- Publisher: Crave
- Release Date: Nov 18, 2003
Summary:
For the first time in the series' history, TXR3 uses real cars licensed from Japanese, North American and European car manufacturers. Over 15 different licensed car manufacturers such as Nissan, Toyota, GM, Ford, Mercedes-Benz and Volkswagen. 200 miles of faithfully re-created roads, made to look and feel just like the real roads of Japan. Massive upgrade to the physics engine, special effects, graphical editors, weather conditions, courses, textures, lighting, menus, options, car tuning features, and rival characters. Over 600 rivals to challenge on the highways. An awesome level of car tuning options allows you to adjust just about every car body part and car performance aspect. Modify your car with custom parts from such manufacturers as Hart, Riverside and Yokohama. [Crave Entertainment]
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| Rating: | E |
|---|---|
| Developer: | Genki |
| Genre(s): | Driving, Racing, GT / Street |
| Number of Players: | 1-2 Players |
| ESRB Descriptors: | Suggestive Themes |
| Offline Modes: | Competitive |
| Cast | Credit |
|---|---|
| Robert Bryant | Executive Producer |
| Mark Burke | Senior Vice President, Product Development |
| John Bloodworth | Producer |
| Tuan Trinh | Quality Assurance Manager |
| Brian Cutts | Quality Assurance Analysts |
| Ramiro Ramirez | Quality Assurance Analysts |
| Jeffrey Dickson | Quality Assurance Analysts |
| Ramon Ramirez | Quality Assurance Analysts |
| Anthony Lee | Quality Assurance Analysts |
| Richard "Tony" Martin | Quality Assurance Analysts |
| Paul Taniguchi | Quality Assurance Analysts |
| Carlos Vasquez | Quality Assurance Analysts |
| Steve Webb | Quality Assurance Analysts |
| Sheri Snow | Director Of Marketing Services |
| Studio Intake | Manual Design |
| Barry Seaton | VP, Corporate Counsel |
| Binary Pulse | Package Design |
| Thomas Quast | Quality Assurance Lead |
| Richard Martin | Quality Assurance Analysts |
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Awards & Rankings
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65
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#65 Most Discussed PS2 Game of 2003
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