descriptions and talking to the different characters is key to understand what's going on.
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  88. Mar 17, 2014
    7
    I'm going to say that this is way over rated. Not hard at all, I just run passed goons to bosses. Goons take too many hits and give you barely anything, plus they can one hit you like any boss. I bought the game because of reviews say so good and hard, same old game little different graphics, unneeded annoyances that don't increase difficulty as much as the perception of difficulty. II'm going to say that this is way over rated. Not hard at all, I just run passed goons to bosses. Goons take too many hits and give you barely anything, plus they can one hit you like any boss. I bought the game because of reviews say so good and hard, same old game little different graphics, unneeded annoyances that don't increase difficulty as much as the perception of difficulty. I die because ledges and bad camera angles. Expand
  89. Mar 17, 2014
    10
    Get It - if you liked the previous games you'll like this one - your life will soon be over. Not just your game life but your home life too. Demons souls franchise rules my living room.
  90. Mar 17, 2014
    9
    First just want to say I gave the game a 9 out of 10 for the simple fact nothing should get a ten. Always something you can find wrong. This game i would say its the graphics are the only thing wrong with is game. The fighting system is not really better then the first Dark Souls but it is different in a way that makes if challenging for season vets to the game, but not to difficult forFirst just want to say I gave the game a 9 out of 10 for the simple fact nothing should get a ten. Always something you can find wrong. This game i would say its the graphics are the only thing wrong with is game. The fighting system is not really better then the first Dark Souls but it is different in a way that makes if challenging for season vets to the game, but not to difficult for new comers. The game still has its hardcore stat management that I personalty love. The huge open world of the game also is fun to explore. You never know what or who you might find on the other side of a waterfall or cliff. Plus NBG added a fast travel right at the beginning of the game. The death counter in the early parts of this game was a great touch.This is quickly become my favorite game franchise to-date. I encourage you to attempted this game if you like great action rpg. You will not be disappointed, just don't give up and remember count on death. Expand
  91. Mar 17, 2014
    5
    A poorly executed game overall that falls tragically short of what was shown off in playable builds before the game's release. The thrill of surviving against insane odds is still there, and really the only thing that isn't botched in this sad follow up to Dark Souls. The first thing that really baffled me about this game is how poor the framerate is. It constantly struggles, and oftenA poorly executed game overall that falls tragically short of what was shown off in playable builds before the game's release. The thrill of surviving against insane odds is still there, and really the only thing that isn't botched in this sad follow up to Dark Souls. The first thing that really baffled me about this game is how poor the framerate is. It constantly struggles, and often falls into single-digit territory. If you are fighting more than 2 enemies at once, it's worse than a stop-motion movie from the 30's. Combat as a result feels unresponsive and laggy. There is a perpetual sense of disconnection with the character, they do not move naturally, actions like attacks or evades do not always happen exactly when you expect them to leading to blamelessly getting hit or killed by enemies. The lock-on system is still terrible, even more problematic given the streamlined ranged combat new to this game. The level design is confusing, each area almost seems randomly connected to the next and none of them have anything to do with each other, thematically, narratively, or gameplay-wise, it's like a bunch of ideas were thrown on the cutting board and the designers just went with whatever looked best and strung them all together with ladders, a big door, or maybe a tunnel. The torch is unnecessary and essentially annoying because it takes your shield. I also had to look on the internet just to figure out how to even use it. The interface is still clumsy, and still uses those terrible lists assigned to the D-pad you have to scroll through (one-way only) while being attacked or chased or what-have-you just to perform an action as basic as drinking a potion or casting a specific spell. I just started reaching over with my right hand to switch items/spells so I could do it while moving. On top of all this, the game is more difficult than either predecessor and combines the death penalties of both previous games into a side show of arbitrary punishments: slashing your max life (which also lowers your humanity, since in this game you are a zombie...of course) for every death in addition to losing acquired souls (which are used for everything). Which wouldn't be such a nuisance if I didn't die so often from bad game design and troll-like sucker-punches (enemies who spawn right behind you at bad moments, and don't make much of a sound). At this point I think I would rather just play more Demon's or Dark souls, than spend anymore time with this technical mish-mash. I would say this game feels like a 4, but it gets a 5 for at least sticking to its guns of outrageous difficulty above all else. Too bad none of the ideas panned out, this could have actually been a masterpiece. Expand
  92. Mar 16, 2014
    10
    It's good to see Dark Souls II return to it's roots and incorporate more of the atmosphere from Demon's Souls. Hands down the best in the series and the leveling system makes it so you can't just stack endurance to get the best melee build. A definite improvement, and less forgiving right at the start.
  93. Mar 15, 2014
    10
    Dark Souls 2 has a strange vibe to it that you can only get while playing it yourself. It's world is so well designed. I love how the game doesn't drop you on a one way roller coaster with its ups and downs, you have all the theme park at your disposal, where you are even allowed to kill the ticket-seller dude (sorry, merchant NPCs:( ). Everybody say it is hard. But we should not justDark Souls 2 has a strange vibe to it that you can only get while playing it yourself. It's world is so well designed. I love how the game doesn't drop you on a one way roller coaster with its ups and downs, you have all the theme park at your disposal, where you are even allowed to kill the ticket-seller dude (sorry, merchant NPCs:( ). Everybody say it is hard. But we should not just compare its difficulty level to most other games. Its difficulty is fair. It forces you to learn from your mistakes, tinker new plans. Bosses all feel unique. Some are really scary. AI is really cool and working as intended imo. FromSoftware brilliantly implemented new mechanics above DS1 that works really nice. I love the MAxHp loss on death and the durability system. Each weapon offers a different gameplay and the game pushes to player to use new alternatives. Bonfires (resting points) really makes you feel safe and calm. It has tons of fun and creative online features.
    Overall, this game is absolutely incredible! Has tons of replayability. I hope they keep supporting it with new content.
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  94. Mar 15, 2014
    9
    People complain too much yes you can make the enemies respawn after you kill them to much i want spoil it but you get the item 25-30% through the game.... Graphics are fine From soft doesn't have all the cash big devs do they cant create a new graphics engine or rent one and market the game with it. Your lucky you got a dark soul sequel. The game is fine with hit box errors (no worse thenPeople complain too much yes you can make the enemies respawn after you kill them to much i want spoil it but you get the item 25-30% through the game.... Graphics are fine From soft doesn't have all the cash big devs do they cant create a new graphics engine or rent one and market the game with it. Your lucky you got a dark soul sequel. The game is fine with hit box errors (no worse then the beginning of dark souls 1) Lore is good and graphics are stunning in some areas. NPCS are cool,

    The bosses are tad forgettable but so were Dark souls and Demon souls.. I've beat demon souls over 9 times and do not remember 80% of the bosses.. Graphics do not make a game i can still pop the legend of zelda majoras mask in and have a really fun time.
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  95. Mar 15, 2014
    7
    If it ain't broke don't fix it.

    That's the advice From Software ignored when making this game. Dark souls style may not appeal to a lot of people, but it was such a masterful game, damn near perfect. Dark souls 2 "refines" the experience with lots of changes to gameplay, balance issues, and lack of accessibility from the previous game. While playing DS2 it IS clear that From is on
    If it ain't broke don't fix it.

    That's the advice From Software ignored when making this game. Dark souls style may not appeal to a lot of people, but it was such a masterful game, damn near perfect. Dark souls 2 "refines" the experience with lots of changes to gameplay, balance issues, and lack of accessibility from the previous game.

    While playing DS2 it IS clear that From is on top of every little detail about their game. The issues I have with this game are nothing that was overlooked, but rather, deliberate changes to the formula that almost completely ruin my enjoyment of the game. While they admirably address things from the previous game that seemed redundant or flawed, the changes they made create new problems in themselves.

    By far, the biggest issue with the game is the finite enemies. This is no doubt a measure that was implimented to stop people from grinding to get souls. After you kill an enemy a certain amount of times, they stop respawning. It seems like a glitch at first, until you notice the pattern. It feels like a slap in the face and goes against what the game is all about, to a degree. I legitimately killed enemies, died, respawned, and repeated, without making my way to the next bonfire. However, since I had killed the enemies enough times, they began disappearing, which made getting further easier, since there was much less in my way. I didn't feel like I earned it. The other issue with them disappearing is that I ended up losing lots of souls in the process. With enemies being finite, I now have to play every second of the game stressed out. If I lose some souls, those are souls I can NEVER earn back. So essentially you could run the risk of digging yourself into a huge hole that you can't get out of, forcing you to start over. This is a long game, having to start over is not fun at all. With finite enemies, this also complicates loot drops, a staple in RPGs. Now the loot is also finite. Farming titanite is a thing of the past. Now the decisions you make on upgrading your weapons are more stressful than ever, since it's not so simple to just go get more. DS1 kept the stress where it was fun, in the combat. I didn't have to fear that I was playing the game wrong and making things harder for myself hours down the line.

    Item durability has been expanded and tweaked. Weapons, armor, and now rings have durability and will break from overuse or damage. In DS1, items breaking was sort of a non issue, as they took a long time to break and were simple enough to fix, since the souls to do it were always around. This time, they break REALLY fast, and cost you precious finite souls to fix. Plus you must progress a bit to unlock the blacksmith who can provide the service. In the early go of it, I nearly was left with no useable weapons, since I couldn't buy any yet and had broken some.

    Some features of the game that aren't meant to be hidden are needlessly obtuse. It took me a while to see how to activate torches, and I still choose not to use them because they don't last long and are hard to come by. I had to look online to find that I had the ability to post messages the WHOLE time, I just wasn't able to do it because I wasn't in living form. I don't play in living form because I will most certainly get killed, as that is the nature of dark souls, and the item needed to become living is hard to come by, once again. I also didn't know how to level up for a while, unfortunately. I didn't like how it has to happen through some weird lady.

    Now, when you die, you lose a portion of your max health, up to 50%, until you use a finite item to revert back to living form. It's stupid, stressful, and a$$ backwards. You die, and the game gets harder?

    Combat feels more cheap this time. So often you'll find battles where you're pitted against a group of enemies, which is always challenging, no matter how "weak" they are. DS1 rarely made you fight more than one or two at a time, if you were patient enough, allowing you to concentrate on the fundamentals. The very beginning woods section of this game was full of these encounters and was enfuriating. This, coming from a guy who beat dark souls. I know how to play.

    The game was made "more accessible" by including fast travel between bonfires and has a supposedly easier world structure to get started in. First, getting started was not easy at all. Like I said, the woods, which is first, were unbelievably aggravating, since you barely have any gear, and you get swarmed all over. I can't imagine that to be more accessible to a newcomer. Second, fast travel, it's does have its perks. It saves lots of time, but the gameworld is built so sprawling and disjointed. Nothing like the masterful interconnected puzzle that DS1 was. Plus having to go to the main hub area to level up and such is annoying.

    On a good note, the frame rate in this game is Super smooth compared to DS 1. At its best, this game IS great. But not DS1 great.

    I could say more, no more room.
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  96. Mar 15, 2014
    8
    Sigh...

    Why do FROM need to ruin Dark Souls? They had something great going for them. All I can say is, what the heck did they do to the respawn system?! It goes against everything that an RPG and Dark Souls 1 stands for. It's called a ROLE PLAYING GAME for a reason. You cannot farm EQUIPMENT from monsters anymore (goodbye RPG!), you cannot farm SOULS from monsters anymore
    Sigh...

    Why do FROM need to ruin Dark Souls?

    They had something great going for them. All I can say is, what the heck did they do to the respawn system?! It goes against everything that an RPG and Dark Souls 1 stands for.

    It's called a ROLE PLAYING GAME for a reason. You cannot farm EQUIPMENT from monsters anymore (goodbye RPG!), you cannot farm SOULS from monsters anymore (goodbye RPG!), you cannot develop PLAYER SKILL by killing mobs a lot of times (goodbye RPG!).

    What this entails for the rest of us, FROM is basically forcing us to play ONLINE so we can get more souls from coop. (GOODBYE PLAYER FREEDOM). Those who play offline basically get the short end of the stick.

    Why FROM? Why!!
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  97. Mar 14, 2014
    9
    I really like this game but i feel like it could've been better if the old director had stayed. still worth playing though especially if you liked the first like me
  98. Mar 14, 2014
    9
    Great sequel. I had concerns at FromSoft's ability to produce a good sequel after how much praise Dark Souls got. Thankfully, they've delivered a hugely enjoyable game just like the first. They have combined mechanics from both Dark Souls and Demon's Souls to create a new experience which is still true to the series. Dark souls notoriously annoying multiplayer issues have vanished. TheGreat sequel. I had concerns at FromSoft's ability to produce a good sequel after how much praise Dark Souls got. Thankfully, they've delivered a hugely enjoyable game just like the first. They have combined mechanics from both Dark Souls and Demon's Souls to create a new experience which is still true to the series. Dark souls notoriously annoying multiplayer issues have vanished. The single player is as vague and puzzling as you would expect and there is tonnes of lore hidden in NPC dialogues and whatnot. FromSoft have created another stunning game world with beautiful background music. The level design is above anything else I have seen.
    My only criticism is that the textures are fairly low-res. If this game had been released on the PS4 with higher res textures then it would been a 10/10 rating from me.
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  99. Mar 14, 2014
    10
    Bought a PS3 for the 2nd or 3rd time just to play this game. Demon Souls and Dark Souls are probably my favorite games of all time and I've played games since 1989. Incredibly difficult, but extremely rewarding. Highly recommend to anyone that has half a brain.
  100. Mar 14, 2014
    10
    If you're a fan of Demon Souls and Dark Souls you are going to love this game! Very frustrating at first but you'll learn to appreciate the difficulty and the huge environment. Best game on PS3, should have been out for PS4 too.
Metascore
91

Universal acclaim - based on 69 Critic Reviews

Critic score distribution:
  1. Positive: 67 out of 69
  2. Negative: 0 out of 69
  1. Pelit (Finland)
    May 11, 2014
    92
    Dark Souls 2 bears the torch of Dark Souls with honor. No mean feat! [Apr 2014]
  2. Apr 16, 2014
    96
    Even more amazing, and difficult, than Dark Souls.
  3. Apr 16, 2014
    100
    At the end of the day, Dark Souls II uses more subtle changes to find its own flavor and place in the series as a whole, rather than reinventing the wheel.