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8.1

Generally favorable reviews- based on 2884 Ratings

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  1. Jul 9, 2022
    3
    At the end of the day this is a cinematic movie and not a game but i buy games to play games. This was not enjoyable other than the immersive cinematics and decision system the game was boring. Also there was slow tedious movements, annoying mechanics, lack of actual gameplay control, too many quick time events, and too many moments where i felt loss. If you want a good playstation 3At the end of the day this is a cinematic movie and not a game but i buy games to play games. This was not enjoyable other than the immersive cinematics and decision system the game was boring. Also there was slow tedious movements, annoying mechanics, lack of actual gameplay control, too many quick time events, and too many moments where i felt loss. If you want a good playstation 3 exclusive play god of war 3, infamous 2, last of us 1, uncharted 3, resistance 3, the list goes on and on. Avoid beyond 2 souls Expand
  2. Jun 29, 2022
    0
    A non linear bunch of nonsense. David Cage at his worst. Telling it non linear renders most of the choices irrelevant. Making it just on big pile of set pieces, that don't fit together.
  3. Mar 9, 2019
    0
    1 TERRIBLE Controls

    2 TERRIBLE derivative story

    3 A HUGE step down from Heavy Rain

    my chart: Heavy Rain > Detroit > ??? > BEYOND: TWO SOULS
  4. May 4, 2015
    0
    This review contains spoilers, click expand to view. This is not a video game, This is not a movie ether. This "game" is not good at all. For anyone who thinks it is amazing and a masterpiece please tell me What is the Plot? I will not deny that the game looks great, and there are some good parts we're you will feel emotions. Here I will bring huge problems with the game so SPOILERS

    The first problem there is the story and the way it is told. No scenes are connected too each other what so ever, you move through the story in a timeline that jumps around from present to past. So you play as Jodie who has a ghost attached to her named Aiden via a ghost umbilical cord. So you "play" the game mostly holding forward and using the sticks to make Aiden do things. It is not possible to fail any part of the game and the game creator David Cage said not to play it twice, because if you did it shows the huge plot holes and little variations of your decisions. Ok so the government opens a portal to the "infer world" and evil ghosts come out and Jodie is the only one who can close it. You do this four times in the game because it looks cool. The Government agents have 0 reasons to open one at all. A former Soviet block in Afgan-Serb-Asian Land opens a portal in a secret under water base. The game also has at lest three rape scenes because Jodie has to be a victim. Jodie goes to a bar to meet "friends" that she doesn't have because she lives in a government building and is isolated from human contact other than Dawkins and his assistant and your never told about them... anyways Jodie goes into empty bar where two dudes are and the bartender, also a male. She has a lemonade and starts to play pool with one of the guys, then the guy decides to rape her because that's what all men try and do to women who are alone in a bar clearly. Aiden then kills all three, then Dawkins and a bunch of cops show up ten seconds later, even though not knowing where she is. So people who think this is good what did this scene add to the story or the plot? Anything? No it didn't. Another scene is called Navajo Jodie is walking in the desert down a highway, how she got there, never told, a minute into the scene she notices a ranch ten feet away that she didn't see for miles. She meets a nice native American family who take her in. there's four of them the dad, his old mom and his two sons. They eat, then night comes and a sand storm comes, she told not to leave her room and ignore what ever she hears. So you play toss and turn simulator for a third time and you have a scary dream and open the front door to see a ghost native American... ooooo scary. Next day you do chores and take a shower where ghost of native American shows up again in the shower and writes crown. The night comes, she goes outside and watches Malebolgia pound the house, then gets chased by giant ghost face and then saved by the 5 guardian sprits and Malebolgia gives up for reasons. Next day you go and investigate. Ancient spirit guardian which was a male Native American writes crown in English again and an arrow toward Fort Crown. She uses ghost fart gas to see memories of dead people from inanimate objects, and find a circle with five points where a portal was opened into the ghost world, she only finds 4 amulets. You then turn around and the ranch is 100 feet away even though it wasn't there last scene. Jodie goes inside to find the fifth amulet around Grandma's neck and she starts to speak English after decades of complete silence. Explains why the ghost is here and also knows the magic spell to open the portal. Jodie makes the five pointed symbol. One of the sons asks what she's doing by Grandma yells to listen to her. Her grandson then says "YOU CAN TALK" no joke. Now you need five souls to complete the ritual, so ether you save Paul or it can be Aiden and you seal Malebolgia away. Grandma dies in the process, from something your never told. You then go to ancient burial grounds and bury grandma and Paul, then Jodie finds drawings that predicated her coming. You try and kiss a guy because he is tall dark and handsome, that's the only reason. Jodie drives off and the hole family is standing together for reasons. So people who like this game, what did that add to the story and plot what did tell you about Jodie? What? Nothing oh ok.
    So there's this character called Ryan, the first time Jodie meets him which isn't the first scene he's a dick and mean. Next scene is them on a date and Jodie likes him. After that you go on a mission to kill a warlord. Jodie finds out after see kills him that he was actually is a President freaks out for being lied too and jumps out of a Helicopter. And that is the reason she is being hunted, see has a problem with killing a leader of a country and some kids dad, but is totally fine with murdering countless cops. Dose that make sense? The ending of the game is Jodie closing a portal for a forth time. You can chose to stay alive or die, and then the game sets up a sequel. Garbage
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  5. Dec 6, 2014
    4
    This review contains spoilers, click expand to view. I'll admit the graphics are nice and the voice acting is good, while the animations are fair. Though these are the only three 'okay' things about Beyond: Two Souls. And that's just because this is not a good game. I am aware the memories are scrambled for a reason, but the jumbled memory structure just doesn't work well for this game. You go from helping a homeless woman deliver her baby to being involved with spirits in the Navajo desert. It makes me believe that the writers just had a bunch of cool ideas and then just mixed them together and the result was a mess. The story is quite lackluster, the game is quite painful to complete, and I will ignore the lack of gameplay as I don't mind the little gameplay there is, seeing as I think Heavy Rain is a great game. Beyond though, is not. Though there are some interesting environments, and the game sounds good on paper, the execution is poor. All in all, this is a sub-par game. Expand
  6. Nov 13, 2014
    2
    The important thing to realize here is that you're dealing with an interactive movie here. It's not a game; it has game elements. Still, if you see it for what it is and can still enjoy the beautiful graphics and storyline, there's nothing wrong with that. Rent or get it at a good discount price.
  7. Sep 6, 2014
    0
    Complete garbage, yet only the second worst game made by David Cage, a dubious title which belongs to Indigo Prophecy/Fahrenheit. Play Heavy Rain instead, or better yet, don't touch any of David Cage's games with a 100 foot barge pole.
  8. Jul 11, 2014
    2
    Executive Summary: this game fails to exceed or even meet the high bar set by one of Quantic Dream's previous games, Heavy Rain, and even fails to stand on its own merit. Even if the opportunity to play this game presents itself to you, I would recommend you don't take it.

    Usually I don't feel compelled to write reviews, but I honestly thought Beyond: Two Souls was disappointing beyond
    Executive Summary: this game fails to exceed or even meet the high bar set by one of Quantic Dream's previous games, Heavy Rain, and even fails to stand on its own merit. Even if the opportunity to play this game presents itself to you, I would recommend you don't take it.

    Usually I don't feel compelled to write reviews, but I honestly thought Beyond: Two Souls was disappointing beyond my expectations and deserved public comment.

    My expectations were high because I enjoyed Quantic Dream's Heavy Rain so immensely -- innovative control style, great graphics, and compelling gameplay. I expected the follow-on would present other new innovations in addition to high quality gameplay and a new story. Oh how wrong I was.

    The control style, while being similar to Heavy Rain, seemed dumbed down and simplified. Gone are the days of feeling like my button press was somehow important or relevant to the on screen action. For this game, most button presses function merely as acknowledgement that you're ready to progress with the story. Boring.

    The gameplay was tame. I spent a lot more time opening doors, packing bags, and tossing/turning in bed than I would care to. I occasionally, during the game, would think fondly of the relatively exciting time I normally have at my desk job. Sad.

    The story was poor, uninteresting, and unoriginal. The concept was original-ish and okay, but the story and the writing to convey the concept was boilerplate, mediocre at best. So many clichés, plot holes, unresolved questions, impersonal story arcs, etc etc etc. I'd say 90% of the story felt like filler, leaving me with an incessant feeling of incompleteness and dissatisfaction.

    The story telling mechanic -- involving shifting around chronologically -- seemed pointless and disjointed. I appreciate the idea of playing with time when telling a story, but it was very poorly designed for this story.

    The only element of the game I really liked was the graphics. But of course, this was the element that took the least amount of work, given that they had already produced a game with graphics of this caliber. Unfortunately, it takes more than good graphics to make a good game. Sorry, Quantic Dream.
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  9. Jul 5, 2014
    4
    I you played Heavy Rain and liked it only a little bit, I suggest you to rent Beyond: Two Souls first. I bought the game and finished it in three sessions (took around 12 hours, I guess). I think the game is at least three hours too long. Without spoiling farther than the trailers, I think all the Special Forces missions are irrelevant and boring.

    The chapters are presented in a mixed
    I you played Heavy Rain and liked it only a little bit, I suggest you to rent Beyond: Two Souls first. I bought the game and finished it in three sessions (took around 12 hours, I guess). I think the game is at least three hours too long. Without spoiling farther than the trailers, I think all the Special Forces missions are irrelevant and boring.

    The chapters are presented in a mixed order. You'll end up playing scenes at the age of 9 after some at 20-something, going back to 15 y.o., etc.. At some point, the whole chronology became unclear to me and I thought the introduction sequence would be the last scene.

    Seriously, what I'm trying to say is that the story AND the storytelling are a mess. It's an experiment, but as Kotaku wrote, "You'll probably dislike Beyond: Two Souls if you wish Heavy Rain had been more experimental, not less." I feel like the military sequences and and the Special Forces storyline were pushed only for marketing purposes.

    Nah... I can't believe I spent bucks and time on this game. I'll never buy a QuanticDream game without renting it first again...
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  10. Jun 27, 2014
    0
    This game is Beyond awful. First off, I hate David Cage. I just hate what he does. But I hate this "game" for even more reasons. First off, this game just jumps around the timeline for no reason whatsoever. The "gameplay" is atrocious, because it's just quick time events. There's a lot of times in the game where you're supposed to do something. If you don't, the game will carry on like youThis game is Beyond awful. First off, I hate David Cage. I just hate what he does. But I hate this "game" for even more reasons. First off, this game just jumps around the timeline for no reason whatsoever. The "gameplay" is atrocious, because it's just quick time events. There's a lot of times in the game where you're supposed to do something. If you don't, the game will carry on like you did. Like at the beginning. When you're having tests run on your ability, there's a woman. You have to see what card she picks. But, it doesn't matter which one you choose. And just after that, when you're supposed to knock everything around the room she's in. If you don't she's still traumatized. In combat sequences, if you didn't pick "I Rarely (or never) Play Video Games" as your difficulty, at least it makes sense. If you choose the alternative, it's confusing. There's a white dot on the screen, and you're supposed to either move the stick towards, or away from it. So, if someone's punching you, you might think "Do I block it, or dodge it?". Well, you have to guess, unless you pucked the easy difficulty. So, that's it. A couple reasons this game is 100% terrible. Expand
  11. Jun 25, 2014
    0
    Let me start out first by saying that I was very late playing this game. I got a PS3 and Ps4 all just this year because i was in a 360 craze.
    I hated this game. The graphics were nice yes. But unless you like playing a movie then this game isnt for you. So much drama and no action. I fought a couple ugly zombie things or whatever - other than that it was very eventful. I dont understand
    Let me start out first by saying that I was very late playing this game. I got a PS3 and Ps4 all just this year because i was in a 360 craze.
    I hated this game. The graphics were nice yes. But unless you like playing a movie then this game isnt for you. So much drama and no action. I fought a couple ugly zombie things or whatever - other than that it was very eventful. I dont understand the obsession. And no, im not one of those call of duty players - i like adventure, rpg games. This one was too corny for me.
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  12. May 22, 2014
    3
    When I saw the beyond two souls trailer I actually got pretty excited, I like stealth games and it seemed to play like a splinter cell with a super natural element, but then I saw his name, David Cage. From that moment on wards I knew it would be full of quick time events and have a 2 year old excuse of a story, aka heavy rain or just be the definition of bad, aka Two Worlds, and you knowWhen I saw the beyond two souls trailer I actually got pretty excited, I like stealth games and it seemed to play like a splinter cell with a super natural element, but then I saw his name, David Cage. From that moment on wards I knew it would be full of quick time events and have a 2 year old excuse of a story, aka heavy rain or just be the definition of bad, aka Two Worlds, and you know what, I was absolutely RIGHT. Not for one of those factors but for both of them.

    OK I’ll will start with the good for once. The presentation and acting is an improvement from Heavy Rain but that's not saying much (just to avoid hate I don’t think heavy rain is BAD it is ok). That's it that is the only good I can find in this game. The first thing you will notice is that this movie sorry I meant “game” is trying so hard to be a movie, David Cage has this strange obsession with bringing the cinematic experience to the game industry, one has to be VERY careful with this otherwise you get a game that's actually a movie. Beyond has fell for this trap, everything thing is done for you, the game play and action is nothing but quick time events and moral choices that have no effect on the story what so ever and most of the time make no sense.

    Let’s talk about the combat, what combat? When you're about to be hit jerk the joystick in that direction and you win. You're fellow ghost friend is a nice idea but he actually removes the fun for two reasons. One, when you kill enemy's the game decides what you can or cannot do to them, you may what to possess them but the game will just decide you can only kill them FOR NO REASON. He also acts as the guy that does the blight of the modern triple a game stuff, like pressing buttons to proceed. Two, he removes all tension from the combat. You see he can make some sort of ghost shield thing around Jodie that makes her immune to everything, so she now super women and you now have no tension in the combat whatsoever, not that it matters because the combat is easy and uninvolving as humanly possible.

    Ok Ok I will stop ranting and look at beyond in a story perspective…..it’s bad. The game revolves around Jodie from a child to teens and her being a CIA agent, in no chronological order, yeah it’s one of those stories. I didn’t understand anything about the CIA carer but it’s mainly Jodie trying to be accepted for what she is…huh for David that isn’t bad. HOW DOES HE RUIN IT? Well I will explain it with this one piece of story. Well the other half of the story that isn’t being mopey and depressed (though I do feel she has great acting at times) she is chasing after hunky boys. One guy who was being REAL bully to her earlier goes on a date with him, Jodie then tells her ghost friend not to kill him because she is falling in love with him. I’m sorry but THAT DOES NOT WORK! YOU DON’T HATE SOMEONE THEN LOVE SOMEONE IT MAKES NO SENCE. Also Jodie spends a lot of time wearing nothing but her underwear, it made me feel awkward.

    Overall we must all forget that this game exists, when I saw that this game scored decently I was horribly shocked, all of my friends and that metacritics i know agree with me, so why is it scoring so high? One would think that after making so many games that are movies David would at least get better at it but no he’s getting WORSE. For one he has got a really strange view of poverty, with self -control and standing as one. Maybe he is trying to not alienate the people he will have to live with if he keeps making games like this one. Thank you zero punctuation (go check that guy out he’s awesome)
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  13. May 21, 2014
    3
    I like to start this is from the same makers that made heavy rain, one of the little few games that really made me cry, it was a good and driven story.
    When i heard they are making another one, i was hoping it was even better or as good as the previous masterpiece..... I was wrong...
    While the visuals and scenes are amazingly implemented, its alive, and very well done, The story was
    I like to start this is from the same makers that made heavy rain, one of the little few games that really made me cry, it was a good and driven story.
    When i heard they are making another one, i was hoping it was even better or as good as the previous masterpiece..... I was wrong...

    While the visuals and scenes are amazingly implemented, its alive, and very well done, The story was one big mess, it wasn't that emotional as it supposed to be, it was a great story, but the order its been told was plain wrong, horrible, and disappointing, it was more confusing, then it would suppose to suck you in, live and feel what the character is going trough, but with each new chapter, its like trowing your emotions in the bin, and start over.

    The visuals are amazing, the concept stunning, but the implementation, the order from kid to teenager to adult, was a deal breaking, it was disappointing, and confusing, and it never made it the stage of me crying of the story (what normally tells its a job well done, as i barely cry)

    They need to step it up, more game, less movie, and for the sake of future games, make the episodes blend in well... the order is a mess..

    4/10

    Pros: Good graphics, very detailed, its good story.
    Cons: The order of the chapters makes the story disappointing, boring, and frustrating, the emotions would be there if it was played in a better balanced way.
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  14. Apr 22, 2014
    3
    First off, the characters are flat and boring. There is so little realistic interaction between the characters that you are left with no reason to actually care about anyone in this game. We have no sense of who Jodie is as a person and she doesn't undergo any kind of character arc.

    Second, there is no plot. It is a jumbled sequence of events with no more to connect them together than
    First off, the characters are flat and boring. There is so little realistic interaction between the characters that you are left with no reason to actually care about anyone in this game. We have no sense of who Jodie is as a person and she doesn't undergo any kind of character arc.

    Second, there is no plot. It is a jumbled sequence of events with no more to connect them together than the fact that each scene has the same character.
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  15. Apr 7, 2014
    3
    The only reason this game gets a 3 is because it had great graphics. EVERYTHING else SUCKS! Jodie was boring as Hell, the game in general was boring as Hell. Easily one of the worst games I have ever played. It was such a let down.
  16. Mar 31, 2014
    0
    Beyond: Two Souls is a bloated mess. Amidst technically nice graphics and well implemented voice work, there are tons of technical issues, a disjointed, seemingly randomly confabulated narrative that revolves around the main character doing seemingly random things at different points of her life, which never really add up or pay off to anything. When the "movie like" experience you'reBeyond: Two Souls is a bloated mess. Amidst technically nice graphics and well implemented voice work, there are tons of technical issues, a disjointed, seemingly randomly confabulated narrative that revolves around the main character doing seemingly random things at different points of her life, which never really add up or pay off to anything. When the "movie like" experience you're paying to "play" (and I use that term very, very loosely) doesn't even deliver on being a well crafted story, you know that someone, somewhere royally screwed up.

    The story here revolves around Jodie, played by Ellen Paige who has a special ghost-like entity named Aiden attached to her since she was a child. I'll be the first to admit that this is an interesting premise, and I'd also be willing to admit that it works well inside of Beyond, if it weren't for the game's complete and utter disregard for narrative consistency, or even making contextual sense.

    Scenes pass from one to the other, and it almost turns into a bad variety show. The problem is, this isn't intended to be comedy. The game takes itself so seriously, even when it's showing Ellen Paige, ghoth'd out playing the guitar, befriending the homeless, and becoming a secret agent, that it turns into absolute comedic gold. There's no inkling of anyone crafting a well developed, fully realized narrative, here. Considering Beyond is a narrative based experience, this is inexcusable.

    I can accept that it's a movie like experience. I didn't play Beyond expecting fully realized gameplay mechanics. The mechanics that are here are pointless, though. You can literally set the controller down, not respond to any of the quick time events at all, and the game will still progress regardless. I did play Beyond expecting a fully realized narrative, and I was sorely disappointed.

    I realize I keep pointing back to this, but the story is the basis for this entire game. Beyond isn't about solid gameplay mechanics, interesting locales or any sense of achievement. It's about taking part in its narrative. Being a somewhat controlling factor of it. Which is all well and good, but the narrative here is so weak, that I can't recommend this title to anyone. It's certainly not a game in the traditional sense, and it certainly doesn't qualify as having a decent narrative.

    It's derivative, it's pretentious, it's bloated, the exposition leads to nowhere, and simply put, it's not worth your time or money. Beyond: Two Souls has zero redeeming qualities.
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  17. Mar 24, 2014
    4
    What is there left to say about the games of David Cage? He's obviously passionate about games as an art form, but much like Ed Wood, he fails to understand what makes his medium truly great.

    Interactivity is the whole basis of video games. You're not being told a story, you're LIVING that story. It can provide extremely interesting situations for players and add lots of replayability.
    What is there left to say about the games of David Cage? He's obviously passionate about games as an art form, but much like Ed Wood, he fails to understand what makes his medium truly great.

    Interactivity is the whole basis of video games. You're not being told a story, you're LIVING that story. It can provide extremely interesting situations for players and add lots of replayability. This is where all of Quantic Dreams' efforts fail. These stories are very linear, with Beyond leading the pack as the most linear of all of them.

    Jodie Holmes is the star of the story, possessing strange paranormal powers. We follow her through her life and explore what led her to where she is today. With the help of htis paranormal entity known as "Aiden", Jodie is thrust into adventure and drama as she tries to live her life. Beyond is another of the "Your choices matter" type of games that have been plaguing the industry ever since Mass Effect and Bioshock popularized the concept. In this, though, your choices never really feel like they impact the story. It always seems like Cage is more concerned with telling you his narrative than letting you discover your own.

    Jodie's character is never really built-up because the game can't decide where to go with its story. It's almost laughable just how silly it is to see Jodie trying to speak to a native kid over in Syria (or wherever they were). It's a shame because there are very good sequences in the game, such as the homeless section, that actually say a lot by staying silent. Other sequences, however, are just the worst they can come. In-particular, the war sequence, the birthday party, many of the child sequences, and the rape are just cringe-worthy writing that even the most exploitative of works don't attempt.

    The chronology of Beyond is strange, as it's told out of sequence for no apparent reason. All it seems to use this for is to place important plot information in a flashback right before the level where you need said information. Seems like an afterthought more than a narrative tool.

    And lastly, the gameplay of Beyond. Largely consisting of QTE's and occasional (and I do mean occasional) ghost segments, there's not much else to talk about. There are very few times where you can actually fail the mission objectives. As a matter of fact, the game crashed more than I lost on the normal difficulty, a total of three times. The game is restrictive rather than limited with its gameplay segments and once again makes me wonder why these elements aren't used in a budget game that could be produced faster and cheaper and still retain the same quality apart from graphics.

    For the third time in a row, Cage has made an uninteresting mess of game that has the foundation of potential surrounding it. If he would just listen to his critics instead of shoehorning his ideas wherever he sees fit, he may just be able to make a truly great and unforgettable game. For now, Beyond doesn't succeed at a single thing it attempts aside from graphics.

    Want games with branching pathlines and choices that matter? Try Fallout: New Vegas or Virtues Last Reward.

    Want games with excellent stories and good dialogue? Try Deus Ex or Spec Ops: The Line.

    Want a game with QTE's and not much else? Try Beyond: Two Souls.
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  18. Mar 11, 2014
    3
    This game is "Beyond" horrible. For everyone saying that David Cage is a genius and half the gaming population can't understand what a "masterpiece" his work is, please, take a look again.

    Here's a true review: First of all, none of the choices you make in the game have much of an impact. I've watched multiple playthroughs with people trying out different options, and they all lead
    This game is "Beyond" horrible. For everyone saying that David Cage is a genius and half the gaming population can't understand what a "masterpiece" his work is, please, take a look again.

    Here's a true review:

    First of all, none of the choices you make in the game have much of an impact. I've watched multiple playthroughs with people trying out different options, and they all lead to the same scene in the end of the chapter! So no, whoever says this game is worth the money is lying. Why spend $60 for a game built like a movie out of chronological order? Especially when halfway through the "game", it goes downhill like a rocket ship entering Earth's atmosphere again.

    Speaking of game, there's barely any gameplay. You can move around and interact with objects, but jeeeeeeez, the most gameplay I've gotten out of it was with the sneaking. And even then, whenever I tried to fail every single prompt to see if I could get a different outcome from things--because, mind you, according to David Cage, the point of an interactive game is to have your actions NOT determine the outcome of your future events--the game just handled it for me like a guiding hand.

    Second, everyone calls her a witch like it's the new thing. We're supposed to feel for her, but most of the time I just groaned and slapped my forehead. Seriously, who the hell uses that word for unexplained occurrences anymore? This isn't the Crucible! Of course, though, everything bad that happens can always be justified with the term "witch." And every time something happened, the blame would instantly be put on her too.
    According to David Cage, "Witches are a failure of the game designer."

    All the emotional scenes are forced on Jodie for the sake of her herself, not the stupidly wonderful storyline. I spent most of my time yelling out, "Oh, come ON! There's no way something that stupid would happen in real life!!"
    I mean, really!? She gets the option to kiss almost every guy she meets because she's a slut (and yes, I chose to kiss them all for the giggles), and even then, when most of them are such **** to her in the first place, everyone thinks it's a sweet, romantic moment.

    So apparently, just because she has this supernatural entity following her, we should feel sorry for the girl? Damn, I've met people with sadder stories about dying dogs and missing out on in-town events. This, just....this game does a horrendous way of making you feel sorry for her. One moment when you actually start to get into it, it goes back to her childhood or another part of her life.

    Don't let me get started on how horribly done the order of her life is..... Chronological would have made the game better, but not to the point of saving it.

    I could go oooon about all the stereotypes he puts in there. Hell, most of this game just yells out, "Hey, look! The white race is superior, so let's have our white girl solve a thousand year old prophecy, make an old lady who hasn't talked for years suddenly speak, and take down a warlord!! And then, after all of that happens, let's bring in more feels so the gamers can empathize with her!"
    Most of the time all the tension died down because one knew Aiden would save them no matter what happened -_ -

    I've written a short story once--a lot of people say it's the most original and creative idea they've ever heard of--and the death of my main characters sister actually made my friends cry and feel depressed, and that was only in the fifth chapter of the book. I didn't need a supernatural entity following her to make the other characters treat her bad because of her being a "witch", nor did I have the need to randomly skip to "tragic" scenes of her past to make them feel for her.
    No, I built it all up from beginning to end; she only appeared in Chapter Two before appearing again in Chapter Five. She wasn't even a main character either. That's how you make a great character, not this Beyond Two Craps that forces you to sympathize with a girl who spreads her legs for every possible guy she meets, randomly time skipped sequences and her constant yelling at Aiden, wanting his help, yelling again before wanting him to help her out again. Give the guy a rest, damn!

    I admit though, I got more laughs out of this game than intended when playing with my friends XD So I guess that's one reason to buy it.

    Trust me, if you look Beyond the so-called storyline and dwell into it, you'll see all the flaws everyone is ignoring. Take a look at all the good reviews. All they talk about is the storyline, the graphics and character personalities of the game right? Well yeah, because that's all they freaking focused on.

    This game is more racist than AC3, more jumbled up than a bunch of hyper-active kids at a birthday party, yells out "White power!" to the point that it's hilarious, slaps everything in your face to make you feel "bad", and brings out all sorts of clichés like it's a festival. Apparently, that's what this generation deems a "masterpiece".
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  19. Feb 24, 2014
    4
    I was interested in purchasing this game after seeing the first trailer and seeing it was done by the same studio who made Heavy Rain. Overall, graphic-wise its Beautiful to look at with great voice acting performances from Ellen Page and William Defoe but it is ultimately undone by an all-over-the-place and downright silly plot and weird controls that even a casual gamer like me couldn'tI was interested in purchasing this game after seeing the first trailer and seeing it was done by the same studio who made Heavy Rain. Overall, graphic-wise its Beautiful to look at with great voice acting performances from Ellen Page and William Defoe but it is ultimately undone by an all-over-the-place and downright silly plot and weird controls that even a casual gamer like me couldn't get over. But to each his own I guess Expand
  20. Feb 2, 2014
    0
    Do you want to play a game where you pack a bag for a level, push left or right to roll in bed and then push two buttons to put your feet on the floor. then this is the game for you. You can push wrong buttons all the way through and still complete. Have powers that can go through walls 10 feet away but not 1mm away. Walk in only one direction, your decissions don't matter charaters forgetDo you want to play a game where you pack a bag for a level, push left or right to roll in bed and then push two buttons to put your feet on the floor. then this is the game for you. You can push wrong buttons all the way through and still complete. Have powers that can go through walls 10 feet away but not 1mm away. Walk in only one direction, your decissions don't matter charaters forget later. Take over peoples bodies but only certain ones. This game is completely about the smug Actors (Ellen Page and William Defoe) and just like there movies over hyped and very disapointing. Expand
  21. Jan 7, 2014
    0
    If you look at the 10/10 reviews for the game on Metacritic, you see such lines as "maybe a interactive novel", "Best cinematic game ever", and "interactive drama". I'm quoting this because I want to make it clear that Beyond Two Souls is not really a game in the traditional sense, and I'm not trolling by giving it a 0. What this is is a $60 movie. For my money, if I want to watch a movie,If you look at the 10/10 reviews for the game on Metacritic, you see such lines as "maybe a interactive novel", "Best cinematic game ever", and "interactive drama". I'm quoting this because I want to make it clear that Beyond Two Souls is not really a game in the traditional sense, and I'm not trolling by giving it a 0. What this is is a $60 movie. For my money, if I want to watch a movie, I'll pay about 1/10th the price to see it in a theater or 1/20th the price to rent it. I don't see the advantage to using video games to simply tell a story. I do realize that some people enjoy this "game", but I just don't understand why it had to be a game at all. Could it not have been enjoyable as a movie? Did it have to be a $60 title? I'm giving it a zero, though, because I didn't even think the story was very good. Expand
  22. Dec 24, 2013
    2
    One Word DIsappointing Great visuals but realy week storyline For David Cage this is awful. Compare this game with Heavy Rain and Fahrenheit and you will understand me :

    P.S. Sorry For bad English
  23. Dec 9, 2013
    0
    The illusion of choice while forcing the uninspired story down a predetermined path masked by genuinely good graphics and actual actors does not make a good game. This linear visual novel banked everything on the story with little of anything that could be considered gameplay elements (i.e. a smattering of button prompts) and failed to deliver a unique experience or any actual gravity fromThe illusion of choice while forcing the uninspired story down a predetermined path masked by genuinely good graphics and actual actors does not make a good game. This linear visual novel banked everything on the story with little of anything that could be considered gameplay elements (i.e. a smattering of button prompts) and failed to deliver a unique experience or any actual gravity from the choices you make throughout the game. A more appropriate title would be "Beyond: Wasted Potential." Expand
  24. Nov 23, 2013
    1
    This is the dumbest game I have ever played!!! There is no purpose!!! No objective!!! It isn't even fun game play! Just some stupid kid with an imaginary friend that does nothing but a bunch of stupid tricks. And SSSLLLOOOWWW!. What a total waste of time and money. Absolutely the worst game I've bought in years. I'm selling it if anyone wants it, although it isn't worth $10.
  25. Nov 5, 2013
    4
    A huge step down from Heavy Rain. This is actually the most accurate thing I can say about this game.

    First the positive things, the visuals are amazing, from simply a graphics view this is the best game on any console ever. It probably is the best-looking console game we will see on this generation of consoles and with next-gen looming around the corner I am intrigued to see what
    A huge step down from Heavy Rain. This is actually the most accurate thing I can say about this game.

    First the positive things, the visuals are amazing, from simply a graphics view this is the best game on any console ever. It probably is the best-looking console game we will see on this generation of consoles and with next-gen looming around the corner I am intrigued to see what Quantic Dream can do with better hardware. But that is the most positive thing that can be said about the game.

    The story and characters are a weird mix of intriguing and disappointing. The characters seem interesting and engaging at first but the character development is hindered by the disrupting timeline which makes it hard to connect with the characters. The acting in this game is topnotch which isn't a surprise seeing as the main characters are portrayed by Ellen Page and Willem Dafoe, but at the same time I can't see them as characters of the game but I just see Ellen Page or Willem Dafoe as actors in different situations and that doesn't speak for the writing. The writing is actually one of the main problems with the game, it fails to set the tone for the great actors they got for the game and fails to make them compelling which again is probably due to the in-consequent timeline presented for the first half of the game. The story is also lacking the drive that Heavy Rain showed us, everything is riding on the main character, Ellen Page, the writers threw her in various situations that were supposed to get the gamer involved and care about here but those situations felt random and just unrealistic. For example did she seem to get only involved in very bad situations, a birthday party where the kids just randomly picked on her, after being nice to her at first or a bar where three men just decided to try to rape the under-aged girl that came in, I'm not saying that this can't happen or hasn't unfortunately happened to some people but here it just feels like filler and just a bad try to add to a weak story. The writers don't even fear to throw in the often-used and borderline insulting ....Native American family that just knows about some spirits and that guide the main character.

    The biggest problem about this game is the gameplay though, there is none. It boils down to pushing some buttons that don't matter and have no real effect on the game itself. Here we can draw a comparison to Heavy Rain or similar games like The Walking Dead and The Wolf Among Us, these games work well because not just the story and characters are more engaging but also because your choices matter and change the outcome of the game. In Heavy Rain for example, people die if you make the wrong decisions or it will have some other consequences but in Beyond:Two Souls you can't even fail the game, the game will find some way to not let you fail or cut to another scene where you then can escape with a few button-pushes. This takes away the urgency that you felt in Heavy Rain and just dumbs the game down.

    Beyond: Two Souls is a major disappointment, it's an incoherent sample of scenes that you can move forward by pushing some buttons but in the end it doesn't even come close to the experiences that were Heavy Rain(Quantic Dream) or similar games like The Walking Dead(Telltale).
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  26. Nov 3, 2013
    0
    Bad as a videogame and bad as a movie, David Cage does not deserve so much attention. And there is not even the illusion off choice like in Fahrenheit or Heavy rain.
    At least those to tried to make you feel like your decisions could change something.
  27. Oct 31, 2013
    2
    Is Beyond: Two Souls in the right category Is it a game or a movie I don't really care, in both cases it has the same defects and qualities.

    Let's start with the qualities : - The pitch is nice, with a great potential for storytelling and character development. - The character is lovable - Graphics are mostly really nice, I say mostly because some facial animations seemed very
    Is Beyond: Two Souls in the right category Is it a game or a movie I don't really care, in both cases it has the same defects and qualities.

    Let's start with the qualities :
    - The pitch is nice, with a great potential for storytelling and character development.
    - The character is lovable
    - Graphics are mostly really nice, I say mostly because some facial animations seemed very unnatural to me

    And... that's it... let's check what I didn't like
    - The idea of playing scenes in a random order. even though it's "explained" later, it was pointless, and very irritating in the beginning, giving me the sensation that I was given random stories to play for a short time, before jumping to another.
    - It is soooo looonngggg... not in the good way. I have to walk through that corridor Why does everyone walks faster than me It simply makes the scenes longer (and boring), and breaks the rhythm.
    - It's often predictable, It uses schemes already seen, again and again, in too many movies,
    - Same thing for the characters, a lot of them are very cliché. Behind Jodie, most of the characters are transparent and/or irritating.
    - It's supposed to be an interactive movie, but the interactions are only pressing the button that the "game" asks you to press. Some games, behind a gameplay, manage to tell a story while giving some real choices to the player, with consequences on the scenario. Here, nothing, only a few different endings, with the choice just before, making it completely artificial.

    In the end, even with it's encouraging concept, this game/movie is disappointing.
    It is a bad movie, a succession of cliché with no rhythm.
    it is a bad game, as the player has no role at all in the story.

    Honestly, I think that is someone decides to capture a walkthrough, and makes a good montage of it, cutting boring parts etc., It might become a decent movie... with a lot of cliché, but decent.
    In it's current/official state, it's not worth playing/watching
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  28. Oct 30, 2013
    3
    The game has a very interesting history but i cant say this is game,is a very large movie .The mecanics of the "game" are very poor ,also the combat.,its better see the gameplay on youtube instead buy it
  29. Oct 26, 2013
    4
    What can I say about this game? Well first of all it's not a game at all..It never feels like a game rather like poor animated film with bad story .Good graphics alone can not save this game cause there are other element like game play story ,control music and many other factors that have to be considered and in this case quality regarding this factors are just too poor.
  30. Oct 22, 2013
    3
    This isn't really a game, let's be honest. This is the same kind of thing that existed when the SEGACD was in vogue and suddenly you could produce interactive movies and the public would gasp and applaud at the technological marvel of it all.

    Beyond: Two Souls is exactly that; an interactive movie. That's not necessarily a bad thing, and to be fair it doesn't pretend to be anything
    This isn't really a game, let's be honest. This is the same kind of thing that existed when the SEGACD was in vogue and suddenly you could produce interactive movies and the public would gasp and applaud at the technological marvel of it all.

    Beyond: Two Souls is exactly that; an interactive movie. That's not necessarily a bad thing, and to be fair it doesn't pretend to be anything other than an interactive movie. But it isn't a game. There's no element of challenge or dynamism about the title. This is painting by numbers, the PS3 version.

    The reason they market this as a game where you occasionally press X to plod the movie along is because as a standalone movie it wouldn't sell (because of the shoddy story and poor presentation more than anything else!), so they're relying on gamers to think that by pressing the odd button every five minutes that they're involved some how.

    And that's why you're getting people using descriptions such as "masterpiece", "beautiful", "emotional" etc. because they've been conned into thinking they've played through something meaningful.

    I've heard people say that "it's a good change of pace", that somehow doing next to nothing is a GOOD thing, but you know what you could do if you wanted such a change of place? Watch an actual movie and one with a much, much better storyline than this to boot. Heavy Rain had a bit of substance, so you could arguably get drawn in to the 'whodunnit' aspect of it.

    Graphically it is lacklustre to say the least. The controls for the limited amount of "gameplay" here are a jumbled, confused afterthought.

    Beyond: Two Souls is 'game' that should be getting poor reviews on Rotten Tomatoes rather than any gaming website. It is ultimately uninspired; full of pretence and very little substance. This review will get hammered by most who have 'played' the game, because they'll be indoctrinated by the pretence on show here, but make no mistake, this is a stinker of a title that you should avoid at all costs.
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Metascore
70

Mixed or average reviews - based on 98 Critic Reviews

Critic score distribution:
  1. Positive: 52 out of 98
  2. Negative: 8 out of 98
  1. Hyper Magazine
    Dec 28, 2013
    50
    There doesn't ever seem to be any real impact of the player's decisions, actions or failures. [Jan 2014, p.76]
  2. Dec 12, 2013
    40
    Beyond: Two Souls is a capital failure as both a story and as a game. The adventure plays itself and the player is left to push the right buttons in the right order. The story you are rewarded with is a mess of odd writing and poor directing choices from a game creator that obviously wants to create great art but seems to be incapable of doing so. Even fans of Fahrenheit and Heavy Rain should prepare for what is unfortunately a monumental disappointment.
  3. Nov 24, 2013
    88
    A story every Playstation owner should experience.