- Publisher: SNK Playmore
- Release Date: Oct 12, 2004
Summary:
King of Fighers: Maximum Impact is the first KOF title to be designed specifically for the PlayStation 2, rather than being based on any existing SNK arcade version. Maximum Impact features 24 of the most popular KOF characters such as Terry Bogard and Kyo Kusanagi all rendered in 3D. The game also features six brand new characters to the franchise, 4 unlockable characters, and a wide assortment of detailed battlegrounds and fighting maneuvers. [SNK NeoGeo]
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| Rating: | T |
|---|---|
| Developer: | SNK Playmore |
| Genre(s): | Action, Fighting, 3D |
| Number of Players: | 1-2 Players |
| ESRB Descriptors: | Suggestive Themes Violence |
| Offline Modes: | Competitive |
| Cast | Credit |
|---|---|
| Satoshi Ueda | Character Model & Texture Design |
| Satoshi Ueda | Character Model & Texture Design |
| Takuya Araki | Stage Model & Texture Deisgn |
| Takuya Araki | Stage Model & Texture Deisgn |
| Hiroshi Kato | Stage Model & Texture Deisgn |
| Hiroshi Kato | Stage Model & Texture Deisgn |
| Soichiro Hosoya | Director |
| Eikichi Kawasaki | Executive Producer |
| Keiko Iju | Director Of Development |
| Masahiro Maeda | Character Motion |
| Masahiro Maeda | Producer |
| Go Miyazaki | Assistant Producer |
| T-2000 | Assistant Producer |
| Kazuaki Ezato | Lead Programmer |
| Hiroshi Hishikawa | Lead Programmer |
| Yasuhiro Kurahashi | Lead Programmer |
| Nobuhisa Shinoda | Lead Programmer |
| Hidenari Mamoto | Programmer |
| Daisuke Kanauchi | Programmer |
| Tetsuya Akamoto | Character Model & Texture Design |
| Tetsuya Akamoto | Character Model & Texture Design |
| Eriko Morita | Character Model & Texture Design |
| Eriko Morita | Character Model & Texture Design |
| Yuki Naitou | Character Model & Texture Design |
| Yuki Naitou | Character Model & Texture Design |
| Kota Hosoda | Character Motion |
| Yoshikazu Nishikawa | Character Motion |
| Tomohide Shioi | Character Motion |
| Masaji O-Tuka | Stage Model & Texture Deisgn |
| Masaji O-Tuka | Stage Model & Texture Deisgn |
| Mariko Uchida | Stage Model & Texture Deisgn |
| Mariko Uchida | Stage Model & Texture Deisgn |
| Koji Iwamoto | Stage Model & Texture Deisgn |
| Koji Iwamoto | Stage Model & Texture Deisgn |
| Ichiro Kyuma | Stage Model & Texture Deisgn |
| Ichiro Kyuma | Stage Model & Texture Deisgn |
| Tatsuya Kushida | Stage Model & Texture Deisgn |
| Tatsuya Kushida | Stage Model & Texture Deisgn |
| Akira Okamoto | Stage Model & Texture Deisgn |
| Akira Okamoto | Stage Model & Texture Deisgn |
| Daisuke Ichikawa | Stage Model & Texture Deisgn |
| Daisuke Ichikawa | Stage Model & Texture Deisgn |
| Falcoon | Character Design |
| N. Inohara | Motion Actor |
| M. Nagashima | Motion Actor |
| Hiroshi Hirokawa | Cinematics |
| Rei Rikukawa | Cinematics |
| Masahiko Matasukura | Cinematics |
| Shinpei Naito | Cinematics |
| Kiyoshi Akimoto | Cinematics |
| Yoichi Iwasaki | Cinematics |
| Akihasa Watabe | Cinematics |
| Takashi Yanagi | Cinematics |
| Toshikazu Tanaka | Music Composer |
Designer/Producer/Programmer credits provided by GameFAQs.
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Awards & Rankings
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68
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#68 Most Shared PS2 Game of 2004
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