- Publisher: Sega
- Release Date: Sep 16, 2002
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Gungrave definitely looks cool. It's also a textbook case for why great graphics don't do you much good if the underlying game is shallow.
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Entertainment WeeklyHas an elegant anime look that makes it a must-play East-meets-Western. [11 Oct 2002, p.86]
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Manages to bring a highly developed artistic sense to the table.
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Stood next to any of the better games of the year, Gungrave feels like a depressingly hollow experience designed to showcase some nifty graphics.
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It's very short--you'll play through it in an afternoon easily, unless you have trouble with the bosses, but the visuals and adrenalin-overdose gameplay make it one of the most visceral and fun PS2 action game I've played yet.
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Official U.S. Playstation MagazineA feast for the eyes. [Oct 2002, p.147]
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Play MagazineIf the first minute of the opening cinema doesn't move you in some way, you bought the wrong gme, but if it does, well, you can join our club. [Sept 2002, p.65]
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I wish Grave was faster, had some cooler dodge moves, and the game played faster. So much style has all been squandered on a game that just doesnt seem that fun to play after the first hour or so.
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Playing Gungrave is like having great sex: an intense and thoroughly enjoyable experience while it lasts and youre in the right state of mind (right B?). Unfortunately the experience isnt too fulfilling and doesnt last long-enough to justify paying $50 for it.
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netjakFor what the game is, a stylish, in-your-face, shoot everything in sight, moving or not, killfest, the game's excellent. [Import]
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A game painstakingly styled, but so lacking in depth it's almost embarrassing.
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Basically a vanity game made by Anime fans for Anime fans which sticks to its guns to create a shallow shoot-em-up with an inspired styling.
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Brilliant looks and attitude (each new level starts with the message "Kick Their Ass!") only get you so far.
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Shooting things, when properly presented, is one hell of a lot of fun, and Gungrave presents more shooting packed more densely with more impressive style than just about any other game in the last several years.
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The game can be completed in less than two hours, cut scenes included. Yes, there's much beauty in a simple control scheme, but not when it reaches the point of redundancy.
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While it may get 10 out of 10 for style, this title is plagued by clunky controls and a rather short shelf life. [Import]
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I really enjoyed Gungrave. I was able to come to terms with its short play length and old school simplicity, but I understand that this game might not pack enough staying power to warrant the $50 price tag.
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For some inexplicable reason, while playing Gungrave I couldnt help but think about old shooter games like "Zaxxon" and "Galaga" despite the fact that Gungrave isnt set in space and there were no aliens to be seen anywhere.
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A great animated cartoon cleverly disguised as a rather lame Playstation 2 game. Great presentation is wasted on forgettable gameplay.
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Electronic Gaming MonthlyIt's all style and relentless action so over the top it makes "Doom" look like "Mary Kate and Ashley: Girls Night Out." [Oct 2002, p.179]
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Game InformerThe coolest, most bad-ass new character I've seen in a game since "Devil May Cry"'s Dante. [Oct 2002, p.85]
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A lot like Gradius or Raiden. Youre basically maneuvering around enemy fire while mashing on the fire button.
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It has a lot of excitement and endless action for those action gurus who enjoy toting dual guns and a few rocket launchers here and there. If you are a serious fan of blowing stuff up, this is a game you must own.
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PSM MagazineThe actual gameplay itself is woefully shallow. [Oct 2002, p.40]
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While playing Gungrave, I found myself glancing at the clock over and over, seeing how much time had passed. The game felt really, really long as it droned on and on. The sad part is that the game is actually quite short it's just that damn boring.
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Any game that kicks off each stage with the phrase Kick Their Ass! cant be all bad, and Gungrave is far from a dog.
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Suave and stylish, courtesy of character designs by famed anime artist Yasuhiro Nightow (Trigun), it's unfortunately far too short, underwhelming, and the general aesthetic is liable to be beyond the comprehension of anyone who couldn't tell a Gundam from a gumball.
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No game in recent memory serves as a better example of style over substance.
Awards & Rankings
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67
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#67 Most Discussed PS2 Game of 2002
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54
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#54 Most Shared PS2 Game of 2002
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User score distribution:
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Positive: 24 out of 30
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Mixed: 4 out of 30
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Negative: 2 out of 30
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Aug 16, 2016
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Feb 13, 2023
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Mar 25, 2022