- Publisher: Namco
- Release Date: Sep 20, 2005
Summary:
We Love Katamari features the diminutive yet determined Prince with an assortment of celestial cousins and the eccentric King of All Cosmos. The King of All Cosmos grew to stardom after taking all of the Prince's katamaris and replacing the stars. His fans knew no bounds and wished to see more katamaris fill the sky. The King of All Cosmos desired to appease all of their requests and recruited the Prince and his cousins to help. Now they are tasked with rolling up even more clumps, each larger and more different than the one before. In We Love Katamari, players find themselves in various new locations around Earth as the Prince and his cousins roll up different katamaris according to the fans' requests. We Love Katamari continues the series' trademark graphical style and musical excellence with an original soundtrack and hundreds of brand new items including Koi fish, angels and famous Earthly landmarks to roll up. The Prince's celestial rolling has no boundaries; as his katamari grows larger, he can roll up literally everything in his path – from underwater creatures to mountains and even the Eiffel Tower itself! Players can also roll with a friend in the all-new two-player cooperative mode. With each player controlling part of the clump, they will have to devise new strategies and communicate their rolling intentions in a new level of katamari madness. Battle Mode has also returned to We Love Katamari in extended form with three size scopes for competitive rolling action. [Namco]
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| Rating: | E |
|---|---|
| Developer: | Namco |
| Genre(s): | Action, General |
| Number of Players: | 1-2 Players |
| ESRB Descriptors: | Fantasy Violence |
| Offline Modes: | Competitive Cooperative |
| Cast | Credit |
|---|---|
| Toshiya Hara | Producer |
| Masatoshi Ogita | Game Designer |
| Kazumi Yamabe | Main Programmer |
| Takashi Yoshida | Map Designer |
| Hizuru Uchida | Present Designer |
| Takashi Kurihara | Living Object Modeler |
| Moe Miura | Screen Layout & Design |
| Moe Miura | Screen Layout & Design |
| Yu Miyake | Sound Director |
| Keita Takahashi | Director |
| Hideki Tomida | Producer |
| Takako Maeda | Game Designer |
| Akihiro Takano | Game Designer |
| Kazunori Okanaka | Game Designer |
| Nachi Mizuki | Object Modeler |
| Mizuki Oki | Object Modeler |
| Hiromi Sano | Object Modeler |
| Aya Sato | Object Modeler |
| Takeshi Ugajin | Art Director/Lead Modeler/Effect Designer |
| Yawuaki Hashimoto | Lead Modeler |
| Masaaki Hirano | Living Object Modeler |
| Yasuko Fukada | Living Object Modeler |
| Koichiro Yamamoto | Map Designer/Object Modeler |
| Yuri Yamamura | Map Designer/Object Modeler |
| Noriko Uono | Map Designer/Object Modeler |
| Hiroyuki Tsujimoto | Interface Programmer |
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