- Publisher: VU Games
- Release Date: Apr 26, 2005
Summary:
Gamers hunt down their prey in an urban killing zone as they take on the legendary role of the Predator. In Predator: Concrete Jungle, the gripping tale of the fearsome alien's history on Earth unfolds between two separate time periods, first the 1930s and then in the 2030s, as the Predator embarks on a mission of revenge upon a organized crime empire and its leader who seeks to conquer all Predators. Taking inspiration from the popular film franchise, the game allows players to roam the city landscape, stalking human prey while armed to the teeth with hunt-adapted vision modes, cloaking technology and extraterrestrial weapons of annihilation. Experience the hunt from the perspective of the Predator - kill at will or hunt with honor. Original story ties into established Predator mythology, including back story about the origins of the Weyland-Yutani empire. Arsenal of quintessential Predator weapons such as: wristblades, plasmacaster, combistick, speargun and smart disk. Highly responsive combat system that enables the Predator to stylize its attack moves for different prey. Four different vision modes to enhance the hunting experience: Thermal Scan, Neuro Scan, Prey Scan, and Tech Scan. City environments of the "concrete jungle" are the perfect hunting grounds for the Predator. [Vivendi Universal]
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| Rating: | M |
|---|---|
| Developer: | Eurocom Entertainment Software |
| Genre(s): | Action Adventure, Sci-Fi |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Blood and Gore Intense Violence Sexual Themes Strong Language Suggestive Themes |
| Cast | Credit |
|---|---|
| Jason Gosling | Programming |
| Hans Johansen | Character Art |
| Andrew Collins | Production/Design |
| Simon Mills | Programming |
| Duncan Bradshaw | Audio |
| Greg Irwin | Programming |
| Bill Beacham | Production/Design |
| Kev Harrison | Production/Design |
| Matthew Humphries | Production/Design |
| Richard Foster | Production/Design |
| Tim Browne | Production/Design |
| John Whiston | Project Management |
| Ashley Finney | Programming |
| Joel Garabedian | Programming |
| Mike Halsall | Programming |
| Lee Ames | Environment Art |
| Adrian Mannion | Environment Art |
| Alan Pashley | Environment Art |
| Andy Bee | Environment Art |
| Anthony Stevens | Environment Art |
| Matthew Jeffery | Environment Art |
| Nigel Bentley | Environment Art |
| Richard Godwin | Environment Art |
| Simon Kirk | Environment Art |
| Stuart McReath | Environment Art |
| Michael Boylan | Character Art |
| Helen Jones | Character Art |
| Justin Lawless | Character Art |
| Sean Nicholls | Character Art |
| Christopher Morehen | Effects |
| Robert Smith | Storyboards/User Interface |
| Martin McBain | Animation |
| Des Duggan | Animation |
| Stephen Oades | Animation |
| Ludovic Le Camus | Player Animation |
Designer/Producer/Programmer credits provided by GameFAQs.
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Awards & Rankings
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96
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#96 Most Discussed PS2 Game of 2005
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74
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#74 Most Shared PS2 Game of 2005
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