- Publisher: 2K Games
- Release Date: Oct 21, 2008
- Also On: iPhone/iPad, PC, Xbox 360
Summary:
Going beyond "run and gun corridors," "monster-closet AIs" and static worlds, BioShock creates a living, unique and unpredictable FPS experience. After your plane crashes into icy uncharted waters, you discover a rusted bathysphere and descend into Rapture, a city hidden beneath the sea. Constructed as an idealistic society for a hand picked group of scientists, artists and industrialists, the idealism is no more. Now the city is littered with corpses, wildly powerful guardians roam the corridors as little girls loot the dead, and genetically mutated citizens ambush you at every turn. Take control of your world by hacking mechanical devices, commandeering security turrets and crafting unique items critical to your very survival. Upgrade your weapons with ionic gels, explosives and toxins to customize them to the enemy and environment. Genetically modify your body through dozens of Plasmid Stations scattered throughout the city, empowering you with fantastic and often grotesque abilities. Explore a living world powered by Ecological A.I., where the inhabitants have interesting and consequential relationships with one another that impact your gameplay experience. Experience truly next generation graphics that vividly illustrate the forlorn art deco city, highlighted by the most detailed and realistic water effects ever developed in a video game. Make meaningful choices and mature decisions, ultimately culminating in the grand question: do you exploit the innocent survivors of Rapture...or save them? [2K Games]
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| Rating: | M |
|---|---|
| Official Site: | http://www.2kgames.com/bioshock/enter.html |
| Developer: | Digital Extremes, 2K Marin |
| Genre(s): | Action, Shooter, Shooter, First-Person, Sci-Fi, Sci-Fi, Arcade |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Blood and Gore Drug Reference Intense Violence Sexual Themes Strong Language |
| Number of Online Players: | No Online Multiplayer |
| Cast | Credit |
|---|---|
| Dorian Hart | Additional Ingame Writing |
| Dorian Hart | ps3 Downloadable Content Lead Designer |
| Dorian Hart | ps3 Downloadable Content Lead Designer |
| Dorian Hart | ps3 Downloadable Content Lead Designer |
| Jonathan Chey | Director Of Product Development |
| Eric Brosius | Audio Consultant |
| Carlos Cuello | Audio/Streaming Programming |
| Carlos Cuello | Technical Lead: ps3 |
| Carlos Cuello | Technical Lead: ps3 |
| Ian Vogel | Additional Design |
| Michael Swiderek | Additional UI Support |
| Michael Swiderek | ps3 Downloadable Content Art |
| Michael Swiderek | ps3 Downloadable Content Art |
| Mauricio Tejerina | Additional UI Support |
| Mauricio Tejerina | ps3 Downloadable Content Art |
| Mauricio Tejerina | ps3 Downloadable Content Art |
| Mauricio Tejerina | ps3 Downloadable Content Art |
| Nate Wells | Level Builder |
| Nate Wells | Level Builder |
| Alexx Kay | Additional Story |
| Alexx Kay | Writing |
| Alexx Kay | Writing |
| Alexx Kay | Writing |
| Alexx Kay | Writing |
| Shaun Stephenson | Additional Art |
| Steve Chao | Additional Animation |
| Tony Oakden | Additional Production Support |
| Karl Burdack | Additional Programming |
| Karl Burdack | Additional ps3 Technical Direction |
| Karl Burdack | Additional ps3 Technical Direction |
| Lorne Brooks | Additional Concept Art |
| Lorne Brooks | Modeler |
| James Sharpe | Additional Concept Art |
| James Sharpe | Modeler |
| Scott Haraldsen | Audio Lead: ps3 Downloadable |
| Scott Haraldsen | ps3 Downloadable Content Audio Lead |
| Jordan Thomas | Designer |
| Jordan Thomas | ps3 Design Support |
| Martin Slater | Engine Development Team |
| Jay Kyburz | Acting Environment Lead |
| Jay Kyburz | Level Builder |
| Jay Kyburz | Level Builder |
| Ben Shore | ps3 UI Art |
| Ben Shore | UI Art |
| James Sutherland | Additional Production Support |
| Alex Boylan | Additional UI Support |
| Alex Boylan | Level Builder |
| Andrew James | Performance Lead |
| Andrew Orman | Additional Design |
| Ben Hutchings | Animation |
| Brendan George | Modeler |
| Dean Tate | Designer |
| Edward Orman | Additional Design |
| John Travers | Modeler |
| Jonathan Pelling | Designer |
| Marc Atkin | AI |
| Marc Atkin | Animation Programming |
| Marc Atkin | Animation Programming |
| Rowan Wyborn | Additional ps3 Technical Direction |
| Rowan Wyborn | Technical Director |
| Ryan Lancaster | Engine Development Team |
| Christopher Kline | Additional ps3 Technical Direction |
| Christopher Kline | Lead Programmer |
| Dan Kaplan | Gameplay Programming |
| Dan Kaplan | ps3 Downloadable Content Programming |
| Darren LaFreniere | Additional ps3 Programming |
| Darren LaFreniere | Animation Programming |
| Darren LaFreniere | Animation Programming |
| Darren LaFreniere | Animation Programming |
| John Abercrombie | Additional ps3 Programming |
| John Abercrombie | AI Lead |
| Terrance Cohen | Additional Programming |
| Raymond Graham | 2k Marin ps3 Lead Programmer |
| Raymond Graham | Lead Programmer: 2k Marin ps3 |
| Ed Lynch | Additional Animation |
| Chris Chaproniere | Modeler |
| Daniel Keating | Additional Concept Art |
| Daniel Keating | Modeler |
| Mathi Nagarajan | 2k Australia ps3 Lead Programmer |
| Mathi Nagarajan | Engine Development Team |
| Kate Kellogg | Assistant Producer |
| Scott Sinclair | Art Director |
| Scott Sinclair | Concept Art |
| Christian Martinez | Additional Concept Art |
| Christian Martinez | Level Builder |
| Christian Martinez | Level Builder |
| Alyssa Finley | Project Lead / ps3 Executive Producer |
| Michael C. James | Additional Programming |
| William Gardner | Lead Level Designer |
| Paul Hellquist | Writing |
| Paul Hellquist | Writing |
| Paul Hellquist | Writing |
| Paul Hellquist | Writing |
| Shawn Robertson | Additional Concept Art |
| Shawn Robertson | Lead Animator |
| Jed Wahl | Additional Art |
| Rob Waters | Additional UI Support |
| Rob Waters | ps3 Downloadable Content Concept Art |
| Rob Waters | ps3 Downloadable Content Concept Art |
| Rob Waters | ps3 Downloadable Content Concept Art |
| Emily Ridgway | Additional Story |
| Emily Ridgway | Writing |
| Emily Ridgway | Writing |
| Emily Ridgway | Writing |
| Jean Paul LeBreton | Designer |
| Jean Paul LeBreton | ps3 Design Support |
| Jesse Johnson | Additional ps3 Programming |
| Jesse Johnson | ps3 Downloadable Content Lead Programmer |
| Jesse Johnson | ps3 Downloadable Content Lead Programmer |
| Jesse Johnson | ps3 Downloadable Content Lead Programmer |
| Michael Kamper | Audio Support: ps3 |
| Michael Kamper | ps3 Audio Support |
| Susan O'Connor | Additional Story |
| Susan O'Connor | Writing |
| Susan O'Connor | Writing |
| Tynan Wales | ps3 Design Support |
| Joe Faulstick | Associate Producer |
| Joe Faulstick | ps3 Downloadable Content Producer |
| Joe Faulstick | ps3 Downloadable Content Producer |
| Ian Bond | Gameplay Programming |
| Ian Bond | ps3 Programming Team |
| Ian Bond | ps3 Programming Team |
| Jake Etgeton | Additional UI Support |
| Jake Etgeton | UI Programming |
| Jake Etgeton | UI Programming |
| Jake Etgeton | UI Programming |
| Joshua Downer | Additional ps3 Programming |
| Joshua Downer | Physics Programming |
| Hogarth De La Plante | Acting Environment Lead |
| Hogarth De La Plante | ps3 Art Support |
| Hogarth De La Plante | ps3 Art Support |
| Hogarth De La Plante | ps3 Art Support |
| Grant Chang | Additional Support: ps3 Downloadable Content |
| Grant Chang | ps3 Downloadable Content |
| Grant Chang | ps3 Downloadable Content |
| Jonathan Mangagil | Animation |
| Stephen Alexander | Additional Design |
| Stephen Alexander | Effects Artist |
| Jamie McNulty | Level Builder |
| Chad King | Additional Concept Art |
| Chad King | ps3 Downloadable Content Lead Artist |
| Chad King | ps3 Downloadable Content Lead Artist |
| Chad King | ps3 Downloadable Content Lead Artist |
| Chad King | ps3 Downloadable Content Lead Artist |
| Joseph Yang | Additional Concept Art |
| Joseph Yang | ps3 Downloadable Content Art |
| Joseph Yang | ps3 Downloadable Content Art |
| Laura Zimmermann | Modeler |
| Richard Albon | ps3 Art Support |
| Laura Zimmerman | Additional Concept Art |
| Laura Zimmerman | ps3 Downloadable Content Art |
| Laura Zimmerman | ps3 Downloadable Content Art |
| Ray Leung | Additional Art |
| Eric Lawson | Additional Art |
| Steven Kimura | Additional Art |
| John Torres | Additional Art |
| Kirk Bezio | ps3 Downloadable Content Assistant Producer |
| Kirk Bezio | ps3 Downloadable Content Design |
| Tynan Sylvester | ps3 Downloadable Content Design |
| Joe McDonagh | Additional Story |
| Joe McDonagh | Writing |
| Joe McDonagh | Writing |
| Justin Sonnekalb | Additional Story |
| Justin Sonnekalb | Writing |
| Justin Sonnekalb | Writing |
| Justin Sonnekalb | Writing |
| Tom Bartlett | Additional Ingame Writing |
| Lida Tang | Additional Programming: ps3 Downloadable Content |
| Lida Tang | ps3 Downloadable Content Additional Programming |
| Lida Tang | ps3 Downloadable Content Additional Programming |
| Lida Tang | ps3 Downloadable Content Additional Programming |
| Simon Eschbach | Engine Development Team |
| Weicheng Fang | Engine Development Team |
| Weicheng Fang | ps3 Programming Team |
| Daniel James Lamb | Engine Development Team |
| Daniel James Lamb | ps3 Programming Team |
| Robert Black | Engine Development Team |
| Timothy Cooper | ps3 Programming Team |
| Ben Driehuis | ps3 Programming Team |
| Johnnemann Nordhagen | ps3 Programming Team |
| David Pittman | ps3 Programming Team |
| Shane Mathews | ps3 Downloadable Content Programming |
| Harvey Whitney | Associate Producer: ps3 |
| Harvey Whitney | ps3 Associate Producer |
| Keith Shetler | Assistant Producer |
| Keith Shetler | ps3 Downloadable Content Junior Audio Designer |
| Keith Shetler | ps3 Downloadable Content Junior Audio Designer |
| Keith Shetler | ps3 Downloadable Content Junior Audio Designer |
| Timothy Crosby | Localization |
| Timothy Crosby | Production Assistant/Localization |
| Timothy Crosby | Production Assistant/Localization |
| Patrick Balthrop | Additional Audio: ps3 Downloadable Content |
| Patrick Balthrop | Sound Assistants |
| Patrick Balthrop | Sound Assistants |
| Justin Mullins | Sound Assistants |
| Ken Levine | Creative Direction |
| Ken Levine | Writing |
| Ken Levine | Writing |
| Ken Levine | Creative Direction |
| Ken Levine | Writing |
| Ken Levine | Writing |
Designer/Producer/Programmer credits provided by GameFAQs.
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