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8.2

Generally favorable reviews- based on 1483 Ratings

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  1. Aug 18, 2014
    7
    Changing my review based on the hype train that I was on before.. I beat the game many many times.
    I will say that it isn't nearly as good as the first Dark Souls in my opinion..
    The world itself is really linear and some of which does not make sense ( elevator up to a volcano) It lacks the creative excellence of the world design from Dark Souls 1.. Dark Souls 1s world was expertly
    Changing my review based on the hype train that I was on before.. I beat the game many many times.
    I will say that it isn't nearly as good as the first Dark Souls in my opinion..

    The world itself is really linear and some of which does not make sense ( elevator up to a volcano)
    It lacks the creative excellence of the world design from Dark Souls 1.. Dark Souls 1s world was expertly crafted so everything interconnected with each other and actually comparing the map viewer of these two games, you can clearly see that Dark Souls 1 was well thought out while Dark Souls 2 was not.

    The bosses do not compare to the first Dark Souls either. Most bosses are boring to fight, you can circle almost every boss without consequence . All bosses pretty well have the same move-set if you pay attention.

    Hitboxes are worse in this game than the first, and a game that is centered around its combat it has to be good, and in Dark Souls. Also, enemies spin/track you without moving their feet, it looks pretty bad.

    The game was just fan-service, I am also tired of people talking about difficulty as if that was the thing that made the series good... NO!.. Veterans of the series who watched interviews from Miyazaki would know that the series was never suppose to be about its difficulty, it was about overcoming a challenge and then being rewarded for it. They were very challenging games, but Dark Souls 2 tries too hard to be difficult just for the sake of being difficult. It is not a difficult game but you can clearly see that they tried to make it hard just by adding hoards of enemies that you have to fight, and most people will not fight them with melee so they cheese the hell out of these enemies, making it boring...
    In Dark Souls 1 you could cheese everything too, but you actually wanted to fight stuff int hat game, not like Dark Souls 2 where you either cheese an enemy or you just run passed everything.

    For people who like to manage their soul level ( which was a big part of Dark Souls and Demon Souls) are forced to level up or try and run from all enemies in the game because they do not want to increase their soul memory. For these people there is little to no reason to fight any of the enemies, or even help people with bosses.
    They broke their own mechanic of hollowing, you can now have a ring that if you die, you will not lose anything, Dark SOuls had this too but once it broke it was gone forever, Dark Souls 2 you could just keep repairing the ring which most people do and thus ruining the effigy system.

    There is no fear of losing your souls once you get that ring and as I said before, most people will use it , as you can tell because every time I invade someone you hear their ring break when they die.

    The duel wielding/ power stance weapons are very cool and I'm glad they finally implemented it.

    Now, don;t get me wrong it is still a good game but Dark Souls 2 lost its "soul" and I can go on and on about the faults of this game, but I will leave it there. I still like the game but it just feels like it has hit casual status( not talking a but difficulty)

    --- I will note that this has nothing to do with "Rose tinted glasses" I played Demon Souls 1st and I enjoyed the first Dark Souls slightly better. I fail to see how anyone can think Dark Souls 2 is better. Dark Souls 2 has more content but half the quality, and I take quality over quantity any day..
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  2. Apr 23, 2015
    7
    While it is a good game compared to its predecessors it is a disappoitment. The riposte system is akward and the level design is not anywhere near Dark Souls.
  3. Jun 25, 2014
    7
    A good game, not the greatest, but good.
    The start is a little rocky, you quickly learn that Dark Souls 2 is entirely linear and some areas can't be accessed early in the game. That's fine and dandy though annoying when compared to Dark Souls and Demon Souls which allowed the player to choose the path they wanted to take.
    As you can tell by the rating though, it isn't all bad, or even
    A good game, not the greatest, but good.
    The start is a little rocky, you quickly learn that Dark Souls 2 is entirely linear and some areas can't be accessed early in the game. That's fine and dandy though annoying when compared to Dark Souls and Demon Souls which allowed the player to choose the path they wanted to take.

    As you can tell by the rating though, it isn't all bad, or even close. The game maintains its difficulty from the previous two incarnations by FromSoft even though at times to a more casual gamer, some deaths seem cheap. The new menu layout is a huge upgrade from DS/DkS, however I personally find it a bit less twitchy.

    I don't really want to give much away, but I will say having friends for this game will make it a lot more enjoyable. If you can, do yourself a favor and get the limited edition of the game for some extra equipment that will save you a lot of frustration at the beginning of Dark Souls 2.

    Overall, my ratings are
    Gameplay: 7/10 I never had the issues most people seemed to, but it still felt a bit clunky on PS3
    Graphics: 9/10 The game looks really good compared to its predecessors
    Sound: 6/10
    Fun: 9/10 If you have friends, 6/10 if you don't
    Replayability: 2/10 I can't see playing this game again, beating it once alone is enough for me
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  4. Mar 12, 2014
    7
    Dark Souls 2 is a return to form a la Demon's Souls. DS2 combines many aspects of both of the Souls games into one strangely unique experience. As for the pro, the typical list can be read off of the other Souls games but this one comes with it's fair share of faults. The grafics that were shown in the beta and demos are FAR from the finished product and the net code is degrading at anDark Souls 2 is a return to form a la Demon's Souls. DS2 combines many aspects of both of the Souls games into one strangely unique experience. As for the pro, the typical list can be read off of the other Souls games but this one comes with it's fair share of faults. The grafics that were shown in the beta and demos are FAR from the finished product and the net code is degrading at an impressive pace. Given time, the later can be mended but the grafical decrease can not. Other than that, still a very fun ride. Expand
  5. Jul 13, 2014
    7
    Absolutely interesting, fun, worth the $60 (or $119 I paid for the statue edition). I've played this series to death, a huge fan of Demon and Dark Souls. Does it live up to it's predecessors? Unfortunately no. The story just isn't as intriguing, the changes are odd, and overall not as memorable. I don't have any interest in playing it over again, however, should it be ported to the PS4 IAbsolutely interesting, fun, worth the $60 (or $119 I paid for the statue edition). I've played this series to death, a huge fan of Demon and Dark Souls. Does it live up to it's predecessors? Unfortunately no. The story just isn't as intriguing, the changes are odd, and overall not as memorable. I don't have any interest in playing it over again, however, should it be ported to the PS4 I may give it another chance but it would need a graphics improvement (dark lighting - should have been in the PC version for bloody sake) and better gameplay mechanics/features. As a die hard fan of this series I can only grant it sadly a 7/10. However, it is still worth playing and experiencing for the exploration thrills and RPG challenges, despite the frustrating char/gear build and battle headaches. Expand
  6. Mar 15, 2014
    7
    If it ain't broke don't fix it.

    That's the advice From Software ignored when making this game. Dark souls style may not appeal to a lot of people, but it was such a masterful game, damn near perfect. Dark souls 2 "refines" the experience with lots of changes to gameplay, balance issues, and lack of accessibility from the previous game. While playing DS2 it IS clear that From is on
    If it ain't broke don't fix it.

    That's the advice From Software ignored when making this game. Dark souls style may not appeal to a lot of people, but it was such a masterful game, damn near perfect. Dark souls 2 "refines" the experience with lots of changes to gameplay, balance issues, and lack of accessibility from the previous game.

    While playing DS2 it IS clear that From is on top of every little detail about their game. The issues I have with this game are nothing that was overlooked, but rather, deliberate changes to the formula that almost completely ruin my enjoyment of the game. While they admirably address things from the previous game that seemed redundant or flawed, the changes they made create new problems in themselves.

    By far, the biggest issue with the game is the finite enemies. This is no doubt a measure that was implimented to stop people from grinding to get souls. After you kill an enemy a certain amount of times, they stop respawning. It seems like a glitch at first, until you notice the pattern. It feels like a slap in the face and goes against what the game is all about, to a degree. I legitimately killed enemies, died, respawned, and repeated, without making my way to the next bonfire. However, since I had killed the enemies enough times, they began disappearing, which made getting further easier, since there was much less in my way. I didn't feel like I earned it. The other issue with them disappearing is that I ended up losing lots of souls in the process. With enemies being finite, I now have to play every second of the game stressed out. If I lose some souls, those are souls I can NEVER earn back. So essentially you could run the risk of digging yourself into a huge hole that you can't get out of, forcing you to start over. This is a long game, having to start over is not fun at all. With finite enemies, this also complicates loot drops, a staple in RPGs. Now the loot is also finite. Farming titanite is a thing of the past. Now the decisions you make on upgrading your weapons are more stressful than ever, since it's not so simple to just go get more. DS1 kept the stress where it was fun, in the combat. I didn't have to fear that I was playing the game wrong and making things harder for myself hours down the line.

    Item durability has been expanded and tweaked. Weapons, armor, and now rings have durability and will break from overuse or damage. In DS1, items breaking was sort of a non issue, as they took a long time to break and were simple enough to fix, since the souls to do it were always around. This time, they break REALLY fast, and cost you precious finite souls to fix. Plus you must progress a bit to unlock the blacksmith who can provide the service. In the early go of it, I nearly was left with no useable weapons, since I couldn't buy any yet and had broken some.

    Some features of the game that aren't meant to be hidden are needlessly obtuse. It took me a while to see how to activate torches, and I still choose not to use them because they don't last long and are hard to come by. I had to look online to find that I had the ability to post messages the WHOLE time, I just wasn't able to do it because I wasn't in living form. I don't play in living form because I will most certainly get killed, as that is the nature of dark souls, and the item needed to become living is hard to come by, once again. I also didn't know how to level up for a while, unfortunately. I didn't like how it has to happen through some weird lady.

    Now, when you die, you lose a portion of your max health, up to 50%, until you use a finite item to revert back to living form. It's stupid, stressful, and a$$ backwards. You die, and the game gets harder?

    Combat feels more cheap this time. So often you'll find battles where you're pitted against a group of enemies, which is always challenging, no matter how "weak" they are. DS1 rarely made you fight more than one or two at a time, if you were patient enough, allowing you to concentrate on the fundamentals. The very beginning woods section of this game was full of these encounters and was enfuriating. This, coming from a guy who beat dark souls. I know how to play.

    The game was made "more accessible" by including fast travel between bonfires and has a supposedly easier world structure to get started in. First, getting started was not easy at all. Like I said, the woods, which is first, were unbelievably aggravating, since you barely have any gear, and you get swarmed all over. I can't imagine that to be more accessible to a newcomer. Second, fast travel, it's does have its perks. It saves lots of time, but the gameworld is built so sprawling and disjointed. Nothing like the masterful interconnected puzzle that DS1 was. Plus having to go to the main hub area to level up and such is annoying.

    On a good note, the frame rate in this game is Super smooth compared to DS 1. At its best, this game IS great. But not DS1 great.

    I could say more, no more room.
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  7. Mar 14, 2017
    7
    Good game but worst souls. Few things was nice like hex magic or visualization of breaking equipments. Others no, design was mostly boring, only few selected areas like Shrine of Amana has atmosphere, Too westernish in my opinion. And final version of game looks worse than beta (both played on PS3).
  8. Apr 17, 2014
    7
    I really did not like the first two souls games. Demons Souls looked and played terrible. Dark Souls was a glitch filled mess, I literally got stuck in a tree within 5 minutes and couldn't continue without physically turning my controller off. This game is well made, I have played around 15 - 20 hours and haven't encountered a glitch yet. I like the fact that the enemies disappear afterI really did not like the first two souls games. Demons Souls looked and played terrible. Dark Souls was a glitch filled mess, I literally got stuck in a tree within 5 minutes and couldn't continue without physically turning my controller off. This game is well made, I have played around 15 - 20 hours and haven't encountered a glitch yet. I like the fact that the enemies disappear after clearing them out and, it avoids unnecessary stupid deaths and forces you to not over grind in a specific point and move on in the game. I know some people knocked it for being shallow and having empty characters, but at least you can get to the shallow empty characters without getting stuck in the environment. My only critique is that in order to play it you have to sit down and devote a significant chunk of time into it. It isn't fun playing for short periods of time, when you are playing you want to accomplish something in the game, be it beat a boss or enter a new area and that takes time. Expand
  9. May 25, 2014
    7
    Having now spent over 100 hours in Dark Souls 2 I can firmly say that it is inferior to it's two predecessors in most every way imaginable. The map is atrocious, the enemies attacks hit you when you aren't near them, the online is terrible with the addition of soul memory. Two notable features which are neat on the outside looking in being NG+ having new items and Soul Vessels (the abilityHaving now spent over 100 hours in Dark Souls 2 I can firmly say that it is inferior to it's two predecessors in most every way imaginable. The map is atrocious, the enemies attacks hit you when you aren't near them, the online is terrible with the addition of soul memory. Two notable features which are neat on the outside looking in being NG+ having new items and Soul Vessels (the ability to reset stats) actually kill any hopes for multiple PvP builds which you could easily do in the previous games. Some of the bosses are okay but some are just an enemy in a small church. In NG+ the bosses apparently get harder however it appears that instead of changing the boss From just added more enemies in the boss area and called it a day. The story and overall atmosphere, which made Demon's and Dark Souls unique, is all but missing in this. Dark Souls 2 isn't a bad game, don't get the wrong idea I have had some amount of fun playing this but also frustration when I die from the poor hitboxes as well. If you've played the other games I recommend giving this one a try otherwise you should play the others and ignore this one. Expand
  10. Mar 14, 2014
    7
    After I pushed past the fact that the game does not look as it was advertised and has many more unacceptable framerate drops than in the original Dark Souls, I was able to find a game worthy, in the most part, of being part of the Souls series. Despite the games recent boost in popularity, From keeps the games challenge intact, and delivers another experience that you won't find reallyAfter I pushed past the fact that the game does not look as it was advertised and has many more unacceptable framerate drops than in the original Dark Souls, I was able to find a game worthy, in the most part, of being part of the Souls series. Despite the games recent boost in popularity, From keeps the games challenge intact, and delivers another experience that you won't find really anywhere else, poor graphics and all. Expand
  11. Apr 25, 2014
    7
    There is nothing memorable about this title. The worlds and characters that intrigued me in the first two games, Demon's and Dark Souls, are flat and uninteresting in Dark Souls 2. While some fans are still saying "Praise the sun!," a reference to Solaire of Astora from the previous Souls title, you probably won't hear anything being repeated for characters in this title. This game playsThere is nothing memorable about this title. The worlds and characters that intrigued me in the first two games, Demon's and Dark Souls, are flat and uninteresting in Dark Souls 2. While some fans are still saying "Praise the sun!," a reference to Solaire of Astora from the previous Souls title, you probably won't hear anything being repeated for characters in this title. This game plays more like devolved fan fiction, rather than trying to stand on it's own as an interesting new world.

    There are plenty of other problems with this title: Lazy level design, illogical item progression, boring bosses (some that are nearly cut and paste from the previous Souls game), a story that really can't stand on it's own, and many other issues.

    The game is okay for a short while, but after three builds and one NG+, I called it quits with Dark Souls 2. I'm back to playing the first two games.
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  12. Mar 17, 2014
    7
    I'm going to say that this is way over rated. Not hard at all, I just run passed goons to bosses. Goons take too many hits and give you barely anything, plus they can one hit you like any boss. I bought the game because of reviews say so good and hard, same old game little different graphics, unneeded annoyances that don't increase difficulty as much as the perception of difficulty. II'm going to say that this is way over rated. Not hard at all, I just run passed goons to bosses. Goons take too many hits and give you barely anything, plus they can one hit you like any boss. I bought the game because of reviews say so good and hard, same old game little different graphics, unneeded annoyances that don't increase difficulty as much as the perception of difficulty. I die because ledges and bad camera angles. Expand
  13. Apr 21, 2014
    7
    I kept waiting for moments like:

    -the Asylum Demon dropping down minutes after starting the gane -the drake landing in front of you in the undead berg -the taurus demon running at you -barely making it to the first blacksmith -queelag appears -ringing both bells -iron golem -TARKUS TARKUS TARKUUUUUUUUUUUUUS -the rafters in anor londo -the archers -bulk and skull -Sif's intro
    I kept waiting for moments like:

    -the Asylum Demon dropping down minutes after starting the gane
    -the drake landing in front of you in the undead berg
    -the taurus demon running at you
    -barely making it to the first blacksmith
    -queelag appears
    -ringing both bells
    -iron golem
    -TARKUS TARKUS TARKUUUUUUUUUUUUUS
    -the rafters in anor londo
    -the archers
    -bulk and skull
    -Sif's intro
    -fighting artorious
    -kalameet
    -getting your souls back after being rused by Seath
    -gwyn's fight and the music

    I could go on, but nothing grabbed me in 2 like those moments, I kept waiting for something big to happen but it never did. For me, there was a lot more content in 2, but a lot less substance.
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  14. Aug 1, 2014
    7
    Dark Souls 2 is more of the first game when it comes to combat and feature; this adds more to different build through each playthrough as well as adding changes to new game plus. The narrative on the other on the hand is quiet shallow compare to the first. The game's story is hidden within item descriptions and NPC dialogue. It's a great way to tell a narrative but you won't understand theDark Souls 2 is more of the first game when it comes to combat and feature; this adds more to different build through each playthrough as well as adding changes to new game plus. The narrative on the other on the hand is quiet shallow compare to the first. The game's story is hidden within item descriptions and NPC dialogue. It's a great way to tell a narrative but you won't understand the settle hints the second game applies if you haven't played the first installment. Dark Souls 2 is also the easiest in the series and I suggest it for dark souls fans and new players. Expand
  15. JMD
    Oct 30, 2014
    7
    I see below someone describing the game as "easily one of the greatest RPGs of the generation" when the game isn't even the best game in the series. In fact, its the least good of the three.

    I should follow that by saying that Dark Souls II is a good game. If your expectations were low, it will meet them. But as a fan of the series I was disappointed by how little it innovated upon the
    I see below someone describing the game as "easily one of the greatest RPGs of the generation" when the game isn't even the best game in the series. In fact, its the least good of the three.

    I should follow that by saying that Dark Souls II is a good game. If your expectations were low, it will meet them. But as a fan of the series I was disappointed by how little it innovated upon the franchise. It seems pointless to praise the game as its virtually just a carbon copy of Dark Souls with a new locale and new enemies to fight. I can't give the game any NEW praise that I haven't already given to the previous two entries which are both superior.

    The game ultimately fails in three key areas.
    1 - The graphics that were displayed prior to the game's release are not the graphics you will see in the game. There are countless side-by-side screenshots that depict this. It's something that's becoming more and more common sadly in the industry, but in my opinion this was the worst case of it ever. I noticed it from the very moment the game started.
    2 - The bosses are all serviceable but are nothing we haven't seen before. They are by far the weakest bunch in the series and I struggle to name one from the game that I would put amongst the Top 10 Bosses throughout the series.
    3 - I wore the same piece of armour the entire game. I really have nothing to add other than that. This pissed me off so much. Part of an RPG is finding loot and equipping it. A piece of armour I found very early in the game was statistically unbeatable for my character class throughout the whole game. This deprived of a huge slice of fun from the first two games.

    Dark Souls II is a good game. If you liked the first two, buy it. But I completely scoff at it's Metacritic of 91. I really don't understand how it achieved that score. If we are to go by Metascore, it is the highest of the three games. And yet it's user score is the lowest of the three games. Why the disparity? Perhaps the hardcore fans were the ones that noticed the minor flaws, and not the reviewers.
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  16. Jan 30, 2015
    7
    If you guys would remove this please i thought i clicked on the first game i have not played this 1 ill get back to you if i ever get it connect the dots lalalalaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
  17. Mar 23, 2017
    7
    Truly a great game, when I started it i foond it to be extremely difficult, but after some hours i beat the first boss, and discovered the rewarding experience of it.
    Although that, many things aren't as memorable or cleverly designed as in the first t¿Dark Souls
    Bosses are kinda boring and the world feels generally lifeless. Lore is not as strong as in the first one, too. Gameplay is
    Truly a great game, when I started it i foond it to be extremely difficult, but after some hours i beat the first boss, and discovered the rewarding experience of it.
    Although that, many things aren't as memorable or cleverly designed as in the first t¿Dark Souls
    Bosses are kinda boring and the world feels generally lifeless. Lore is not as strong as in the first one, too.
    Gameplay is better than in the first Dark Souls, but AI destroys it and makes it more as a rolling simulator or a "go to enemies back" one.
    7/10
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  18. Jul 11, 2015
    7
    This game is such a disappointment compared to demons' souls and dark souls. The combat is slow and boring. the colors are very brown and boring.I liked majula it was a very much like the nexus. The healing is slow and the estus flask was pushed aside. I'm not saying this is a bad game its a disappointing game.
  19. Dec 20, 2020
    7
    Having now beat the game, I can say this is really just a pale imitation of the first. Aping it with no skill or understanding.

    I don't want to particularly go into my reasons, so I will say that the Matthewmatosis "Dark Souls 2 Critique" youtube video really sums it up and coalesces my thoughts and raw feelings into something more tangible. Long, but worth the watch, even if you like
    Having now beat the game, I can say this is really just a pale imitation of the first. Aping it with no skill or understanding.

    I don't want to particularly go into my reasons, so I will say that the Matthewmatosis
    "Dark Souls 2 Critique" youtube video really sums it up and coalesces my thoughts and raw feelings into something more tangible. Long, but worth the watch, even if you like the game.

    (mild optional boss spoilers)
    Some areas I must mention, that really stood out to me (well or stunk) were the -gauntlets- to the boss fights Ancient Dragon and Smelter Demon 2: This time he's Blue. Oh and Frigid Outskirts.. ugh.
    (mild optional boss spoilers)

    Anyway, there are some good ideas in this sequel, pretty areas, but a whole lot of bad, terrible ideas and retreads from the last game. A shame because I find the quality never quite dips to the rush job that the lord souls were in the first game, mostly, but is overall just weak.

    I did enjoy the game, I found some areas to be of good quality and I did like some of it.. just really, really hated the bad parts and poor design decisions w/r/t game systems, specifically the total souls level/multiplayer matchmaking

    I can recommend this, most of the truly horrible gauntlet sections are optional, the multiplayer is probably not a factor at this time.
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  20. Nov 4, 2018
    7
    Lore:7
    Graphics:7
    Gameplay:7
    Mechanics:8
    Sounds:8
    Style:8
    Details:6
    The worst souls
  21. Aug 28, 2020
    7
    Dark Souls II may have had many new ideas but not all of them were executed too well in this game, Dark Souls II is a good game overall but not a good Souls game, it is the least enjoyable game in the series and a pretty big disappointment overall, awkward gameplay, artificial difficulty, and questionable control feel are the major problems. Dark Souls II does have really good thingsDark Souls II may have had many new ideas but not all of them were executed too well in this game, Dark Souls II is a good game overall but not a good Souls game, it is the least enjoyable game in the series and a pretty big disappointment overall, awkward gameplay, artificial difficulty, and questionable control feel are the major problems. Dark Souls II does have really good things though that keep the game from being bad, the world of Drangleic is amazing and visually stunning, the combat works, the soundtrack is really good, NPCs are interesting and memorable, interesting new mechanics like power stance and stat reallocation, it has a good new game plus, and build variety, but that's it, while it's not the worst video game sequel out there, it's definitely the weakest of the Souls series. Expand
  22. May 15, 2021
    7
    Dark Souls II is the godfather part III of the franchise, it has some very good moments, boss fights, areas and a story that is so dark and fascinating yet it's messy in its designs and denies the discovery aspect of demon's souls and dark souls. Dark souls 2 is overlong and filles with unnecessary areas with bas design and boss fights. I wish I could give it a higher score.
  23. Aug 18, 2022
    7
    This game is alright but it's probably my least favourite of the souls games I have played. Health supplies are basically never seen and every time you die you loose 5% of health making the part you got stuck on even harder the next time. It really doesn't make sense to have a mechanic like this in a game. How do you expect players to overcome something by making it worse. You get a stoneThis game is alright but it's probably my least favourite of the souls games I have played. Health supplies are basically never seen and every time you die you loose 5% of health making the part you got stuck on even harder the next time. It really doesn't make sense to have a mechanic like this in a game. How do you expect players to overcome something by making it worse. You get a stone that makes you human again but these are like hen's teeth. You get character creation but you'll just spend most of the game looking like Frankenstein.
    The graphics aren't amazing even for PS3 but I think from software wasn't huge at this point so fair enough. This game is clearly more for the die hard fans of the souls games otherwise you mite aswell just skip over it and play the newer better ones.
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  24. Ygs
    Jul 14, 2022
    7
    91 out of 100 unbelievable, this game is nothing but a copy of the previous version, it is much worse, lol, the design has completely regressed, a forgettable experience, fake souls fans, you keep buying the same game again and again, on the contrary, dark souls 1 was great
  25. Apr 7, 2023
    7
    Some questionable design choices make this an... interesting game. Most bosses feel lacking, the world design is weird, it is WAY more bs than it's predecessor and so on. I would've wanted to enjoy this game more, but it just felt llke an inferior Dark Souls 1 in every way. Being inferior to a masterpiece still makes it good, but doesn't make it less disappointing.
  26. Dec 1, 2014
    6
    Update: Having now played the predecessor, I found much of the lore, visuals, and even level concepts to be reused in DSII. It makes way less sense in terms of world design, and everything that seemed carefully thought out in Dark Souls seems thrown into II as "hey this idea could be pretty cool too!". Ultimately, Dark Souls is a more artful game. For this, I subtract one point from theUpdate: Having now played the predecessor, I found much of the lore, visuals, and even level concepts to be reused in DSII. It makes way less sense in terms of world design, and everything that seemed carefully thought out in Dark Souls seems thrown into II as "hey this idea could be pretty cool too!". Ultimately, Dark Souls is a more artful game. For this, I subtract one point from the score.

    ( written July 2014: )
    Even after nearly 50 hours, there were still a few optional areas to beat, plus multiplayer battles. That kind of longevity is impressive in such an intense action game. The areas are varied and offers many surprises. The game rarely moves focus from the action, however, and there are loads of action games for PS3, so I'm not sure DS2 is a standout. In terms of artwork and scope, it's phenomenal, but the story and the non-action gameplay could have been more expertly crafted and brought more into focus.

    One optional but significant puzzle was so unintuitive that I feel inclined to subtract a whole point for it. The whole non-combat part exists in the background and only pops up when you interact with the environment, or when the story takes a subtle turn. The game ended abruptly, beautifully but without much closure. There's a Youtube critique done by 'Matthewmatosis' which explains very well how DS2 is far from perfect. It contains spoilers, so I'm just gonna tell you that there are lots of little things, and that the story doesn't really make any sense apart from the very broad strokes. Oh yeah, and the bosses are similar, and pretty much all enemies require the same approach in melee, no strategies or variations required. Just dodge, strike and repeat, with an occasional healing item thrown in.

    Overall, the game is a pretty, bombastic, fantastic spectacle. But is that all we should expect from visual media, eye candy?... When it could be a problem-simulator, a laboratory, a true playground. Instead, it forces you through hours of slashing and bashing on similar objects. It pretends to be more serious and deeper than a CoD game, but in the end, it plays on the same strengths, which is to impress with spectacle. There could be a deep message in there, as well as some playful and curious mechanics. Maybe that stuff is just reserved for other genres
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  27. Apr 4, 2014
    6
    I see a lot of tens across the board, but I don't really find that fair for a game with no story, battle animations that don't match up with enemies' hit range, and painfully long loading times (this is key due to the amount of times you will die). I'll grant that the landscapes are gorgeous, the weapon selection is vast, and leveling system is pretty gnarly, but that's not enough forI see a lot of tens across the board, but I don't really find that fair for a game with no story, battle animations that don't match up with enemies' hit range, and painfully long loading times (this is key due to the amount of times you will die). I'll grant that the landscapes are gorgeous, the weapon selection is vast, and leveling system is pretty gnarly, but that's not enough for anywhere near a perfect score.

    The fans of this game always try to make it out that if we don't like it, we just don't "get it" as if the fault lies with us, but if a game doesn't motivate me to keep pushing forward even though i just paid 60 dollars for it, some of the blame has to be with the game itself
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  28. Mar 29, 2014
    6
    for the game that features single hit death combat as main aspect it has way too many bugs and glitches. While Dark Souls 2 is a good game it has fallen far from the original Dark Souls and Demon Souls that featured close to flawless execution of all game mechanics.
    I can attest that after playing Demon Souls and Dark Souls that all of the deaths I have experienced in those games were
    for the game that features single hit death combat as main aspect it has way too many bugs and glitches. While Dark Souls 2 is a good game it has fallen far from the original Dark Souls and Demon Souls that featured close to flawless execution of all game mechanics.
    I can attest that after playing Demon Souls and Dark Souls that all of the deaths I have experienced in those games were result of my bad input where as in Dark Souls 2 I constantly die due to some unknown practices that clearly should not be happening causing me much frustration.

    Here is a list of some bugs/glitches that I have encountered:
    1. dodging is not working properly when dodging just to get outside of hit range and successfully doing so hits still land while character is outside of hit range.
    2. enemy hit miss detection is very wonky. character gets hits while positioned directly behind enemy that is performing frontal attacks and gets still hit. like getting hit while trying to back stab spear man that is poking in the opposite direction.
    3. lock on. fighting multiple enemies and killing one and then getting killed because lock on would not auto target another enemy right in front of me on screen. (option is enabled)
    4. lock on. weapons swinging in the opposite direction or at angle instead of the target. causing miss. causing death. making some weapons unusable with lock on.
    5. enemies stuck in attack mode with infinite stamina and spam lock character in place till guard break and death.
    6. lingering damage after attack is over like steeping into clear air after dragon breath attack has ceased only to die.
    7. randomly respawning enemies without ever touching a bonfire.
    8. using ingame menu to quit the game and dying while that is happening result in character loss.

    Features that do not belong in souls series:
    1. areas featuring infinitely spawning enemies
    2. ledges with loot that cannot be exited without returning to bonfire by death or teleport
    3. jumping mechanics that constantly require to remove equipment to jump further
    4. dropping down makes character automatically roll resulting frequently in death
    5. low health characters build are punished by making some loot and some areas accessible only much later as fall damage is no longer percentage based and some puzzles require taking fire damage for extended periods of time.
    6. most of the boss battles are located in the rooms so small and bosses so large that it creates camera issues and leaves no space to strategically position causing death by constantly dodging into walls.
    7. a lot of boss battles now feature more than a single enemy that cheaply raises difficulty of the fight.
    8. boss rooms sometimes are riddled with edges that can be fallen to the death and other things that do not allow enough room for normal combat. half of the fight time is spent waiting for NPCs to reposition themselves so they can be safely engaged again. that completely destroys the flow of combat.
    9. some enemies/areas seem to require ranged combat only approach
    what I want to underline is that game features a lot of easy bosses made hard through cheap gimmicks

    Overall it would be a good game if it wasn't carrying on the legacy of previous two titles which featured close to perfect gameplay. Dark Souls 2 fails to achieve that perfection and thus disappoints me greatly.
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  29. Mar 31, 2014
    6
    Compared to prior work, Dark Souls II is pretty awful. I feel bad that I waited 2 years and invested as much into it. I feel worse that the savior of traditional video game design sold out.

    - There is no character build specialization (there is abundant "respec") -- in one swoop, this completely removes the primary strategic level of the game. - Enemies not respawning removes most of
    Compared to prior work, Dark Souls II is pretty awful. I feel bad that I waited 2 years and invested as much into it. I feel worse that the savior of traditional video game design sold out.

    - There is no character build specialization (there is abundant "respec") -- in one swoop, this completely removes the primary strategic level of the game.
    - Enemies not respawning removes most of the difficulty from regular areas catching you off-guard.
    - While at the same time, NPCs *DO* respawn, so you don't have to be careful around them.
    - Free, unlimited warping anywhere, right from the start, removing the challenge of layout memorization.

    The sad thing is these are all *features* the development team spent resources *adding* to the game. This isn't failure due to a lack of resources. This is intentional failure injected into the game by decision makers (i.e., making it more "accessible" to the much larger playerbase weened on post-16-bit games wanting fast content consumption, always-increasing "progress" and no developed appreciation for RISK AND IMMERSION): In other words, SELLING OUT.

    If you have not played a From Software title, do yourself a favor and don't introduce yourself to their work with this train wreck. The features vainly attempting to appeal to "new" players ironically make it unworthy to be a player's first exposure.
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  30. Apr 24, 2014
    6
    Dark Souls 2 is much like its predecessors, Demon's Souls and Dark Souls. However this game allows for a little more exploration than the others. Constantly looking around every corner and trying to find hidden goodies is always a fun experience. The backstabbing mechanic has been changed too so there is a little more variety in the animations. Not much has changed really.

    While the
    Dark Souls 2 is much like its predecessors, Demon's Souls and Dark Souls. However this game allows for a little more exploration than the others. Constantly looking around every corner and trying to find hidden goodies is always a fun experience. The backstabbing mechanic has been changed too so there is a little more variety in the animations. Not much has changed really.

    While the enemies and bosses were not all that challenging, the difficulty from this game derives from poor programming and clunky controls. I often find myself doing actions around half a second to a few seconds later after pushing the button. Can't say how many times I've seen enemies fire projectiles through walls or just slash through them and hit the player, too much to count is for sure. The thing stopping my arrows from hitting the enemy isn't their shields or armor, no it's invisible walls. Locking on to enemies can be a chore too, I find myself dying from the game forcing me to stop locking on and making me take all attacks in the back.

    The graphics in this game are nothing special. As a matter of fact, the textures are headache inducing and the same pattern is repeated over and over. Look at a wall and you will see the same rock pattern go on forever. This is used too often in the game and makes it look poorly made.

    Despite all these flaws, the game is still somehow entertaining. I enjoy fighting things up close and defending with my shield. When the controls do as I want, it is very fun. It's also exciting to get new gear and upgrade. Character progression always feels satisfying and rewarding.

    Overall, this is a fun game for those who aren't reckless and aren't too serious. If you are serious and get frustrated easily, do not play this. If you enjoy exploring and pimping out your character with all kinds of new gear, this game should be right up your alley.
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Metascore
91

Universal acclaim - based on 69 Critic Reviews

Critic score distribution:
  1. Positive: 67 out of 69
  2. Negative: 0 out of 69
  1. Pelit (Finland)
    May 11, 2014
    92
    Dark Souls 2 bears the torch of Dark Souls with honor. No mean feat! [Apr 2014]
  2. Apr 16, 2014
    96
    Even more amazing, and difficult, than Dark Souls.
  3. Apr 16, 2014
    100
    At the end of the day, Dark Souls II uses more subtle changes to find its own flavor and place in the series as a whole, rather than reinventing the wheel.