- Publisher: Number None Inc.
- Release Date: Nov 12, 2009
- Also On: PC, Xbox 360
- Critic score
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- By date
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Braid has turned out a fine game, going for the puzzling aspect more than the platforming. Manipulating time creates a never-before-seen experience and the unique audio-visual style adds to that. Take into consideration that no hints are provided and that some levels are real brain-breakers, making this a game for the patient puzzler.
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AceGamezBraid is a true masterpiece, something which will be regarded as a milestone in gaming not for any great technical feats but for the fact that it showed us that, even though not all games may comfortably fall under the classification, some can truly be regarded as art.
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One of the most innovative games in years, of the highest quality and unique nature, Braid is a game you can’t miss. Already a must have for PC and Xbox 360 users, Braid deserves a space on your Playstation 3 hard drive.
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Braid is a rare gem in the gaming world. It combines a wonderful audiovisual presentation, a philosophical story and ingenious puzzle gameplay into a brilliant gaming experience. If one game would deserve it to be called art, Braid would be that one game.
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It's an experience every gamer should enjoy, and is a game cut from the same cloth as BioShock and Portal, erasing videogame norms and reimagining the way we look at the medium. It does things with gaming that are usually reserved for novels and films, while also adding elements that would be impossible in any other form. It’s is a game that makes you think about your own life as much as it does about gaming.
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A moving story, serene visuals, and brilliant puzzles make Braid an adventure that you absolutely should experience.
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One of the most original puzzle platformers in years, Braid is an engrossing experience from start to finish.
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Brilliant.
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I was initially pretty skeptical about Braid, and it took me some time to get past the game's severe melancholy. I eventually found the game's story and the way it plays against the gameplay to be academically interesting, and the game's final payoff is terrific, but it's the ingenuity of the mechanics that makes Braid so engaging.
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Despite the short length and somewhat limited replay value, Braid's artistic vision and intelligent design is more than enough reason to download the game right away. Jonathan Blow's notoriety in the indie landscape is well deserved.
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Play UKA brilliant title. [Issue#188, p.87]
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Playstation Official Magazine AustraliaBraid deserves success for being bold, original, and brilliant. Get it as soon as you can. [Jan 2010, p.83]
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Playstation Official Magazine UKIt's equally confusing and brilliant. [Feb 2010, p.106]
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Braid is a fantastic gaming experience that PS3 owners have missed out of for far too long. It's depth is only surpassed by the engaging puzzles.
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Braid is a Xbox 360 game that has found its way to the European PlayStation 3 gamers. It’s a little bit too late, but it is still a game that you have to play. It’s got a challenging gameplay set-up and is at the same time exciting, funny and addictive. A very good platform game with time elements and great puzzles.
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PSM3 Magazine UKComplex and beautiful, one of the best puzzle games of all time. [Feb 2010, p.84]
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Braid is a great game that will force you to flex your mental muscle; in a way, it’s similar to something like echochrome, simply because you have to “bend” your mind into a certain shape before you can fully comprehend the skewed setting and premise.
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Despite the occasionally high frustration levels of Braid, the game is cleverly designed and often very rewarding.
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Braid is the real deal: an innovative, creative, brilliant bit of near-solo games making that I can only hope is a sign of things to come.
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Sometimes touted as overestimated, Braid hasn't aged at all. It is such a recommendable game for PlayStation 3 users as it was for the others systems at the time, and hasn't lost its freshness and originality.
Awards & Rankings
User score distribution:
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Positive: 175 out of 245
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Mixed: 40 out of 245
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Negative: 30 out of 245
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DavidBJan 12, 2010
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RussellLJan 16, 2010
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May 25, 2012