- Publisher: Namco
- Release Date: Feb 7, 2006
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As it stands, it feels like Namco just didn’t know where to draw the line on content for this game.
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Edge MagazineTales’ traditionally creative dungeon design comes to the rescue, giving each chapter a genuine sense of adventure as you anticipate what organic shimmers or high-tech gloss might be in store. [Apr 2006, p.90]
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Electronic Gaming MonthlyIt doesn't take an old-school purist to realize that this game just hasn't translated well to 3D. [Mar 2006, p.105]
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But anyone who hasn’t been indoctrinated into fandom will be put off by the thought of dozens of hours of poor scripting, repetitive combat and insistent AI.
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It’s predictable, clichéd, and a bit lackluster in many ways, but it’s not flat out bad.
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Game InformerIt's a decent journey, but I felt like I was along for the ride instead of in the driver's seat. [Mar 2006, p.104]
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But "long" doesn't equal "fun." Sans battle strategy, overland exploration and gameplay variety, Tales of Legendia is carried mostly by its bland story and flawed if interesting combat. And that's just not the stuff legends are made of.
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The PlayStation 2 certainly isn't left wanting for quality role-playing games, so though Tales of Legendia is competent and enjoyable, in the end it simply isn't memorable enough to carve more than a niche.
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After all is said and done, Legendia is not the best the makers of this game could have offered and had it had another few months to develop, it probably would have wound up to be a much better game.
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Tales of Legendia's unique battle system is extremely appealing, but as far as RPGs go, it's a bit too cliche for its own good.
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The storyline is the main attraction here, with more character and plot development than you've seen since Final Fantasy X. However, the less-than-superior battle system, quirky music score, bad voice acting, and simplistic fighting action may bring the enjoyment level of Tales of Lengendia, for some, down to a more pedestrian level.
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It's more like a Corolla -- it's fun, reliable, efficient and it'll get you where you need to go. It's not going to blow you away, but it is certainly a step above the mediocrity that is flooding the market.
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There are plenty of things to do like finding recipes, item creation, or fighting in the arena. The inclusion of the second story arc lengthens the game’s life quite a bit, allowing you to put in 50+ hours.
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The slower pacing of the game is more reminiscent of a traditional RPG. Therefore, if you like your RPGs with the traditional save the girl story while gaining levels and fighting random battles, Legendia will surely please.
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After how big a fan I was of Tales of Symphonia I was really hoping for more.
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Variety is less evident in Tales of Legendia, a role-playing game from Namco that forces you to do mildly entertaining things over and over until all the entertainment has been squeezed out.
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A role-playing game that's just a little more interesting than the rest of the fold.
Awards & Rankings
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65
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62
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#62 Most Discussed PS2 Game of 2006
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68
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#68 Most Shared PS2 Game of 2006
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User score distribution:
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Positive: 33 out of 47
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Mixed: 11 out of 47
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Negative: 3 out of 47
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Mar 8, 2014
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Sep 17, 2012
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Aug 19, 2011