- Publisher: Electronic Arts
- Release Date: Sep 16, 2003
- Also On: PC
Summary:
From 200 MPH super-speedways to hairpin turns on 11 fantasy tracks, tuning your car and finding the line is no longer enough. Now you?re running to the edge against 42 other unique NASCAR® personalities every race, drivers who remember your every move and won?t think twice about paying you back. Out-smart and out-drive them as you battle three-wide from green to checkers. Online or on your own, racing just became a contact sport. Grudges & Alliances: Emotion comes to a racing game for the first time as CPU drivers remember your every move and aren't afraid to pay you back. Pick up & Play controls help new fans navigate over 60 events including all real world NASCAR races, plus 12 winding road courses. NASCAR Thunder 2004 goes online with peer-to-peer racing on the PlayStation®2 and 16 player races on PC. The most extensive Career Mode in a NASCAR video game just got deeper and easier to navigate! The deepest NASCAR game ever created with over 70 drivers and 175 authentic cars and the first game with a full pack of 43 Cup Series cars. [Electronic Arts]
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| Rating: | E |
|---|---|
| Developer: | EA Tiburon |
| Genre(s): | Driving, Racing, Stock Car |
| Number of Players: | 1-2 Players |
| Sound: | Dolby Surround |
| Offline Modes: | Competitive |
| Connectivity: | Online |
| Special Controllers: | Multi-Tap |
| Online Modes: | Competitive |
| Cast | Credit |
|---|---|
| Dave Swanson | Director Of R&D |
| Dave Swanson | Director Of R&D |
| Dante Duphorne | Associate Environment Modeler |
| Matt Flewelling | Character Modeler |
| Marco Busse | Development Director |
| Matt Lewis | Assistant Producer |
| Mike Balfour | Technical Director |
| Icer Addis | Technologist |
| Steven Chiang | Studio General Manager |
| Scott Stutsman | Producer |
| Harold Hirsch | Software Engineer |
| Alex Levato | Software Engineer |
| Jason Parker | Software Engineer |
| Chris Schornstein | Software Engineer |
| Jason Hochstadt | Tools Programmer |
| Thomas Leyva | Texture Artist |
| Kim Olivera | Development Manager |
| Jamie Wicks | Character Animator |
| Ralph Strean | Assistant Interface Designer |
| John Turk | Studio Art Director |
| Jim Spoto | CG Supervisor |
| Jason Ostresh | Commentary Audio |
| Oge Young | Central Production Manager |
| Kelly Austin | Senior Video Specialist |
| Shu Chiun Cheah | Lead Software Engineer |
| Stephane Imbert | Lead Software Engineer |
| Volga Aksoy | Software Engineer |
| Been Brooks | Software Engineer |
| Michael Gourlay | Software Engineer |
| Aaron Long | Software Engineer |
| Tony Marineelo | Software Engineer |
| Joe Snow | Software Engineer |
| Scott Gilbert | Assistant Texture Artist |
| Ron Amador | Associate Environment Modeler |
| Andrew Britton | Associate Environment Modeler |
| Susan Spychalla | Associate Environment Modeler |
| Tam Su | Associate Interface Desinger |
| Rhett Collier | Technical Artist |
| Randal King | Art Production Manager |
| Mark Mongie | Art Director |
| Mike DeVault | Assistant Producer |
| Chris Gray | Executive Producer |
| Shawn Nash | Technologist |
| Mike Nakfoor | Senior Interface Designer |
| Bob Nstrom | Tools Programmer |
| Bobby Paulose | Tools Programmer |
| Sheetal Valdya | Tools Programmer |
| Howard Yoo | Tools Programmer |
| Ryan Standling | Tools Director |
| Jesse Allen | Lead Sound Director |
| Mat Frederick | Comentary Support |
| Donny Moore | Driver Database |
| Robert Moore | Studio Chief Technology Officer |
| Sean Wilson | Assistant Producer |
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