- Publisher: Mastiff
- Release Date: Nov 2, 2004
Buy Now
- Critic score
- Publication
- By date
-
While there are plenty of game modes, not a one of them is a challenge.
-
The spinning intensity of "FreQuency" and the glowing, surreal world of "Rez" are perfect examples of the synergy that can be achieved by blending traditional videogames with the energy and visceral response music can command. Arika's effort seems to want to carve itself a similar sort of alternative niche, but possesses only a fraction of the gameplay required for relevance. As a result, it fails vapidly.
-
You're better served dusting off your copy of "Parappa" or "DDR" when you want to feel the rhythm move you.
-
netjakVeterans of action games will likely despise the game's low difficulty level.