- Publisher: SCEA
- Release Date: Nov 19, 2001
Summary:
Utilizing songs from major artists, players mix and remix songs through each of eight different instrument types. If remixed correctly, players can freestyle to create their own music. With 6 unique game modes, top hits from major bands, stunning 3D graphics, and video sequences of your favorite bands, FREQUENCY stays in tune with "the most immersive musical gameplay experience ever." [SCEA]
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| Rating: | E |
|---|---|
| Developer: | Harmonix Music Systems |
| Genre(s): | Miscellaneous, Rhythm, Music |
| Number of Players: | 1-4 Players |
| ESRB Descriptors: | Mild Lyrics |
| Offline Modes: | Competitive |
| Connectivity: | Online |
| Special Controllers: | Multi-Tap |
| Online Modes: | Competitive |
| Cast | Credit |
|---|---|
| Mike James | Programmer |
| Kasson Crooker | Lead Composer/Sound Designer |
| Greg LoPiccolo | Project Leader |
| Dan Schmidt | Game Systems Programmer |
| Tracy Rosenthal-Newsom | Producer |
| Alex Rigopulos | Executive Producer |
| Eran Egozy | Lead Programmer |
| Ryan Lesser | Art Director |
| Eric Malafeew | Graphics Engine Programmer |
| Christine Legge | Game Shell Programmer |
| Rex Bradford | Programmer |
| Jonathan Cummings | Programmer |
| Denny Bromley | Programmer |
| Jonathon Bell | Programmer |
| Francis Phan | Programmer |
| Dare Matheson | Game Shell & Arena Artist |
| Dare Matheson | Game Shell & Arena Artist |
| Jason Arenone | Game Shell Artist |
| Alan Murphy | Arena Artist |
| Adolph Wong | Arena Artist |
| Josh Randall | Music Director |
Designer/Producer/Programmer credits provided by GameFAQs.
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