Summary:
NASCAR Thunder 2003 features an all-new game engine with more realistic vehicle dynamics, including tire grip and wear patterns, handling and suspension behavior, and collision physics; fun entry-level control with progression to deeper "simulation." The Career mode now includes 20 successive seasons in which you will need to manage four major components while building a racing car. Compete for top sponsors, the best crewmembers, and the latest racing technology. [EA Sports]
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| Rating: | E |
|---|---|
| Developer: | EA Sports |
| Genre(s): | Driving, Racing, Stock Car |
| Number of Players: | 1-4 Players |
| Sound: | Dolby Surround |
| Offline Modes: | Competitive |
| Special Controllers: | Multi-Tap |
| Cast | Credit |
|---|---|
| Dave Swanson | Director Of Tools & Technology |
| Dave Swanson | Director Of Tools & Technology |
| Sergei Kossenko | Lead Audio Engineer |
| Marco Busse | Development Director |
| Michael Weilbacher | Programmer |
| Mike Reed | Assistant Audio Designer |
| Matt Lewis | Assistant Producer |
| Mike Balfour | Lead Programmer |
| Wesley Grandmont | Technical Artist |
| Trevor Jalowitz | Associate Producer |
| Steppenwolf | Music |
| Nonpoint | Music |
| Steven Chiang | Executive Producer |
| Scott Stutsman | Producer |
| Jon Burgess | Programmer |
| Ben Brooks | Programmer |
| Shu Cheah | Programmer |
| Brad Cupit | Programmer |
| Harold Hirsch | Programmer |
| Chris Hynes | Programmer |
| Srephane Imbert | Programmer |
| Alex Levato | Programmer |
| Anthony Marinello | Programmer |
| Shanw Nash | Programmer |
| Jason Parker | Programmer |
| Chris Schornstein | Programmer |
| Henry Allen | Programmer |
| Gary Dezern | Programmer |
| Jason Hochstadt | Programmer |
| Ryan Stradling | Programmer |
| Zachary Wilson | Texture Artist |
| Thomas Leyva | Texture Artist |
| Kim Olivera | Development Manager |
| Jamie Wicks | Animator |
| John Gnuechtek | Interface Design |
| Ralph Strean | Interface Design |
| Ed Martin | Director, NASCAR Production |
| Dale Jackson | Director Of Software Development |
| John Turk | Studio Art Director |
| Jene Omens | Art Production Manager |
| John Schappert | Studio General Manager |
| Jim Spoto | CG Supervisor |
| Rob Moore | Technical Director |
| Jason Ostresh | Commentary Audio |
| Joe Feeney | Commentary Audio |
| Donny Moose | Driver Database |
| Cedric Carty | Driver Database |
| Oge Young | Central Production Manager |
| Kelly Austin | Senior Video Specialist |
| Tom Goedde | Senior Product Manager |
| Beverly Koeckeritz | Music Licensing |
| Steve Schnur | Music Supervisor |
| Joe Morre | MRNTM Radio Talent |
| Barney Hall | MRNTM Radio Talent |
| Winston Kelley | MRNTM Radio Talent |
| Eli Gold | MRNTM Radio Talent |
| (hed)p.e. | Music - Get Away |
| Fenix TX | Music - Get Outta My Dreams, Get Into My Car |
| Billy Ocean | Music |
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