- Publisher: Sega
- Release Date: Mar 15, 2005
Summary:
Worms Forts: Under Siege! puts players in command of a crack team of up to four fort-dwelling worms. Set in the cartoon environments that will be very familiar to Worms fans, players direct their worm garrison to construct defenses to maximize strategic advantages, expand castles, seize valuable victory locations and of course, build massively destructive weapons to eliminate their opponents' fortifications. Players can test their mettle in a single-player game by battling through the 20 missions, or they can take on up to four friends in the frenzy of destruction that is Fort vs. Fort mode. Massive weapons and massive destruction, including catapults, cannons, giant crossbows, bows and arrows, rocket launchers, air strikes, napalm... even nuclear strikes; For the first time in the history of the series, players can build their own castle, including towers, walls, citadels and keeps. Each building will offer unique special powers and weapons, and poor choices may leave players lagging in the arms race. [Acclaim]
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| Rating: | T |
|---|---|
| Developer: | Team17 |
| Genre(s): | Strategy, Turn-Based, Fantasy |
| Number of Players: | 1-4 Players |
| ESRB Descriptors: | Animated Violence |
| Sound: | Dolby Digital 5.1 |
| Offline Modes: | Competitive |
| Cast | Credit |
|---|---|
| Phil Carlisle | Programmer |
| Colin Surridge | Programmer |
| Rico Holmes | Support Artist |
| Martyn Brown | Creative Director |
| Bjorn Lynne | Sound & Music |
| Mike Green | 3d Art |
| Porl Dunstan | Game Design |
| John Eggett | Game Design |
| Grant Towell | Game Design |
| Kelvin Aston | Game Design |
| Kevin Carthew | Game Design |
| Stefan Boberg | Technical Manager |
| Paul Scargill | Audio & Animation Programmer |
| Dave Smith | Lead Artist |
| Patrick Romano | Concept & 3d Art |
| Paul Kilburn | Producer |
| Andy Morriss | Animation |
| Mar Hernandez | Level Textures |
| Enrique Corts Llopis | Level Textures |
| Tony Landais | FMV Artist |
| Tom Gluckman | Concept Artist |
| Javier Leon | 3d Artist |
| Neil South | Art Manager |
| John Dennis | Game Design |
| Mark Dimond | Game Design |
| Charles Blessing | Lead Programmer |
| Andy Clitheroe | Programmer |
| Martin Swaine | Programmer |
| Steve Eckles | Programmer |
| Paul Tapper | Programmer |
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