- Publisher: Midway
- Release Date: Nov 24, 2003
Summary:
SpyHunter 2 is the ultimate thrill ride, combining high-speed combat, global espionage, and mission-based gameplay. Take the helm of the world's most powerful counterintelligence combat vehicle, the completely redesigned G-8155 Interceptor complete with new vehicle transformations, including the sleek snowmobile and four-wheel drive off-road vehicle. Within a compelling story of global intrigue and international espionage, your mission is to uncover Nostra's sinister plans for world domination and discover the secrets of a mysterious female agent. [Midway]
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| Rating: | T |
|---|---|
| Developer: | Angel Studios |
| Genre(s): | Driving, Mission-based |
| Number of Players: | 1-2 Players |
| ESRB Descriptors: | Violence |
| Offline Modes: | Competitive Cooperative |
| Cast | Credit |
|---|---|
| Che-Yuan Wang | Technical Director |
| Craig Rundels | Art Director |
| Smith Surasmith | Artificial Intelligence |
| Mike Gonzales | Lead Level Design/3d Artist |
| Mike Haynes | Technical Director |
| Lisa Mulvaney | 3d Environment Artist |
| Glen Hernandez | Producer |
| Michael Gottlieb | Executive Producer |
| Deanna Lorenz | 3d Environment Artist |
| Steven Von Kampen | Lead Audio Designer |
| Francis Tsai | Concept Art (Environment) |
| Jeremy Jessup | Audio & Interface |
| Jeremy Jessup | Audio & Interface |
| Ed Watts | Concept Art (Vehicles/Weapons) |
| Devin Shatsky | Associate Producer |
| Gilbert Sandejas | Level Layout Designer |
| Alexander Ehrath | Water Microcode |
| George Davis | Art Director |
| Troy Bowman | Lead Level Designer |
| Jae Kim | Concept Art (Environment) |
| Mark Loperfido | Sound Designer |
| Zach Wood | Producer |
| John Stookey | Assistant Producer |
| Paul Lefevre | Chief Technical Director |
| David Bergantino | Script/Dialogue |
| Shane Kneip | Audio |
| David Norris | Audio |
| Dale Stump | Audio |
| Pan Oakley | Lead Game Designer |
| David Stinchcomb | Level Layout Designer |
| Chris Kagel | Level Designer |
| Charles Eubanks | Lead Programmer |
| Robert Suh | Tools Programming |
| Jonathan Spane | Additional Programming |
| Rick Gonzales | Lead Artist |
| Garret Flynn | Lead Vehicle Artist/Concept Artist |
| Spencer Lindsay | Technical Artist/3d Artist |
| Eric Ciccone | Animation |
| Tom Olson | Concept Art (Environment) |
| Harald Baker | Concept Art (Vehicles/Weapons) |
| Scott Robertson | Concept Art (Vehicles/Weapons) |
| Darion Lowenstein | Associate Producer |
Designer/Producer/Programmer credits provided by GameFAQs.
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