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Alpha Protocol's a technical turkey but it's also a gripping, innovative and deserving of both success and a sequel.
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Alpha Protocol succeeds at being on of the first spy-gaming RPG ever. It's not easy to love because of its poor graphics and clumsy control scheme, but as awkward as some elements feel, it's hard to not get engaged with it in just a few hours.
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So much of the dialogue and story changes depend on your choices that it's absolutely worth revisiting at least once after the credits roll.
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Despite these flaws, Alpha Protocol is still a fun and entertaining experience with a dynamic storyline and solid RPG mechanics.
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The game makes you feel like a real spy, complete with all the research-based legwork. In those respects, there are few games like it. Whether or not you like Alpha Protocol is probably going to depend on your proclivity for spy lore itself. But if you've ever wanted to be a secret agent, you could do a hell of a lot worse.
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This is a bold and interesting proposal, although very buggy. But it will surprise many for its freshness and freedom.
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For some reason Alpha Protocol grabbed me and kept me engaged. For me, the versatility of the story, the way the flow of the game can be altered and the fact it kept me interested enough to finish it and then play it again far outweighed any issues I had with the controls.
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Play UKIt's the innovations and advancements that most impress here. [Issue#193, p.84]
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This is a game that you should play through more than once. The decision-system really works and you will see new characters and story twists in your new playthroughs.
Awards & Rankings
User score distribution:
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Positive: 75 out of 132
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Mixed: 34 out of 132
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Negative: 23 out of 132
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Mar 22, 2011
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Feb 6, 2013
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Jul 23, 2011